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Author Topic: Really bad card ideas  (Read 1971633 times)

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LibraryAdventurer

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Re: Really bad card ideas
« Reply #7025 on: December 09, 2023, 07:48:48 pm »
+1



Quote
Time Capsule
$5 - Action - Duration
+$1
The next time you play a Time Capsule, +2 Cards.
When this card finishes resolving, you may play an Action card from your hand three times, then trash it and gain a differently-named Action or Treasure with up to the same cost as the trashed card, and play it.

Will(ow|iam)

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Re: Really bad card ideas
« Reply #7026 on: February 20, 2024, 11:12:55 pm »
+3

Ruined Ruined Library: +0 Cards

Ruined Ruined Village: +0 Actions

Ruined Ruined Market: +0 Buys

Ruined Ruined Mine: +$0

Ruined Surivivors: Look at the top 0 cards of your deck. You may discard them or put them back in any order.
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czzzz

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Re: Really bad card ideas
« Reply #7027 on: March 06, 2024, 06:50:18 pm »
+1

Quote
Glory
$15 - Victory
Worth 15VP if you have the most VP.

Alternative names: Overkill, Gloating, Boasting
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grumpo

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Re: Really bad card ideas
« Reply #7028 on: March 22, 2024, 01:16:00 pm »
+1



Trying to thread the needle on what exactly we're defining as "Really Bad", but I think this qualifies as a pair of cards that would be really annoying. Had a lot of fun seeing what Dalle did with creating a medieval pizza party also.
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silverspawn

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Re: Really bad card ideas
« Reply #7029 on: March 22, 2024, 05:19:18 pm »
0

Tiago

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Re: Really bad card ideas
« Reply #7030 on: March 22, 2024, 07:04:15 pm »
+5



These stay in play until the last turn they do something, so Give Up gets discarded at the end of your first turn next game, so you also get an extra junk card in your deck (just think of it as a Colony). Now there's a way to keep cards in play in between games!
« Last Edit: March 22, 2024, 07:09:32 pm by Tiago »
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czzzz

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Re: Really bad card ideas
« Reply #7031 on: March 23, 2024, 01:03:39 am »
+2


This inspires me

Quote
Movie Adaptation $2 Action - Retcon
Unplay each Action you played this turn, in any order.
Shuffle the unused Ways, and reveal the top two Ways. For each Action this card unplayed, play the Action as one of those Ways.

Quote
Inconsistent Narrative $3 Treasure - Retcon
Unplay an Action, then play an Action or Treasure from your hand twice.

To unplay a card, "simply" unplay its effects and return the card to your hand.

Unplaying Vanilla effects:
+1 Card ... Put a card from your hand onto your deck
+1 Action ... If you have extra Actions, -1 Action; otherwise unplay another Action card you have in play
+$1 ... take a Debt
+1 Buy ... If you have extra Buys, -1 Buy; otherwise return a card you gained in this Buy phase to the Supply.

There's some clear loopholes in there lol

Unplaying non-Vanilla effects:
gooooood luck
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Tiago

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Re: Really bad card ideas
« Reply #7032 on: March 23, 2024, 06:27:28 pm »
+1

Try unplaying Possession (after the extra turn).

Awaclus

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Re: Really bad card ideas
« Reply #7033 on: March 25, 2024, 11:33:03 am »
+3

Market Cube
$1 Action - Reaction
+1 Card
+1 Action
+1 Buy
Take .
___
When one of your cards is trashed, you may discard this from your hand to gain two Golds.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Tiago

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Re: Really bad card ideas
« Reply #7034 on: March 26, 2024, 01:01:27 am »
+1

Quote
Successful Haggler
+$2
This turn, when you gain a card, if you gained it, gain a cheaper non-Victory card.

Quote
Persuasive Haggler
+$2
This turn, when you gain a card, if you gained it, gain a more expensive non-Curse card.

Quote
Two Hagglers
+$2
This turn, when you gain a card, if you gained it, gain a cheaper non-Curse card and a more expensive non-Curse card.

Quote
Ruined Haggler
+$2
This turn, when you gain a card, if you gained it, gain a Curse.

Quote
Event Haggler
+$2
This turn, when you gain an Event, if you bought it, gain another Event.
-
Setup: Add Bury and Dominate to the game.
(To gain an Event, follow its instructions.)

Quote
Haggly, Trait
When you gain a Haggly card, gain a card.

Not to be confused with:
Quote
Hagly
When you gain a Hagly card, each other player gains a Curse onto their deck.
« Last Edit: March 26, 2024, 01:11:14 am by Tiago »
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Tiago

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Re: Really bad card ideas
« Reply #7035 on: March 28, 2024, 12:05:23 am »
+2

Special online-only promo:

Quote
Rage Quit
Action, 8 debt

Each other player gains a Rage Quit.
-
When you gain this, play it.
-
Setup: This pile is infinite.

czzzz

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Re: Really bad card ideas
« Reply #7036 on: March 30, 2024, 07:16:47 pm »
+1

Quote
Marathon $3 - Action
+1 Action
Reveal the top card of your deck and put it into your hand.
The player to your left reveals the top card of their deck.
If your card has a longer name, +$1 and +1 VP.

