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Variants and Fan Cards / Re: Fan Card Mechanics Week 87: Seed mat
« on: April 17, 2024, 09:26:30 am »
Thank you all for your submissions! I wish i had time to playtest these and provide better feedback. Alas, here are the submissions and some feedback:
Will(ow|iam)'s Sift: An Event that is a decent design, but not terribly exciting of synergistic with the mat. As an Event it is available to all, but at $5 it won't be bought often.
stars's Fertile: An Action-Victory who's action is fairly week but it fuels its Victory condition. The Victory condition is not terribly strong. I'd love to have seen more synergy with the mat.
czzzz's Arborist: An Action that at $4 can be bought in the opening. It provides better exchange for Trees than the mat. If provides a method but almost no payload to secure multiple Seeds. There is some nice synergy with the mat.
Melon's Arborists: A rotating four card split pile. These can be great if they entice players to gain them. Gardener is a little underwhelming - the first card is always the most difficult though. Harvester is interesting. Canopy if fine, although it would be better is the deck discard did something, like maybe fish your deck for a card and discard the rest or is like Lookout. Orchard is a Victory-Reaction who's points are difficult to get, but who's reaction adjusts the mat's operations in an attempt to gain its elusive points.
StrangerSon712's Proprietor: An Action that hastens the shuffle while loading the mat. This might work, but limit its usefulness since using it would progress the mat at the expense of getting to your other cards. I could see this getting skipped late game if it came up early after a shuffle. Interesting idea though.
Will(ow|iam)'s Sift: An Event that is a decent design, but not terribly exciting of synergistic with the mat. As an Event it is available to all, but at $5 it won't be bought often.
stars's Fertile: An Action-Victory who's action is fairly week but it fuels its Victory condition. The Victory condition is not terribly strong. I'd love to have seen more synergy with the mat.
czzzz's Arborist: An Action that at $4 can be bought in the opening. It provides better exchange for Trees than the mat. If provides a method but almost no payload to secure multiple Seeds. There is some nice synergy with the mat.
Melon's Arborists: A rotating four card split pile. These can be great if they entice players to gain them. Gardener is a little underwhelming - the first card is always the most difficult though. Harvester is interesting. Canopy if fine, although it would be better is the deck discard did something, like maybe fish your deck for a card and discard the rest or is like Lookout. Orchard is a Victory-Reaction who's points are difficult to get, but who's reaction adjusts the mat's operations in an attempt to gain its elusive points.
StrangerSon712's Proprietor: An Action that hastens the shuffle while loading the mat. This might work, but limit its usefulness since using it would progress the mat at the expense of getting to your other cards. I could see this getting skipped late game if it came up early after a shuffle. Interesting idea though.
While these are all good submissions, there can be only one winner.
Winner: czzzz's Arborist
Runner-up: Melon's Arborists
Winner: czzzz's Arborist
Runner-up: Melon's Arborists