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Author Topic: RMM19: LOST Mafia - Game ended  (Read 91322 times)

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Ichimaru Gin

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Re: RMM19: LOST Mafia - Day 1
« Reply #150 on: January 05, 2015, 04:38:24 pm »

Fluff probably wasn't the best descriptor. I found his post noncommital and somewhat casual.

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ashersky

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Re: RMM19: LOST Mafia - Day 1
« Reply #151 on: January 05, 2015, 04:41:12 pm »

I'm concerned/intrigued by the twilight power mechanic.

I'm guessing stopping and/or redirecting the lynch could be possible.  Town or scum power?  Either, I say.
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Re: RMM19: LOST Mafia - Day 1
« Reply #152 on: January 05, 2015, 04:41:27 pm »

I actually have a plan, if anyone cares.
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Re: RMM19: LOST Mafia - Day 1
« Reply #153 on: January 05, 2015, 04:43:51 pm »

I'm listening.
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #154 on: January 05, 2015, 04:44:14 pm »

Me too.  We should lynch the scum.
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #155 on: January 05, 2015, 04:46:49 pm »

Hi everyone. I don't know lost, like what e was thinking, didn't read the setup, like my alignment, and agree that if IG flips scum, we look at lurkers.
This is fluff isn't it?

VOTE: XERXES
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #156 on: January 05, 2015, 04:47:28 pm »

Fluff probably wasn't the best descriptor. I found his post noncommital and somewhat casual.

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I however, am calling it fluff.
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Re: RMM19: LOST Mafia - Day 1
« Reply #157 on: January 05, 2015, 04:48:14 pm »

Huh.

Let's vote: reinoe
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #158 on: January 05, 2015, 04:49:35 pm »

aww I wanted to be scum this game.

oh well

vote: xeiron for discouraging active play.
Xeiron is not entirely wrong.  Sometimes there are indeed too many posts which makes analysis muddy.  This can even be an issue on mafiascum which has an "ISO" feature. 
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #159 on: January 05, 2015, 04:50:30 pm »

Hi everyone. I don't know lost, like what e was thinking, didn't read the setup, like my alignment, and agree that if IG flips scum, we look at lurkers.
This is fluff isn't it?

VOTE: XERXES

It is not.
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #160 on: January 05, 2015, 04:52:33 pm »

Hi everyone. I don't know lost, like what e was thinking, didn't read the setup, like my alignment, and agree that if IG flips scum, we look at lurkers.
This is fluff isn't it?

VOTE: XERXES

It is not.
Yeah it is.

1) Who cares he likes his alignment?

2) We should be looking at lurkers regardless of IG's flip.
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #161 on: January 05, 2015, 04:55:41 pm »

(1) I do; I don't want Xerxes to have an uhappy game.

(2) Wrong isn't the same as fluff.
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reinoe

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Re: RMM19: LOST Mafia - Day 1
« Reply #162 on: January 05, 2015, 04:59:39 pm »

(1) I do; I don't want Xerxes to have an uhappy game.

(2) Wrong isn't the same as fluff.
Do you know if Xerxes prefers playing as anti-town or town?  Otherwise Xerxes having a "happy game" has almost nothing to do with you.

But it is fluffy is he's just making pointless comments.
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Re: RMM19: LOST Mafia - Day 1
« Reply #163 on: January 05, 2015, 05:02:04 pm »

Actually, unvote

The mafiascum style gets really interesting when it shows up in here (see : Axxle).

I like it.
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Re: RMM19: LOST Mafia - Day 1
« Reply #164 on: January 05, 2015, 05:04:46 pm »

(1) I do; I don't want Xerxes to have an uhappy game.

(2) Wrong isn't the same as fluff.
Do you know if Xerxes prefers playing as anti-town or town?  Otherwise Xerxes having a "happy game" has almost nothing to do with you.

But it is fluffy is he's just making pointless comments.

