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Author Topic: MXL: The Philosopher's Mafia (Serial Killer wins!)  (Read 132253 times)

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Axxle

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1075 on: April 16, 2014, 03:51:06 pm »

Perfect town win sounds like reason enough.

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mail-mi

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1076 on: April 16, 2014, 03:51:42 pm »

Well, I don't want to die, but I understand why Robz needs to kill me.

vote: Andrewis
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1077 on: April 16, 2014, 03:55:00 pm »

I feel like this massclaim was highly useful. Let's make sure we here from Voltaire before we lynch Andrew, though.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1078 on: April 16, 2014, 04:00:12 pm »

Perfect town win sounds like reason enough.

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That is actually sort of an ok point. Has there ever been a perfect town win?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1079 on: April 16, 2014, 04:04:03 pm »

Perfect town win sounds like reason enough.

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That is actually sort of an ok point. Has there ever been a perfect town win?

Not in a setup of this size, but yes. We just had one, actually. Mafia XLI was a fawless town win. Also, there was one in the 20s where town had a flawless win against scum Robz, mail-mi and Winterspartan.
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Axxle

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1080 on: April 16, 2014, 04:17:57 pm »

Why Andrew over scott?
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1081 on: April 16, 2014, 04:30:38 pm »

Well, obviously it depends on Voltaire's claim. But I've found Andrew's play overall scummier. He fits the SK profile a little better to me, seems to be playing carefully and close to the chest and I understand that's not his meta. I've detected some undue defensiveness on reread, here and there.

Plus he took slot 7, hoping for neighborizer? I guess it's a fun role, but idk. Over 1-shot BP? That seems unlikely. But of course, he couldn't claim 1-shot BP, now could he? It would be too easy to test if there were a vig.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1082 on: April 16, 2014, 04:31:13 pm »

Wait, that's dumb. He could have claimed to have gone for one-shot BP.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1083 on: April 16, 2014, 04:38:14 pm »

Ok, that's 3 votes on Andrew. Probably shouldn't put any more on until Volt checks in.

Unofficial Vote Count

jotheonah (1): AndrewisFTTW
AndrewisFTTW (3): jotheonah, sudgy, mail-mi
mcmcsalot (1): Robz888

Not Voting (4): scott_pilgrim, mcmcsalot, Voltaire, Axxle

With 9 alive, it takes 5 to lynch

Day 3 ends on April 23 at noon.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1084 on: April 16, 2014, 04:41:18 pm »

Wait, that's dumb. He could have claimed to have gone for one-shot BP.

Yeah. Hm.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1085 on: April 16, 2014, 04:51:31 pm »

Also, to complicate matters further, I ALSO went for a serial killer conversion slot.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1086 on: April 16, 2014, 04:55:46 pm »

To summarize, a list of claimed VTs. (or actually this massclaim was not as useful as it initially seemed)

jotheonah -- went for an SK conversion slot
AndrewisFTTW -- went for an SK conversion slot
scott_pilgrim -- went for an SK conversion slot
mcmcsalot -- went for Slot 9, which had the distant possibility of being an SK conversion slot, and is also, like, a pretty good fake claim since if a dead PR had gotten it we wouldn't know.
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Axxle

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1087 on: April 16, 2014, 04:56:59 pm »

To summarize, a list of claimed VTs. (or actually this massclaim was not as useful as it initially seemed)

jotheonah -- went for an SK conversion slot
AndrewisFTTW -- went for an SK conversion slot
scott_pilgrim -- went for an SK conversion slot
mcmcsalot -- went for Slot 9, which had the distant possibility of being an SK conversion slot, and is also, like, a pretty good fake claim since if a dead PR had gotten it we wouldn't know.
Add sudgy to that if you want a complete list.
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Axxle

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1088 on: April 16, 2014, 04:58:15 pm »

Errr... I definitely misread. nevermind me.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1089 on: April 16, 2014, 05:05:11 pm »

To summarize, a list of claimed VTs. (or actually this massclaim was not as useful as it initially seemed)

jotheonah -- went for an SK conversion slot
AndrewisFTTW -- went for an SK conversion slot
scott_pilgrim -- went for an SK conversion slot
mcmcsalot -- went for Slot 9, which had the distant possibility of being an SK conversion slot, and is also, like, a pretty good fake claim since if a dead PR had gotten it we wouldn't know.

