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Messages - Tombolo

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376
And when I draw GSCCE, it's not unusual to see me cryin'.

377
Help! / Re: I will try to post a game here every day.
« on: July 16, 2012, 11:19:59 am »
http://dominion.isotropic.org/gamelog/201207/16/game-20120716-065305-281ed527.html

What I went for: Minion/Oasis/Smuggler
What he went for: Pretty much the same
What I wound up with: ....Essentially what I wanted.

This was nuts.  Tons of great 5's, and some interesting Minion interactions.  I figured this was a Smuggler board if ever there was one- lots of great 5's, none of which really clashed with each other.  I figured Minion was the key card here, with a cute combo with Oasis and a decent counter to Torturer, so that's what I went for, and apparently he did too.  We both picked up Torturers because...Torturer.  I picked up a "why the heck not" Forge with a $7 turn, but only managed to trash two coppers with it over the course of the game, which surprised me a bit.  I feel like shuffle luck bit me a bit- even with all the Bazaars, my terminals kept clashing with each other or Minion discards, and that kinda sucked.  For that reason, I never got around to Merchant Ship even though I wanted to.

-I broke PPR here, because I felt my deck was holding up better than his and there was no +buy to outpace him on Duchies.  Good idea or bad idea?  I break PPR somewhat often when I feel it's my best shot, but I could probably use a better handle of when that's advisable.
-Can I blame Forge's uselessness on shuffle luck, or was it a bad buy?  Or...should I have prioritized it more often? (I discarded it to Minion a lot)
-Smugglers IS pretty rockin' on this board, right?  It's one of those cards I seem to like more than most, but I am fairly convinced this was a good place for it.
-Should I have gone Torturer earlier? (or ditched Minion altogether for Torturer/Bazaar chaining?)  Worked in Merchant Ship at some point?
-I love Philosopher's Stone, but it wasn't worth it here, right?
-Maybe less Treasure?  ....Or more?

378
Help! / Re: I will try to post a game here every day.
« on: July 15, 2012, 02:48:05 pm »
Hmmmmk.

http://dominion.isotropic.org/gamelog/201207/15/game-20120715-112252-284ea5ec.html

I won this one, but I'm curious if I can do better.

What I went for: Hoard/Salvager/Great Hall
What he went for: Almost BM/Vault
What I wound up with: PROVINCE RUSH

Hoard is one of my personal favorite cards.  I almost always go for it if there's anything resembling support (sometimes even when there's not really!) but it seems to work out more often than not. (although checking council room, my win rate isn't as special as it used to be, and I do better without >_>)  My game plan here was to Salvage and Vault the Estates and Duchies I accumulated, and use the Salvager +buy to pick up some Great Halls on my way to a decent big money type situation.  I always commit very thoroughly to Hoard, even though I only take one or two...I will almost always buy as many victory cards as possible with Hoard hands, even if I have to take crappy ones.  Luckily here, I was able to slingshot to Province fairly quickly, and didn't even have to touch Duchies or Estates.  On the other hand, I only hit Salvager/Hoard once.  I found myself scoring Provinces before my opponent's Colony deck could get off the ground, so I decided to keep it that way and focus on draining Provinces instead of trying to build up a lead I might not've been able to hold at the Colony level.  He tried Embargoing Province but I took the Curses in the face and managed to end the game in time.

-How much do you guys even like Hoard in this game?  I feel like I am more pro-Hoard than most here, and admittedly it can struggle in Colony games, but I think Salvager and Vault and GH were good enablers.
-Was it a good idea to go for Provinces and try to end game early?  I feel it threw him off his tempo, but it was kinda risky, especially with his Embargo that wound up on Provinces.
-Even given my decision to rush Provinces, I am not sure how I should have prioritized them vs. Colony or Plat when I had enough money available.  There were a few times I wound up with 9 or 11 (turns 11 and 18, for example) and my responses were mostly random.


