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Weekly Design Contest / Re: Weekly Design Contest #224
« on: July 15, 2024, 04:26:15 pm »
Updated my entry (again
) Thanks for all the immediate feedback, though I should really post dubious cards in the variants discord first.
![Roll Eyes ::)](http://forum.dominionstrategy.com/Smileys/default/rolleyes.gif)
You're probably right. I had a similar card tested irl but considered it too weak, but in its current form it is indeed too monolithic. Entry withdrawn.-Jar of Dirt-This seems like it enables a really strong monolithic strategy, like a Jack of all Trades on steroids. Indeed it is better than Jack in basically every way, and costs less.
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Tinkerer gains cards that cost coins, not debt, so it can't gain any victory cards with its on-play ability.No, because Province costs Debt not Coins in tinkerer games.
well, yes, that's why it's possible. The fact that Provinces now cost <8> is what allows you to buy a Province on Turn 4, provided you can pay off the debt from Turn 3 by that point
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This is not defined in Dominion terms. If it's supposed to gain a card, use the word 'gain'.QuoteAt Clean-up, trash a card you would discard for a Treasure costing up to $3 more.
At the start of Clean-up, trash a card from your hand or a card you would discard from play this turn to gain a Treasure costing up to $3 more.
Some people have physical C&G2E now. I don't know when exactly anyone first got it.
![]() | Ancient Gear Reveal your hand. If the revealed cards all have different names, +2 Coffers. Either way, +2 Cards. During your turns, this costs ![]() ![]() |
![]() | Hasty Inventor - ![]() Quote Gain a card costing up to |
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Fjord - $6Combines remain and overplay mechanics. An expensive Duchy you can play as terminal Silver. Every extra action spent keeps it out of your deck for an extra turn (similar to Distant Lands, but only temporary). (exact VP and price can be tweaked, 3VP seemed like a good middle ground between making it worthwhile (for your actions) and affordable)
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+$2
+1 Remain per Action overplayed.
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Worth 3 VP
Tablets | Great for copper strategists. Simple, and probably of decent value for money decks or engines without trashing. In those cases, it's like mixing a gold into your deck without adding an extra card (with the risk of it being worth less or someone taking it away), so the price seems about right. 7/10 |
Harvest Tools • $4+ • Souvenir | This either has a mediocre ability, or a strong trashing option that will likely make it go around the table for a some turns. I would recommend giving this card a clearer focus by removing either the sifting, trashing or VP-generation. Even though I have concerns that it might stall games too much, I really like the way it can reduce its own cost. That is probably a direction more souvenirs should go in. 9/10 |