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Messages - UmbrageOfSnow

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126
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 02:07:35 pm »
You also haven't said much about the present, EFHW. Do you think I'm nuts about Faust or onto something? What do you think of MiX choosing to not say something for once when I brought up the Jimmmmmmmmm and mcmc votes vs Robz votes question?

127
Can the lyncher win posthumously?

We talked, we agree, Lyncher who didn't self-doctor and got killed loses. Plus it's pretty lame if people accidentally stumble into giving you a win in LYLO when you died N1 or something.

Editing the role PM now.

128

Whose game shelf is that? It's amazing!!  Almost as nice as Galz's liquor cabinet!
It's UE's. He has a problem.

Also my mother, aunt, and pseudo mother-in-law all like rummikub, but all have different rules for how wilds work. And I think the rules in their boxes disagree too. Worse than farms in Carcassonne.

Start date depends on when it fills, we are ready to go as soon as that happens but could hold off or have a longer day 1 to accommodate people.

129
/in

For my boardgame I'll pick Root

I take it you're liking that? I've been debating getting it.

130
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 07, 2019, 02:12:37 pm »
Is there a reason to think votes on mcmcsalot and jimmmmmmmmmmmmmmm are townier than votes on Robz?

131
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 07, 2019, 02:06:02 pm »
Interesting. So why was it scummy to vote Robz before the hammer?

132
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 07, 2019, 01:13:49 pm »
Eddie's claim makes sense to me and it's weird that we're still talking about it

*keeps talking about it*

I wish there were a way to fit this into a signature that wouldn't look like garbage.

133
How bad is it if the bodyguards manage to work out right away a way to coordinate their targets? That seems potentially game-breaking.
Well they can only protect kill once, which makes it better. But yeah that threat can force scum to bg hunt or pick weird kills. Makes it more likely an iC makes it to LYLO but playing around with it seems like a bg is likely to die early. I don't believe it to be broken, been tweaking the setup all week but I don't mind more tweaks, and I am also looking forward to post-game post-mortem about the setup. 50-50 whether or not the are 2 bg at all, remember.

134
The lyncher can rejoice in shared victory with either town or scum.

135
It comes pre-fixed, it's in the Lyncher's role PM.

Lyncher dies victorious and the game continues.

136
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Night 1)
« on: March 07, 2019, 12:36:04 pm »
Robz should have claimed, not going to apologize for anything about the wagon yesterday, time to find scum today
It's true that Robz misplayed, but that doesn't absolve you from the responsibility of having misread him.

If you look at the Robz wagon, I think the point of no return was when Awaclus voted.
...
Glooble clearly felt that after Awaclus's vote, there was no way for an alternate wagon to succeed. DatSwan is up there too, epsecially because he made it clear that his vote was final, but I really think Awaclus drove this mislynch home. So, we should all be voting Awaclus.

DatSwan voted for Robz at the last minute (because it was the last time he could post before deadline), so it kind of makes sense to switch to a big wagon if you are worried about not getting enough votes to lynch.

Awaclus could still have switched later, but decided to lock in the Robz wagon.



It's past my bedtime; what do you mean with all this?

I was pointing out how faust has been treating Awaclus and e, playing into that feeling expressed by various other people being frustrated about the Robz lynch. It's not just innocently hunting for scum on a mislynch wagon, it's manipulation.

And by the way, it doesn't matter whether a wagon is on town or scum, it matters if the wagon was towny and righteous or scummy and gross. Lynching Robz the Innocent Child was towny and righteous and I'd do it again. My instinct coming into this day was to hunt off wagon.

137
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 07, 2019, 12:27:22 pm »
Eddie's claim makes sense to me and it's weird that we're still talking about it, even if some of that turns out to have been a misunderstanding.

It's terrible for town cops to investigate, get a useless result, and claim it. Outing cops is bad.