379
Help! / Re: I will try to post a game here every day.
« on: July 14, 2012, 08:15:35 pm »
Fixed.  What do you mean you can't teach me things about my dominion play by google searches?  :(

380
Help! / Re: I will try to post a game here every day.
« on: July 14, 2012, 06:14:04 pm »
Buying coppers just to feed to Trade Route?  Makes sense, I guess, but not something I've ever thought of doing.

http://dominion.isotropic.org/gamelog/201207/14/game-20120714-143219-f894685c.html

What I went for: Library/Bank
What he went for: Hamlet/Vineyard
What I wound up with: ....Dukes?

This is another one I won, but I think that had more to do with my opponent than me perhaps? I was originally going for a Bank/Library semi-megaturn engine, going for Hamlet and WV to get the buy to properly run Bank, with Library to pump it.  The engine took a while to get going and didn't pay off as well as I'd hoped, and the other guy was able to beat me to Provinces.   That said, he stalled out somehow, and I went for Duchies out of desparation.  When I drained the pile with little contest and the game was still going, I started going for Dukes, giving me enough points to grab the last Province for a comeback win.

-Should I maybe have just gone for Duke/Duchy the whole time?  There was probably enough money and buy available that it might've made a nice rush if I'd skipped Bank, or a nice long deck with it.
-Loan probably didn't jive with the strategy, but was it good enough to open over Silver anyway?
-Until the Duchy rush, I wasn't really sure what to do at 5.  Should I have gotten the second Library sooner?  More Cartographer?  A Merchant Ship?
-Hamlet/Vineyard seems like a viable plan, especially with stuff like WV.  Should I have gone for it myself, and why didn't it work out better for my opponent?

381
Help! / Re: I will try to post a game here every day.
« on: July 13, 2012, 05:33:27 pm »
I pulled this one out but I am pretty sure I could've done better.

http://dominion.isotropic.org/gamelog/201207/13/game-20120713-142317-5f0a865c.html

What I went for: Silk Road/Nobles rush
What he went for: Fishing Village/Torturer/Trade Route
What I wound up with: Silk Road/Nobles....junk deck.  That drew itself.

I am pretty sure opening Masq didn't do much for me, although I guess it was nice early on.  It became more of a liability than anything quickly though, with Torturer chains going on and trying to pump Silk Road and my treasure rapidly becoming sparse.  I think Torturer did me a bit better.  My game plan was to three-pile Nobles and Silk Road and uhhhh didn't get that far.  Probably Fishing Village or Curses, but my main focus early on was getting Tac megaturns, making sure I wound up with the lion's share of Nobles, and picking up HT for +Buy and Masq and Torturer because I don't like ignoring them when I have enough actions to play them.  I think I went for Silk Road too early, as it gummed up my deck and left me with no good exit strategy to end game, but I was nervous about not getting enough of them.  Turned out unfounded, and then I somehow managed to hang on to the lead even as it went to Provinces.  I WANTED Golem with this deck but never really had time to get it.

-What WAS the correct open here?  I think HT was good to rush to 5/6 and have buy later, but for 3...Fishing Village?  Trade Route? ....Silver?
-Could I have timed the rush better?  Maybe drained Fishing Villages first?
-....Was Silk Road/Nobles even a good idea here?  Did I go too hard on the Nobles too fast?  Gold might've been nice....
-I was thinking about a second HT as my deck got gummier.  Good idea?
-...Did I want more Torturers?  Could've chained them pretty nicely on the Tac turns.
-I am pretty sure I spaced out on some potential Action -> Tac combos somewhere in there, but oh well.  I also know I tortured him at least once knowing I was about to Masq, derp.

382
Help! / Re: I will try to post a game here every day.
« on: July 12, 2012, 12:10:49 pm »
Courtyard over Silver?  It makes sense, I guess.  I think I underrate Courtyard.

