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Author Topic: Really bad card ideas  (Read 1866233 times)

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Witherweaver

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Re: Really bad card ideas
« Reply #4325 on: May 13, 2016, 03:41:17 pm »
+5

Hibernate
Event
$1000 Debt

If this is your first turn of the game, gain 7 Provinces.

If there is no way for your opponent to give you Curses and no alt-VP, this is a guaranteed win for P1.

It's almost as if it's not a good idea!
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Accatitippi

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Re: Really bad card ideas
« Reply #4326 on: May 13, 2016, 05:06:11 pm »
+2

Hibernate
Event
$1000 Debt

If this is your first turn of the game, gain 7 Provinces.

If there is no way for your opponent to give you Curses and no alt-VP, this is a guaranteed win for P1.

I don't know. If P2 wants to play it out, P1 might have to resign.
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liopoil

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Re: Really bad card ideas
« Reply #4327 on: May 13, 2016, 05:47:35 pm »
+2

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.
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Marcory

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Re: Really bad card ideas
« Reply #4328 on: May 13, 2016, 11:25:54 pm »
+3

Fool's Platinum Treasure $5

If this is the first time you played a Fool's Platinum this turn, this is worth $1. Otherwise, it's worth $7.
----------------------------------
When another player gains a Colony, you may trash this from your hand. If you do, gain a Platinum, putting it on top of your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4329 on: May 13, 2016, 11:28:20 pm »
+1

Fool's Platinum Treasure $5

If this is the first time you played a Fool's Platinum this turn, this is worth $1. Otherwise, it's worth $7.
----------------------------------
When another player gains a Colony, you may trash this from your hand. If you do, gain a Platinum, putting it on top of your deck.

Silver and Copper write themselves from there.  I'll leave that alone.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4330 on: May 13, 2016, 11:32:29 pm »
0

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.

It might be more, since you just got all those Provinces in your deck. Also, super broken because more Duchies is more junk for your opponent. Also, super OP if it's multiplayer.
« Last Edit: May 13, 2016, 11:40:48 pm by Seprix »
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Minotaur

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Re: Really bad card ideas
« Reply #4331 on: May 13, 2016, 11:34:12 pm »
0

Disloyal Harem
Treasure/Victory
Cost: $6

3VP
$3
When you play this, the player to your left gains it.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #4332 on: May 14, 2016, 12:47:56 am »
0

Fool's Platinum Treasure $5

If this is the first time you played a Fool's Platinum this turn, this is worth $1. Otherwise, it's worth $7.
----------------------------------
When another player gains a Colony, you may trash this from your hand. If you do, gain a Platinum, putting it on top of your deck.

Silver and Copper write themselves from there.  I'll leave that alone.

Except, following the formula, Fool's Silver would have to cost $-1 and produce $1 no matter how many are in play, while Fool's Copper would cost $-4 and produce $-3 for each additional Fool's Copper.

If you want to figure out Fool's Bank or Fool's Talisman, knock yourself out.
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Minotaur

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Re: Really bad card ideas
« Reply #4333 on: May 14, 2016, 01:43:27 am »
0

Fool's Cache
Treasure
Cost: $3*

$3
---------
When you gain Fool's Cache for the first time in a turn, gain five Coppers.  You may overpay by up to $2 to return the same number of the gained Coppers to the Supply.

(No Reaction effect on this one.  SORRY.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4334 on: May 14, 2016, 01:45:37 am »
0

Fool's Contraband
Treasure
Cost: $3

$3
+1 Buy
The first time you play Fool's Contraband in a turn, the player to your left chooses three Supply piles from which you may not Buy cards this turn.
« Last Edit: May 14, 2016, 01:48:08 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4335 on: May 14, 2016, 02:01:29 am »
0

Fool's Treasure Trove
Treasure
Cost: $2

$1
The first time you play Fool's Treasure Trove in a turn:  Gain three Coppers.
The second time you play Fool's Treasure Trove in a turn:  Gain two Silver.
Otherwise:  Gain a Gold.


Fool's Hoard
Treasure
Cost: $4

$2
If this Fool's Hoard has been in play longer than the others, gain a Copper whenever you gain a Victory card this turn.  Otherwise, gain a Gold when you gain a Victory card this turn.


Fool's Harem
Treasure/Victory
Cost: $5

$1 if this is the first or second time you've played a Fool's Harem this turn.  Otherwise, $3.
--------------
2 VP
-1 VP if you have fewer than five copies of this card.
-1 VP if you have fewer than three copies of this card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4336 on: May 14, 2016, 02:03:00 am »
+1

Fool's Conspirator
Action
Cost: $4

$2
If you've played three or more Actions this turn: +1 Card, +1 Action
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4337 on: May 14, 2016, 02:17:30 am »
+1

Fool's Court
Action
Cost: $4

If this is the first time you played Fool's Court this turn, you may play an Action card from your hand.  Otherwise, you may play an Action card from your hand four times.


Fool's Treasure Map
Action
Cost: $1

You may trash this card and three copies of it from your hand.  If you do, gain seven Gold cards and put them on top of your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4338 on: May 14, 2016, 02:44:41 am »
+2

Drug Deal
Event
Cost: 3 Potion-Debts  (These are Debts that are payable with P)

Take 8 coin tokens.  Gain a Potion card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

spiralstaircase

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Re: Really bad card ideas
« Reply #4339 on: May 14, 2016, 03:48:35 am »
0

They didn't like Bob Holness, so they won't like Drug Deal.

