You were missed, Co0kieL0rd.
Beachcomb
Types: Action
Cost: $5
+1 Action. Discard the top 2 cards of your deck. Look through your discard pile and put 2 cards from it into your hand.
When one of your cards is trashed, you may reveal this from your hand to discard that card.
Aside from being better than
Laboratory (even in its older $6 variety I think it was significantly so), the Reaction is utterly broken in the presence of many trash-for-benefits since you can trash Provinces with impunity. What's more to consider is that since this is a cantrip-Reaction, one can further acquire as many of them as one wishes so as to always be able to trigger its Reaction.
The top half I quite like as a $6 card on its own. The Reaction I think will be much better served on a trash-for-benefit card in and of itself for balance concerns.
Provisioner
Types: Action
Cost: $5
Play up to 2 Treasures from your hand. Draw until you have 5 cards in hand.
When you gain this, you may set aside a Copper you have in play, to play it at the start of your next turn.
"Treasures" is misspelt on the image. Is the on-gain necessary? I don't like it because it seems so clumsy. It is thematic to neither the set of Roots & Renewal nor to its own described role.
Salesman
Types: Action, Reserve
Cost: $2
Move the Prime token to an Action Supply pile. Put this on your Tavern mat.
At the start of your turn, you may call this. If you do, all cards cost $1 less this turn, but not less than $0.
While I like the Prime token mechanism, this one is strained to use it. I am ultimately not very interested in the card both for being a random Reserve card (you know how I feel about off-theme cards) and because it is different but similar enough to
Highway in that it is a cost reduction looking for +Buys.
Revaluate
Types: Action
Cost: $5
Move the Prime token to an Action Supply pile. Trash a card from your hand and gain a card costing up to $2 more than it.
I played with this one back when it had a different theme I think, but I think it is too strong. If the Prime token and
Remodeling were asynchronous or it cost $6 I don't think it would be too much of a problem.
While I appreciate that it can only Prime Action cards,
Remodel's abilities to trash Gold to Province and Estate to useful cards are its key features that are not mitigated in anyway by that condition. Being able to
Expand $5 Actions into Provinces so freely on a card that is also so versatile otherwise (unlike the otherwise similar
Graverobber) puts it over the edge.
Riverside
Types: Victory
Cost: $6
Worth 2VP per 2 differently cost Actions cards you have a copy of (rounded down).
When you gain this, move the Prime token to an Action Supply pile.
This is possibly decent, though the ability to screw a player with the last Riverside remains on my mind. I would watch it for that possibility.
Royalty
Types: Action, Attack
Cost: $5
Move the Prime token to an Action Supply pile. Each other player with 5 or more cards in hand trashes a card costing $5 from it (or reveals a hand with no such cards). Gain one of the trashed cards.
I recommend using the phrase "costing exactly $5" to avoid misreading. I imagine everyone will hate the card, but I don't dislike it. It may want to trash itself when it hits a Victory card just to avoid that circle.
Chancellery
Types: Landmark
When scoring, 2VP per card you have from the pile with the Prime token.
Setup: Move the Prime token to a random Action non-Victory Supply pile.
I have the same worries about this as Riverside. Otherwise I like it. I agree that it will generally play differently enough compared to
Obelisk due to the cost increment.