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Author Topic: RMM15: Innovation II - TOWN WINS!  (Read 173344 times)

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EFHW

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1200 on: June 14, 2014, 05:19:56 pm »

The detectives of Wikiville came to work the next morning full of energy and purpose, their recent successes filling them with confidence.  "Look out ashersky!" said xeiron, "Here we come!"  They were all therefore flummoxed upon entering headquarters to see Chief Detective sudgy handcuffing faust and leading him away.  "Huh?" said yuma.  "He confessed!" said sudgy.  "faust was the last Mafia Goon!  The town of Wikiville is now mafia-free!"

TOWN WINS!
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Voltaire

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1201 on: June 14, 2014, 05:23:10 pm »

OK then...ash, um, um, um...the obvious question? What were you doing?

My reads were total crap this game. Complete, total crap.

It's unclear to me, did we bomb faust, or did faust white-flag?
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EFHW

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1202 on: June 14, 2014, 05:35:51 pm »

faust conceded.
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1203 on: June 14, 2014, 07:16:09 pm »

I was right about Faust and the scumslip from the very beginning!
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1204 on: June 14, 2014, 07:16:55 pm »

Xeiron, you were utterly wrong about me in every way.  Items, actions, alignment.
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1205 on: June 14, 2014, 07:17:23 pm »

Volt, clearly we can't read each other at all.
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yuma

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1206 on: June 14, 2014, 07:17:34 pm »

I was right about Faust and the scumslip from the very beginning!

FTFY
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1207 on: June 14, 2014, 07:18:48 pm »

I was right about Faust and the scumslip from the very beginning!

FTFY

He was scum, he said something that gave him away.  I had nothing else to go on.  For me, that's a slip.

Unless Faust did it on purpose?
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Voltaire

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1208 on: June 14, 2014, 07:20:35 pm »

Volt, clearly we can't read each other at all.

It's really hard to do when you're posting that you're scum and I'm your partner.  ???

Of course I must tip my cap that you were right about faust.

What was with your final post at the end of the day? Were you trying to draw a night action or something?
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yuma

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1209 on: June 14, 2014, 07:21:42 pm »

I was right about Faust and the scumslip from the very beginning!

FTFY

He was scum, he said something that gave him away.  I had nothing else to go on.  For me, that's a slip.

Unless Faust did it on purpose?

I highly doubt he did it on purpose. But I also highly doubt he did it completely because of his alignment. It is something that I could have easily done. When I first read his post I agreed with it and thought that was the way the game was because I as well hadn't fully analyzed or understood the rules. Doesn't mean I was scum and it didn't mean he was scum. He ended up being scum, but that doesn't mean that everything he did was impacted by his alignment.

But we have had this conversation before.
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1210 on: June 14, 2014, 07:26:23 pm »

Volt, clearly we can't read each other at all.

It's really hard to do when you're posting that you're scum and I'm your partner.  ???

Of course I must tip my cap that you were right about faust.

What was with your final post at the end of the day? Were you trying to draw a night action or something?

I was just incredibly frustrated with the way the day was going, and I felt Xeiron was leading everyone off a cliff like so many lemmings.  I preferred to be lynched to hopefully stop that from happening.
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1211 on: June 14, 2014, 07:28:10 pm »

I was right about Faust and the scumslip from the very beginning!

FTFY

He was scum, he said something that gave him away.  I had nothing else to go on.  For me, that's a slip.

Unless Faust did it on purpose?

I highly doubt he did it on purpose. But I also highly doubt he did it completely because of his alignment. It is something that I could have easily done. When I first read his post I agreed with it and thought that was the way the game was because I as well hadn't fully analyzed or understood the rules. Doesn't mean I was scum and it didn't mean he was scum. He ended up being scum, but that doesn't mean that everything he did was impacted by his alignment.

But we have had this conversation before.

Yes we have.  Regardless, shoulda listened to me.
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Voltaire

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1212 on: June 14, 2014, 07:29:46 pm »

Volt, clearly we can't read each other at all.

It's really hard to do when you're posting that you're scum and I'm your partner.  ???

Of course I must tip my cap that you were right about faust.

What was with your final post at the end of the day? Were you trying to draw a night action or something?

I was just incredibly frustrated with the way the day was going, and I felt Xeiron was leading everyone off a cliff like so many lemmings.  I preferred to be lynched to hopefully stop that from happening.

If he was getting stuff wrong about you, that actually does make sense. Good to know!
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yuma

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1213 on: June 14, 2014, 07:30:04 pm »

I was just incredibly frustrated with the way the day was going, and I felt Xeiron was leading everyone off a cliff like so many lemmings.  I preferred to be lynched to hopefully stop that from happening.

