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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 68733 times)

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Grujah

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #125 on: February 24, 2014, 05:08:51 pm »

Vote: Yes on Rule 339
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #126 on: February 24, 2014, 05:10:51 pm »

Vote passes 7-2. I declare it to be sudgy's turn.

EFHW is now in the game. I'll update the OP/spreadsheet next.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #127 on: February 24, 2014, 05:18:33 pm »

Based on my reading of the rule, Jimmmmm pays $N10 for his unit, as 339 states the charge happens "immediately after the end of a player's turn." I have updated the spreadsheet to reflect this.

BTW, we need to start thinking about making it clear who updates what. I've been updating the spreadsheet just because I lurk on the forums and usually get to things first, but that's going to change soon.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #128 on: February 24, 2014, 05:41:56 pm »

Draft Proposal:

Quote
On his turn, if a player has a unit and a house on the same square, they may spend one IP to gain 1 point.  Players may not use a specific unit or specific house twice in one turn to gain points.

[Edited out stupid proposal because I forgot that rule was voted down]

Could we have somewhere in the OP that has everything IPs can do?
« Last Edit: February 24, 2014, 05:46:57 pm by sudgy »
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #129 on: February 24, 2014, 05:45:26 pm »

I wouldn't vote for that it in its current form, as houses don't actually exist right now. That (338) got voted down.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #130 on: February 24, 2014, 08:00:17 pm »

Alright, new draft:

Quote
On his turn, if a player's unit is directly or diagonally adjacent to player x's unit, he may spend one IP to gain two points and player x will gain one point.  Players may not use one of their own units more than once a turn for points in this way.

I like this a lot better anyway.  Also, if your unit is active and an opponent's is inactive, you can get two points without giving them one.  More incentive to keep your units active anyway.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Grujah

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #131 on: February 24, 2014, 08:19:17 pm »

Uhm, don't think it is within the rules.


Well, I think it is sufficient similar that it can pass, after all. :)
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Grujah

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #132 on: February 24, 2014, 08:20:36 pm »

Also, this means you can put your guy next to somebody else's guy and than gain points (in the same turn?).
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sudgy

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #133 on: February 24, 2014, 08:24:09 pm »

Also, this means you can put your guy next to somebody else's guy and than gain points (in the same turn?).

I could say that you can't use this for a newly placed unit.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

florrat

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #134 on: February 24, 2014, 11:30:20 pm »

I like the idea. I totally forgot that we still had points, I like that we get a new feature to be able to get them again. In the final version, please elaborate a bit more on how to write this command in the thread.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #135 on: February 25, 2014, 05:34:12 am »

I like the idea. I totally forgot that we still had points, I like that we get a new feature to be able to get them again. In the final version, please elaborate a bit more on how to write this command in the thread.

Yes, we need to do this.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #136 on: February 25, 2014, 03:25:52 pm »

Alright, another draft, if nobody sees anything wrong with it I'll open voting:

Quote
On his turn, if a player's unit is directly or diagonally adjacent to player x's unit, he may spend one IP to gain two points and player x will gain one point.  Players may not use one of their own units more than once a turn for points in this way.  Players may not use a unit created on the same turn for points in this way.

To do this, a player must post in thread the following bolded command: Gain two points through ## and %%, where ## is the name of the tile their unit is on and %% is the name of the tile the other player's unit is on.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #137 on: February 25, 2014, 03:42:31 pm »

I think it would be much more clear if you said "another player" instead of "player x" (you could then say "that same player" when you need to refer to them later).

Also, does the player gaining one point have to post in bold? The way it is written, the active player is saying they're getting two points actively, but no-one is actively getting that one point. It would work either way, I'd just want it to be consistent.

Also, this rule falls into the "all players are male" trap.

My suggest edit would look something like:

Quote
If the current player has a unit directly or diagonally adjacent to another player's unit, the active player may spend one IP to gain two points and the owner of the adjacent unit will gain one point.  Players may not use one of their own units more than once a turn for points in this way.  Units may not earn points during the turn they are created in this way.

To earn these points, a player must post in thread the following bolded command: Gain points through ## and %%, where ## is the name of the tile their unit is on and %% is the name of the tile the other player's unit is on.
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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #138 on: February 25, 2014, 03:55:25 pm »

I'm new to this, but I'm wondering if it is still too early for this specific a rule.  OTOH, this way of getting points could be revised when new ways are devised.  It also seems like as things stand, we will all be going near each other and getting the same number of points.  Is there a mechanism for moving units?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #139 on: February 25, 2014, 03:58:09 pm »

I'm new to this, but I'm wondering if it is still too early for this specific a rule.  OTOH, this way of getting points could be revised when new ways are devised.  It also seems like as things stand, we will all be going near each other and getting the same number of points.  Is there a mechanism for moving units?

You are right - the rule as currently devised makes best play us just all huddling up in the center (yes, there is a way to move units). Something to remember, though, is that the rules are constantly changing (seriously though, I mean it) and this exact ruleset will cease to exist at the end of the next turn (most likely).

Based on this, if this rule passes, I would use my turn to place rivers or mountains or some sort of barrier on the map to make achieving this a little more difficult.

What I like about this rule the most is, we get to earn points again! I hated the only way to earn points disappearing without a replacement and would have voted against it in the strongest terms, but I wasn't in the game yet.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #140 on: February 25, 2014, 04:33:38 pm »

I think that two rules having to do with units on the board will add a lot of strategy to the game.  I think this rule is interesting enough that with something else it could a lot.

Final Rule Proposal 340:

Quote
If the current player has a unit directly or diagonally adjacent to another player's unit, the active player may spend one IP to gain two points and the owner of the adjacent unit will gain one point.  Players may not use one of their own units more than once a turn for points in this way.  Units may not earn points during the turn they are created in this way.

To earn these points, a player must post in thread the following bolded command: Gain points through ## and %%, where ## is the name of the tile their unit is on and %% is the name of the tile the other player's unit is on.

Also, Create: I7
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #141 on: February 25, 2014, 04:37:20 pm »

Vote: Yes on Rule 340
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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #142 on: February 25, 2014, 06:24:41 pm »

Vote: Yes on Rule 340
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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #143 on: February 25, 2014, 06:39:03 pm »

Vote: Yes on Rule 340

I was thinking about something very similar to this actually.
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florrat

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #144 on: February 25, 2014, 06:54:42 pm »

Vote: Yes on Rule 340
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liopoil

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #145 on: February 25, 2014, 07:01:08 pm »

Vote: Yes on Rule 340
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Grujah

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #146 on: February 25, 2014, 07:01:28 pm »

Vote: No on 340

"Gain points trough xx and yy" is too vague, it should have a name of sorts, we will be able to gain points through some other xx and yy.
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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #147 on: February 25, 2014, 07:29:31 pm »

Vote: Yes on 340
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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #148 on: February 25, 2014, 07:40:15 pm »

That's 7/12.

It is now Voltaire's turn.

sudgy pays N$10 for his unit.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): sudgy's turn
« Reply #149 on: February 25, 2014, 08:08:28 pm »

Spreadsheet updated.

I'll have my draft proposal ready tomorrow morning.
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