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Author Topic: Fan Card Mechanics Week 90: Season 9 Finale  (Read 201 times)

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Tiago

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Fan Card Mechanics Week 90: Season 9 Finale
« on: May 02, 2024, 10:33:47 pm »
+2

Fan Card Mechanics Week 90: Season 9 Finale

Requirements:
-Use at least two mechanics from the following:
       -Pupils
       -Contractors
       -Multi-part mats (including czzzz's Seed mat)
       -Shadow mat
       -Quests
       -An old fan mechanic that you improved
       -Workers

Also, please keep your card simple. Interesting/complex strategy or ideas are fine, but multiple unrelated effects are not.

Contest ends at the end of next Friday.
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czzzz

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Re: Fan Card Mechanics Week 90: Season 9 Finale
« Reply #1 on: May 02, 2024, 11:38:13 pm »
+3


Quote
Grimoire $3 - Night
Trash a card from your hand.
Per $2 it costs (round down), +1 Pupil.
If it costs $3 or less, Shadow it from the trash.
Studying the dark arts leads to learning and dark powers, but you must pay the price.

Gaining Pupils on a Night card doesn't let you spend any for +Cards yet since it isn't an Action, but you can prepare for your next turn(s). Get extra Pupils out of expensive cards, and an extra play (via Shadow) out of cheaper ones.
You could Shadow an Action... and if you use Pupils on each play, when you replay using a Shadowed card, you can effectively spend more Pupils at once than you normally could.
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BryGuy

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Re: Fan Card Mechanics Week 90: Season 9 Finale
« Reply #2 on: May 06, 2024, 09:55:01 am »
+2

:)

Quote
Hidden Cave • $4 • Action - Night
Shadow a Worker or Action from play or the Supply.
Worker: Stone Cutter


Stone Cutter • $4 • Worker
Trash a Hand card to gain either: a differently named card costing up to $1 +$1 per empty supply pile more; or a card costing up to $3.
-
This costs $1 more if two Supply piles are empty.

:)                                                  :)

Uses Week 85's Shadow Mat and Week 89's Worker.

:)
« Last Edit: May 06, 2024, 09:58:14 am by BryGuy »
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Tiago

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Re: Fan Card Mechanics Week 90: Season 9 Finale
« Reply #3 on: May 09, 2024, 11:35:57 pm »
0

24 hour warning

Please submit!
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Tiago

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Re: Fan Card Mechanics Week 90: Season 9 Finale
« Reply #4 on: May 11, 2024, 01:52:32 pm »
0

Contest Closed.

Judging in ~8 hours.
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Tiago

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Re: Fan Card Mechanics Week 90: Season 9 Finale
« Reply #5 on: May 12, 2024, 10:35:24 am »
+2



czzzz's Grimoire
At first glance, this doesn't seem very powerful. When you trash Estates, you get a delayed +1 Card, and this acts like a triggered Goatherd. Non-terminal trashers are always good though (Monastery). And the Shadowing from trash is brilliant. Trashing Coppers with this gives you +1 Coffers essentially. It looks very fun and balanced.

Quote
Hidden Cave • $4 • Action - Night
Shadow a Worker or Action from play or the Supply.
Worker: Stone Cutter


Stone Cutter • $4 • Worker
Trash a Hand card to gain either: a differently named card costing up to $1 +$1 per empty supply pile more; or a card costing up to $3.
-
This costs $1 more if two Supply piles are empty.
BryGuy's Hidden Cave/Stone Cutter
Okay, so I'll ignore the Worker for now. Without that, this turns into a weaker Throne Room. Part of what makes TR a great card is that you can stack them. That's impossible with Hidden Cave. Also, there's an infinite loop for cards like this: Play Hidden Cave, Shadow a HC from the Supply, use it to replay Hidden Cave, shadowing another HC, replaying HC... With Training/Travelling Fair this gives you inifinite coins and buys. You could easily fix this by making HC pure Night, and I dislike how it's an Action - Night without that being the whole card idea like Werewolf. HC+Bridge looks fun. And Shadowing Workers from play is a great idea after they're tapped. Stone Cutter looks a bit needlessly complicated; I would remove the up to $3 option.

Winner: czzzz's Grimoire
Runner up: BryGuy's Hidden Cave/Stone Cutter
Honorable mentions: my alarm that didn't go off, that Dominion spinoff that DXV never made, and my metal doorknob that's made of wood.
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