383
Help! / Re: I will try to post a game here every day.
« on: July 12, 2012, 11:06:51 am »
http://dominion.isotropic.org/gamelog/201207/12/game-20120712-075348-7ed09697.html

I have no idea what happened here

What I went for: KC/GM with Mountebank
What he went for: Same
What I wound up with: ...Pretty much what I wanted, with a couple extra cards

I considered running YW/Tunnel in addition, but then decided that I didn't need to try to force a mediocre Tunnel combo into a good deck AGAIN.  I do pick up a YW somewhere in there just in case, though, which I am pretty sure was silly with Mount on the board, but I had visions of picking up a few Tunnels somewhere down the line on a megaturn.  In the middle of what vaguely approached a comeback, I wind up three-piling accidentally when I give him the last curse, but I'm not too broken up about that since he could have easily gotten it on the previous turn.  Other than that....I'm not sure what happened here.  KC didn't hit ANYTHING until my last turn, and he wound up with a much better deck even though I was pretty much trying to do the same thing.

-Quarry didn't slingshot as well as I'd hoped, and KC/GM never hit until after game should have ended.  Was KC/GM actually a good idea here, or should I have done something like two Mountebanks/BM?
-I am pretty sure that YW was a mistake, but...should I have gotten more actions for my KC to hit?  Like Monument or uh......more Mountebanks?  I was afraid of terminal clash but those dead KC's, man.
-What....happened?  Usually with these I have at least a vague idea of what I did wrong, but here...I dumped lots of curses on him, I stayed (mostly) focused on my goal, and I just got roflstomped on speed anyway.

384
Help! / Re: I will try to post a game here every day.
« on: July 11, 2012, 03:01:52 pm »
man I don't know what you're talking about Tunnel is gr-
http://dominion.isotropic.org/gamelog/201207/11/game-20120711-115929-b8c37d50.html

oh

(no real need for a full writeup- I went for the same thing as he did except for some reason I tried to dink around with Tunnel/Emb again to set it up and then yeah you can see how that worked out for speed)

385
Help! / Re: I will try to post a game here every day.
« on: July 11, 2012, 12:29:50 pm »
I won something!

http://dominion.isotropic.org/gamelog/201207/11/game-20120711-091844-5fe0d6a0.html

What I went for: Embassy/Tunnel w/Caravans and Lookout
What he went for: Lookout/Vault/Tunnel
What I wound up with: More Caravans than I really wanted

I played right after I woke up and I know I made a couple of silly mistakes, like buying Caravan over Peddler or playing Caravan before Lookout, but my deck generally went just as planned.  I wasn't expecting to hit $5 on turn 3, so I opened Lookout instead of Tunnel thinking it might help me get to Embassy a bit.

-...What should I have opened?  I don't think Lookout/Remodel was it.  Maybe Tunnel/Silver?  I don't think Remodel did much for me at all, and Lookout doesn't help set up Embassy that much.
-I only got one Embassy and didn't get many Tunnels before late.  Should I have pushed that combo a bit more?
-....Heck, I didn't even notice Vault until I was looking over the report.  Embassy is better for Tunnel though, right?
-Was Caravan a good buy?  I was trying to cycle to my Embassies faster and give them more options.
-Lookout hurt more than it helped in late-game.  Should I have stopped playing it, or was I just unlucky?
-....did they change the wording on Remodel or have I just not had my coffee?  I could have sworn it was always "exactly $2 more" but it's entirely possible I'm just slowly going insane.

386
Help! / Re: I will try to post a game here every day.
« on: July 10, 2012, 04:19:34 pm »
Fishing over the "better" villages?  That makes sense, actually, just not something I would usually think to do.  Double Masq/BM could've been fun, too.

http://dominion.isotropic.org/gamelog/201207/10/game-20120710-131027-5beb7fa1.html

What I went for: Young Witch/Tunnel/Governor/Chapel
What he went for: Amb/Chapel
What I wound up with: Governors!

This is another "lots of options" board, I feel like.  I didn't actually see the Chapel until turn 2...but I don't think I would've played it much differently if I had.  I was trying to gain gold by discarding Tunnels, but only hit it twice.  The game ended more quickly than I was really expecting, and I wound up with more Governors than expected because I kept hitting $5.  I thought about getting Amb at some point, but figured it wouldn't be that useful with Chapel, and I didn't really want another terminal.  Same thing with JoaT.  I got a Harem somewhere in there mainly in case I ran HoP, but didn't get a chance to do so. 

