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Rules Questions / Re: Non-supply pile(s)
« on: November 07, 2024, 02:06:26 pm »But this has me intrigued! Is harsh winter treating them as separate or non-separate piles?In digital versions, separate. IRL, whichever way you set them up.
But this has me intrigued! Is harsh winter treating them as separate or non-separate piles?In digital versions, separate. IRL, whichever way you set them up.
Looking back at Adventures, do you still like the way the tokens were used or do you think they are too fiddily now?If I were making Adventures today, there would be fewer tokens and more cards would use them. Maybe Adventures itself would just do the +'s, and maybe not all four of them, and then some later set would do the Journey token. I haven't put in the work but you know, I like to get more out of any extra stuff I make you get out.
Does it kill you internally that you couldn't use the journey token for Journey?
Personally I liked them all but wish some of the lesser used ones could have had more use.
Why did you make Credit gain Actions or Treasures instead of non-Victory cards?It can go either way; mainly, I like letting you get e.g. Nobles when there isn't a reason to not let you, and that looms larger than letting you get Night cards. This didn't get tested another way; there was that moment when I was typing up the first version to test, and apparently I thought, let's try letting you get the Nobles, and it was fine so that was that.
How would you rank the following games in terms of depth (replayability, advantage for seasoned players, difficulty to build a competitive AI for, whatever you like)?I haven't played 7 Wonders or Hold'em.
7 Wonders, Chess, Dominion (incl. all expansions), Go, Moon Colony Bloodbath, Puerto Rico, Texas Hold'em Poker
What percentage of games did you aim for getting Prophecies triggered? And on which turn?It wasn't like that. It was, "let's play some games, and see what happens, and see how we like it, and change it to make it more how we like it." Prophecies wanted to typically happen, so as not to be sad, but there was never "here is my percentage." Turn, I paid no attention to that. Again it's not like it wasn't part of it - if the Prophecy always happened the turn the game ended, I wouldn't have liked that. It was a factor but there was zero "what turn is it, how happy am I with that number." I never knew the number.
You've mentioned that a couple cards (like Margrave) are a little strong and if you could, you'd make them more balanced by removing the +Buy or something. Are there any 2E cards like that, where if you could wave a wand to slightly nerf it, you would?Yes, I'd make Sentry only trash one card.
Although I recognize the first couple of Second Editions made sense in creating a more "fluid" game, didn't it go too far afterwards?For me the point to the second editions was to have better products. Anyone buying e.g. Prosperity gets a better expansion than they would have. And that's true, mission accomplished. People who already had it could buy just the new cards if they wanted, and didn't have to, hooray.
Seems to me like it deflated the value of many expansions significantly and a lot of interesting cards, which added exactly the flavour, which is/was the charm of this game, got lost. And of course as a big fan and collector it was difficult to keep track of both new expansions and second editions of the old ones. Personally, I gave up collecting Second Edition supplement packs and settled for having the news cards in the online version, while playing with the first edition expansions when playing offline.
Interested in doing another answer-with-music-references challenge?
Do you listen to any songs that are sung in a language that isn't English?
How come all anyone has ever done, is shoot me with a gun, while claiming that it's all in good fun?
Can I hear some words of wisdom? Tell me I don't need anything but my brain.
How do I properly show respect to others without letting it turn into sarcasm?
Is "love" just a game? They all say it, but do they mean it?
Rather than in the bigger box, happiness seems to be stored in the smaller one. What should I do?
A lot of these questions are secretly just music references; did you catch any of them?
Can you think of any cards where, on initial design they didn't seem super interesting, but players really liked them when they got to playtesting?I'm always trying cards that look interesting to me, so from my perspective, no, not so much. From the perspective of other players, sure; most recently, the on-play debt cards must not look super interesting to some people.
Can you answer these questions using only song titles/lyrics?
4am thoughts?
If you could become fluent in any language, what would you pick?
Honestly, tell me can you see me through the screen?
"Autumn" or "fall"?
Tips for smiling for the camera without looking awkward?
How do you feel about the hyphen being in the wrong place on Riverboat?
Was it easy picking songs, or was it more of a chore?
Are you thinking about doing Dark Ages 2E? Cards like Scavenger, Mystic, Pillage and especially Rebuild feel like they could be replaced. I feel like Looters in general could use a bit of a do-over.Sadly this question cannot be answered.
