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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 80631 times)

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Voltaire

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #400 on: March 24, 2014, 04:32:14 pm »

Vote: Yes on Rule 358
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #401 on: March 24, 2014, 04:32:42 pm »

Vote: Yes on Rule 358
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liopoil

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #402 on: March 24, 2014, 04:37:09 pm »

6-0, needs one more vote
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #403 on: March 24, 2014, 05:36:17 pm »

Vote: Yes on Rule 358
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #404 on: March 24, 2014, 05:40:50 pm »

Rule passes 7-0. It is now Jack Rudd's turn. I'll update everything right now.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #405 on: March 25, 2014, 01:49:00 pm »

I'm thinking of putting in a proposal such that if a player puts in a draft but doesn't submit a final proposal by the deadline, the most recently submitted draft will become the final proposal. Does this sound like a good idea, and which rules should I be modifying?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #406 on: March 25, 2014, 02:08:03 pm »

Hmmm. I think if they haven't finalized a proposal, a) there's no guarantee that their last draft will be a good proposal, so why make us vote what will more often than not be mediocre drafts down when the turn could just end with the same result earlier, and b) if they've disappeared like that, I don't like the idea of "rewarding" a player by having their rule proposed anyway.

That said, if you want to propose something like that, you'd need to take a look at 324, 330, and 331. You won't necessarily need to change all of them, but they all refer to what you're talking about it some way.
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #407 on: March 25, 2014, 02:36:04 pm »

I agree with Voltaire, I understand why it could be good but I think in most cases it will just mean we spend extra time voting for something we don't want anyway.  If a player doesn't finalize their proposal it's their fault, and in the worst case if it's a fantastic rule everyone really wants the next player can propose it instead.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #408 on: March 26, 2014, 12:12:43 pm »

Something else then:

Draft Proposal 359:
Transmute rule 108 to mutable.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #409 on: March 26, 2014, 10:28:08 pm »

What's the long-term plan?
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #410 on: March 27, 2014, 04:17:53 pm »

Long-term plan is to amend it so that amending a rule doesn't give it a new number and potentially mess up rule references.

Final Proposal 359:

Transmute rule 108 to mutable.
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Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #411 on: March 27, 2014, 04:19:04 pm »

Also, Create Treasure Chest at B1

It contains
Rolled 1d200 : 12, total 12
Nomic Dollars.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #412 on: March 27, 2014, 05:47:16 pm »

Vote: Yes on Rule 359
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #413 on: March 27, 2014, 05:47:42 pm »

Vote: Yes on Rule 359
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liopoil

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #414 on: March 27, 2014, 05:47:57 pm »

Vote: Yes on Rule 359
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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #415 on: March 27, 2014, 05:58:52 pm »

Vote: Yes on Rule 359
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #416 on: March 27, 2014, 06:07:52 pm »

Vote: Yes on Rule 359
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florrat

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #417 on: March 27, 2014, 06:21:49 pm »

Vote: Yes on Rule 359

That's 7-0. I declare it to be EFHW's turn.
« Last Edit: March 27, 2014, 06:35:07 pm by florrat »
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #418 on: March 27, 2014, 06:29:11 pm »

Everything updated.

Enjoy your first turn, EFHW!
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #419 on: March 27, 2014, 06:33:38 pm »

Hold up.

Transmutations need to be unanimous right?
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florrat

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #420 on: March 27, 2014, 06:35:41 pm »

Good point. Let's vote on!
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #421 on: March 27, 2014, 06:38:02 pm »

Hold up.

Transmutations need to be unanimous right?

Whoops, yup!
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Grujah

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Re: f.ds Nomic 1 (Thread 3): EFHW's turn
« Reply #422 on: March 27, 2014, 06:40:05 pm »

Vote: Yes on Rule 359
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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #423 on: March 27, 2014, 07:24:16 pm »

Vote: Yes on Rule 359
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Re: f.ds Nomic 1 (Thread 3): (not yet) EFHW's turn, still voting
« Reply #424 on: March 27, 2014, 10:17:50 pm »

Vote: Yes on Rule 359
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