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Author Topic: M59: Blink Mafia (Game over - Weeping Angels win flawlessly!)  (Read 42847 times)

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faust

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Re: M59: Blink Mafia (D1)
« Reply #225 on: March 08, 2015, 10:39:57 am »

THREAD LOCKED!
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

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Re: M59: Blink Mafia (D1)
« Reply #226 on: March 08, 2015, 10:42:16 am »

Day 1 Final Vote Count

Joseph2302 (3): EgorK, Awaclus, Rubby
Hydrad (1): Joseph2302
XerxesPraelor (5): Hydrad, Witherweaver, silverspawn, chairs, XerxesPraelor

Not Voting (0)

With 9 alive, it took 5 to lynch.
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faust

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Re: M59: Blink Mafia (D1)
« Reply #227 on: March 08, 2015, 10:50:06 am »

"What should we do now?", asked Rubby.

"I guess we zap a statue off the ship. How about the one behind XerxesPraelor?", suggested Hydrad.

"Hey that's a great idea!", said XerxesPraelor, grabbing for the button.

"Wait, shouldn't we..." As silverspawn started with his objection, it was already too late. The statue was transported off the TARDIS. Around XerxesPraelor, the interior of the TARDIS suddenly started vanishing. He found himself suddenly standing in the middle of the desert, no sign of civilization to see as far as the eye could see.


XerxesPraelor, the Townie has been lynched.

Night 1 begins now and lasts 24 hours. Day 2 will begin tomorrow at 10 am forum time. Please get your night action in until then.
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faust

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Re: M59: Blink Mafia (D2)
« Reply #228 on: March 09, 2015, 11:04:51 am »

"It worked!", screamed Joseph. "He's gone!"

"Just concentrate on the statues", responded silverspawn. His felt his lids move. No, he mustn't...

When silverspawn opened his eyes again, the TARDIS was gone, and he stood in the middle of what appeared to be a Roman camp. Some guy in armor yelled as he saw him. "We have a Germanic spy!"

silverspawn stood there, wondering how it came to pass that he understood this ancient Latin so perfectly well, when something hit him on the back of his head, and he blacked out.


silverspawn, the Townie, has been killed.

THREAD UNLOCKED!

Vote Count 2.0


Not Voting (7): Hydrad, chairs, EgorK, Joseph2302, Witherweaver, Awaclus, Rubby

With 7 alive, it takes 4 to lynch. Day 2 ends March 16 at 10 am forum time.
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Witherweaver

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Re: M59: Blink Mafia (D2)
« Reply #229 on: March 09, 2015, 11:06:26 am »

Hm.. claim targets?
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Witherweaver

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Re: M59: Blink Mafia (D2)
« Reply #230 on: March 09, 2015, 11:07:28 am »

Maybe we can coordinate claiming by reverse post count or something?  That would actually give some motivation to be more active.
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Witherweaver

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Re: M59: Blink Mafia (D2)
« Reply #231 on: March 09, 2015, 11:09:22 am »

I don't really have any town reads, other than a hesitant town read on Rubby.
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Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #232 on: March 09, 2015, 11:14:22 am »

Sliver noooooo.

Also I think claiming is good
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Awaclus

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Re: M59: Blink Mafia (D2)
« Reply #233 on: March 09, 2015, 11:41:43 am »

Yeah, claiming is definitely good.

Maybe we can coordinate claiming by reverse post count or something?  That would actually give some motivation to be more active.

I don't think this is good, because it sounds like scum could easily manipulate their positions that way. I think a random order is the best.
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Joseph2302

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Re: M59: Blink Mafia (D2)
« Reply #234 on: March 09, 2015, 11:46:04 am »

Yeah, claiming is definitely good.

Maybe we can coordinate claiming by reverse post count or something?  That would actually give some motivation to be more active.

I don't think this is good, because it sounds like scum could easily manipulate their positions that way. I think a random order is the best.
Agree with both. Would be happy to post first, if people wanted.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #235 on: March 09, 2015, 11:46:13 am »

ok order version Hydrad.

53478261

How did I do this?

I mashed my hand on the numbers.
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Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #236 on: March 09, 2015, 11:46:35 am »

Oh wait I'm last. uh lets reverse it then

16287435
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #237 on: March 09, 2015, 11:46:53 am »

I know noones going to use this order. I just felt like posting one though.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

chairs

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Re: M59: Blink Mafia (D2)
« Reply #238 on: March 09, 2015, 12:13:43 pm »

I followed SS's plan and targeted him.

Joseph2302

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Re: M59: Blink Mafia (D2)
« Reply #239 on: March 09, 2015, 12:16:04 pm »

I also looked at silverspawn. He was the main person content-wise D1, so I wanted to check he wasn't scum manipulating us.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M59: Blink Mafia (D2)
« Reply #240 on: March 09, 2015, 12:16:52 pm »

I also looked at silverspawn. He was the main person content-wise D1, so I wanted to check he wasn't scum manipulating us.
I ignored the plan, as we didn't hit scum, and I thought this was better than checking chairs, on whom I had no read.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Awaclus

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Re: M59: Blink Mafia (D2)
« Reply #241 on: March 09, 2015, 01:24:25 pm »

I looked at Witherweaver. I forgot to send the night action when I would have had enough time to think about it more carefully, so I just arbitrarily chose someone on wagon.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Witherweaver

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Re: M59: Blink Mafia (D2)
« Reply #242 on: March 09, 2015, 02:01:17 pm »

I looked at Chairs.
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Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #243 on: March 09, 2015, 02:05:46 pm »

Egork was my choice
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Hydrad

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Re: M59: Blink Mafia (D2)
« Reply #244 on: March 09, 2015, 02:06:09 pm »

So far we know SS did do that shot.

Perfect!
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Joseph2302

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Re: M59: Blink Mafia (D2)
« Reply #245 on: March 09, 2015, 03:19:48 pm »

So far we know SS did do that shot.

Perfect!
We also know that scum didn't try double kill.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

EgorK

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Re: M59: Blink Mafia (D2)
« Reply #246 on: March 09, 2015, 04:08:56 pm »

Maybe we can coordinate claiming by reverse post count or something?  That would actually give some motivation to be more active.

Well, it would give intiative to post more only for scum as as townie you do not care about order that much

Also I looked at Hydrad as he was first on the wagon
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Witherweaver

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Re: M59: Blink Mafia (D2)
« Reply #247 on: March 09, 2015, 04:12:35 pm »

Maybe we can coordinate claiming by reverse post count or something?  That would actually give some motivation to be more active.

Well, it would give intiative to post more only for scum as as townie you do not care about order that much

Also I looked at Hydrad as he was first on the wagon

I mean, that's good, we like scum to have to post, and especially to feel the pressure to need to post.
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Rubby

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Re: M59: Blink Mafia (D2)
« Reply #248 on: March 09, 2015, 05:30:48 pm »

So this is not going well. I looked at Joseph.
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Rubby

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Re: M59: Blink Mafia (D2)
« Reply #249 on: March 09, 2015, 05:34:15 pm »

I followed SS's plan and targeted him.

The plan was only supposed to be in effect if we lynched scum.
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