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Dominion League / Re: Season 20 - Results
« on: March 02, 2017, 07:05:50 pm »
B2: Mikey the great 2-4 Marin
What you're calling the early game here sounds like what I would call the mid game. No way I'm getting to $8 average or drawing my deck in the early game. Given the opportunity to open with either GM or Lab I would open GM on the vast majority of boards before moving onto the Labs. You need to add some economy first before you can afford those Labs right?Grand Market is stronger than Lab in the early game, when your average card is still quite weak. As the game progresses the extra card from Lab will gain more and more value as your deck improves. The power level of different effects change throughout the different stages of a game so the argument that Card A is better than Card B because it costs more doesn't really work.
That's what you might think, but the exact opposite is true. Lab is stronger than Grand Market in the early game, when you're not drawing your deck yet. A deck that draws itself and produces $5 is a way stronger deck than a deck that produces $8 on average, but takes 3 turns to draw itself, because of how much faster it is to add new components to the former deck. That's why you always build your engine first and then add payload. On the other hand, when you're already drawing your deck, it doesn't help much to add more cards that draw, because there's nothing more to draw, and that's when you want payload, such as Grand Market.
Not necessarily. Overdrawing allows you to do a number of things such as adding green and retaining the ability to draw everything or using gainers to gain and play cards on the same turn, both of which can be much more important than the money and buy from Grand Market.Grand Market is stronger than Lab in the early game, when your average card is still quite weak. As the game progresses the extra card from Lab will gain more and more value as your deck improves. The power level of different effects change throughout the different stages of a game so the argument that Card A is better than Card B because it costs more doesn't really work.
Grand Market is also of more use in the late (engine) game when you draw your deck anyway, and Lab would just get you extra cards from an empty deck.
Village plus Steward-draw is equal to a Lab. You cannot build a draw engine with that.There are actually many cases where Lab or equivalent is sufficient for a draw engine. Some examples include: strong villages such as Wandering Minstrel or Fishing Village, cantrip payload such as Grand Market, Highway or Peddlers and strong trashing such as Steward or Chapel. Obviously such a sweeping statement that you cannot build a draw engine with +"2 Cards" cards is completely ridiculous.
I actually only once build an actual draw engine with "+2 Cards" cards so either I am totally ignorantYou yourself even state that you have built a draw engine with "+2 Cards" cards in the very next sentence contradicting yourself and proving how preposterous your previous claim was. In fact you seem to have summed up what everyone else has been trying to tell you here better than they have been able to, so I don't see why this argument has continued.
The game I played had Altar which was nice with this too.Hunting Grounds/Groundskeeper
Trash Hunting Grounds with a bunch of Groundskeepers in play for 3 Estates and you'll get tons of points. I managed to outscore Dominate with this so it seems like it can be really strong.
Add Stonemason for extra fun! Use $7 buys to empty the Groundskeeper pile, then get all your Groundskeeper in play and trash Hunting Grounds for 3 Estates and 2 Duchy!
Imho this read like if he run out of ideas for the last row -.-I think the last row is actually the most useful set of questions here. If you ask yourself those questions at the end of every game your understanding of the game will drastically increase.