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Author Topic: Dominion: Avarice (1.1b)  (Read 59383 times)

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Re: Dominion: Greed (beta)
« Reply #125 on: February 16, 2016, 06:29:24 pm »

I haven't gotten a chance to test it yet, but what about making the Frontier pile remove itself from the game after 8 rounds? It makes the availability the same for any number of players, removes the interaction with Graverobber and Rogue, and marginally decreases the first-player advantage by not having an odd number of the card half the time. Maybe even more importantly, it removes the "one pile down" condition by no longer being a supply pile - I just hope you didn't plan to use an Ambassador on it. Obviously I can see an issue with keeping track of how many rounds have gone on, but it preliminarily feels less swingy, if such a card could feel less swingy.

On the other hand, perhaps the first player having more Victory cards so early will benefit the second player in the long run.

I also toyed with the idea of removing one on every shuffle instead of every round. This way, you still keep them for about the same number of rounds, it scales with 3 players the same as 2, and there is an odd number of them less often. It might have some strange interactions with deck-cycling at that point, so that would need some thorough testing.

BTW, I'm varvarop2 on TTS, since my name can't start with a 4 on an IRC. I plan on commenting on the cards after testing them, but this one was curious enough to comment on first [and on things not yet mentioned.]
Warlords and Wizards is my favorite expansion.


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Re: Dominion: Greed (0.90a)
« Reply #126 on: September 16, 2016, 08:06:27 am »

Since ThetaSigma12 showed vague interest by suggesting the set be mocked up again to match the new format of Dominion cards, I figured I'd post information about Greed as of late.
  • Sculptor is well and truly dead
  • Usurer and Hideout are back to the drawing board
  • War Flag has major changes underway to differentiate it from Legionary
  • Patrol now costs $4, produces $1, and can only trash cards costing $3 or more
  • Missionary has major buffs underway, but until then it costs $2 instead of $3
  • Idol is functional, strong, and trivial to play, so changes are pending
  • Frontier has no changes, but has possible changes for multiplayer games are in the works
  • Leper Village has no changes, but I have my eye on it as a fairly weak card
  • Arcanum has no changes, but I have my eye on it as a possibly overpowered card
  • Friar underwent some testing with a new "In Games Using This," but the Landmark-styled "In Games Using This" was preferred, so no changes
  • All cards have been updated to match Dominion: Empire's new conventions
For simplicity, all images in the middle of this thread have been removed and text in the middle of the thread will no longer be updated. Find updated images on page 1. The cards on the first page are available for Tabletop Simulator using the following image:
Code: [Select] recommend using the following as the card back:
Code: [Select]
Thank you for your time.
Dominion: Avarice 1.1a, my fan expansion with "in-games-using-this" cards and Edicts (updated Oct 18, 2021)


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Re: Dominion: Greed (0.90a)
« Reply #127 on: September 16, 2016, 08:29:30 am »

Thanks! All of those changes seem great!

EDIT: Looks like you fixed 90% of the stuff I wanted to change, so I probably won't do it at all. Great work!
« Last Edit: September 16, 2016, 08:33:00 am by ThetaSigma12 »
My magnum opus collection of dominion fan cards is available here!
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