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Messages - Miked

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26
2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 01, 2016, 03:31:20 pm »
/in Mikey the great

27
Dominion League / Re: Season 17 - Game Reports & Discussion
« on: August 31, 2016, 06:39:35 am »
First match of the season against Micha1980 in C2

Game 1: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472587789538.txt
A lucky 2-5 opening with Alms resulting in a Royal Carriage Bridge megaturn gives me an easy win to kick things off.

Game 2: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472588430332.txt
Mountebank with no trashing yuck. I lose the curses 6-4 but manage to win.

Game 3: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472589114955.txt
A Page game, I feel Cartographer is important here for the cycling.

Game 4:  http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472589763618.txt
No villages or trashing so looks like a Hunting Party stack. Did I make any mistakes here? I got 6 Hunting Parties but still lost; should I have bought some Spies or was I just unlucky to get so many curses from jester?

Game 5: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472590416169.txt
Colonies! I think Embargo means Alchemists aren't worth it, Procession should have played a bigger role especially after Wharf was embargoed.

Game 6: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160830/log.0.1472591080122.txt
Lots of potion cards but not much really going on. Apothecary Native Village is the only trashing, I feel like my strategy was better then my opponents and I got some bad early draws. Could I have done anything better?

28
Dominion League / Re: Season 17 - Results
« on: August 30, 2016, 05:08:23 pm »
C2 Mikey the great: 4  Micha1980: 2

29
Dominion League / Re: Season 16 - Results
« on: August 26, 2016, 04:56:37 pm »
I will be back next season

30
I finally got around to submitting something to one of these so I'll give my first impressions of the cards.
 
Quote
Abandoned Village
Types: Action – Reaction
Cost: $4
+1 Card
+2 Actions

When a player gains a Victory card, you may set this aside. If you do, gain a Silver in hand. Return this to your hand at the start of your next turn.
This seems fine, you can use it when you start greening to ensure there's a village in your next hand which could come up. I think a different action would suit this better than a village though.

Quote
Artifact
Types: Treasure
Cost: $4
Worth $1
+1 Buy

When you play this, if there are any Artifact tokens on this pile, remove one and +$2.

When you buy this, put an Artifact token on the Artifact pile.

Clarification: Artifact tokens are a supposed-to-be-infinite resource a la the Coin, Debt, and VP tokens.
So this is a one time gold with a buy but sometimes it isn't if your opponent plays one and uses the token and it uses tokens which isn't a hinterlands thing. Not really a fan of this one.

Quote
Bargain
Types: Reaction
Cost: $2
When you would gain a card, you may return this from your hand to the supply. If you do, instead, gain a card costing up to $2 more than that card to your hand.
I think this could do with a weak action to make using it a bit less automatic, with no gaining this is basically just a one shot silver so perhaps it should have some kind of weak gaining action to go with the reaction.

Quote
Colosseum
Types: Victory
Cost: $8
Worth 5 VP

When you gain this, trash any two cards from the supply, each costing less than this.
This seems much better than province and it doesn't really add anything to the game that salt the earth doesn't.

Quote
Cottage
Types: Action
Cost: $3
+1 Card
+2 Actions

Gain a Copper, putting it into your hand.
A cheap bazaar that gums up your deck. This type of effect is only really good in slogs so I don't get why it's a village.

Quote
Homing Pigeons
Types: Action
Cost: $2
+1 Card
+1 Action

Look through your discard pile. You may put up to 2 differently named cards from your discard pile into your hand that are copies of cards you have in play.
There's a lot of hoops to jump through for this, the pay off is huge but you rarely have much control over what is in your discard pile so it seems a bit too random for my liking. Also for a 2 cost you should probably only be able to get 1 card.

Quote
Itinerant Monk
Types: Action
Cost: $3
+2 Actions

You may discard a card; if you do, put your deck into your discard pile.
You may discard a Victory card; if you do, look through your discard pile and put one card from it into your hand.
This seems on the weaker side but that's fine I like that it's trying something different think, a nice village variant.

Quote
Mountain Dwellers
Types: Action
Cost: $5
+1 Card
+1 Action

Reveal your hand. If you revealed 3 or more Treasure cards, +$1.

When you buy this, you may trash a Treasure card you have in play. Gain a Treasure card costing exactly $3 more than it.
This seems strong in money games and those treasury engines, close to an activated conspirator which seems fine given the constraints of keeping some treasures around.

Quote
Prefecture
Types: Victory
Cost: $7
Worth 1 VP per different cost of the Action cards in your deck.

