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Author Topic: RMM4: PokeAwesome (TRAITORS WIN!)  (Read 91931 times)

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TheMunch

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RMM4: PokeAwesome (TRAITORS WIN!)
« on: December 02, 2012, 12:16:32 pm »

Welcome to RMM4: PokeAwesome

Signups are Closed!

Players List:

1.  Robz888 - Cubone
2.  Captain_Frisk - Mew Companion Mastermind, Killed Night 1
3.  Eevee - Eevee TRAITOR Beloved Specialist, Killed Night 1
4.  Archetype - Aron
5.  Dsell - Scyther
6.  Jimmmmm - Machop Companion Gladiator, Lynched Day 1
7.  Jorbles - Snorlax traitor Sleeper Agent, Killed Night 2
8.  Insomniac - Gastly
9.  Tables - Bagon
10.  Axxle - Totodile Companion Time Delayed Jack of All Trades, Killed Night 2
11.  Cayvie - Pidgey Companion RoleJailStopKeeper, Lynched Day 2
12.  Joth - Psyduck
13.  Galz - Deino


Game Setup

1.  Each player will take on the role of a different pokemon; this selection process should have already taken place by game start.

2.  Each player will receive a role PM including their pokemon, role name, and alignment.  It will also include the list of moves and abilities that will be available to their pokemon throughout the game.

3.  Voting in this game will be different than most mafia games.  Instead of voting for a player to be lynched, the town will be voting for two pokemon to do battle.  Two vote tallies will be monitored simultaneously for a winner and a loser.  Players may vote for both the winner and the loser and indicate a vote with the following format:
WinVote: <pokemon>
LoseVote: <pokemon>


4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).

4b.  Valid Vote target:  Once a player/pokemon has been locked as either the winner or the loser, they are no longer a valid vote target for the other vote count (loser or winner respectively).  A player/pokemon that is not a valid vote target will have their current vote count set to 0, all players currently voting for that player are automatically unvote'd, and any vote attempted on that player will not be recorded.

5.  The results of the fight is as follows.  The player that is voted to be the loser will faint (see: dead.  But this is pokemon; no one dies).  The player that is voted the winner will win the fight and gain experience such that he/she evolves.  This evolution will result in an improvement or modification to their powers.

6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).

7.  All night actions are associated with a move your pokemon can perform from the games.  All night actions should be submitted by pm to the mods in the form:  <Pokemon> uses <move> on <target pokemon>.

****************

This is my first time modding a forum mafia game and subsequently writing up a rules list.  If anything is unclear or missing please ask me and I would be happy to clarify.  I think this could be a very interesting and fun setup and am very interested to see how this plays out.

Shraeye will be a very necessary (if not sometimes trollish) co-mod.
« Last Edit: January 15, 2013, 06:34:26 pm by TheMunch »
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TheMunch

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #1 on: December 02, 2012, 12:17:00 pm »

Mafia Ruleset (shamelessly stolen and modified from eHalcyon's RMM3 intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action (basically everyone) your choices are due to me by the posted deadline (generally 48 hours from Night start).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  If you have a compulsive role, it will be randomized.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage) unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase unless your action is compulsive.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
7. This game will generally have 2 week deadlines.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent. 
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue (or really any color) text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will NOT be issued automatically.  It is your responsibility to watch out for lurkers. A prod will be issued upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

« Last Edit: December 11, 2012, 04:33:26 pm by TheMunch »
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shraeye

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #2 on: December 02, 2012, 07:14:28 pm »

Day Starts:
Day 2: http://forum.dominionstrategy.com/index.php?topic=5679.msg163711#msg163711

Vote Count 2.8
LoseVote
Jorbles (1): cayvie
Dsell (1): Tables
{L-1}cayvie (5): Insomniac, jotheonah, Jorbles, Robz888, Voltgloss

Not voting (3): Archetype, Dsell, Galzria

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time



« Last Edit: January 08, 2013, 05:11:09 pm by TheMunch »
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Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #3 on: December 11, 2012, 04:38:39 pm »

WinVote: Axxle for being awesome
LoseVote: Archetype for stealing my first pick
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #4 on: December 11, 2012, 04:40:46 pm »

I'm town, fwiw.

Just getting that out of the way now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #5 on: December 11, 2012, 04:41:33 pm »

WinVote: Axxle for being awesome
LoseVote: Archetype for stealing my first pick

You're not as awesome as me. We already discussed this.

Winvote: Galzria
Losevote: Axxle


Better.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jorbles

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #6 on: December 11, 2012, 04:45:36 pm »

Zzzzzzzzz.
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jotheonah

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #7 on: December 11, 2012, 04:55:37 pm »

I think we should use our winvote strategically on someone who's evolution will give the town a real benefit. Without outing PRs (such as they are) is there a safe way for people to indicate "you should evolve me" that doesn't also indicate "scum should NK me ASAP"?
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #8 on: December 11, 2012, 04:56:27 pm »

Also, Happy Birthday TheMunch.
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raerae

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #9 on: December 11, 2012, 04:57:12 pm »

tag, happy birthday munchman
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #10 on: December 11, 2012, 04:58:50 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #11 on: December 11, 2012, 05:05:04 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.

Can Mod's be town?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #12 on: December 11, 2012, 05:05:26 pm »

Is buddying up to the mod a scumtell?

Happy Muchday, TheBirth!
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #13 on: December 11, 2012, 05:06:26 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.

Can Mod's be town?
Lol I forgot, right. Sure as hell hope he isn't scum though.
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Jorbles

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #14 on: December 11, 2012, 05:10:36 pm »

Zzz.
Zzz zzz.

Zzz zzz.

