So they are not called "Actors", but then you have Acting Troupe that gets you a bunch of Villagers. "Villagers" sounds so intuitive, it seems like an obvious naming choice in retrospect.
Acting Troupe as a replacement for village is tricky because they eventually run out, but then this is a push to try ending the game. Alternatively, you can use several to hoard Villagers in order to try pushing for a mega turn. They also work with Throne Room for 8 Villagers, one of which you can spend right away to continue the turn. Acting Troupe is also nice as a one-of in a deck that has villages already to help with reliability, kind of like Coin of the Realm.
Sculptor seems nice for getting early economy while trashing aggressively, and then it can move to gaining nice actions, possibly with previously acquired Villagers. Still, at $5 it is pricy.
Recruiter seems very powerful. Use it early to trash Estates and Coppers while getting some Villagers to have it go from a Moat to a Lab if need be. In a deck with +buy or +gain, you can use it as a source of actions for your 2-3 terminals so long as you trash a $5 every other turn. You even get to trash after the draw, though the trashing is mandatory.
All in all, I like these cards.