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Variants and Fan Cards / Fan Card Mechanics Week 89: Workers
« on: April 24, 2024, 08:40:07 am »
This week's challenge is to use D782802859's Worker. You will design a Worker and a Kingdom card that would bring that Worker into the Kingdom. Below is a brief explanation.
My main judging criteria is whether I would be excited to see the design in a Kingdom. Important factors:
* balance: is it useful, but not overpowered (both in general and in a variety of Kingdoms)
* playability: it is fun to play and works with more than one type of deck
* simplicity: this doesn't always mean fewer words; a card with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is difficult to understand
* topicality: designs something within the specifications presented
Have fun! I look forward to seeing your entries.
Workers are Supply piles of cards with five cards in them each. When you buy a copy of a Worker, it goes in front of you face-down. The backs are different. At any point during your Action phase, you can over-turn a Worker to receive the effect on the card. You can only over-turn a worker once per turn and you can only have one worker at a time. During your Cleanup phase, you return all face-up Workers to their pile.Below are some Worker examples.
My main judging criteria is whether I would be excited to see the design in a Kingdom. Important factors:
* balance: is it useful, but not overpowered (both in general and in a variety of Kingdoms)
* playability: it is fun to play and works with more than one type of deck
* simplicity: this doesn't always mean fewer words; a card with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is difficult to understand
* topicality: designs something within the specifications presented
Have fun! I look forward to seeing your entries.