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Author Topic: Interview with Donald X.  (Read 2249652 times)

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AJD

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Re: Interview with Donald X.
« Reply #5775 on: September 23, 2024, 03:46:31 am »
+6

What's your favorite token type?

The art for Werewolf is cool but not very werewolf-y. How come?

I do sometimes* wonder how the artist got away with submitting that art for "werewolf".

(*Whenever I look at the werewolf card.)

Donald X has answered this before:

Quote
That's what werewolves look like during the day - just regular people.

I specifically asked for a daytime, not-in-wolf-form werewolf in the artist notes. I still like that.
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Donald X.

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Re: Interview with Donald X.
« Reply #5776 on: September 23, 2024, 01:24:36 pm »
+3

What's your favorite token type?

The art for Werewolf is cool but not very werewolf-y. How come?
The moon isn't out! Half the time, that's what a werewolf looks like. Don't blame it on the artist; the artist notes I wrote up said to show the human form.

Villagers? Villagers are fun.
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MatthewTaranto

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Re: Interview with Donald X.
« Reply #5777 on: September 25, 2024, 03:25:33 pm »
+1

I wondered if that was the reason!

I just got my Rising Sun in today, looking forward to trying it out. I'm now curious how the colors of the box sides got decided though--this one has a blue hue almost identical to Seaside, when initially I expected it to be a bold red (which we don't really have yet), similar to the Japanese flag.
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Donald X.

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Re: Interview with Donald X.
« Reply #5778 on: September 26, 2024, 11:24:41 am »
+2

I just got my Rising Sun in today, looking forward to trying it out. I'm now curious how the colors of the box sides got decided though--this one has a blue hue almost identical to Seaside, when initially I expected it to be a bold red (which we don't really have yet), similar to the Japanese flag.
Jay (Rio Grande Games) picks the colors, and then there they are. I don't know his system.
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Snorka

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Re: Interview with Donald X.
« Reply #5779 on: September 30, 2024, 01:38:10 am »
0

Would you ever consider doing a promo that breaks the fourth wall, or just doesn't match the setting at all? Something like Magic's un-set Gamers and Richard Garfield card, or a card named a modern day thing like uh Telephone or Airplane.
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Donald X.

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Re: Interview with Donald X.
« Reply #5780 on: September 30, 2024, 01:30:47 pm »
+1

Would you ever consider doing a promo that breaks the fourth wall, or just doesn't match the setting at all? Something like Magic's un-set Gamers and Richard Garfield card, or a card named a modern day thing like uh Telephone or Airplane.
I don't need to rule it out, but there's no special draw there either.
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Jesster

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Re: Interview with Donald X.
« Reply #5781 on: October 01, 2024, 12:10:29 pm »
0

Would you ever consider doing a promo that breaks the fourth wall, or just doesn't match the setting at all? Something like Magic's un-set Gamers and Richard Garfield card, or a card named a modern day thing like uh Telephone or Airplane.

It may be impractical given the delays in getting art for cards, but I like the idea of a pile called "Anachronism" where each card in the pile has the same name/type(s)/mechanics, but each one has different art of a modern day item being used (sometimes awkwardly) in a medieval setting.  No idea what the card should actually do, though.
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4est

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Re: Interview with Donald X.
« Reply #5782 on: October 01, 2024, 12:34:13 pm »
+3

Was there any concern around junking Attacks in games with Progress (especially in multiplayer) and players getting big stacks of junk on their deck? I know e.g. Sea Hag got the discard the top card part to mitigate this.
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Donald X.

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Re: Interview with Donald X.
« Reply #5783 on: October 01, 2024, 01:36:09 pm »
+4

Was there any concern around junking Attacks in games with Progress (especially in multiplayer) and players getting big stacks of junk on their deck? I know e.g. Sea Hag got the discard the top card part to mitigate this.
It was a thing to make sure I could live with, and I did. You get a window to build up before Progress becomes active. It makes a big difference.
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