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Variants and Fan Cards / Fan Card Mechanics Week 25: Enter the Dragon (Duration Attacks)
« on: January 07, 2022, 09:29:21 pm »
Another one of my fancard ideas, trying to do a duration attack, was to have a singular attack card on the table that gets played, leaving it there:
Dragon hoard could probably have a type or something that implies the existence of the Dragon?
The idea being that by keeping the attack on the non-duration card, the attack remains moat-able at the time of execution.
This week's contest: Design a duration card pile (or Project) and an attack card to go with it, that gets played leaving it there.
- The attack should have a reason for not being a part of the card/project text; likely for being called on a future turn.
- Having multiple associated attacks is permitted, but let's not go crazy: I'm not looking for a hexes pile.
- You may play with the mechanic - for instance, the attack card could start in the trash or the supply. I'm happy so long as a durationy something plays a non-durationy something For Reasons.
I won't have much time to judge next weekend, so contest will end around 10am UTC Jan 17th
Dragon hoard could probably have a type or something that implies the existence of the Dragon?
The idea being that by keeping the attack on the non-duration card, the attack remains moat-able at the time of execution.
This week's contest: Design a duration card pile (or Project) and an attack card to go with it, that gets played leaving it there.
- The attack should have a reason for not being a part of the card/project text; likely for being called on a future turn.
- Having multiple associated attacks is permitted, but let's not go crazy: I'm not looking for a hexes pile.
- You may play with the mechanic - for instance, the attack card could start in the trash or the supply. I'm happy so long as a durationy something plays a non-durationy something For Reasons.
I won't have much time to judge next weekend, so contest will end around 10am UTC Jan 17th