I would like to hear what was the infamous
real algorithm for this game
Aha! I knew that would be a question at some point. And I am very pleased to offer an answer.
The algorithm was very role reliant. In terms of the actual setup, there wasn't much that differentiated this game from a normal game of mafia. The flips were all real (not flipped), the lynches were all real (not rigged), the nights were all real (except for the casual night). There were a few key differences though -
1) The emperor, and emperor appreciation day. LaLight, the emperor and moderator of this game saw the roles and alignments of everyone, and was granted access to one of the QTs because I was feeling like a nice dude. The only thing he didn't know was what the items did, what the dominion cards did, and what they daycops did. He got to call a lot of the shots this game, including the day three lynch and all emperor messages. That was part of his role.
2) The dominion game. Each card had a different "action" that would take effect when played (or when bought, for some of the more difficult to acquire cards like possession). I didn't anticipate the game actually getting anywhere, what with the slow nature of PMs back and forth among three players. Thus, when one of the players died, the other would enter sandbox mode, where he would be allowed to pretty much do whatever he wanted with almost unlimited power. A tasteful bit of chaos that I assumed wouldn't be too abused because the player wouldn't recognize what power they held. Plus, given the ridiculous power of almost everyone else in the game, it wasn't too unbalanced. I guess.
3) The casual night 2 lynch. Just a random idea that I had a while ago that I thought would be cool to implement in a game. It was scheduled to happen every other night, beginning with night 2. We never made it to night four, but it would have happened then too. The lynch on faust failed because chairs's vote didn't count (see Hydrad's role)
4) External party participation. Any vote cast in the game by someone who wasn't actually playing the game would count towards a lynch.
5) Boat counts, which were a count of how many boated players were in the game at the time.
I can't think of anything off the top of my head that differed about the setup of this game than a normal game aside from this. Most of everything is explained in the roles, like the strange D1 lynch that only required sudgy, the odd flips, etc.
Actually, I guess the D1 lynch isn't explained. Sudgy was given the beautiful picture of the Joker as an item, which caused the next person he voted for to be instantly lynched. The rose would have made them immune to lynch for that day, and the bomb would have instantly killed them if they were anyone but the joker himself. The item was randomly selected, and each item could only be given once.
I'll go ahead and explain why the game ended while I'm at it. Before night three ended, the following people were alive:
LaLight
chairs
iguanaiguana's clone
Hydrad
LaLight and chairs were both boated. However, LaLight's role as the moderator gave him a permanent patients alignment (see where he asked me about his alignment in the modnotes QT), which still left the patients in the majority (iguanaiguana's clone was a patient). Note that Hydrad doesn't count as a player for the town towards the game ending because of his role. When LaLight was killed by chairs, the only remaining players were chairs as a boat, and iguanaiguana's clone which was aligned with the patients. A singular scum faction made up half the town resulting in the scum win.