It's actually really good that sudgy ended up being the Slot 9 person, because I consider sudgy to be confirmed town. This means, for instance, that Axxle didn't pick Bus Driver out of Slot 9, and makes him likely town. So I think massclaim was worth it, anyway.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1090 on: April 16, 2014, 05:29:45 pm »

Also Robz, not sure you should shoot today.

If you don't shoot, we can lynch all 4 of the claimed VTs without losing. If you do shoot, and mail-mi isn't the SK, we can only lynch 3.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1091 on: April 16, 2014, 05:30:55 pm »

But of course, mail-mi could just as easily be SK as any of the VTs. Lynchproof is a pretty great thing to go for if he is.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1092 on: April 16, 2014, 05:36:20 pm »

I hear you. The problem is, if I decide not to shoot mail-mi, and I am the nightkill, you basically lose the ability to kill mail-mi at all. If he's the SK, he wins!

On one hand, I do think mail-mi is much less likely to be the SK than most other suspects.

On the other hand, mail-mi is kind of a wacky player, and makes non-obvious (and even non-logical) choices. While I think almost any other person, as SK, would pursue conversion, mail-mi is like the one person who might decide not to do that. And lynchproof is like the one PR that really really helps an SK here.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1093 on: April 16, 2014, 05:37:28 pm »

Also, we have to decide who/whether I am shooting TODAY before a lynch is reached. Because if I am the nightkill, and there is only one kill, you need to know who I shot before hand.
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Axxle

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1094 on: April 16, 2014, 05:57:41 pm »

@mail-mi: why unlynchable?
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1095 on: April 16, 2014, 06:21:35 pm »

Here and catching up. Don't do anything crazy. I have something to claim!
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1096 on: April 16, 2014, 06:28:02 pm »

I chose the number 8. I got the 5th draft slot. I chose Neighborizer, and got it. I wanted it for two reasons: 1. to keep it out of scum hands (nightmares from Robz using it in M30) 2. unlikely to really be chosen by anyone, and the setup seemed cool and I didn't want to be a VT.

On N1, I neighborized yuma (needed to fix his scumread on me, as the two of us once voted for each other in mylo for a town loss, he's a strong player, etc.). Obviously that did nothing. On N2, I targeted Robz (I had picked up on Slot 9 slips and thought him either a PR or scum. I was going to force him to claim to me privately under threat of IC-led lynch to try to sort it out). Nothing happened. As such, I can 99.9999% confirm Axxle's role and action on N2.

Now, can someone explain to me why Andrew looks fishy post-claim?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1097 on: April 16, 2014, 06:33:21 pm »

Re: Andrew... sort of a rush to judgment.

Man, a Volt/yuma/me neighbor QT would have been the coolest thing ever. But I guess winning is cooler.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1098 on: April 16, 2014, 06:39:21 pm »

"Did the SK convert" is a useless area of speculation, in my opinion. Some players would have. Some players wouldn't have.

So if Robz shoots the SK, we've found the SK if there is only one death. That is the idea, right? So Robz announces his target. But if it is the SK, the SK will not shoot. Wait, then there are no deaths and everything looks weird and the SK is outed anyway, right? If Robz is the SK, he'll just shoot twice and get two free kills that that will be indistinguishable from a world where Robz is town who has announced intent to shoot town.

I really really really really really think Robz is the SK right now. I'm debating if we do need him to solve the unlynchable mail-mi issue, though.

Andrew also looks bad. mail-mi looks bad based on his role, but there's also a town narrative and he hasn't been playing like the SK.

Mod: if the 1-shot lynchproof player is lynched, does the game move immediately to night?
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 3)
« Reply #1099 on: April 16, 2014, 06:40:27 pm »

Man, a Volt/yuma/me neighbor QT would have been the coolest thing ever. But I guess winning is cooler.

It would have been. Unfortunately, it will need to wait for a different game, as my QTs could only ever be two people.
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