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Author Topic: RMM4: PokeAwesome (TRAITORS WIN!)  (Read 92487 times)

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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #225 on: December 18, 2012, 11:13:45 pm »

I guess, not exactly regardless, since it doesn't make sense as a thing if they're both scum.

haha it's a truly epic bus

my scumbuddy wants to replace out? SCREW THAT NOISE
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #226 on: December 18, 2012, 11:15:35 pm »

Wanting to replace but not actually doing it raises my heckles, but then I was wrong about that tell fairly recently, and here Frisk seems sincere. I think we should look elsewhere.

BUT the Tables thing that seemed legit was that, regardless of Frisk's alignment, cayvie seems awfully overeager to get a lynch going. And that's the thing that's jumping out at me.

i'm eager to get this game going.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

jotheonah

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #227 on: December 18, 2012, 11:16:36 pm »

I'm eager to gt some sleep going. see y'all tomorrow.
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Tables

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #228 on: December 18, 2012, 11:20:47 pm »

Cayvie what I wanted you to answer was, why do you think it's good to lynch Frisk if he's getting subbed out, and people were suggesting that was a towntell?
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...spin-offs are still better for all of the previously cited reasons.
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #229 on: December 18, 2012, 11:22:36 pm »

Cayvie what I wanted you to answer was, why do you think it's good to lynch Frisk if he's getting subbed out, and people were suggesting that was a towntell?

i don't agree that it's a towntell? i think it's a null tell at best. like lurking.
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Eevee

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #230 on: December 18, 2012, 11:24:36 pm »

its so different from lurking.
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Dsell

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #231 on: December 18, 2012, 11:24:48 pm »

I don't know about ordinarily, but I don't think it's a towntell from Frisk.
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #232 on: December 18, 2012, 11:27:46 pm »

its so different from lurking.

and yet tell-wise, i think it's very similar!
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Eevee

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #233 on: December 18, 2012, 11:29:33 pm »

its so different from lurking.

and yet tell-wise, i think it's very similar!
medium scum <-> medium town for me!
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TheMunch

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #234 on: December 19, 2012, 12:15:20 am »

Ashersky has replaced Captain Frisk.  GAME ON
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #235 on: December 19, 2012, 12:18:16 am »

unlosevote don't want Ashersky to think i'm scummy!
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #236 on: December 19, 2012, 12:29:40 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #237 on: December 19, 2012, 12:31:05 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?

hahaha what? me unlosevoting you actually made you decide not to vote for me?
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #238 on: December 19, 2012, 12:31:52 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?

hahaha what? me unlosevoting you actually made you decide not to vote for me?

Umm...Losevote: Cayvie?  Is that better?
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #239 on: December 19, 2012, 12:33:18 am »

hahahahahaha sure

finish your reread
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

shraeye

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Re: RMM4: PokeAwesome (Can you put anything here?! REALLY?!?!)
« Reply #240 on: December 19, 2012, 12:35:25 am »

Vote Count 1.4
LoseVote
Axxle (2): Jorbles, Dsell
Eevee (1): Jimmmmm
Jorbles (1): Axxle
cayvie (3): Captain_Frisk, Eevee, Tables
jotheonah (1): Galzria
Galzria (1): jotheonah
Captain_Frisk (1): Insomniac

Not voting (3): Archetype, cayvie, Robz888

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Captain_Frisk (1): Captain_Frisk
Eevee (1): Dsell
Insomniac (1): jotheonah

Not voting (2): cayvie, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time
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ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #241 on: December 19, 2012, 01:06:02 am »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.
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ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #242 on: December 19, 2012, 01:07:08 am »

Reasoning:  Jimmmmm -- LaLL, really.  I mean, come on.  Posted nothing.  Plus, I've watched him play a lot of games.

Axxle and Archetype:  Acti-lurkers.  (Jorbles gets a pass due to V/LA; otherwise, I'd be very suspicious there, and will watch him D2)

Galzria:  Lurkish when compared to normal Galz, especially considering his vocality early in the day.
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Jimmmmm

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #243 on: December 19, 2012, 11:05:54 am »

Reasoning:  Jimmmmm -- LaLL, really.  I mean, come on.  Posted nothing.  Plus, I've watched him play a lot of games.

Yeah that's a fair call. Playing scum in Blitz VII was taking up all of my Mafia capacity. I'll try to catch up when I can.
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Robz888

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #244 on: December 19, 2012, 12:47:35 pm »

Loservote: Jimm
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I have been forced to accept that lackluster play is a town tell for you.

Eevee

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #245 on: December 19, 2012, 12:52:27 pm »

Should we talk about Robz? Literally forgot he was playing...
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #246 on: December 19, 2012, 12:57:16 pm »

Should we talk about Robz? Literally forgot he was playing...

I could support this. It's funny that he comes in with a lose vote on Jimmmmm, with no explanation given. It's further amusing because if I were to hazard a guess, it would be over the LALL Ashersky mentioned (that Jimmmmm at least acknowledged) would be appropriate. And while I don't disagree with Ashersky, I think an equally fair take away from the LALL rule would be: losevote: Robz.

This is me, LALL voting Robz888.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #247 on: December 19, 2012, 01:05:57 pm »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.

Munch, is this an option? Flavorwise, there is a battle between Tables and whoever loses. It seems weird to me that battle could have a winner and no loser.
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Insomniac

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #248 on: December 19, 2012, 01:07:20 pm »

I'm not sure how to get this game going :S
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shraeye

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #249 on: December 19, 2012, 01:14:07 pm »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.

Munch, is this an option? Flavorwise, there is a battle between Tables and whoever loses. It seems weird to me that battle could have a winner and no loser.

Quote from: rules
4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).

The only way to have no fight is to lock neither the winner nor the loser.  Once a lock happens, a fight will occur using plurality voting rules.
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