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Author Topic: M137: Hatchling Mafia (Game Over)  (Read 109413 times)

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Re: M137: Hatchling Mafia (Night 0)
« Reply #50 on: February 15, 2022, 09:29:42 am »

Vote: joth

So I guess we're all VTs?

Or none of us are VTs. Depends on how you look at it.

How do you look at it?
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Re: M137: Hatchling Mafia (Day 1)
« Reply #51 on: February 15, 2022, 09:33:10 am »

I take things as they come. So everyone is vanilla, but not everyone is vanilla town.

It is sad that we can't argue over a D1 mass claim.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: M137: Hatchling Mafia (Night 0)
« Reply #52 on: February 15, 2022, 09:38:08 am »

Vote: joth

So I guess we're all VTs?

Or none of us are VTs. Depends on how you look at it.

How do you look at it?

We all have power deep inside us, we just don't know what it is.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Re: M137: Hatchling Mafia (Day 1)
« Reply #53 on: February 15, 2022, 09:39:01 am »

vote: e

And hi.
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Re: M137: Hatchling Mafia (Day 1)
« Reply #54 on: February 15, 2022, 09:41:48 am »

So here's a productive discussion. Given that roles are pre-determined, is it worth considering a no-exile in the hopes of saving a useful egg? There will be no X-1 claims so our somewhat random D1 exile could easily hit one of our best PRs. And we wouldn't even know it.

But maybe it's better to think of this as a normal closed setup where only some of the roles are "in the game". Rather than acting as if they're all real and need to be preserved.
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infangthief

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Re: M137: Hatchling Mafia (Day 1)
« Reply #55 on: February 15, 2022, 09:49:57 am »

The roles are pre-determined, but the hatching order is not (except for possibly the weird N2 hatch).
If we exile a town egg today it's not like we've exiled the person who was going to become a PR. Someone else will become a PR instead.
The only benefit I can see from no-exiling is if somehow it keeps the town-hatch percentage below 40%. But again, not helpful day 1.
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Re: M137: Hatchling Mafia (Day 1)
« Reply #56 on: February 15, 2022, 09:58:41 am »

Can I get some clarifications on the Tree Stump role?

So the Tree Stump can hatch, but they won't be told that they're hatched. Do they have the same chance of hatching as any other role?

And then, when they die, if they have already hatched (even though they don't know it) they will become a tree stump. On the other hand, if they die without hatching, they will just die like anybody else. Is this right?
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J Reggie

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Re: M137: Hatchling Mafia (Day 1)
« Reply #57 on: February 15, 2022, 10:03:03 am »

Can I get some clarifications on the Tree Stump role?

So the Tree Stump can hatch, but they won't be told that they're hatched. Do they have the same chance of hatching as any other role?

And then, when they die, if they have already hatched (even though they don't know it) they will become a tree stump. On the other hand, if they die without hatching, they will just die like anybody else. Is this right?

This is correct.

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Re: M137: Hatchling Mafia (Day 1)
« Reply #58 on: February 15, 2022, 10:11:31 am »

So here's a productive discussion. Given that roles are pre-determined, is it worth considering a no-exile in the hopes of saving a useful egg? There will be no X-1 claims so our somewhat random D1 exile could easily hit one of our best PRs. And we wouldn't even know it.

But maybe it's better to think of this as a normal closed setup where only some of the roles are "in the game". Rather than acting as if they're all real and need to be preserved.
Yep, no exile is pretty bad. The setup is actually uniquely good for D1 exiling. Noone is a PR, we do not have to worry about any potential last minute claims. Also, usually you have some false signals where a player might play scummily because they have an important PR. This time around, only scum is scummy!
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Re: M137: Hatchling Mafia (Night 0)
« Reply #59 on: February 15, 2022, 10:14:23 am »

So I guess we're all VTs?
Except for MiX. MiX is scum.

Oh, hi MiX!
I'm sold.

Vote: MiX
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Re: M137: Hatchling Mafia (Day 1)
« Reply #60 on: February 15, 2022, 10:17:33 am »

Vote: MiX for obvious reasons.
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Re: M137: Hatchling Mafia (Day 1)
« Reply #61 on: February 15, 2022, 10:18:40 am »

Vote: infangthief

Because OMGUS is a pretty solid case at this point
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Re: M137: Hatchling Mafia (Day 1)
« Reply #62 on: February 15, 2022, 10:19:51 am »

All these MiX votes. Did he do something recently that I should know about?

