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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 80621 times)

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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #100 on: February 23, 2014, 08:52:27 pm »

If I have to pay money, why would I make a unit when it doesn't do anything and only sucks away my money?

I think we need to have a purpose for the units before we make a rule to pay for them.

I think it's more important to make money valuable than to give us a way of making it.

um I think you're misunderstanding my post. Yes we need a way to make money valuable, but why would I make a unit just to spend money on it?

You don't have to make the unit.

If we let units do things first and then start charging for them, people will complain that some people got some free turns with them and some didn't. That's the consequence of only allowing one rule-change at once.

But really, it's N$10 per round. Suck it up.
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sudgy

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #101 on: February 23, 2014, 08:54:24 pm »

And, I hope Jack Rudd makes it so that you can freeze your units anyway.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

florrat

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #102 on: February 23, 2014, 11:30:27 pm »

If I have to pay money, why would I make a unit when it doesn't do anything and only sucks away my money?

I think we need to have a purpose for the units before we make a rule to pay for them.
I'm willing to bet that there is no player who is forced to pay N$10 for unit upkeep before units have a purpose. Yes: if Jimmmmm creates a unit this turn (and if this rule passes), then he must pay N$10 without any benefit. But he's not forced to create a unit. The first player who already has a unit on the board, so who is forced to pay for it, is scott_pilgrim. There are 6 players (or 7 if you count s_p) who can suggest a rule which make units valuable, and I doubt that no-one will propose such a rule.

I'm completely in favor of unit upkeep (and IMO it may be more than N$10).
« Last Edit: February 23, 2014, 11:33:38 pm by florrat »
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #103 on: February 24, 2014, 09:36:53 am »

Yes: if Jimmmmm creates a unit this turn (and if this rule passes), then he must pay N$10 without any benefit.

I was actually thinking about that; as worded, will I lose N$10 this turn if I create a unit? Maybe I need to specify whether it is deducted before or after rule-changes have taken place.
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EFHW

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #104 on: February 24, 2014, 10:09:03 am »

can I /in? 
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #105 on: February 24, 2014, 10:14:53 am »

can I /in?

Put it in bold and you just did!
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #106 on: February 24, 2014, 10:16:01 am »

Also, I'm in favor of the general concept of unit upkeep, and will likely vote in favor of the current rule being discussed. I do not have strong opinions about the specifics.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #107 on: February 24, 2014, 10:30:56 am »

can I /in?

Put it in bold and you just did!

At the end of this turn, that is.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #108 on: February 24, 2014, 10:33:18 am »

Also, I'm in favor of the general concept of unit upkeep, and will likely vote in favor of the current rule being discussed. I do not have strong opinions about the specifics.

I'm not sure about the specifics either. I do think it's a good idea to pay more per unit the more you have, and I think the base cost should be something more than N$1/round and no more than N$100 per round.

I'm still not sure whether it would be best for it to happen automatically or not. The point of that was to not spend too much time talking about paying for your units and making sure you remember to.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #109 on: February 24, 2014, 12:33:06 pm »

Create: K4
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #110 on: February 24, 2014, 12:40:05 pm »

Final Proposal 339

Immediately after the end of a player's turn, they must, if they are able to, pay an upkeep cost for any units they currently have on the World Map.

The upkeep cost for n units, in Nomic Dollars, is equal to ten times the sum of all integers from 1 to n.

If the player's personal quantity of Nomic Dollars is sufficient to cover the upkeep cost, it is deducted automatically after the end of their turn. Otherwise, nothing is deducted and all of their units are inactive until the end of their next turn.

A player may not give any commands to, or receive any benefits from, an inactive unit.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #111 on: February 24, 2014, 12:42:03 pm »

Vote: Yes on Rule 339
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #112 on: February 24, 2014, 12:43:18 pm »

Vote: Yes on 339
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #113 on: February 24, 2014, 12:44:34 pm »

can I /in?

Quick, EFHW! You need to bold your request before this vote ends or you'll have to wait another turn to join.
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #114 on: February 24, 2014, 12:45:48 pm »

Vote: Yes on 339
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #115 on: February 24, 2014, 12:46:57 pm »

can I /in?

Quick, EFHW! You need to bold your request before this vote ends or you'll have to wait another turn to join.

As long as no one ends the turn before she does.
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EFHW

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #116 on: February 24, 2014, 12:48:33 pm »

/in!
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #117 on: February 24, 2014, 12:50:05 pm »

Hooray!
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #118 on: February 24, 2014, 12:50:18 pm »

Huzzah!

(strangely enough, this is what shows up when you google image search for "vote parade"...)

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EFHW

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #119 on: February 24, 2014, 12:55:55 pm »

That's the confetti from our celebration.  Rule 1 billion and 1: confetti must be thrown whenever a new player joins.
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florrat

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #120 on: February 24, 2014, 02:35:34 pm »

Vote: Yes on 339

Now let's hope that "receive any benefits from inactive units" isn't too vague... (is "blocking another unit" a benefit?)
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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #121 on: February 24, 2014, 02:51:54 pm »

Vote: No on 339 like its going to matter.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #122 on: February 24, 2014, 02:56:29 pm »

Vote: Yes on 339

Now let's hope that "receive any benefits from inactive units" isn't too vague... (is "blocking another unit" a benefit?)

Hmm. I think no. The point is they sit there and do nothing. I guess it has to be vague at this point because it's pre-empting possible future rules.
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liopoil

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #123 on: February 24, 2014, 03:19:24 pm »

Vote: No on rule 339
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sudgy

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Re: f.ds Nomic 1 (Thread 3): Jimmmmm's turn
« Reply #124 on: February 24, 2014, 05:08:06 pm »

Vote: Yes on Rule 339
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm
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