It's weird that games I win seem to more frequently make me wonder how I could've improved.
http://dominion.isotropic.org/gamelog/201210/31/game-20121031-082148-a65ad922.htmlWhat I went for: Gardens/Pawn/Governor
What he went for: Scrying/Governor/YW
I wasn't sure that Gardens was a good idea here, but decided to try it anyway. I picked up a Jack just because, grabbed Governors when I could, picked up a Talisman, and rushed Wishing Well and Pawn before piling out on Gardens. My opponent had a nifty little Governor/Scrying Pool deck, but couldn't get it off the ground in time to respond effectively, and I won.
-As usual, I wonder if Gardens was even that good a call here. There's some support, but not GREAT support, and Governor is frequently pretty good.
-I picked up a Province with an $8, no +buy, Talisman hand, mainly to deny it to my opponent. When is or isn't this a good idea for a Gardens deck?
-Does Jack even help enough here to be worth the buy? The Silver gain was nice.
-Talisman's a good idea, right? But did I want more?
-Should I have rushed Pawns before Wishing Wells? I usually try to get the more expensive things I want early when given the opportunity, but I really could've used the +Buy, and the handsize decrease for JoaT.
-Copper is usually good as a consolation prize for this style of Gardens deck, right?
-Was Governor worth the opportunity cost, or no? The gain was nice, but I didn't use the remodel much and I could've just been rushing piles harder instead.
-...How do you play this game from my opponent's position? His Governors helped me out a ton, but I'm really not sure what he should've done instead. (other than probably skipping YW since I piledrove the Bane) Fight me for Gardens with a suboptimal deck? Skip Governor and try for Provinces without it? Spam Governors and damn the torpedoes? Rush Duchies?