-Should I have picked up JoaT or Amb at some point?
-Should I have greened sooner?  Maybe with Governor remodel?
-Did I use my Governors effectively?  There were a couple of times I wasn't sure what to pick.
-Was YW/Tunnel a mistake here?  It went quickly enough that I feel the curses and Tunnel discards didn't help me a ton.

387
Help! / Re: I will try to post a game here every day.
« on: July 10, 2012, 12:26:23 am »
(I promise I am reading your posts and taking them into account, I just rarely have anything to say as a followup and feel like saying "okay" a bunch would just be awkward.)

http://dominion.isotropic.org/gamelog/201207/09/game-20120709-211605-b5606044.html

What I went for: Masq/Tourney
What he went for: Villages/Masq/Jester
What I wound up with: Masq/Jester

I realized quickly that Tournament wasn't super likely to hit with all the Masq and Jester flying around and no great cycling.  Gave up on that and tried to run Jester, but Jester kept getting me more Jesters and it was kinda weird.  I'm not really sure quite how I lost this. 

-Should I have greened a bit sooner?  My deck held up okay but I kept overshooting 8 with no +buy, and wound up a turn behind playing catchup.
-I thought about getting a second Masq at some point.  Good idea?  Bad idea?
-Should I have gotten more Tournaments?  I feel like it wasn't likely to hit but he also wasn't likely to block the +card/+$ very often either.
-Island wouldn't have been a good card to buy when I was planning on Masq-ing all my Estates, right?
-Anybody have a day where your brain just doesn't parse Dominion for whatever reason?  This was one of those days.

388
Help! / Re: I will try to post a game here every day.
« on: July 08, 2012, 10:25:36 am »
I...honestly kinda forgot Tactician was there after I skipped him the first time or two I hit $5.  I'm so used to getting Tac no matter what that it threw me, I guess.

So then, IS there a time where early Great Halls are good?  There are a few more things I can think of that would have upped their value (Scrying Pool, KC/all terminals, Conspirator, lol Scout) but if Silk Road/Peddler (and City, I guess?) isn't enough to make them viable to rush early, what if anything does?

389
Help! / Re: I will try to post a game here every day.
« on: July 07, 2012, 03:44:29 pm »
Hm, okay.

http://dominion.isotropic.org/gamelog/201207/07/game-20120707-123406-9c9014ca.html

What I went for: City/Baron -> Great Hall/Silk Road/Duke
What he went for: Peddler/City
What I wound up with: ...Actually what I wanted, for once.

I got out-rushed here.  Was considering trying to work in Duke, but by the time I started really greening, he was already on Provinces, and I figured Silk Roads were the higher priority.  I figured Great Halls were good in the opening...I wouldn't normally go for them, but with a Silk Road deck (and Peddler!) I figured why not.  I grabbed a few Peddlers when the money and buys worked out right.

I think my big mistake was not taking that last City.  I wanted to avoid giving him an extra turn with Lv. 3, but looking at the logs I had more than I thought, so maybe that wasn't so important.  I really needed more +Buy sooner, too, as I wasn't cycling and hitting Baron as often as I'd hoped.  A Market or two somehwere in there would've helped as well.

My questions:
-I grabbed a Province Turn 9 as insurance against piles sneaking up on me.  That's probably too early, right?
-Should I have taken the last City sooner?
-Was continuing Silk Roads a bad idea when the game was close to three-piling and I was still down?
-Should I have gone City or Market instead of Gold on turn 12?
-....This WAS a good silk road board, right?  I feel like I shouldn't have lost to Provinces, so I probably boogered up something.

390
Help! / Re: I will try to post a game here every day.
« on: July 06, 2012, 02:54:16 pm »
Never really thought of that with Cities and Curses!  I'll have to pay more attention to that.

http://dominion.isotropic.org/gamelog/201207/06/game-20120706-114139-cea36bf9.html

What I went for: Cursing/Chapel
What he went for: Cursing/Chapel
What I wound up with: ...Markets?