It's also silly to automatically lynch him early in the game, it likely makes sense to lynch him strategically before LYLO, but it's possible everyone has a strong townread on him for some reason, or that scum kill him, particularly with the Bus Drive in the game, or that he's lynched for legitimate case reasons, in which case we get way more information from his lynch.

138
@faust: Usually I get really annoyed with chess-like games that are trying to "fix" chess without getting, in my opinion, the actual appeal of chess. (This is a big disagreement UE and I have, but we both like Onitama.) It's a simple chess-like game where each piece moves using one of two cards in your hand that specify a movement pattern. You then have to pass the card you used to the other player. There are 4 pawns and 1 king (disciples and master in the theme of the game), you win by either capturing the opponent's master, or getting yours to the center square of the other side's back row.

Simple and elegant perfect information strategy game.

139
I know this game isn't going to appeal to everyone, sorry about that. At least it's semi-open. Trying to make Jesters work is part of the concept though (and kind of a long time obsession of mine and also Uncleeurope's I think.)

140
That's fine.

Onitama.

Also, you only have a ~3.5% chance of rolling Jester, if you want to take your chances.

141
I'm still in. Lets do this.

Cool! We're doing board games for flavor (and then not making it related to anything, scum are going to get flavor but their picks are safe fake claims and will be used in the flavor in-game.)

So pick a game or two that you like, or say you don't care and we'll assign you a board game to like.

142
Possible Role PMs

Quote from: Supersaint Jester
After you are lynched you will kill the last player on your wagon at the end of the Night.

You win if you are lynched before the end of the game. Your lynch does not end the game. You may vote for yourself, but if your vote would be the final vote required for your lynch it will not count.

Quote from: Lyncher Doctor
Each night you may target one player (possibly yourself) to protect them from one kill attempt.

Your target is {Player}, you know they are a VT.
You win if your target is lynched while you are still alive.

When your target dies you also die.



Quote from: Mafia Goon
Your only weapons are your voice and your vote. Also your factional night kill. Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partner(s) at night here.

You win when at least half of the players left alive are members of the Mafia.

Quote from: Mafia Godfather
If you are investigated by the cop, they will be told you are town-aligned.

Each night, one member of your team with access to your team QT may target a player to attempt to kill them.
You may talk to your partners at night here.

You win when at least half of the players left alive are members of the Mafia.

Quote from: Mafia 1-shot Bulletproof Traitor
Your teammates are {Player} and {Player}, but they do not know you.

If both of your teammates die, you inherit access to their team QT and their ability to target a player to attempt to kill each night.

You will survive the first time you would be killed at night.

You win when at least half of the players left alive are members of the Mafia.

Quote from: Mafia Multitasking Compulsive Odd-Night Promoter
Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.

Each night, one member of your team with access to your team QT may target a player to attempt to kill them. You may attempt the kill and Promote a fight on the same night.
You may talk to your partner at night here.

You win when at least half of the players left alive are members of the Mafia.



Quote from: Town Compulsive Odd-Night Promoter
Each odd-numbered night, you must nominate one player (possibly yourself) to enter a fight the next day. If you don't make a selection, one will be made for you at random. On the following day, your target must submit Challenge: {Playername} in bold in the game thread before 72 hours have passed. Otherwise a Challenger will be chosen at random. All votes will be reset, and for the rest of the Day only votes for one of the combatants will be accepted.

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Semi-Elite Bodyguard
Each night you may target a player other than yourself to protect. If that player would be killed, they survive and you die instead.

If you and another Bodyguard both protect the same player, if you die for your target, together the two of you will also kill the attacker. This counts as one kill attempt.

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Vengeful Townie
After you are lynched you may target a player on your wagon, you kill that player at the end of the Night.

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Macho 2-shot Cop
Twice per game, you may use one of your shots at night to target a player to investigate. You will receive a result of “{Player} is town-aligned” or “{Player} is not town-aligned.”

If you would otherwise die at night and are protected by a Bodyguard, you will die anyway and the Bodyguard will survive.

