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Messages - icesphere

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1
This is probably a question for Donald:

So I know isotropic will be taken offline after the official online version is released, but what about other websites such as boardgamearena and BSW? Will they be allowed to continue?

My website (kingdom.servegame.org) gets very little traffic, so I doubt it would have much of an impact on the official version, but I was wondering if I limited the cards on my website to just the base set, plus fan-made cards would it then be okay to keep my website up after the release?
They will all go down, even if they just have the base set. This is just something we have to offer to our pals at funsockets. They are doing this as a job, they have food on the table because of it, and if some people would be playing at boardgamearena instead then that would be bad for them.

I will be sad to see my website go, since that is probably the only way a lot of people will try out the fan made cards, but I understand why funsockets would want to be the only site.  Plus there are other ways to try them out (print and play), and I've discovered recently that I often prefer to play Dominion IRL.

As to all of these other comments, yes I probably could "legally" keep the website up, but that wouldn't be very nice, and I definitely want to be nice to people making board games, since I enjoy them so much.

2
This is probably a question for Donald:

So I know isotropic will be taken offline after the official online version is released, but what about other websites such as boardgamearena and BSW? Will they be allowed to continue?

My website (kingdom.servegame.org) gets very little traffic, so I doubt it would have much of an impact on the official version, but I was wondering if I limited the cards on my website to just the base set, plus fan-made cards would it then be okay to keep my website up after the release?

There are other fan-made cards that I think would be fun to implement, but I don't want to waste the effort if you are planning on asking me to close down my website after the official release.

If not, it was still fun to implement the website (thanks for making a game that was worth the effort).

3
Goko Dominion Online / Re: Where's the official app?
« on: May 10, 2012, 11:55:09 am »
Yep dougz is a smart guy, I doubt I would be able to get a job at google  :P

I'm guessing if someone smarter than me looked at my code they could make it more scalable pretty easily. I'm sure I could improve it as well, but it's hard to be motivated to change things when you know that an official version is coming out soon.

I'm also surprised that funsockets is taking so long, I just implemented the website in my free time, and it includes most of the cards, plus several fan cards, plus an AI, that while not great, almost 40% of games that included an AI player have been won by an AI player. They must be spending a lot of time on things like payment, leader boards, etc.

4
Goko Dominion Online / Re: Where's the official app?
« on: May 10, 2012, 08:45:44 am »
So I was looking on the funsockets website at the Careers section and noticed an entry for a Java developer, so I'm guessing the back-end is written in Java.  I've had my website up for a while now (http://kingdom.servegame.org), and the server side is written in Java, the front-end is done with html, and there is a mobile version of the site. Similar to isotropic it is just running on a computer at my house. However I've noticed that isotropic is much more responsive, and can handle a lot more users than my website, so hopefully the people at funsockets have done a better job at developing a solution that can scale.  Anyway just thought people might be interested since the official version will probably be using similar technologies.

5
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3a
« on: January 13, 2012, 08:55:51 am »
Added Rancher to my website.

6
Variants and Fan Cards / Re: My Fan Expansion
« on: January 09, 2012, 11:49:09 am »
Interesting cards, nice work!

7
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3
« on: January 07, 2012, 09:12:55 am »
Updated Fruit Merchant and Shepherd and added Trainee and City Planner on my website.

8
Added Hooligans and removed Farmstead on my website.

9
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.1 (3 new cards)
« on: December 17, 2011, 02:02:43 pm »
I've updated Shepherd, Fruit Merchant, Plantation, and Cattle Farm to the new versions on my website, and also added Orchard, Goodwill, and Refugee Camp.  That makes a total of 10 Proletariat cards implemented, which means you can now play a game with all Proletariat cards.

10
After playing more with Laborer, I would modify it slightly. The main problem with it is that it is more often than not a dead card in your hand, and even with two of them you basically have a 4 card hand with +1 coin, which is often worse than a 5 card hand. I would suggest   changing it to always have the coin -   so it would be: +1 Acton, +1 coin, if there are 2 or more in play +1 card. 

11
I like the changes. Neutral cards look interesting too - seems like there are a lot of possibilities for new cards with that mechanic.

12
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 28, 2011, 09:26:43 am »
Remake and upgrade are the only two cards I can think of that it would really affect, and even then it only makes trashing 0 cost cards worse, in which case you might avoid buying those two cards. On the other hand there are a lot of cards that have an extra buy and those cards will often be much better than similarly costed cards in a game with Squatter.

13
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 26, 2011, 11:58:33 am »
After playing more with Squatter, I actually think it should cost 1 coin. In a game without extra buys this shouldn't change anything, however in a game with extra buys I think it gives too big of an advantage to the player who buys the cards with the extra buys, and it would also avoid having a card that seems to be an automatic buy whenever you have extra buys and zero coins.

14
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 24, 2011, 12:24:55 pm »
After playing with Squatter in a few games, I like the card, nice job designing a zero cost card that works well.

15
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 21, 2011, 11:24:08 am »
I've added Laborer and Squatter to my site. Laborer seems to be a perfect fit for a two cost card. I also like Squatter, it kind of reminds me of the Confusion card Donald mentioned, although I think the design of Squatter makes it more interesting than Confusion. I haven't play tested it much yet, but my main concern with the card is that it might be too good if you have a lot of extra buys.

16
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 17, 2011, 12:30:33 am »
I just got done adding the following cards to my website: Cattle Farm, Farmstead, Fruit Merchant, Plantation, and Shepherd.

After play testing them a few times the only one that seemed overpowered was Plantation, so I removed the 1 VP from the card.

17
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 05, 2011, 06:39:33 pm »
I'm guessing Vandals should be Action - Attack?

18
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 02, 2011, 11:41:19 pm »
Good point, it probably is better than Feast. What if you first had to discard a card before doing the rest of the summon effect?

19
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 01, 2011, 11:37:49 am »
I like the changes. I also think Trainee works well how it is, what don't you like about the current version?

20
Variants and Fan Cards / Re: Activate-at-will Durations
« on: October 29, 2011, 08:35:52 pm »
This is basically the same as the Summon effect from this fan set: http://forum.dominionstrategy.com/index.php?topic=843.0

21
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.1
« on: October 27, 2011, 12:16:37 pm »
I agree, it really depends on how useful the save for later effect is.

22
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.1
« on: October 26, 2011, 11:26:53 am »
True, Highway will often be better if you have extra buys, but in the absence of extra buys I would always pick Plantation over Highway, and might even choose it over Highway even with extra buys since you don't always get to play Highway with your card with extra buys. Having said all that, the extra +1 VP doesn't justify it costing 6, so it's probably fine to leave it at 5.

23
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.1
« on: October 24, 2011, 04:46:33 pm »
I like the changes to the other cards. I'm excited to try these cards out.

24
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.1
« on: October 24, 2011, 04:23:30 pm »
I would say the new version of plantation is probably too good. I think it is comparable to Highway from Hinterlands, the difference being that your card also gives +1 VP. So I would either remove the +1 VP, or change it to be a terminal action.

25
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1
« on: October 21, 2011, 02:46:04 pm »
I also think Shepherd is probably too good, what if changed it to a terminal action that gets either +2 coins or +2 cards?

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