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Author Topic: RMM23: Deus Ex Machina (Town Wins!)  (Read 194537 times)

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silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1025 on: March 18, 2015, 04:54:46 pm »

I don't buy the WW lynch. can't we lynch ADK?

Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1026 on: March 18, 2015, 04:55:33 pm »

I don't buy the WW lynch. can't we lynch ADK?

Yes we can.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1027 on: March 18, 2015, 04:56:14 pm »

But you don't like Ichi?
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silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1028 on: March 18, 2015, 04:58:31 pm »

more than yesterday, but... no.

faust

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1029 on: March 18, 2015, 05:02:28 pm »

I don't buy the WW lynch. can't we lynch ADK?

Why do you want to lynch ADK and not Joseph?
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silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1030 on: March 18, 2015, 05:06:12 pm »

I don't buy the WW lynch. can't we lynch ADK?

Why do you want to lynch ADK and not Joseph?

because a) ADK is scummier, b) unless there is a third role Joseph is lying, so we might aswell follow your plan and c) you find him towny, and you're still 2/2 on reading him correctly.

Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1031 on: March 18, 2015, 05:11:47 pm »

I'm still really confused on how Joseph's role works.
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chairs

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1032 on: March 18, 2015, 05:15:41 pm »

I'm not sure -Joseph- isn't confused on how his role works.

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #1033 on: March 18, 2015, 05:27:33 pm »

Vote Count 2.2

A Drowned Kernel (1): silverspawn
silverspawn (1): Joseph
Witherweaver (4): ashersky, A Drowned Kernel, Ichimaru Gin, faust
Ichimaru Gin (2): 2.7, Witherweaver
Joseph (1): chairs

Not Voting (1): Awaclus

With 10 alive, it takes 6 to lynch. Day 2 ends Wednesday, March 25th at 3:30 PM.
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Awaclus

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1034 on: March 18, 2015, 05:35:43 pm »

Have I missed something? What's the case on WW?
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1035 on: March 18, 2015, 06:12:08 pm »

Have I missed something? What's the case on WW?

Ichi needs an alternate wagon to his own
Faust does not learn
ADK is probably scum
Ash is a wildcard
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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1036 on: March 18, 2015, 07:22:21 pm »

Um, so it appears I've been continuously misreading my role, and I've finally actually read it correctly.
The definitely correct version is:

I poison people, they die the next night. Except if someone attacks that person, then they don't die of poisoning. Any other effects I said are WRONG!
In particular, basically everything I've said on D2 is now wrong, XP didn't get poisoned because he got attacked, not because I was roleblocked. Silverspawn felt towny to me, so me being an idiot and screwing things up makes more sense than him being scum.

I am so stupid. Also, my role is less good than I thought.
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Town: 22 games, 8 wins
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ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1037 on: March 18, 2015, 07:30:31 pm »

Um, so it appears I've been continuously misreading my role, and I've finally actually read it correctly.
The definitely correct version is:

I poison people, they die the next night. Except if someone attacks that person, then they don't die of poisoning. Any other effects I said are WRONG!
In particular, basically everything I've said on D2 is now wrong, XP didn't get poisoned because he got attacked, not because I was roleblocked. Silverspawn felt towny to me, so me being an idiot and screwing things up makes more sense than him being scum.

I am so stupid. Also, my role is less good than I thought.

vote: Joseph
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ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1038 on: March 18, 2015, 07:30:56 pm »

AND... who else has a "must be town" role? Every other role in the game could be alignment-switched and it would still work balance-wise.

Making the poisoner a role that negates attacks does weaken it enough for scum.  There is a reason I was saying my #1 kill choice last night as scum was going to be Joseph.  His role, as claimed, is extremely powerful.  I mean, whoever he targets is 2-night bulletproof (to some extent) and then they die unless the BP is used up.

Except.....XP still died.

I had a lot to say here, but now that Joseph has admitted to making all that shit up, nevermind.
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ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1039 on: March 18, 2015, 07:32:56 pm »

AND... who else has a "must be town" role? Every other role in the game could be alignment-switched and it would still work balance-wise.

Look... we can find out if Joseph lies tonight. If he does, we'll just lynch him tomorrow. Why does it have to be today?
Why not today? I don't really trust his reads either if he targeted XP. Letting him randomly kill 2 other people could end up hitting no scum and just hurt us a bunch.