This was one of those weird games where there were a lot of options and I couldn't really focus or pick out a cohesive strategy.  I suffered a lot from terminal clash, even with all my WV, and I had a hard time prioritizing.  I decided to come down a bit heavier on the attack side and lighter on the trimming, and wound up with a deck more bloated than I would've liked.

-Should I have chapelled harder?  A couple of times I had the opportunity to chapel something like 3 coppers and an estate, but on most of those turns I decided to leave myself enough coin for a silver.  I've had one too many games where I got a bit too happy with Chapel and wound up having to buy coppers, and Sea Hag wasn't gonna help.
-Was Sea Hag the proper open?  I figured I wanted to get cursing early....but did that matter much with Chapel out and Feast available?  Would it have been better to hold out for Mountebank?
-Was it just me or was my shuffle luck kinda weak?
-Chapel clashed a lot with my attacks.  Did I make the right call to attack first and chapel later?
-Was Jester a good buy?  I feel like it didn't do tons for me, but I thought it'd go nicely against a trimmed deck, and I didn't think I needed another Mountebank with curses draining.  My other option was Market, I guess, but I didn't want those until late game when the attacks were all weak.

391
Dominion General Discussion / Re: Intermediate Card Questions
« on: July 05, 2012, 02:01:30 pm »
2P is an awkward amount of money to hit.  If you get 7P with a +Buy, you can get another Scrying Pool and a 5 instead of having to debate Scrying vs. Gold or something.

392
Help! / Re: I will try to post a game here every day.
« on: July 05, 2012, 12:52:05 pm »
As I suspected.  Ah well.

Here's one I actually won!
http://dominion.isotropic.org/gamelog/201207/05/game-20120705-093507-ab2f66ef.html

What I went for: Familiar/Golem/Tunnel, with some Rabbles thrown in
What he went for: Warehouse/Tunnel and Uni/Rabble
What I wound up with: Familiar/City/Rabble

I was trying to go for a Potion deck, as I am very fond of all three of those cards.  I lacked the +Buy, but crossed my fingers that it wouldn't be an issue.  I completely spaced out on the potential of Tunnel/Warehouse, intending to pick up Tunnels later and hit them with Golem, but I'm not sure it was a bad thing, as I was able to hit Familiar on Turn 4.  I had my heart set on a good Golem deck, which is why I passed up Pearl Diver once or twice, but I never actually hit the 4P. 

I think one of my biggest weaknesses is my lack of board awareness, and it comes up twice here, although it worked out.  (Thrice if you count failing to connect the dots on Warehouse/Tunnel...I've even played that combo a few times >_>)  I didn't realize "hey curse game" until midgame, else more of those Rabbles would've been Cities.  I also didn't realize until near the end how close we already were to three-piling.  I picked up a Province for safety, and it won me the game, but I felt like I was cutting it close.

My questions here:
-Should I have gone harder on Cities?  I mixed some Rabbles in just to have terminals and draw, but those Cities activated pretty quickly.  Then again, I split them 7-3 anyway, so....
-Should I have greened sooner?....later?
-Should I have gotten more Tunnels?
-Did I need that many Rabbles?
-Would Pearl Diver have been worth it if I'd eventually gotten a Golem?

I also updated the first post with links to the actual game posts!

393
Help! / Re: I will try to post a game here every day.
« on: July 04, 2012, 11:44:20 am »
Hm, yeah, I always forget to trim my actions with Golem.  I'm smart enough to shy away from stuff like Lookout that has a decent chance of hurting me, but not smart enough to avoid cute little cantrips when I'm really trying to run golem/power.

In this game, I get mauled by double amb:
http://dominion.isotropic.org/gamelog/201207/04/game-20120704-082412-33d9d780.html

What I went for: Minion/Festival/BV/Amb
What he went for: Double Amb
What I wound up with: Watered down Minion/Black Market and a bunch of junk.

