ExamplesHere is a very basic example.
Henry V • 5CP • Character 5CP: +1 Card per Action card you have in play. +1 Action. Tire. |
Henry V is a simple Character with a single ability. He costs 5 CP to gain, and leaves you with 5 CP to non-terminally draw a card for each Action card you have in play. Note that he tires after the drawing is resolved, so if it triggers a shuffle it will not ready him. Here's a slightly more complicated one:
Ahab • 10CP • Character 2CP: +1 Buy. +$2. 5CP: Trash the top card of your deck. If it's the White Whale, +10VP. Tire.
Heritage: White Whale
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White Whale • $2 • Action - Aquatic - Victory - Heritage +1 Buy Discard a card.
1VP
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Ahab has two abilities: one of which provides a terminal Silver +Buy, but which doesn't Tire him. The other offers you the chance to get a ton of VP, but only if you can collide it with the Heritage card it adds being on top of your deck.
I am not saying these are good examples. They are examples.
On getting additional CPI do envision these being part of a larger set. Sometimes, just playing cards in the set will be enough to trigger the inclusion of Characters (like Shelters or Platinum/Colony). However, the set will also include some Kingdom cards that can give players additional CP. My first thought on those was to give them the type "Tutor" but that's very much undecided.
In the context of those cards, getting a single point of CP will be roughly as difficult as gaining a Loot was in Plunder (maybe a bit harder; I don't think there'll be a
Sack of Character Treasure or a
Charactering event). Here is roughly the power level I had in mind:
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Remote Academy • $4 • Action - Duration - Tutor Skip your next turn. When you do, +4CP and Ready your Character.
| | Books of Wisdom • $5 • Treasure - Tutor Discard 3 cards (revealed). +$1 per Treasure discarded. If you discarded an Action card, a Treasure, and a Victory card, +2CP.
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Even if there is sometimes a way to get additional CP, there will be at least some games in which Characters are used with no way to get additional CP. However, in some cases their might be, so having a Character cost 16 CP and their ability cost 1 CP is not always going to be the same as having a Character cost 4 CP and having their ability also cost 4 CP.
On Characters being Tired / ReadyAs previously mentioned, a player's Characters starts a game Tired, and become Ready when that player shuffles their deck. Some Character abilities cause the Character to Tire, which again requires the player to wait for a shuffle to use their abilities again.
There are a couple of reasons for this. First, Characters start Tired so their abilities can't be used as part of the opening, which alleviates some of the issues with mechanics like this potentially messing with the opening. Also, having an ability cause a Character to Tire makes it more like a traditional Kingdom card, in that after you use it, you have to wait for a shuffle to use it again.