Plus that was zero fun for anyone who wasn't named xeiron... man, you can't do all the work by yourself. For one you end up wrong and two you alienate (except for Voltaire your homeboy :) ) the rest of town that you will need to support you. We ended up winning because scum was doomed at that point, but if things were a bit more sketchy we could have been in some big trouble.
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Voltaire

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1214 on: June 14, 2014, 07:32:20 pm »

Oh man. It just occurred to me that faust was the wagon we started the day with. Only to switch to WW.

Wow.

(never mind me, just processing things very slowly today over here)
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ashersky

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1215 on: June 14, 2014, 07:32:58 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!
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yuma

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1216 on: June 14, 2014, 07:35:40 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.
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EFHW

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1217 on: June 14, 2014, 07:49:54 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.

The IC was the main problem.  I should have made the IC unable to make powers.  I wanted there to be more negotiation between players about sending items.   I also wanted the hot potato be a kind of crowd-sourced scum-hunting.  But people kept holding onto it, so it never bounced around very much. 

Thanks for trying it.  Another goal was for everyone to feel like they had things to do at night, and I think that worked. 

Why does everyone get so upset when a game is solvable?  We try to solve games all the time, and then when you can, no one likes it.  Very confusing to me.
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sudgy

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1218 on: June 14, 2014, 07:51:37 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.

The IC was the main problem.  I should have made the IC unable to make powers.  I wanted there to be more negotiation between players about sending items.   I also wanted the hot potato be a kind of crowd-sourced scum-hunting.  But people kept holding onto it, so it never bounced around very much. 

Thanks for trying it.  Another goal was for everyone to feel like they had things to do at night, and I think that worked. 

Why does everyone get so upset when a game is solvable?  We try to solve games all the time, and then when you can, no one likes it.  Very confusing to me.

I think, in this case, it was too solvable.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Voltaire

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1220 on: June 14, 2014, 07:52:33 pm »

Would this game have been completely fine if there were no IC? That's my thinking...?
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EFHW

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1221 on: June 14, 2014, 07:52:41 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.

The IC was the main problem.  I should have made the IC unable to make powers.  I wanted there to be more negotiation between players about sending items.   I also wanted the hot potato be a kind of crowd-sourced scum-hunting.  But people kept holding onto it, so it never bounced around very much. 

Thanks for trying it.  Another goal was for everyone to feel like they had things to do at night, and I think that worked. 

Why does everyone get so upset when a game is solvable?  We try to solve games all the time, and then when you can, no one likes it.  Very confusing to me.

I think, in this case, it was too solvable.

I don't know.  You didn't actually solve it!
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sudgy

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1222 on: June 14, 2014, 07:57:06 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.

The IC was the main problem.  I should have made the IC unable to make powers.  I wanted there to be more negotiation between players about sending items.   I also wanted the hot potato be a kind of crowd-sourced scum-hunting.  But people kept holding onto it, so it never bounced around very much. 

Thanks for trying it.  Another goal was for everyone to feel like they had things to do at night, and I think that worked. 

Why does everyone get so upset when a game is solvable?  We try to solve games all the time, and then when you can, no one likes it.  Very confusing to me.

I think, in this case, it was too solvable.

I don't know.  You didn't actually solve it!

I'm not the type of guy who solves setups (I'm happy for others to though).
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1223 on: June 14, 2014, 07:57:16 pm »

Thanks to EFHW for attempting the very difficult open-RMM concept!  Must be doable, but it's hard!

Yes, I probably over-stated my desire to not see open-RMM setups. I do think they are possible, but I do think they need to be very thoroughly vetted before (both by mods and by players pre-game) and if a mod isn't willing to go through that process then I would suggest making it closed.

The IC was the main problem.  I should have made the IC unable to make powers.  I wanted there to be more negotiation between players about sending items.   I also wanted the hot potato be a kind of crowd-sourced scum-hunting.  But people kept holding onto it, so it never bounced around very much. 

Thanks for trying it.  Another goal was for everyone to feel like they had things to do at night, and I think that worked. 

Why does everyone get so upset when a game is solvable?  We try to solve games all the time, and then when you can, no one likes it.  Very confusing to me.

I think, in this case, it was too solvable.

I don't know.  You didn't actually solve it!

I'm not the type of guy who solves setups (I'm happy for others to though).

Oh, you're saying all of us :P
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: RMM15: Innovation II - TOWN WINS!
« Reply #1224 on: June 14, 2014, 07:57:54 pm »

Solveable isn't the right word. Because as you say, we didn't solve it. But instead I believe that scum was extremely restricted in what they could do with actions because town had created a system that either forced their hand or caught them out if they didn't participate leaving them either stunted in regard to what they could do--and thus at a disadvantage--or completely caught out in the open.
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