I opened Amb/BM and am not convinced that was wrong.  The idea was that Amb would keep my deck moderately trim, while BM would help me get to 5 almost as well as Silver, and combo nicely with my +action/minion plans. (Play treasure, discard and draw)  I thought I had hit the jackpot when I got a turn 3 Mountbank in a game with no cursers, but as you can see, that wound up backfiring horribly against Double Amb.  My deck got far too junked for minion to work right, and I rarely managed to hit a village, terminal, and minion together.  I tried to cobble together something with the remaining Black Market cards towards the end (Was hoping for Chapel and Lighthouse, but Steward worked) but by then I had obviously already lost.

My questions:
-Should I have opened something else to rush Minion faster?
-At what point should I have given up on the Minion idea?
-Should I have gone double Amb earlier than I did?
-Was BM a bad buy?
-Was Mountebank?
-Do people frequently shift strategies mid-game?  I frequently find myself doing so when something doesn't work out, or my deck slingshots faster than expected, or somesuch.  I feel like I should be able to predict such things better, but maybe flexibility is an asset.

394
Help! / I will try to post a game here every day.
« on: July 04, 2012, 12:55:44 am »
I want to get better at this game.  I'm currently hovering around the upper teens, but I seem to have plateaued.  Therefore, when I am able, I will try to pick one interesting game a day (or maybe more) to post here, give my thoughts, and see what you guys have to say about it.  Even if I don't get tons of feedback, organizing my thoughts and formally presenting them should be helpful for me!

