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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 68792 times)

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Voltaire

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Re: f.ds Nomic 1 (Thread 3): liopoil's turn
« Reply #50 on: February 17, 2014, 10:44:14 am »

he gets a new spot in the turn order, not his old spot.
Yeah, that sounds right. I think he should be at spot 1, though... :P

Now that you say that, I think either would be ok based on the rules but spot 1 "matches" a bit better. I adjusted the OP turn order.

Quote
At any time, a person not playing may post in-thread that they want to join the game.  They must bold their request to be in.  When this happens, after the current turn is over, they are inserted into the player order by being put in before the player whose turn was just finished.  They start with 0 points.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #51 on: February 17, 2014, 12:46:07 pm »

I think now that everyone except mail-mi has a colour, at some stage we should amend 314 to allow any player who doesn't have a colour to choose a colour at any time.
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mail-mi

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #52 on: February 17, 2014, 01:11:21 pm »

hey I'm in now!

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #53 on: February 17, 2014, 01:12:27 pm »

hey I'm in now!

Woot! Do you approve of the changes we've made in your absence?
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mail-mi

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #54 on: February 17, 2014, 01:13:25 pm »

hey I'm in now!

Woot! Do you approve of the changes we've made in your absence?

very much so!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #55 on: February 17, 2014, 06:02:15 pm »

Draft Proposal 338

At any point during his turn, a player may build a house on any square which contains one of his units, does not contain one of any other player's units, and does not already contain a house.

Building a house uses 1 IP and costs N$ 400+100n, where n is the number of rooms in the house. The types of rooms in the house must be named when built; room types include, but are not limited to, "kitchen", "bedroom", "bathroom" and "sitting room".
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #56 on: February 17, 2014, 06:03:46 pm »

Probably need language along the lines of "can't be changed except via rule" but otherwise I like it.

*we should probably write a rule so that all our rules don't need "can't be changed except via rule" but it works for now.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #57 on: February 17, 2014, 06:06:42 pm »

Also, Create A1.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #58 on: February 17, 2014, 06:29:07 pm »

Probably need language along the lines of "can't be changed except via rule" but otherwise I like it.

*we should probably write a rule so that all our rules don't need "can't be changed except via rule" but it works for now.

I think it's more the case that the initial map rule might need this clause. If you could change houses without that clause in this rule, who's to say you can't build houses even without this rule?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #59 on: February 19, 2014, 10:19:53 am »

Anybody still playing?
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #60 on: February 19, 2014, 10:22:47 am »

Jack Rudd's turn is eligible to be ended, as he has not proposed a rule. Jimmmmm started JR's turn on 2/14 @ 8:17 PM (my time) and 72 hours passed on 2/17 @ 8:17 PM (last night).

I won't end your turn JR if you propose something relatively soon today; otherwise I will tonight.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #61 on: February 19, 2014, 10:58:00 am »

Jack Rudd's turn is eligible to be ended, as he has not proposed a rule. Jimmmmm started JR's turn on 2/14 @ 8:17 PM (my time) and 72 hours passed on 2/17 @ 8:17 PM (last night).

I won't end your turn JR if you propose something relatively soon today; otherwise I will tonight.

The voting wasn't over when I tried to start his turn. You started his turn on the 17th at 9:50am, so it can be ended on the 20th at 9:50am, which is just under 24 hours away.
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #62 on: February 19, 2014, 10:58:45 am »

Jack Rudd's turn is eligible to be ended, as he has not proposed a rule. Jimmmmm started JR's turn on 2/14 @ 8:17 PM (my time) and 72 hours passed on 2/17 @ 8:17 PM (last night).

I won't end your turn JR if you propose something relatively soon today; otherwise I will tonight.

The voting wasn't over when I tried to start his turn. You started his turn on the 17th at 9:50am, so it can be ended on the 20th at 9:50am, which is just under 24 hours away.

Ohhhhhhhhhh right. Good catch.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #63 on: February 19, 2014, 06:13:54 pm »

Final Proposal 338

At any point during his turn, a player may build a house on any square which contains one of his units, does not contain one of any other player's units, and does not already contain a house.

Building a house uses 1 IP and costs N$ 400+100n, where n is the number of rooms in the house. The types of rooms in the house must be named when built; room types include, but are not limited to, "kitchen", "bedroom", "bathroom" and "sitting room".

Houses may not be built except as detailed in this rule.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Grujah

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #64 on: February 19, 2014, 10:04:59 pm »

Houses-Shmouses.

Vote: No on 338
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sudgy

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #65 on: February 19, 2014, 10:28:13 pm »

Houses-Shmouses.

Vote: No on 338

?

Vote: Yes on 338
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #66 on: February 19, 2014, 10:29:02 pm »

Vote: Yes on 338
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mail-mi

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #67 on: February 19, 2014, 11:43:33 pm »

Vote: Yes on 338
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #68 on: February 19, 2014, 11:50:32 pm »

I don't like that we don't have a bold command for it, and I also feel like house-building could have been more exciting (I liked my idea of requiring two people to work together to build one house), but I would rather move the game in the direction of more interesting, meaningful choices, so

Vote: Yes on 338
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #69 on: February 20, 2014, 10:20:41 am »

Vote: No on 338

Worried a little about the way it's written. Both SP's concerns and the fact that the rooms are unlimited in naming. I like the idea of improving squares - I don't think I like this version of it.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #70 on: February 20, 2014, 10:24:00 am »

Houses-Shmouses.

Vote: No on 338

?

Vote: Yes on 338

I've already said I find it boring in the past.
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liopoil

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #71 on: February 20, 2014, 10:44:32 am »

Vote: No on 338
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sudgy

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #72 on: February 20, 2014, 11:48:19 am »

Oh crap what happens if there's a tie vote...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #73 on: February 20, 2014, 11:50:04 am »

Oh crap what happens if there's a tie vote...

It doesn't pass.

Quote from: Rule 334
Once either half the players have voted no, or the player proposing the rule chooses to end the voting, the proposal fails.
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florrat

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Re: f.ds Nomic 1 (Thread 3): Jack Rudd's turn
« Reply #74 on: February 20, 2014, 06:21:25 pm »

Vote: No on Rule 338

Also not thrilled with currently making choices which currently have no impact, but only future rules could give them impact.
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