When you gain this, look through your discard pile, trash a Victory card and gain an equivalent amount of VP.
When you gain a card it's already in your discard pile right? I'm not sure but if it is then this is way too good. Either way it isn't a hinterlands card.

Quote
Pretty Penny
Types: Treasure
Cost: $2
Worth $1

The first time you buy this in a turn, +3 Buys.
This seems like it would work better as an event: $2 for +3 Buys, gain a copper. Avoids the instant pile out potential.

Quote
Raider
Types: Action – Attack
Cost: $6
+2 Cards

You may put your deck in your discard pile. If you do, +2 Cards.
All other players discard their deck.

When you buy this and your deck is empty, set it aside and put it into your hand at the start of your next turn.
This is not really an attack and is really weird. I don't like how it causes you to shuffle every time you want the full 4 cards for no apparent reason. The when buy effect seems a bit redundant when you're already drawing your deck, it's just a really weird Hunting Grounds.

Quote
Restored Village
Types: Action
Cost: $4
+2 Actions

Discard a card. Draw up to 5 cards in hand.

When you gain this, put a treasure or victory card costing $2 or less from your discard pile on top of your deck.
Sometimes this is going to be amazing and sometimes it's going to be a necropolis that makes you discard. I don't think the on gain weakens it too much and i'm not even sure it's needed. once you start drawing your deck this becomes a really weak card.

Quote
Smelter
Types: Action
Cost: $4
+2 Cards
+1 Action

When you gain this, gain a Copper.
This is kinda like a Peddler if you don't trash the copper and if you can then it's a lab with a drawback. I think it's strong and not too exciting but it isn't too bad.

Quote
Sorcerer's Sack
Types: Action
Cost: $3
+1 Card
+$1

While this is in play, when you buy a card, name a card, then reveal the top card of your deck. If it is that card you may either trash it or gain a copy of it.
I don't like the terminal +1 card but the ability is alright. I think it probably shouldn't be able to gain provinces though.

Quote
Tinker
Types: Action
Cost: $3
+1 Buy
+$1

When you buy this or play it, you may trash a Copper from your hand. If you do, gain a Silver.
I don't see why this is when buy, not gain. This looks like quite a good card, gives decent early economy and +Buy for later. I like it.

Quote
Trading Village
Types: Action
Cost: $4
+1 Card
+2 Actions

Choose one: Gain a card worth up to $2; or trash a card worth $2 or less.
This is really strong and the wording isn't clear, I'm assuming you trash the card from your hand and have to gain if you can't trash, but even then it's super strong and not in a good way.

Quote
Tribe
Types: Action
Cost: $2
+2 Actions
+1 Buy

When you gain this, look at the top 5 cards of your deck and put them back in any order, and then gain up to 5 Coppers, putting them on top of your deck.
It's a tribe of gardeners? I don't really get the point of this.

Quote
Troglodyte Caves
Types: Action
Cost: $5
+1 Card
+1 Action

Discard any number of cards. +1 Card per card discarded.

When you gain this, you may reveal a card from your hand costing less than this. Gain a copy of it.
The on play effect seems strong enough for 5, but the when gain isn't that good so maybe it's okay. Not too exciting really.

Quote
Wealthy Village
Types: Action
Cost: $4
+1 Card
+2 Actions

When you gain this, gain a Silver, putting it on top of your deck.
Pretty automatic opener, unlike nomad camp there isn't really any opportunity cost to open this and try to get 5 next turn. Actually this just seems too much better than silver to cost 4, not to mention that silver gaining and villages don't really fit together.

Quote
Wetlands
Types: Action – Victory
Cost: $4
Worth 2 VP

You may reveal a Wetlands from your hand. If you do, +1 Card, +1 Action, +$1.

When you buy this card, you may gain a card costing up to $4.

I think this has a lot of problems, first of all i don't see when you would buy this and not gain a second copy. In the early game you would just buy the other card and not take the extra junk and in the late game you would take another for the points. 4 VP split over two cards for $4 is already a good deal and then this is also an action and can gain other things too, the pile also runs out really quickly. I don't really think this card works unfortunately.

31
Dominion League / Re: Season 16 - Results
« on: August 05, 2016, 10:48:22 am »
B2

Mikey the great 4
Burning Skull 2

32
Dominion League / Re: Season 16 - Results
« on: July 28, 2016, 04:17:33 pm »
B2
Mikey the great 3
Qvist 3

33
Goko Dominion Online / Re: Name swap bug
« on: July 20, 2016, 07:49:06 am »
I checked my points after the game and thought they had gone up, but checking the game log it seems that it did count as a loss for me.
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160719/log.0.1468938827477.txt

34
Goko Dominion Online / Name swap bug
« on: July 19, 2016, 11:02:21 am »
I just came across an odd bug in dominion online. The side log basically swapped each players names, I am Mikey the great and my opponent was 244. Fortunately there was no effect on the actual game as I was still credited for the win, I can post screenshots later.