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Psychologist
Each night you may target a player to investigate. You will receive a result of “Can Kill” if they are capable of killing a player at night but have not yet done so. If they cannot kill, or if they have already killed someone, you will receive a result of “Cannot Kill.” This investigation resolves before the night’s kill.

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Tracker
Each night you may target a player to track. You will get the names of any player they targeted or “{Player} did not visit anyone.”

You win when all Mafia are dead and at least one town-aligned player is alive.

Quote from: Vanilla Townie
Your only weapons are your voice and your vote.
You win when all Mafia are dead and at least one town-aligned player is alive.

143
Setup: Bread and Circuses
by Umbrageofsnow and Uncleeurope

   1 Goon + 5 VTs   
|
                  C                 
|
              D             


      A                   
|
|
|
|
      Supersaint Jester       
Macho 2-shot Cop
Semi-Elite Bodyguard
VT
|
|
|
|
Mafia 1-shot BP Traitor
Mafia Odd-Night Promoter
VT
Semi-Elite Bodyguard


      B                   
|
|
|
|
Mafia Godfather
Mafia Goon
Town Odd-Night Promoter
Semi-Elite Bodyguard
|
|
|
|
       Lyncher Doctor
       Vengeful Townie
       Psychologist
       Tracker

Additional Rules:
  • Plurality Lynch
  • Traitor knows Mafia, Mafia doesn’t know traitor, dies if night-killed
  • Traitor is guilty to cop, innocent to Psychologist (until the night it inherits the NK)
  • Traitor inherits the night kill if other mafia are all dead
  • Psychologist is slightly non-standard: it's result occurs before the night's kill
  • Promoter can self-target
  • Promoter turns a player into a compulsive gladiator the next day.
  • The player who has become a gladiator will be announced at the start of each day.
  • Vengeful can only target on-wagon
  • Bodyguards protect from kills, not death, so if 2 Bodyguards protect each other and one is killed, the other dies
  • Bodyguard can protect from Vengeful/Supersaint kills, which happen the following night.
  • If 2 Bodyguards target the same player and that player would die, both die, but they kill the attacker.
  • This doesn't work on the Cop.
  • The Vengeful Townie is capable of performing a kill to the Psychologist
  • Jester cannot self-hammer
  • Lyncher can self-doctor
  • Lyncher's target will be one of the VTs

The setup is one of 4, either a column or a row of the above table, and then 1 Mafia Goon and 5 VTs are added

144
Welcome to M122: What Game Are We Even Playing? Mafia

This is a first run of our semi-open setup for 14 players, Bread and Circuses. All information about the setup is included in the 2nd and 3rd posts.

Flavor will be Uncleeurope and I making up nonsense about everyone trying to decide on what game to play at a board game night. It may get violent.

When you sign up, please suggest a game or a couple games to be used for your flavor. These will have no bearing on alignment or role. If you don't like any games other than Dominion and Mafia, we can assign a game to you. We will totally use this as a board game recommendation system.

Playerlist:
  • arishipshape
  • DatSwan
  • chairs
  • jotheonah
  • MiX
  • A Drowned Kernel
  • gkrieg13
  • mcmcsalot
  • Glooble
  • Galzria
  • Faust
  • Joseph2302
  • SpaceAnemone
  • EFHW

* indicates a prod

Mods: Umbrageofsnow, Uncleeurope

Tagged:

