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Author Topic: RMM19: LOST Mafia - Game ended  (Read 91308 times)

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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #275 on: January 06, 2015, 11:08:39 pm »

I don't support no lynch.  We've had good results scum hunting, and I'd rather just do that than go for plans like this.

Also, I think the game is designed in a balanced way, and while Ash's plan could have been foreseen and included in the balancing, I'm inclined to think not.  I don't foresee game-breaking twighlight powers.
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ashersky

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Re: RMM19: LOST Mafia - Day 1
« Reply #276 on: January 06, 2015, 11:34:23 pm »

I won't cry if we don't no lynch, obviously.

My plan doesn't hinge on it.
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Re: RMM19: LOST Mafia - Day 1
« Reply #277 on: January 07, 2015, 01:22:13 am »

Can ash say anything about no-lynch besides that he thinks it's a good idea?

Well, as mentioned previously, I think we should neutralize twilight powers if possible.  Why?  I think they could do more harm than good.  Here's an example:

Imagine a power that allows you to redirect the lynch.  We spend all day decided as a town who to lynch, then it's moved.  Could be by town who disagree, could be by scum saving a partner, could be by scum causing issues.

I am guessing twilight power orders are done by PM, so we won't know who did what.  That's also bad.

Plus, really, Twilight was a terrible book.

I don't understand how no lynching helps in eliminating twilight powers though.

If someone can change the lynch, and there's no lynch, maybe it doesn't work?
So we should just no lynch every day and wait for scum to kill everyone because they might have strong twilight  powers? I don't expect anyone's power to be valid only on day1...

"Imagine a power that [...]" following this logic i could also say that no lynching is really bad, because someone might have the power to decide the lynch by himself if there is none.
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Awaclus

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Re: RMM19: LOST Mafia - Day 1
« Reply #278 on: January 07, 2015, 01:32:48 am »

So we should just no lynch every day and wait for scum to kill everyone because they might have strong twilight  powers?

I don't know. Probably not.
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Beyond Awesome

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Re: RMM19: LOST Mafia - Day 1
« Reply #279 on: January 07, 2015, 01:41:03 am »

I am also fine being put at L-1. Since XP already voted himself, I will also vote him. Vote: XP
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xeiron

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Re: RMM19: LOST Mafia - Day 1
« Reply #280 on: January 07, 2015, 04:36:13 am »

Ok, lets do the L-1 thing.

Vote: Xerxes  L-6
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Teproc

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Re: RMM19: LOST Mafia - Day 1
« Reply #281 on: January 07, 2015, 06:20:33 am »

Stop it guys. THis is making the game confusing and lets scum be there without doing useful stuff. We'renot doing the L-1 thing.
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faust

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Re: RMM19: LOST Mafia - Day 1
« Reply #282 on: January 07, 2015, 06:25:39 am »

Vote Count 1.3

Ichimaru Gin (1): 2.71828...
xeiron (1): silverspawn
silverspawn (1): Hydrad
Awaclus (1): xxpittip
No Lynch (1): Awaclus
2.71828... (4): Ichimaru Gin, reinoe, Teproc, Witherweaver
chairs (1): A Drowned Kernel
XerxesPraelor (3): XerxesPraelor, Beyond Awesome, xeiron

Not Voting (3): chairs, Twistedarcher, ashersky

With 16 alive, it takes 9 to lynch. Day 1 ends January 12 at 11 am forum time.
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xxpittip

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Re: RMM19: LOST Mafia - Day 1
« Reply #283 on: January 07, 2015, 06:49:47 am »

Stop it guys. THis is making the game confusing and lets scum be there without doing useful stuff. We'renot doing the L-1 thing.
+
Putting everyone at L-1 doesn't help us at all. Nobody will react to that because everyone knows that they're not going to be lynched. The only two scenarios i can imagine where putting everyone at L-1 are:
1. Scum hammers someone at L-1 => 99% chance that they will get lynched on day2 => scum won't do that
2. Someone knows that a certain player is scum => hammers scum when he is at L-1 (This is impossible at day1, since there are no night actions in night0)
 => We don't get any information and waste a huge part of our Day1 time.

