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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 68731 times)

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EFHW

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #425 on: March 27, 2014, 11:09:49 pm »

Vote: yes on 359
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florrat

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #426 on: March 28, 2014, 12:35:30 am »

Everyone has voted except heron (who hasn't posted in this thread for the last 3 weeks)...
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Grujah

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #427 on: March 28, 2014, 06:50:34 am »

Jack is the new Watno.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #428 on: March 28, 2014, 04:38:04 pm »

Looks like we'll need to let this time out then (it will still pass). Has anyone contacted heron?
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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #429 on: March 28, 2014, 05:50:19 pm »

We should have a rule that if someone doesn't post in x amount of turns, they automatically forfeit.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #430 on: March 28, 2014, 05:54:53 pm »

We should have a rule that if someone doesn't post in x amount of turns, they automatically forfeit.

I agree. Actually I think we should be able to vote to kick people out
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sudgy

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #431 on: March 28, 2014, 06:35:46 pm »

We should have a rule that if someone doesn't post in x amount of turns, they automatically forfeit.

I agree. Actually I think we should be able to vote to kick people out

I don't like voting people out.  We would have voted Watno out, and I think that wouldn't have been good.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Grujah

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #432 on: March 28, 2014, 06:41:15 pm »

Actually, somebody can just change their vote to NO in the worst case scenario. But yeah, if it times out, heron in no longer eligible -> passes, right?
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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #433 on: March 28, 2014, 06:56:40 pm »

We should have a rule that if someone doesn't post in x amount of turns, they automatically forfeit.

I agree. Actually I think we should be able to vote to kick people out

I don't like voting people out.  We would have voted Watno out, and I think that wouldn't have been good.

Can you name all the possible scenarios in which it would be reasonable to kick someone out of the game?
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sudgy

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #434 on: March 28, 2014, 08:03:23 pm »

We should have a rule that if someone doesn't post in x amount of turns, they automatically forfeit.

I agree. Actually I think we should be able to vote to kick people out

I don't like voting people out.  We would have voted Watno out, and I think that wouldn't have been good.

Can you name all the possible scenarios in which it would be reasonable to kick someone out of the game?

I think the only time we should force someone to leave is for inactivity.  I think if we could vote, we would have abused it with Watno.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #435 on: March 28, 2014, 11:23:18 pm »

But yeah, if it times out, heron in no longer eligible -> passes, right?

Yep, that's working-as-designed right now. Time limits on everything mean that someone disappearing slows the game down, but it no longer stops it.
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heron

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #436 on: March 28, 2014, 11:44:11 pm »

I will forfeit the game, which I believe will allow the rule to pass.

I apologize for my lack of participation; I should have realized that I would be busy for a while and resigned earlier.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #437 on: March 29, 2014, 12:04:03 am »

Sorry to see you go, heron! Please feel free to rejoin if you're freer in the future.

I declare it to be EFHW's turn.

I left heron's unit on the World Map, as I think nothing says it should disappear - any input?
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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #438 on: March 29, 2014, 12:05:02 am »

Ok, no problem. Good luck with your real life(?) busy things and feel welcome to come back when you have more time.

Since heron forfeited (AFAIK there's no official format on how to forfeit, so heron's previous post counts), every eligible voter has voted, and we voted "yes" unanimously. The vote passed, and I declare it to be EFHW's turn.

Ninja'd  :(
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EFHW

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #439 on: March 29, 2014, 09:06:49 am »

I have two ideas, both about units but otherwise not related.  Is that enough to be able to do both?  One is the bidding for proximity and the other is defining what units are.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #440 on: March 29, 2014, 12:34:16 pm »

Those sound like they'd need to be different rules. I am completely ok with you suspending the "1 rule per turn" rule in order to make both those changes, though.
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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #441 on: March 29, 2014, 03:44:16 pm »

Some small administrative fixes I think we should make (for whoever decides to do them):

1. Formalize forfeiting (and say what it entails)
2. Have an automatic forfeit due to inactivity
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #442 on: March 29, 2014, 11:34:53 pm »

Motion to suspend Rules #303 and #331.

These rules state that only one rule change can be proposed in a turn (#331), or up to three related changes can be made in one turn if all are repeals or transmutations (#303).  I want to propose two unrelated rules that are both new.  This motion needs 2/3 approval to pass.

Draft Proposal Rule #360:
If the player whose turn it is will be placing or moving a unit, or placing a treasure chest, he or she may initiate an auction for the location of the new unit/chest or the new location for the moved piece.  To initiate an auction, the player should post "Now accepting bids for placement of unit/chest X" or "Now accepting bids for a new location for unit Y".  Each unit must have its own auction.  The auctions end when the player announces the result.  To participate in an auction, the bidding players should each send a single PM to the player, stating their offers.  The bidder may withdraw their bid so long as the player has not announced a result.  One revision of the bid is allowed, by PM.  The bid should address only one unit unless movement/placement of one is contingent on movement/placement of another, in which case one PM can address both units at once.  The player then can choose to accept one or none of the offers for each unit/chest, announcing the result in thread.  For example,  "Player X pays $$ for Unit 2 to move to ##" or "no offers accepted". 

Draft Proposal #361:
Units represent people.  Classes of unit can be defined, and units can be individuals or groups.  For example: farmer, soldier, firefighter, battalion, orchestra, family, scouting party. Each unit can have a number of different attributes, such as education, tools, driving a vehicle.  A unit can be placed undefined, or defined at the time of placement.  Future rules should stipulate the classes and attributes a unit can take.  Assignment to a class and assignment of attibutes cost $N to be determined.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #443 on: March 30, 2014, 12:05:07 am »

I like 360, but why secret bidding? I would like it much more with public bidding.

What's the long-term plan for 361?
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florrat

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #444 on: March 30, 2014, 03:07:29 am »

I don't really like proposing two unrelated rules which do not influence each other or when it's not really necessary for them to be implemented in the same turn, especially if those rules add new features.

About the rules. Rule 361 doesn't do anything, and even if future rules are added which specify which classes/attributes are allowed and so on, this rule still seems to do nothing. I'm not against adding attributes or classes, btw.

Rule 360 needs some more lines about payment and lines saying that the current player is forced to execute the actions and the other player is forced to pay (or let the rule pay automatically) when a bid is accepted. Or do you want that people are free to not do that after a bid is accepted? In that case the rule doesn't add anything to what we currently have... Also, I really don't like secret bidding, bidding should be done in the thread, IMO. Also, I don't really like that the player is not forced to accept the highest bid, but maybe that's a good thing when two people have different offers... Also, your current rule doesn't allow for bidding for the proximity-action (which might be most important to auction). Small note: units currently do not have id's, only a position (and a owner).

Since I don't see the point of Rule 361, and the rules are unrelated:
Vote: No on motion to suspend
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liopoil

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #445 on: March 30, 2014, 01:08:13 pm »

Vote: No on motion to suspend
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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #446 on: March 30, 2014, 01:30:46 pm »

Vote: Yes on motion to suspend because I never liked that restriction.

...however I probably would not vote for 361 in its current form (needs focus and functionality), and 360 needs some tweaks (what florrat said basically).
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #447 on: March 30, 2014, 03:01:39 pm »

Vote: Yes on motion to suspend
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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #448 on: March 30, 2014, 03:19:10 pm »

Vote: No on motion to suspend

I don't feel like a suspension should be made unless it's really necessary, and I'm not sure I like either of the proposals anyway.
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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #449 on: March 30, 2014, 04:12:35 pm »

Vote: No on motion to suspend

If we want to make more rules at once, make it a rule.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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