Updated with some screenshots

35
Dominion General Discussion / Re: Best Dominion moments 2016
« on: June 03, 2016, 04:40:01 am »
Killer turn 14, props to my opponent for not resigning and letting me have a bit of fun!

Mikey the great - plays Warrior
Mikey the great - draws Wharf, Highway
Karstas - reveals: Champion
Karstas - trashes Champion

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160523/log.0.1464015767931.txt

36
Dominion League / Re: Season 15 - Results
« on: June 02, 2016, 04:16:01 pm »
B1:
Mikey the great 3-3 MVP

37
Dominion League / Re: Season 15 - Results
« on: May 28, 2016, 02:51:47 pm »
B1
Mikey the great 5-1 e

38
Dominion League / Re: Season 14 - Results
« on: April 30, 2016, 12:21:11 pm »
C2
Mikey the great 6 - 0 aku_chi

39
Dominion League / Re: Season 14 - Results
« on: April 08, 2016, 07:17:29 pm »
C2
Mikey the great 5-1 Chris is me

40
Dominion League / Re: Season 14 - Results
« on: April 04, 2016, 08:02:23 pm »
C2
Mikey the great 4-2 Infthitbox

41
Dominion League / Re: Season 12 - Results
« on: January 28, 2016, 07:42:17 am »
B1
Mikey the great 4-2 A Drowned Kernel

42
Variants and Fan Cards / Mythic cards- Personal supply piles
« on: December 05, 2015, 11:02:29 am »
These cards attempt to fix the problem that some players have with the knights and tournament by providing piles of cool, unique cards that are available to every player. So there are 5 mythic cards which appear in 5 card supply piles, one for each player. The mythic pile is only counted as empty when each player's pile has been emptied. The first 3 cards cost 5 and the last 2 cost 6 and each card has a different restriction on when it can be bought.

On to the cards:

Fairy
Action-Mythic - $5
+2 Actions
Reveal the top 3 cards of your deck, put the revealed Action cards into your hand and discard the rest.
_______________________________________________________________________________________
You can't buy fairy unless you have played an Action this turn.

Druid
Action-Mythic - $5
Trash a card from your hand. Gain a card costing up to 4, if it is an Action play it, otherwise put it into your hand.
_________________________________________________________________________________________________
You can't buy Druid unless you have 3 Action cards in play.

Goblin
Action-Attack-Mythic - $5
Each other player reveals cards from the top of his deck until he reveals a treasure costing 3 or more. They trash that treasure and gain a copper. You may gain a treasure from the trash, putting it on top of your deck.
_____________________________________________________________________________________________________________________
You can't buy goblin unless there are 4 or more Treasures in the trash.

Unicorn
Action-Mythic - $6
Do this twice: Choose one:
+2 cards; +2 Actions; +$2; +2 Buys.
____________________________________________________________________________
You can't buy unicorn if any Attack cards are in play or if any cards were trashed this turn.

Dragon
Action-Attack-Mythic - $6
+$3
Each other player with 5 or more cards in hand trashes a non-victory card costing 3 or more from his hand or reveals a hand with no such cards.
_____________________________________________________________________________________________________________
You can't buy dragon unless you have a Copper, Silver and Gold in play.

The cards always appear in the same order. Some of the cards help towards bypassing the restriction of later cards. Fairy allows 3 actions to be played for druid, druid trashes cards for goblin and goblin can gain gold and silvers for dragon. Goblin and druid both prevent Unicorn from being gained.

Any critique on the overall concept or the balance of the individual cards is greatly appreciated!

43
Dominion League / Re: Season 11 - Results
« on: November 30, 2015, 03:22:05 pm »
B1
DG 3-3 Mikey the great

44
Dominion League / Re: Season 11 - Signups
« on: October 18, 2015, 06:00:20 pm »
Mikey the great
Europe/London

45
2015 / Re: Schedule & Results
« on: October 11, 2015, 09:56:41 am »
Round 2
Mikey the great 4
Beyond Awesome 2

46
2015 / Re: Signups
« on: September 17, 2015, 07:42:38 am »
/in
Goko: Mikey the great

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