I never thought I'd say that sentence.
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Accatitippi

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Re: Really bad card ideas
« Reply #4340 on: May 14, 2016, 04:50:16 am »
+2

Fool's Fool's Gold - 0$ Treasure
If this is the fourth, sixth, eighth or tenth FFG you played this turn,  this is worth 11 coins.
Otherwise, it is worth 1 coin.
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liopoil

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Re: Really bad card ideas
« Reply #4341 on: May 14, 2016, 07:53:43 am »
0

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.

It might be more, since you just got all those Provinces in your deck. Also, super broken because more Duchies is more junk for your opponent. Also, super OP if it's multiplayer.
It's exactly 19. You get 7 coins in your first two turns, then after 17 more turns you cycle through your 17 card deck 5 times for 35 more coins.

On a lot of boards 19 turns is enough to get 2 provinces, 7 duchies, and 8 estates, especially since every pile is uncontested.
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eHalcyon

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Re: Really bad card ideas
« Reply #4342 on: May 14, 2016, 12:30:21 pm »
0

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.

It might be more, since you just got all those Provinces in your deck. Also, super broken because more Duchies is more junk for your opponent. Also, super OP if it's multiplayer.
It's exactly 19. You get 7 coins in your first two turns, then after 17 more turns you cycle through your 17 card deck 5 times for 35 more coins.

On a lot of boards 19 turns is enough to get 2 provinces, 7 duchies, and 8 estates, especially since every pile is uncontested.

But the game doesn't suddenly end when you pay off your debt, and your deck won't be in good shape to end it either.

Solution: allow this event to be purchased any time,  so once debt-free you can buy it again to empty Provinces.
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Minotaur

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Re: Really bad card ideas
« Reply #4343 on: May 14, 2016, 01:03:41 pm »
+2

Total Freaking Idiot's Tactician
Action-Duration
Cost: $0

Discard your hand.  If you discarded any cards and this is not the first time you played TFIT this turn, then at the start of your next turn:  +8 Cards, +3 Actions, +3 Buy
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liopoil

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Re: Really bad card ideas
« Reply #4344 on: May 14, 2016, 08:33:43 pm »
0

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.

It might be more, since you just got all those Provinces in your deck. Also, super broken because more Duchies is more junk for your opponent. Also, super OP if it's multiplayer.
It's exactly 19. You get 7 coins in your first two turns, then after 17 more turns you cycle through your 17 card deck 5 times for 35 more coins.

On a lot of boards 19 turns is enough to get 2 provinces, 7 duchies, and 8 estates, especially since every pile is uncontested.

But the game doesn't suddenly end when you pay off your debt, and your deck won't be in good shape to end it either.

Solution: allow this event to be purchased any time,  so once debt-free you can buy it again to empty Provinces.
That doesn't work, the someone could open duchy/hibernate and win.

The player can't end the game right away, but they are likely to be able to buy an estate, which would clinch the tie. Another one clinches the win.

The only trouble is alt-vp. When there is alt-vp this is bad anyway.
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Minotaur

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Re: Really bad card ideas
« Reply #4345 on: May 14, 2016, 10:16:37 pm »
+1

Fool's Advisor
Action
Cost: $3

The first time you play Fool's Advisor in a turn:
  +1 Card
  +1 Action
  Reveal the top three cards of your deck.  The player to your left chooses one of them.  Discard it and put the rest back in any order.

Otherwise:
  +1 Action
  Reveal the top five cards of your deck.  The player to your left chooses two of them.  Discard the chosen cards and put the rest into your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4346 on: May 14, 2016, 11:02:45 pm »
0

Tom Brady
Cost-$41 Million

Win 4 games. If you do, put this card on the Tavern mat for 4 turns.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #4347 on: May 14, 2016, 11:03:57 pm »
0

More interesting:

Hibernate
Event
42 Debt

If this is your first turn of the game, gain 6 provinces and a duchy. Each other player gains a curse.

Your opponent has exactly 19 turns to get the rest of the VP... unless there are other options.

Here's my version:

Duke of Swamps
20 Debt.  Event
If you haven't gained any victory cards yet this game, gain all cards in the Duchy pile.

Marcory

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Re: Really bad card ideas
« Reply #4348 on: May 15, 2016, 01:24:22 am »
+1

Grand Prizes: When you play Tournament and reveal Province, you may also reveal a Colony. If you do, gain one of these, all of which are not in the Supply:

Trusty Steam Engine Action $0*

Choose two:
+2 Cards, +1 Action
+1 Card, +2 Actions
+$3, +1 Buy
Gain four Golds and put your Deck into your Discard pile.

Friends Action 0*

Gain a Duchy.
Each other player gains a Copper and a Curse from the Supply or Trash, your choice.

Princess Royal Action $0*

+2 Buy
------------
When this is in play, cards cost $4 less, but not less than $0.

Coronet Treasure $0*

$4
When you play this, +$2 for each unused Action you have (Action, not Action card).

Bag of Platinum Treasure $0*

+2 Actions.
Gain a Platinum, putting it on top of your deck.
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Minotaur

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Re: Really bad card ideas
« Reply #4349 on: May 15, 2016, 01:34:23 am »
+1

Grand Prizes: When you play Tournament and reveal Province, you may also reveal a Colony. If you do, gain one of these, all of which are not in the Supply:

Ugh, Tournament...

Ragequit
Event
Cost: $0

Trash the Supply.  If you would win the game, the player(s) with the same or next-highest amount of points wins instead.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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