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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 24, 2020, 05:02:47 am »Contest 81 SubmissionIf there are a couple of Kingdom treasures or something, this gets crazy with Forager.QuoteFlea Market - Action - $3
+$2
During your buy phase this turn, you may buy cards from the Trash for $1 less than their cost but not less than $0.
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Setup: Put the top card of each Supply pile into the trash.
Flea Market is a terminal gold for cards in the trash. If you aren't buying things from the trash, it's a terminal silver, it doesn't even come with a buy, I mean what's the deal with that? Once there's nothing in the Trash, it's not so special. But in games with Flea Market, everything starts out in the trash. A two player game with Flea Market only has 7 provinces in the supply, one is available in the trash. There's also 9 curses in the supply, the 10th is hiding in the Trash. The edge case where you would want to buy a curse from the Trash is left as an exercise for the reader.
This card, like all cost reductions, likes +buys to accompany it. It also really likes trash for benefits. Remodel a province in hand to the last province, then buy back the Province you remodeled. The possibilities are endless. Games with Lurker + Flea Market are interesting. A double Lurker opening is actually viable on such boards. Flea Market impacts the game even if no one buys it, similar to Baker or any cards with heirlooms.
As always, I'm open to feedback on this card. I went through a lot of iterations of the bonus, I went with the simplest one. Another possibility would be bumping it up to +$3 and costing it 5 which could help reduce first player advantage, but I do like this card being cheap.