In which I fail to respect Mountebank: This post
In which Minions don't work well if you lose at Amb Tennis: http://forum.dominionstrategy.com/index.php?topic=3269.msg60066#msg60066
In which OMAGAW CITIES: http://forum.dominionstrategy.com/index.php?topic=3269.msg60664#msg60664
In which I manage to wind up with a bloated deck in a chapel game: http://forum.dominionstrategy.com/index.php?topic=3269.msg61208#msg61208
In which I fail to rush Silk Road: http://forum.dominionstrategy.com/index.php?topic=3269.msg61586#msg61586
In which I don't even know with the Jesters: http://forum.dominionstrategy.com/index.php?topic=3269.msg62433#msg62433
In which (spoilers) Governor and Chapel make games go quickly: http://forum.dominionstrategy.com/index.php?topic=3269.msg62713#msg62713
In which we are introduced to my tunnel obsession: http://forum.dominionstrategy.com/index.php?topic=3269.msg63324#msg63324
In which the megaturn never happen: http://forum.dominionstrategy.com/index.php?topic=3269.msg63886#msg63886
In which the third pile does not in fact magically drain itself: http://forum.dominionstrategy.com/index.php?topic=3269.msg64532#msg64532
In which a desperation Duke rush actually works: http://forum.dominionstrategy.com/index.php?topic=3269.msg64906#msg64906
In which we are introduced to my Hoard obsession: http://forum.dominionstrategy.com/index.php?topic=3269.msg65181#msg65181
In which Forge bogs down the Minion fight: http://forum.dominionstrategy.com/index.php?topic=3269.msg65489#msg65489
In which $4 cards vie for supremacy on an IGG-decimated battlefield: http://forum.dominionstrategy.com/index.php?topic=3269.msg66718#msg66718
In which I hand out all 10 Curses and still barely Goons my way to victory: http://forum.dominionstrategy.com/index.php?topic=3269.msg66858#msg66858
In which I win commandingly and have no idea how: http://forum.dominionstrategy.com/index.php?topic=3269.msg67650#msg67650
In which Goons fail me: http://forum.dominionstrategy.com/index.php?topic=3269.msg68618#msg68618
In which "rush" is a relative term: http://forum.dominionstrategy.com/index.php?topic=3269.msg69023#msg69023
In which Trader saves the world: http://forum.dominionstrategy.com/index.php?action=post;quote=69636;topic=3269.50
In which you can't have Fool's Gold without Fools: http://forum.dominionstrategy.com/index.php?topic=3269.msg70564#msg70564
In which Possession makes for weird games: http://forum.dominionstrategy.com/index.php?topic=3269.msg72232#msg72232
In which we go from almost dead to piledriving Provinces: http://forum.dominionstrategy.com/index.php?topic=3269.msg73506#msg73506
In which I am already dead: http://forum.dominionstrategy.com/index.php?topic=3269.msg74469#msg74469
In which we come back from a lull with awkward Vineyards: http://forum.dominionstrategy.com/index.php?topic=3269.msg77285#msg77285
In which you can also play with THREE players: http://forum.dominionstrategy.com/index.php?topic=3269.msg80020#msg80020
In which we SUCCEED at rushing Peddlers and FAIL at doing anything with them: http://forum.dominionstrategy.com/index.php?topic=3269.msg80317#msg80317
In which Possession outrushes Masquerade: http://forum.dominionstrategy.com/index.php?topic=3269.msg82427#msg82427
In which Gardens awkwardly slogs to victory: http://forum.dominionstrategy.com/index.php?topic=3269.msg83922#msg83922
In which Grand Market fanboyism barely avoids a loss: http://forum.dominionstrategy.com/index.php?topic=3269.msg84630#msg84630
In which there are too many alt VP cards: http://forum.dominionstrategy.com/index.php?topic=3269.msg91175#msg91175
In which even hated cards can win games: http://forum.dominionstrategy.com/index.php?topic=3269.msg92765#msg92765
In which, no, Scout and Thief are still kinda weak: http://forum.dominionstrategy.com/index.php?topic=3269.msg94140#msg94140
In which we return from hiatus with a random Highway game!: http://forum.dominionstrategy.com/index.php?topic=3269.msg119056#msg119056
In which there are too many of my favorite cards: http://forum.dominionstrategy.com/index.php?topic=3269.msg119233#msg119233
In which I still don't know how to run Vineyards: http://forum.dominionstrategy.com/index.php?topic=3269.msg121796#msg121796
In which Minions don't actually automatically win: http://forum.dominionstrategy.com/index.php?topic=3269.msg122609#msg122609
In which flailing vaguely at a botched plan sometimes works out: http://forum.dominionstrategy.com/index.php?topic=3269.new#new
In which terminal draw does not mean you should load up on more terminals you can draw: http://forum.dominionstrategy.com/index.php?topic=3269.msg125525#msg125525
In which "Amb" looks really weird if you type it enough: http://forum.dominionstrategy.com/index.php?topic=3269.msg126580#msg126580
In which Governor fails to impress: http://forum.dominionstrategy.com/index.php?topic=3269.msg127180#msg127180
In which what do you MEAN I don't automatically win with a sweet 5/2?: http://forum.dominionstrategy.com/index.php?topic=3269.msg128667#msg128667
In which I try my hand at Double Tac: http://forum.dominionstrategy.com/index.php?topic=3269.msg130931#msg130931
In which they all laughed at IW/Gardens but I SHOWED THEM who is laughable!: http://forum.dominionstrategy.com/index.php?topic=3269.msg132095#msg132095
In which I somehow beat my friend at his own game: http://forum.dominionstrategy.com/index.php?topic=3269.msg134244#msg134244
In which, not gonna lie, I partially just wanna show off IW/VY: http://forum.dominionstrategy.com/index.php?topic=3269.msg135721#msg135721
In which Upgrade Complete!: http://forum.dominionstrategy.com/index.php?topic=3269.msg136384#msg136384
In which a pseudo-mirror match ends in a 59-3 loss: http://forum.dominionstrategy.com/index.php?topic=3269.msg138462#msg138462
In which YW is the star of a Golem/Tunnel deck: http://forum.dominionstrategy.com/index.php?topic=3269.msg139702#msg139702
In which hey look more IW rushing: http://forum.dominionstrategy.com/index.php?topic=3269.msg140604#msg140604
In which GOKO?!?!?!?!?!?!?!?!?!?! also new expansions: http://forum.dominionstrategy.com/index.php?topic=3269.msg257090#msg257090
In which babby's first feodum rush: http://forum.dominionstrategy.com/index.php?topic=3269.msg259295#msg259295
[and then a very long break happened]
In which we build a weird discard engine: http://forum.dominionstrategy.com/index.php?topic=3269.msg752008#msg752008
In which our strategy is "all of these cards look nice": http://forum.dominionstrategy.com/index.php?topic=3269.msg752034#msg752034

http://dominion.isotropic.org/gamelog/201207/03/game-20120703-214811-04b2ed34.html