Was there any concern around junking Attacks in games with Progress (especially in multiplayer) and players getting big stacks of junk on their deck? I know e.g. Sea Hag got the discard the top card part to mitigate this.It was a thing to make sure I could live with, and I did. You get a window to build up before Progress becomes active. It makes a big difference.
Would you ever consider doing a promo that breaks the fourth wall, or just doesn't match the setting at all? Something like Magic's un-set Gamers and Richard Garfield card, or a card named a modern day thing like uh Telephone or Airplane.I don't need to rule it out, but there's no special draw there either.
I just got my Rising Sun in today, looking forward to trying it out. I'm now curious how the colors of the box sides got decided though--this one has a blue hue almost identical to Seaside, when initially I expected it to be a bold red (which we don't really have yet), similar to the Japanese flag.Jay (Rio Grande Games) picks the colors, and then there they are. I don't know his system.
What's your favorite token type?The moon isn't out! Half the time, that's what a werewolf looks like. Don't blame it on the artist; the artist notes I wrote up said to show the human form.
The art for Werewolf is cool but not very werewolf-y. How come?
I know you never played Slay the Spire, but did any playtesters mention that Biding Time is similar to Runic Pyramid?I don't think so, and that's enough of that. Why haven't I played this acclaimed game? It's to keep that nonsense away from me.
Have you ever released a card without any playtesting, relying instead on your experience of previous cards?No. A few times an outtake went out as a promo, with no additional testing then, but they'd gotten testing earlier.
Which card do you think had the least playtesting prior to release?It would be something new to a set, that was towards the end of the set, for an early set. There's always something that makes it in late; and early sets got less testing. Well less when they were the focus; some of the cards had been there since before Dominion was published. But you know. So in Prosperity, it would have been Bishop; that's last in the file. I'm not checking every set, and it's pointless anyway, as I won't know just how long each late card was playtested.
Do you ever design and start playtesting a card knowing full well that it is not in its final form (functionally)?Yes; a big thing here is just, knowing that the wording isn't good enough, and not wanting to put time into that if the card actually isn't surviving. For example there were playtest cards with "Once during this turn, when nothing is happening..."
Have you ever tried a crazy-sounding idea and then been surprised to find that it actually works?Sure; in general if it looks crazy now, it also looked crazy then. And yet I tried it. If you don't try that stuff, you never get crazy-looking stuff.
Yeah, I'd preordered around a month ago but there's still not a solid physical date. As an American game, why doesn't it hit the US before other regions?It's printed in Germany. Normally we delay copies from being released in Europe until they show up here (by boat); this time we didn't.
I'd been excited to see Rising Sun in physical form around now. Is there a delay? All of the sites with preorders on them still say preorder and I haven't seen anything shipping yet.It's in the US in the warehouse, but I haven't received my copies yet. So a few days to get to distributors and then a few days to get to customers.
In my collection, I have 14 starting hands prepared, as it’s ready to pick up for two 4-player games without shelters, or a 6-player with. As such, I only have 22 coppers, compared to the 32 ”intended”.IRL you can do whatever you like; I won't stop you or feel bad about it. For sure the game will tend to work without a Copper pile, hence that special version without one. There are some cards it matters for, but you could leave those out.
If I remeber correctly, I found several statements by DXV thru the years, where my setup is ok - as the gist was ”no matter the number of players, use all you have” as the treasures, while countable and can run out…
I mean, even 11 coppers (2 4-playergames) is plenty in most games.
I mean, The dutch budget edition even elimiates copper.
Do you play with the alchemy cards that aren't apprentice?Yes, some. I don't have them blocked in the digital version.
Are there any second-edition-removed cards you still play with?Not a one.
Are there any second-edition-kept/added cards you never play with?I play with all of the new cards. There are a few not-removed cards that I don't play with as much IRL, just due to, I'm playtesting, these will warp the game so much around them. But I still play with them in computer games. For example, if we're playtesting a trasher, well we probably don't want to pit it against Chapel. Or, Stonemason empties piles so quickly that it makes it hard to learn as much from the game (the games IRL are multiplayer). But either of those might make it into a game IRL anyway sometimes.
When you were designing Dark Ages, how differently designed were the 2 attacking Looters trying to be compared to regular Curser cards? In your mind, could they have fit well enough into a set that didn't contain ruins and just given curses instead?It looks like Ruinses became a thing in April 2010. Of course Dominion at the start had Confusion, a blank card you could give out instead of Curses; that's 2006. It's 2024 now. It's going to be hard to remember what was going through my head when making those cards.