I was just more pumped about two rares (one gold!) and an epic from a crappy arena run...
Looking at preparation, it really doesn't seem that good to me. But I've hardly played rogue at all as well.
Also, I decided to do that arena mastery thing the right way this time. Except I got a terrible draft... Shaman with no board clear. My previous was Mage with no flamestrike... I think RNG is out to get me.
http://arenamastery.com/pVMR
Picks 2 and 4 you took Earthshocks over Grizzly and Abusive. Earthshock is actually not that good. It's decent, but not a top priority. Grizzly is good for Shaman since you want Taunts, and Abusive is usually better removal than Earthshock.
Pick 6 you need to take Ogre. Forked Lightning is not that good. It will occassionally go 2-for-1, but usually only with air totem. Ogre goes 2-for-1 or better like all the time.
Pick 8, you should take the Bluegill. Warden is pickable with Shaman, but Bluegill is solid removal.
Pick 13 you should take the Bodyguard. It's not a great card, but neither is Engineer, and you want taunts.
Pick 20 you should take the Wraith. You need 2-drops, and Priestess is not that good. You don't want stuff that requires board control for Shaman. Totems give you value with board control, your cards should be aimed at acquiring that board control.
Pick 21 should probably be Bodyguard again. Archer, like Earthshock really doesn't do enough, and taunts -- even subpar ones -- are important. Overall I think you overvalue weak removal.
Pick 24 you might want to consider the Raptor due to the lack of 2-drops.
Pick 26 should probably be Mercenary. You have no late game.
Pick 29 has to be Raider. You really need 2-drops now, and you don't have any big minions to use the winfury battlecry on anyway.
Pick 30 should be Pint-sized due to the major lack of 2-drops. Don't think that because your hero power makes minions that you can skimp on 2-drops for Shaman. The totems don't do anything until you have board control.
so I just opened this pack
Seen better.
@jorbles - Preparation is THE card in Rogue Miracle (that and Gadzetan). It's like a Dark Ritual for 0
So to kick off your combo you get a protected/stealthed Auctioneer out and then cast Preparation to kick off a combo like "Preparation + Assassinate + Van Cleef + Shadow Step + Van Cleef + Shadow Step + Van Cleef + Conceal/Master of Disguise" or "Preparation + Sprint + Eviscerate + Eviscerate + Sinister Strike + Sinister Strike"?
It doesn't need to be that complicated. The main thing is that Prep makes basically all spells free (you don't usually run Assassinate or Sprint in Miracle). That means with zero mana, you can still draw 2 cards off of your Auctioneer. A normal play is like turn 6-7 Auctioneer + Prep and 2 more spells to draw 3 cards.