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Dominion General Discussion / Re: Allies Preview 2: Split piles
« on: March 01, 2022, 03:53:31 pm »
So now you can take 4 turns in a row without Possession? Or am I missing some changes via errata?
Coastal Haven says "when discarding", I guess this is really "when you would discard"? That is to say, you never discard the cards you want to keep, right? So a Tunnel wouldn't trigger, for instance.
prod request: scolaMy guess is I won't be able to post too much tomorrow and this weekend, but I'll be back at work next week, and this is always a good 5 minute break here and there during the day. So do expect to see more of me then.
I mean, I did say I was mostly unavailable over weekend. anyway, back to normal schedule now. So should be able to post somewhat more.
Hmmm…. Dylan’s engagement today is decidely more towny. I agree that Swowl is not playing in quite his normal way. I get the sense that he and Galz are work-busy, but I’m still wary.
This is normally when I’d follow Mix, but he’s not cooperating with that plan at all.
Vote: Scola
Is the 9am deadline forum time? The “your time” is confusing for me.
6. If a majority exile is not reached by the Day's deadline, a plurality exile takes place. If there is a tie, the player who has had that number of votes for the longest is exiled.
Could you confirm if this is exactly what you mean?
Suppose A has 5 votes and B has 4 votes. Then just before deadline someone moves off A so that they've got 4 each. B gets exiled because they've been on 4 for longer?
Suppose A has 6 votes and B has 4 votes. Then just before deadline someone moves from A to B so that they've got 5 each. They both hit 5 votes at exactly the same moment. Who gets exiled?
In other games I've seen majority exile tiebreaking done in favour of the player who was most recently in the lead.
Night 1 only
- The N2 town hatch is chosen. If it is not investigative, there is a 50% chance it will hatch N1 instead. This means that if this player is exiled D1, there will be no N2 town hatch. If the N2 town hatch fails due to too many town being hatched, this choice is discarded.
Hi J Reggie, where it says "if this player is exiled D1", should that be "D2"?
Also, at what point during Night 1 is the N2 town hatch chosen? Before or after kills? Could there be no N2 town hatch because the selected player got killed N1?
Oh my! A game!
This isn't a controversial take, but no, we should not No-Exile D1.
Reggie, will we learn what PR's the unhatched eggs would have been when exiled?
vote: fang for his really cool codenames variant!
JReggie, are the egg's roles already assigned, or do you assign them at the time of hatching?
That's regarding the question of whether we lose prs by exiling blind.
Can I get some clarifications on the Tree Stump role?
So the Tree Stump can hatch, but they won't be told that they're hatched. Do they have the same chance of hatching as any other role?
And then, when they die, if they have already hatched (even though they don't know it) they will become a tree stump. On the other hand, if they die without hatching, they will just die like anybody else. Is this right?