Or just MiX being MiX
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: M137: Hatchling Mafia (Day 1)
« Reply #63 on: February 15, 2022, 10:20:10 am »

Vote: infangthief

Because OMGUS is a pretty solid case at this point
Convinces me anyway
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Re: M137: Hatchling Mafia (Day 1)
« Reply #64 on: February 15, 2022, 10:32:58 am »

Actually, everyone who's posted so far seems pretty scummy.

Except gkrieg. gkrieg is town.
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Re: M137: Hatchling Mafia (Day 1)
« Reply #65 on: February 15, 2022, 10:36:22 am »

Hi hi hi hi hi hi hi hi!  I hope you are all doing well!

Happy eggs in a nest!  I am not sure why I find this so charming, but I do.

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MiX

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Re: M137: Hatchling Mafia (Day 1)
« Reply #66 on: February 15, 2022, 11:14:18 am »

So here's a productive discussion. Given that roles are pre-determined, is it worth considering a no-exile in the hopes of saving a useful egg? There will be no X-1 claims so our somewhat random D1 exile could easily hit one of our best PRs. And we wouldn't even know it.

But maybe it's better to think of this as a normal closed setup where only some of the roles are "in the game". Rather than acting as if they're all real and need to be preserved.

No. Just pretend there's only a few PRs in the game. In fact, we should definitely exile someone today, since we won't trust everyone with a PR.

Hold on, you said both things...I'm glad I'm voting for you already.
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MiX

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Re: M137: Hatchling Mafia (Day 1)
« Reply #67 on: February 15, 2022, 11:15:38 am »

Vote: infangthief

Because OMGUS is a pretty solid case at this point

Do you have a reason to think infang would vote town in RVS as scum?
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Re: M137: Hatchling Mafia (Day 1)
« Reply #68 on: February 15, 2022, 12:54:50 pm »

vote: fang for his really cool codenames variant!

JReggie, are the egg's roles already assigned, or do you assign them at the time of hatching?

That's regarding the question of whether we lose prs by exiling blind.
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Re: M137: Hatchling Mafia (Day 1)
« Reply #69 on: February 15, 2022, 01:10:47 pm »

vote: fang for his really cool codenames variant!

JReggie, are the egg's roles already assigned, or do you assign them at the time of hatching?

That's regarding the question of whether we lose prs by exiling blind.

They are already assigned.

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Re: M137: Hatchling Mafia (Day 1)
« Reply #70 on: February 15, 2022, 01:19:26 pm »

Vote: infangthief

Because OMGUS is a pretty solid case at this point

Do you have a reason to think infang would vote town in RVS as scum?

That's a good point. We should flip you so that way we can ask questions like this on D2
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Galzria

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Re: M137: Hatchling Mafia (Day 1)
« Reply #71 on: February 15, 2022, 01:21:15 pm »

Oh my! A game!

This isn't a controversial take, but no, we should not No-Exile D1.

Reggie, will we learn what PR's the unhatched eggs would have been when exiled?

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: M137: Hatchling Mafia (Day 1)
« Reply #72 on: February 15, 2022, 01:21:53 pm »

Of the " 'RVS' pile on MiX " crew I find gkrieg the most scummy. Or is that just leftover bias from a long forgotten game?

Vote: gkrieg
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Galzria

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Re: M137: Hatchling Mafia (Day 1)
« Reply #73 on: February 15, 2022, 01:26:50 pm »

Of the " 'RVS' pile on MiX " crew I find gkrieg the most scummy. Or is that just leftover bias from a long forgotten game?

Vote: gkrieg

Why is that group of people more scummy than those that did not pile on?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

J Reggie

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Re: M137: Hatchling Mafia (Day 1)
« Reply #74 on: February 15, 2022, 01:32:36 pm »

Oh my! A game!

This isn't a controversial take, but no, we should not No-Exile D1.

Reggie, will we learn what PR's the unhatched eggs would have been when exiled?

This is answered in the last section of the setup post.
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