Quote
Identify $4 - Action
+$2
Choose a card you have in play. Put a sticker on its back.
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Tiago

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Re: Really bad card ideas
« Reply #7037 on: April 28, 2024, 07:47:38 pm »
+2

Introducing +$ to $X

Library

Get +$1 until you have $7, skipping any $Actions you choose to; set those aside, losing them afterwards.

Scholar

Lose your $. +$7.

Cursed Village

+2 Buys
Get +$1 until you have $6.
-
When you gain this, recieve a Hex.

First Mate

Buy any number of cards with the same name from their piles, then get +$1 until you have $6.

LibraryAdventurer

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Re: Really bad card ideas
« Reply #7038 on: May 24, 2024, 06:29:18 pm »
+3

Quote
Pigchantress
Art: something that implies turning your opponents into squirrels.
$4 - Action - Attack - Duration
Now or at the start of next turn: +1 Card and +1 Action.
Until the start of your next turn, the second Action card played by each other player on their turn becomes a duration with "At the start of your next turn: +2 Cards" instead of its usual text.


Quote
Giant Scout
$4 - Action - Attack
Turn your journey token over (it starts face-up). If it's face-up, +$4 and each other player reveals the top three cards of their deck and discards the Actions and non-Copper Treasures. Otherwise, +1 Action and reveal the top four cards of your deck, putting the revealed Victory cards in your hand.
« Last Edit: May 24, 2024, 07:04:10 pm by LibraryAdventurer »
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joefarebrother

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Re: Really bad card ideas
« Reply #7039 on: August 09, 2024, 07:43:36 am »
+5

Way of the Divine Wind
Way
+1 Action
Remove all Kingdom card piles from the supply, and set up 10 new random piles.
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Will(ow|iam)

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Re: Really bad card ideas
« Reply #7040 on: August 14, 2024, 02:54:25 pm »
+2

Congress
Prophecy
When you don't gain a card, put it onto your deck.
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faust

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Re: Really bad card ideas
« Reply #7041 on: August 14, 2024, 03:33:00 pm »
+2

Quote
Self-Fulfilling
Prophecy

At the start of your turn, +1 Sun.
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You say the whole world's ending, honey it already did

Snorka

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Re: Really bad card ideas
« Reply #7042 on: August 14, 2024, 05:02:27 pm »
0

Ironfishmonger
Action - Shadow
+1 Action
+1 Buy
+$1
Reveal the top card of your deck, you may discard it. If it is an...
Action, +1 Action
Victory, +1 Card
Treasure, +$1
Shadow, shuffle this into your deck
-
You may play this from your deck as if in your hand.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #7043 on: August 16, 2024, 08:00:54 pm »
0


Deep Darkness         
Prophecy
When an effect tells you to look through your discord pile and pick a card(s), instead pick the card(s) randomly from the discard pile. You may not look through it. When an effect tells you to "look at" the top x cards of your deck and choose one or more: Don't look at the cards and choose randomly instead.

Time Loop
Prophecy
After you remove the last sun from here, set-aside the next 3 cards you play and play them at the start of each turn for the rest of the game.
(Can probably tweak this into something fun to use)

Kaiju
Prophecy
When you remove the last sun from here, all players trash the top 2 cards of their deck. Then each player trashes the next 3 cards they play. For each of those 3 cards: follow half of each of their instructions and then stop.

Snorka

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Re: Really bad card ideas
« Reply #7044 on: August 18, 2024, 05:16:57 pm »
+1

Mega Charlatan
$5 Action
+$6
Each other player gains a Curse.
-
In games using this, Curse is also a Treasure worth $3.
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faust

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Re: Really bad card ideas
« Reply #7045 on: August 18, 2024, 05:19:56 pm »
+1

Quote
The Song of Ice and Fire
Prophecy

When you remove the last Sun, each player gains a Prince.
-
Setup: Set aside the Prince pile.
« Last Edit: August 18, 2024, 05:22:05 pm by faust »
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #7046 on: August 19, 2024, 05:33:45 am »
0


Deep Darkness         
Prophecy
When an effect tells you to look through your discord pile and pick a card(s), instead pick the card(s) randomly from the discard pile. You may not look through it. When an effect tells you to "look at" the top x cards of your deck and choose one or more: Don't look at the cards and choose randomly instead.

Deeper Darkness
Prophesy
You may not look at the face of any cards, except when you reveal or play them. If you couldn't play that card, discard it instead.
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Snorka

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Re: Really bad card ideas
« Reply #7047 on: August 19, 2024, 10:47:20 am »
+1

Unclear Fate
Prophecy
When you take the last Sun from this, draw two random prophecies and put them into effect as if you just removed the last Sun.
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #7048 on: August 27, 2024, 09:34:45 am »
+3

Way of the Cockroach
Way
Return this card to your hand.

Way of the Exodia
Way
If this is the fifth differently named card you've played using Way of the Exodia this turn, you win the game.
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Snorka

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Re: Really bad card ideas
« Reply #7049 on: August 27, 2024, 09:10:49 pm »
0

Grander Market
$7* Action
+1 Card
+1 Action
+$3
+1 Buy
-
You can’t buy this if you have any Coppers or Silvers in play.
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