I'm fairly certain he prefers playing town.
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Re: RMM19: LOST Mafia - Day 1
« Reply #165 on: January 05, 2015, 05:06:55 pm »

He does prefer to play town yeah. Not that it means anything, it's just WIFOM... which... WW, you didn't like silver's post yet you have no problem with XP's ?
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Re: RMM19: LOST Mafia - Day 1
« Reply #166 on: January 05, 2015, 05:11:45 pm »

Silver has been playing a lot of WIFOM games lately.. I think he's doing it to make it hard for people to judge his meta.  Which is somewhat working, but it's also a bit annoying.  And antitown.  XPs thing didn't really bother me; I didn't even notice he said that until new guy pointed it out.
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ashersky

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Re: RMM19: LOST Mafia - Day 1
« Reply #167 on: January 05, 2015, 05:14:28 pm »

So...we should vote: no lynch today.

I have reasons, some of which I will share tomorrow.

But, well, I want to neutralize the twilight powers, or at least test the waters for them with no one on the chopping block.  We have RMM, which means the focus is on night, generally.  We have the button mechanic (btw, redirects are almost always bad for town as it negates investigative and protective powers).

I also think we should no lynch as soon as possible, as Day 1 is wasted anyway, and Day 2 will basically be Day 1 again with possibly less players.

On Day 2, I can drop a huge bomb that not everyone is going to like me for, but I think is in our best interest.  (I say that because some of you will argue that it's not in town's best interest, but I think the pros outweigh the cons heavily.)
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Re: RMM19: LOST Mafia - Day 1
« Reply #168 on: January 05, 2015, 05:16:02 pm »

Ok, so... why do you want to neutralize twilight power(s) ? Statistically speaking, aren't they more likely to be in town's hands ?
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Re: RMM19: LOST Mafia - Day 1
« Reply #169 on: January 05, 2015, 05:16:18 pm »

Slight town read on Ashersky; this doesn't sound like the way he'd propose a scum plan (even a pro-town scum plan).
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Re: RMM19: LOST Mafia - Day 1
« Reply #170 on: January 05, 2015, 05:17:21 pm »

Slight town read on Ashersky; this doesn't sound like the way he'd propose a scum plan (even a pro-town scum plan).

You played in the game where he proposed a great plan for town as scum yes ? How was that different ?
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #171 on: January 05, 2015, 05:19:20 pm »

Slight town read on Ashersky; this doesn't sound like the way he'd propose a scum plan (even a pro-town scum plan).

You played in the game where he proposed a great plan for town as scum yes ? How was that different ?

It was much more convincing then "I can do something cool, trust me." 
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Witherweaver

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Re: RMM19: LOST Mafia - Day 1
« Reply #172 on: January 05, 2015, 05:22:19 pm »

I mean if he was going to propose this as scum, he'd think that no one would probably go for no lynch unless he laid out a pretty good argument for it.  Unless he was relying on someone making the kind of argument I am, but all that does is give him some town cred and doesn't really further the plan (except to the extent to which we think he's town motivates us to follow his plan).
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xeiron

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Re: RMM19: LOST Mafia - Day 1
« Reply #173 on: January 05, 2015, 05:22:47 pm »

I'm concerned/intrigued by the twilight power mechanic.

I'm guessing stopping and/or redirecting the lynch could be possible.  Town or scum power?  Either, I say.

Stopping (Governor) has been done before and could be included here as well. Redirecting sound strong and something I only see as town. Sort of a vigilante variant.

There are probably three-four roles using this mechanic. It would be a waste introducing a new mechanic just for one PR.

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Teproc

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Re: RMM19: LOST Mafia - Day 1
« Reply #174 on: January 05, 2015, 05:23:56 pm »

I mean if he was going to propose this as scum, he'd think that no one would probably go for no lynch unless he laid out a pretty good argument for it.  Unless he was relying on someone making the kind of argument I am, but all that does is give him some town cred and doesn't really further the plan (except to the extent to which we think he's town motivates us to follow his plan).

Or on his well-established meta of awesome plans.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.
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