What I went for: Golem/Oasis/Scheme to power Peddlers, and Mountebank as a kicker.
What he went for: Mountebank/Scheme
What I wound up with: Unfocused Fairgrounds deck with HoP

Sadly, his internet cut out in endgame, so I'm not actually sure who would've taken it.  I didn't expect to get that many Fairgrounds, so I had no exit strategy for ending the game, but it looks like his engine was petering out pretty badly.

I think my entire premise was flawed here.  Golem, Oasis, and Scheme are a decent enough Peddler engine...except for the complete lack of +Buy.  I try to remedy this later on with HoP, but have issues actually hitting it right.  I realized I stumbled into a decent Fairgrounds setup and switched gears to that, but then I couldn't trash my HoP, and the money never worked out right.  I don't think Bureaucrat was worth it at all, and I would've been better served trying harder to get an early Mountebank.  Similarly, Scheme was a better idea than Oasis, but at least they both fueled Fairgrounds.  By the time my deck got off the ground, though, it was pretty much too late to catch up.  I would've liked more Golems.

On turn X, should I have Schemed the Mountebank instead of the Golem?  Golem's pretty nice, and I figured it had a decent chance of hitting Mountebank anyway, but Mountebank...is Mountebank.

I don't understand why he kept buying Estates.  I feel like he had me beat all game and I lucked into a comeback.

If I had it to do again: I'd open with some combination of Silver and Scheme, skip Peddler unless I luck into it at $4, and just go for Scheme/Mountebank, with maybe some Farmlands to defend against Mount.  Maybe go for 4 VP Fairgrounds as well, maybe not.  Golem....maybe later than I went for it, but probably not.

395
I have Tanto Cuore, which appears to be Anime Dominion with Maids.  I haven't actually played it, though.

396
Help! / Re: Board rules
« on: July 03, 2012, 11:18:54 pm »
Would it be acceptable to post multiple games over time in one topic?  I'm thinking about trying to improve by posting a game a day with my thoughts and getting feedback, and I'd assume that doing it in one topic would be the best way to go about it.

397
I enjoy reading his articles on game balance and stuff and enjoyed the Street Fighter tutorial he did.  All I really knew about him otherwise was that Kongai and Puzzle Strike are moderately fun.

Aren't there a bunch of Dominion ripoffs at this point?  I don't know as much about the games scene as I'd like but my impression was that Dominion had practically inspired a new deckbuilder sub-genre of games.

398
Variants and Fan Cards / Re: Really bad card ideas
« on: July 03, 2012, 07:10:56 pm »
+$1
+1 Buy
+1 Action
+1 Card
$5 Action
Australian Market

EDIT:
Not Peddler
$0 Action
+1 Card, +1 Action, +$1
During your Buy phase, this costs $2 more per Action card you have in play.

....I'm not actually entirely sure that's a bad idea. >_>  A pretty strong opener on most boards, but it de-synergizes with itself so you can't really stack it or build around it.

399
...man, I like Sirlin, but if he's as big a villain as the thread makes him out to be, I might have to reconsider :\

400
Dominion General Discussion / Re: Which Cards are the least fun?
« on: July 03, 2012, 05:46:22 pm »
Pirate ship, full stop.  I realize that it's not THAT good a card, but I've had one too many games where there was no invisible money and it just turned into "pirate ship engine destroys your economy lol"  I can't win with it, I can't beat it, and it just makes things tedious when it's done well.

I actually kind of like swinginess, so the usual suspects don't bother me much.  I do sometimes get annoyed with Possession, though, and sometimes Scrying Pool just because my friend likes to kick my butt with it.

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