Navigation:
Day 1 Start | Day 1 End

Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
  • This is the mod color. This is also the mod color.  You may not use these colors, or very small text, or any sort of stenography or encryption we deem likely to hurt the game.
  • All players will have personal QTs that they may post in at any time.
  • Questions will be answered, errors fixed, and rule-breaking punished at mod discretion.  We'll try our best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM or QT, not in thread.
  • Mod communications of any kind may not be directly quoted in thread, although they may be paraphrased.
  • Private topic posts may only be quoted if you don't imply they came from your private topic, drafts are fine, "Hey, here are my notes from 2 days ago"is not. Same for offline note taking, etc.
Voting
  • You may Vote: No LynchIf half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
  • Voting must be in bold to count.  If I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills.  If I don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for me to figure out what you meant, just revote.
  • Unvotes are not required to change your vote.
Deadlines & Prods
  • Game days will last 8 real life days.  Nights will last 2 days.  At the start of the phase I may announce that there will be a bit of extra time to line things up with my schedule.
  • All players still alive are required to check in during the night in (at least one of) their QT(s).
  • Night Actions may be submitted up until 2 hours before the next day starts.
  • If all players consent to it via QT or PM, night may be shortened and resolved as soon as I can.
  • Plurality Rules!
    When time for the day is up and no majority has been reached, the player with the most votes is lynched.  If there is a tie, the player who most recently had more votes is lynched. If there is still a tie, the player who reached their current number of votes first is lynched. If there is still a tie, the player who most recently won a board game is lynched. If your vote is 1 second after the set deadline, that vote does not count, whether I've locked the thread or not.
  • Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA.  A player has 24 hours to respond to the prod, after that I'll start trying to find a replacement.  If you post in thread before I do, that's fine.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.  I might send out pokes before you're eligible for a prod, these have no consequences attached and are just to get you posting again and let you know you're close to being prodded.  But I'm not promising to always do so.
  • I'm happy to send prods by email or some other means if people like, but prods will be sent by PM on site by default. Let me know by PM if you have some other preference.
  • Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread once the game has started.  A request to replace out must be done via a post in the role QT or PM. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

145
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Night 1)
« on: March 06, 2019, 03:43:45 pm »
I feel like NK analysis is more useful here than normally.

Another thing: faust was scumreading Jimmmmmm, people looking at NKs and looking for possible scumhunting scum might notice this. By pointing it out, faust sort of hangs a lantern on it and takes potential pressure off.

I actually agree with whoever it was (DatSwowl?) that said that NK analysis is probably less useful than average right now, but I find it scummy that faust is worried about it.

146
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Night 1)
« on: March 06, 2019, 03:36:50 pm »
Robz should have claimed, not going to apologize for anything about the wagon yesterday, time to find scum today
It's true that Robz misplayed, but that doesn't absolve you from the responsibility of having misread him.

If you look at the Robz wagon, I think the point of no return was when Awaclus voted.
...
Glooble clearly felt that after Awaclus's vote, there was no way for an alternate wagon to succeed. DatSwan is up there too, epsecially because he made it clear that his vote was final, but I really think Awaclus drove this mislynch home. So, we should all be voting Awaclus.

DatSwan voted for Robz at the last minute (because it was the last time he could post before deadline), so it kind of makes sense to switch to a big wagon if you are worried about not getting enough votes to lynch.

Awaclus could still have switched later, but decided to lock in the Robz wagon.

147
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 06, 2019, 03:27:50 pm »

At the time I might have voted for Jimmmmm. I did not feel that LL was scum at all. Was feeling pretty null on Space at the time who had at least been siding with WCD (who I still think has been playing pretty Station-alligned)...

I believe the only other realistic wagon was Space, who I was definitely not down to lynch at that point.

So if you were null on Space, why didn't you want to lynch them?

Why were you townreading LL?

Does EFHW's entrance to the game change anything for you on that slot?

148
We decided on a weird possibly self-targeting doctor lyncher, feedback welcome, I'm wasting a bunch of time debating balance tonight.

149
Yeah, setup D in particular isn't just swingy, it's too scumsided, it's either a scum sweep or a fair game iff Survivor or 1 scum die early.

After some discussion we're changing the Survivor to a Lyncher/Executioner/whatever you want to call it and seeing how that looks.

150
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 05, 2019, 04:44:10 pm »
The bigger issue is the playing off town's frustration at lynching one of the most valuable PRs (who did misplay), we should all be mad at the Robz lynch and look around to assign blame as a means of scumhunting seems to be the position faust is taking, and it's irrational and he knows it. It's manipulative.

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