btw unvote
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xxpittip

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Re: RMM19: LOST Mafia - Day 1
« Reply #284 on: January 07, 2015, 06:50:54 am »

*where putting everyone at L-1 helps town are
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A Drowned Kernel

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Re: RMM19: LOST Mafia - Day 1
« Reply #285 on: January 07, 2015, 09:10:21 am »

I'm assuming that there's some sort of power related reason for the L-1 thing. vote: XP, because if we're going to do this, let's do it quickly.
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #286 on: January 07, 2015, 09:18:05 am »

It does make voting patterns/history harder to analyze, and makes it easy for scum to look like they have content when it's really empty.  I'm with Teproc on this.
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chairs

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Re: RMM19: LOST Mafia - Day 1
« Reply #287 on: January 07, 2015, 10:05:32 am »

If we get it over with, what harm is there in going through with the L-1 thing?

But I'm more interested in Teproc and WW's responses.  I think Teproc is legitimately concerned... and WW is scum.

vote: Witherweaver

Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #288 on: January 07, 2015, 10:10:27 am »

If we get it over with, what harm is there in going through with the L-1 thing?

But I'm more interested in Teproc and WW's responses.  I think Teproc is legitimately concerned... and WW is scum.

vote: Witherweaver

I feel as if I answered that question, mostly likely because I did.
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A Drowned Kernel

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Re: RMM19: LOST Mafia - Day 1
« Reply #289 on: January 07, 2015, 10:14:05 am »

Do you think that ash doesn't have a good reason for suggesting this, WW?
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #290 on: January 07, 2015, 10:15:04 am »

Do you think that ash doesn't have a good reason for suggesting this, WW?

I'm skeptical.  He could have also just wanted to see how people react.
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #291 on: January 07, 2015, 10:50:12 am »

If we get it over with, what harm is there in going through with the L-1 thing?

But I'm more interested in Teproc and WW's responses.  I think Teproc is legitimately concerned... and WW is scum.

vote: Witherweaver

Also, what's the argument here?  That I'm sheeping Teproc's thoughts in order to appear active?
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silverspawn

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Re: RMM19: LOST Mafia - Day 1
« Reply #292 on: January 07, 2015, 11:56:32 am »

vote: XerxesPraelor

silverspawn

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Re: RMM19: LOST Mafia - Day 1
« Reply #293 on: January 07, 2015, 11:56:52 am »

uh oups vote: XerxesPraelor

silverspawn

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Re: RMM19: LOST Mafia - Day 1
« Reply #294 on: January 07, 2015, 11:57:49 am »

The day is long enough, and it seems like the plan itself also creates interaction.

Awaclus

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Re: RMM19: LOST Mafia - Day 1
« Reply #295 on: January 07, 2015, 12:09:43 pm »

vote: XP
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #296 on: January 07, 2015, 02:42:15 pm »

If we get it over with, what harm is there in going through with the L-1 thing?

But I'm more interested in Teproc and WW's responses.  I think Teproc is legitimately concerned... and WW is scum.

vote: Witherweaver
This is good.  Can you go into more detail about WW's response vs Teproc's?
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Ichimaru Gin

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Re: RMM19: LOST Mafia - Day 1
« Reply #297 on: January 07, 2015, 02:56:15 pm »

vote: XP I believe this puts him at 12pt.

I'm willing to go next, though I better not get derphammered. That's the #1 thing that's worrisome to me about this.

Ichimaru Gin

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Re: RMM19: LOST Mafia - Day 1
« Reply #298 on: January 07, 2015, 02:56:46 pm »

I mean XP is at L-2 now I believe. Messed up the formatting there.

reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #299 on: January 07, 2015, 03:03:07 pm »

If we get it over with, what harm is there in going through with the L-1 thing?

But I'm more interested in Teproc and WW's responses.  I think Teproc is legitimately concerned... and WW is scum.

vote: Witherweaver
This is good.  Can you go into more detail about WW's response vs Teproc's?
Ugh, sorry about double posting...

I'm wondering why you say this because they both show concern about the L-1 situation and neither looks feigned to me.

It's true that it allows scum to hide behind not doing anything but if ASHERKEY is serious about his plan he'll need to push it more than he is now and provide more info about what's going on.
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