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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 80624 times)

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Grujah

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #300 on: March 05, 2014, 04:56:27 pm »

I'd vote yes if we later change it that they don't contain money but some goods instead.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #301 on: March 05, 2014, 06:09:58 pm »

While it's not quite what I wanted, it's good enough.  Vote: Yes on Rule 355
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #302 on: March 05, 2014, 06:21:54 pm »

Vote: Yes on Rule 355
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #303 on: March 05, 2014, 06:30:05 pm »

Is there any reason this suggestion was not taken?:
I think it would be much more interesting if the amount of money in the treasure chest were determined (and announced) when the chest is spawned, not when it's opened.

Having it be determined when it's opened just adds an unnecessary element of randomness...I'm kind of ambivalent about it because of that.  I like finally having something to tie in money with the board (units kind of do that already, but not for a while), but it seems like it will be unnecessarily frustrating/swingy.

Vote: No on 355
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florrat

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #304 on: March 05, 2014, 06:46:03 pm »

Is there any reason this suggestion was not taken?:
Oh, I'm sorry, I forgot about that suggestion. Actually, no I don't have a good reason not implementing that suggestion. That would have worked as well, maybe even a little better.
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EFHW

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #305 on: March 05, 2014, 08:11:02 pm »

Vote: No on 355
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #306 on: March 07, 2014, 03:57:48 am »

I think we need to reduce these deadlines to something more in the range of 24-48 hours.

We also need to work out what we want to do regarding multiple rule-changes per turn. I think the idea of suspending rules served a purpose but in the long run we should actually have rules that we want abided by rather than to suspend them when it suits. Generally suspensions have been used to allow multiple rule-changes per proposal. One solution is for someone who wants to propose multiple rule-changes to simply have to submit a request for that specifically.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #307 on: March 07, 2014, 04:00:04 am »

Ha. WalrusMcFishSir!
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #308 on: March 07, 2014, 11:28:33 am »

I think we need to reduce these deadlines to something more in the range of 24-48 hours.
[snip] One solution is for someone who wants to propose multiple rule-changes to simply have to submit a request for that specifically.

I agree with the first but not the second, because we're already doing that - you have to ask to suspend the "one rule change per turn" already. It sounds like the system is already working how you want it to?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #309 on: March 07, 2014, 11:59:53 am »

Quote
Final Proposal for Rule 355: Once per turn, the current player may spend 1 IP to spawn a treasure chest in any empty location. He does this by posting Treasure chest at ## where ## is the name of the tile where the treasure chest is spawned. This tile cannot be entered by any unit until the end of the turn. Also, units cannot be created on locations with treasure chests or move to locations with treasure chests on the turn they are created. The previous two sentences overrule any rule allowing for such movement or creation.

When any unit enters a location with a treasure chest, the owner of that unit rolls 1d200. The result is added to that player's amount of Nomic dollars.

Deadline for this vote is tomorrow morning at 3 AM. It needs two more votes to pass before then.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #310 on: March 07, 2014, 05:16:46 pm »

I think we need to reduce these deadlines to something more in the range of 24-48 hours.
[snip] One solution is for someone who wants to propose multiple rule-changes to simply have to submit a request for that specifically.

I agree with the first but not the second, because we're already doing that - you have to ask to suspend the "one rule change per turn" already. It sounds like the system is already working how you want it to?

Well that was kind of my point that we can change it to reflect what we're actually doing. I guess it's not all that important, but don't you think it's nicer to have the rules reflect what we actually want people to do rather than allowing people to suspend them?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #311 on: March 07, 2014, 06:44:19 pm »

I think that our current system is already working well for what you describe. I think the "suspend a rule" rule is the most elegant in the entire ruleset.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #312 on: March 07, 2014, 06:59:06 pm »

I guess we disagree. I think it was fine to get the things done that we needed to get done, but if we're using it as a long-term rule I think it's sloppy. To me it's basically saying, "the rules you have aren't actually that good, so go ahead and break them."
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): florrat's turn
« Reply #313 on: March 08, 2014, 05:24:51 am »

Vote passes 5-3.

It is now Walrus's turn.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #314 on: March 08, 2014, 09:17:36 pm »

Updated the rules and charged florrat for the unit. I think that was everything that needed doing.
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florrat

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #315 on: March 10, 2014, 12:26:16 am »

Walrus, are you forgetting your turn?
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #316 on: March 10, 2014, 05:31:12 am »

How about we change turn deadlines to something like: 24 hours if the active player hasn't posted, 48 if they haven't made a draft proposal and 72 if they haven't proposed. Or maybe 24, 36, 48?
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EFHW

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #317 on: March 10, 2014, 09:21:04 am »

how about prod at 24, end at 36, 48, 60?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #318 on: March 10, 2014, 11:54:10 am »

I'd definitely be up for shortening them. I think we can prod whenever we want, has anyone PMed Walrus?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #319 on: March 11, 2014, 11:27:42 am »

Anyone can now end Walrus's turn.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Walrus's turn
« Reply #320 on: March 11, 2014, 05:12:06 pm »

I declare it to be Scott Pilgrim's turn.
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): scott_pilgrim's turn
« Reply #321 on: March 11, 2014, 05:29:16 pm »

Voltaire and sudgy: I am adjacent to both of you, but I can only give one of you a point via proximity.  Would either of you like to pay me some money to get that point?  If one offers higher than the other I'll take the better offer; otherwise, I'll just pick randomly between you.  (You're not committed to your first offer, so if Voltaire says N$5, and sudgy says N$6, I would let Voltaire come back and say N$7; effectively I'm auctioning off a point.)

As for my proposal, I think I will change florrat's treasure chest rule (355) to have the value be determined and announced when the chest is spawned, rather than when it is opened.  Does this sound good?

Draft Proposal 356:
Amend Rule 355 to the following:
Once per turn, the current player may spend 1 IP to spawn a treasure chest in any empty location. He does this by posting Treasure chest at ## where ## is the name of the tile where the treasure chest is spawned. This tile cannot be entered by any unit until the end of the turn. Also, units cannot be created on locations with treasure chests or move to locations with treasure chests on the turn they are created. The previous two sentences overrule any rule allowing for such movement or creation.

When the chest is created, the current player rolls 1d200. When a unit enters a location with a chest, the result is added to the player owning that unit's amount of Nomic dollars.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): scott_pilgrim's turn
« Reply #322 on: March 11, 2014, 05:33:06 pm »

10$ to move to me and give me the point. (3IP altogether)


@proposal - I want it to bring an aditional money in the system and cause devaluation.
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): scott_pilgrim's turn
« Reply #323 on: March 11, 2014, 05:40:52 pm »

10$ to move to me and give me the point. (3IP altogether)

Oh right, I can also get to you and florrat so you guys can bid too!

@proposal - I want it to bring an aditional money in the system and cause devaluation.

What do you mean by this?
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liopoil

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Re: f.ds Nomic 1 (Thread 3): scott_pilgrim's turn
« Reply #324 on: March 11, 2014, 05:44:54 pm »

$15 for you to move to me and I will use my proximity action on you if you give me just $5 back when it's my turn.
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