Old Mechanic: Duration Cards stay in play.
This mechanic has led to tons of frustrated and weird wordings and interactions related to command cards and thrones sometimes staying in play, and trashers and other stuff saying "non-duration". To hell with all that! Duration cards should have been tokens and states from the beginning.
New Mechanic: States and mats for every mechanic duration cards used to use
* "Delayed card"
* "Delayed action"
* "Delayed buy"
* "Delayed coin"
* "Delayed may trash"
Cards using new mechanic:
Here's every duration card in seaside reworded to use tokens and states:
* "Resistance": When another player plays an attack, you may spend a resistance to be unaffected by it.
The following mat for cards:
* Cruise: "At the start of your turn, put cards on your Cruise mat into your hand"
And the following states
* "Monkey See Monkey Do": When another player gains a card, +1 Card per token on this. Return this at start of turn.
* "Swept in the Tide": At the start of your next turn, return this and discard 2 cards per token on it.
* "Canonfire": The first time you play a silver or gold this turn, trash it and return this. If you end your turn with this, return it.
The Cards (non-durations unchanged from seaside):
* Haven: +1 Card, +1 Action; Put a card from your hand onto your Cruise mat.
* Lighthouse: +1 Action, +$1, +1 Delayed $, +1 Resistance
* Astrolabe: +$1, +1 Delayed $, +1 buy, +1 Delayed buy
* Fishing Village: +2 Actions, +1 delayed action, +$1, +1 delayed $
* Monkey: +1 next turn card. If you don't have "Monkey See Monkey Do", take it. Regardless, put a token on it.
* Blockade: gain a card costing up to 4 on your cruise mat. While it's there, when another player gains a copy of it on their turn, they gain a curse.
* Caravan: +1 Card, +1 Delayed card, +1 Action
* Sailor: +1 Action, +2 delayed coins, +1 Delayed may trash
* Tide Pools: +3 Cards, +1 Action. If you don't have "Swept in the tide", take it. Regardless, put a token on it.
* Corsair: +$2, +1 delayed card, each other player takes "Canonfire"
* Merchant Ship: +$2, +2 Delayed $
* Outpost has the same text but doesn't need to be duration
* Pirate: Gain a treasure costing up to $6 to your cruise mat/ (the same reaction)
* Sea Witch: +2 Delayed Cards. If you don't have "Swept in the tide", take it. Regardless, put a token on it.
* Tactician, Wharf: You get it by now
And here are some other edgy duration cards
* Grotto, Royal Galley, Prince Taskmaster, all of the "next time" durations: These cards set-aside, island style, rather than being in play.
* Amulet, Enchantress, Importer, Siren: A state