PPE: Interesting, he says he thinks XP is town there.
That's true, but if I poison 2 town, it's reasonably likely 1 of them will be attacked as well. Also, if I hadn't been RBed (or whatever happened), then I would actually have saved XP last night. So, my poison can work as offence and defence.

PPE:2

What possible evidence do you have to support the idea that IF "joseph attempts to kill two town-aligned players" THEN "scum will attempt to kill at least one of those same two players" is at all true?

This is a nonsense argument made by scum trying to cover for his insanely terrible fakeclaim.

Joseph claimed to be an undoctorable vigilante that also roleblocks scum kills.  Tell me what non-BM game that role makes any sense.
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ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1040 on: March 18, 2015, 07:34:55 pm »

We have a scum faction split into two with the difficult proposition of making night kills work only when both pairs successfully target the same player.

Then we have a player claim he can negate one (or more) of those attacks each night, thereby making it even more difficult for those kills to be successful.

Then we have that same player claim to have used his kill-stopping power on the player that died at night.

Why in the world are we believing anything this player says?  The role is made up nonsense that can't possible exist, then his "use" of that role didn't even match his claims, and now he's backtracked completely to a safer claim when it's been pointed out.
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ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1041 on: March 18, 2015, 07:35:29 pm »

AND we got a counterclaim for his night action from a different player.

At this point Ichi could claim scum and I wouldn't vote him over Joseph.
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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1042 on: March 18, 2015, 07:38:54 pm »

Every mafia game, I seem to end up doing something stupid, and getting lynched for it. Looks like this game will be no exception.
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Town: 22 games, 8 wins
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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1043 on: March 18, 2015, 07:43:59 pm »

If I didn't know I was town, my read on me would probably be "Oh, he must be Hydrad's buddy, since he did well in D1, probably helped by scum QT on N0, and then screwed up D2 when he had no-one to help him in QT on N1".

Also to clarify, I definitely do have the opportunity to double-poison tonight. But it's definitely 1-shot, so I could use it another night (although I probably won't last that long). That bit was definitely correct.

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Mafia Stats: (correct as of 2017)
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Awaclus

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1044 on: March 18, 2015, 07:51:20 pm »

Vote: Joseph

Every mafia game, I seem to end up doing something stupid, and getting lynched for it. Looks like this game will be no exception.

You've actually turned out to be scum quite often, too.
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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1045 on: March 18, 2015, 07:53:55 pm »

Vote: Joseph

Every mafia game, I seem to end up doing something stupid, and getting lynched for it. Looks like this game will be no exception.

You've actually turned out to be scum quite often, too.

It's 2/5 I believe (2/6 when I flip town here).

Also, Request: Vote Count.
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Mafia Stats: (correct as of 2017)
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Scum: 5 games, 3 wins

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #1046 on: March 18, 2015, 07:57:57 pm »

Vote Count 2.3

A Drowned Kernel (1): silverspawn
silverspawn (1): Joseph
Witherweaver (3): A Drowned Kernel, Ichimaru Gin, faust
Ichimaru Gin (2): 2.7, Witherweaver
Joseph (3): chairs, ashersky, Awaclus

Not Voting (0):

With 10 alive, it takes 6 to lynch. Day 2 ends Wednesday, March 25th at 3:30 PM.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1047 on: March 18, 2015, 08:08:06 pm »

What happens if the target was already attacked?

Say Night 1 Scum Team A attacks me.  Night 2 you Poison me.  Do I die Night 3?
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1048 on: March 18, 2015, 08:09:47 pm »

We have a scum faction split into two with the difficult proposition of making night kills work only when both pairs successfully target the same player.

Then we have a player claim he can negate one (or more) of those attacks each night, thereby making it even more difficult for those kills to be successful.

Then we have that same player claim to have used his kill-stopping power on the player that died at night.

Why in the world are we believing anything this player says?  The role is made up nonsense that can't possible exist, then his "use" of that role didn't even match his claims, and now he's backtracked completely to a safer claim when it's been pointed out.

He's not saying he can negate attacks.  He's saying now that he does not.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1049 on: March 18, 2015, 08:11:20 pm »

As I read it now, he's a delayed Vig, with a "perk" that his target won't die if targeted by one of the scum team---more likely to happen to town than scum. 
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