Losevote: jotheonah
Losevote: raerae
Losevote: Eevee
Losevote: Axxle
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #15 on: December 11, 2012, 05:12:06 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #16 on: December 11, 2012, 05:13:27 pm »

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.

Winvote: Jorbles
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #17 on: December 11, 2012, 05:16:12 pm »

Oh wait guys we're totally doing this wrong.

Bagon Bagon Bagon! Ba-ba-bagon!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #18 on: December 11, 2012, 05:19:16 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

That's...

Actually a pretty good suggestion! (Not shocked that you would dare to have a good idea, just shocked that I hadn't thought of it! :P)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #19 on: December 11, 2012, 05:20:44 pm »

Yeah, Tables is my first mini-townread, that's indeed a good idea. Also, nice to meet you buddy!
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #20 on: December 11, 2012, 05:30:56 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #21 on: December 11, 2012, 05:33:00 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.

I've never played that style, so props to you for bringing something new to the table here.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #22 on: December 11, 2012, 05:36:19 pm »

Now we're going off topic, but I could try and create a game of it. But serious warning, it is a very different game, even if it is still usually called mafia.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #23 on: December 11, 2012, 05:40:26 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.

I've never played that style, so props to you for bringing something new to the table here.

Haha. Pun NOT intended, OR noticed until I reread.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #24 on: December 11, 2012, 05:46:16 pm »

So anyway is it actually day 1? Mods?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #25 on: December 11, 2012, 05:47:36 pm »

Let's decide who wins battles through pokemon trivia games.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #26 on: December 11, 2012, 05:48:21 pm »

Let's decide who wins battles through HYPER BEAM IN YO FACE.

...

Can I even learn Hyper Beam?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #27 on: December 11, 2012, 05:48:51 pm »

Not sure about Bagon but Salamence sure can.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #28 on: December 11, 2012, 05:49:37 pm »

I dont want to battle at all, my fur might get dirty.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #29 on: December 11, 2012, 05:50:34 pm »

Let's decide who wins battles through pokemon trivia games.

What's a Pokemon?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #30 on: December 11, 2012, 05:54:13 pm »

Not sure about Bagon but Salamence sure can.

I think that every final evolution can learn it, plus a few earlier ones (e.g. ones who were final evolutions before later gens, plus Dratini and a few others. So Syther can, Bagon can't.

...

Derp.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #31 on: December 11, 2012, 05:57:04 pm »

Not sure about Bagon but Salamence sure can.

I think that every final evolution can learn it, plus a few earlier ones (e.g. ones who were final evolutions before later gens, plus Dratini and a few others. So Syther can, Bagon can't.

...

Derp.

Yeah. I wasn't sure if Bagon was in the Dratini category or not since it is the Dratini equivalent of the 3rd gen, the pseudo-legendary dragon. (I checked and Bagon indeed cannot.)

And yeah, I'm gonna be pretty geeky-outy about this thread.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #32 on: December 11, 2012, 05:59:18 pm »

I am a complete noob beyond 2nd gen, btw.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #33 on: December 11, 2012, 06:01:02 pm »

So anyway is it actually day 1? Mods?

It is in fact day 1.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #34 on: December 11, 2012, 06:30:35 pm »

To be official (TheMunch: sorry for starting without posting flavor, how dare I!):

You awaken amongst the tall grass, let out of your pokeballs by a mysterious force.  You are shocked to find your benevolent trainer, TheMunch (he never claimed to be anything else) lying dead amongst you.  With his body mangled and bloody with no tracks coming or going, you knew that his death must have been the works of one of your motley crew.  You look around at the other 12 of TheMunch's favorite companions, squinty eyed, knowing that some number are guilty of the most dastardly deed of murdering their master, those traitors.  It is your job to find out who is responsible and no one will get off the hook by simply fainting.  No, there will be blood.  You will have your revenge.

Mod note: The most recent vote count as well as the current status of each pokemon (alive/dead/evolution) in picture form will be kept in post number 3



Day 1 Start

Vote Count 1.1

LoseVote
Archetype (1): Axxle
Axxle (2): Galzria, Jorbles

Not voting (10): Archetype, Captain_Frisk, cayvie, Dsell, Eevee, Insomniac, Jimmmmm, jotheonah, Robz888, Tables

WinVote
Axxle (1): Axxle
Galzria (1): Galzria
Tables (1): Tables
Jorbles (1): Jorbles

Not voting (9): Archetype, Captain_Frisk, cayvie, Dsell, Eevee, Insomniac, Jimmmmm, jotheonah, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time


« Last Edit: December 11, 2012, 07:05:58 pm by TheMunch »
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #35 on: December 11, 2012, 06:32:08 pm »

I dont approve of anything past gen1. Really loved that though.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #36 on: December 11, 2012, 06:39:50 pm »

LoseVote: Eevee

Firstly because who would suspect an Eevee? Too cute to be mafia, right, therefore, must be mafia.
Secondly because Eevee sounds like EV, and man, everyone hates EV training.
Thirdly because disapproving on Black and White, which had the best single player of any pokemon game to date (srsly).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #37 on: December 11, 2012, 06:43:53 pm »

Shortest buddydom ever, Tables.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #38 on: December 11, 2012, 07:23:57 pm »

:D
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #39 on: December 11, 2012, 08:03:52 pm »

Okay so Galz buddied up to me pretty quick earlier, what do people make of that?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #40 on: December 11, 2012, 08:04:59 pm »

Nothing. It was legitimately a good idea.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #41 on: December 11, 2012, 08:05:10 pm »

Okay so Galz buddied up to me pretty quick earlier, what do people make of that?

Slanderous lies. I buddied up to your idea, not you.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #42 on: December 11, 2012, 08:24:40 pm »

Hey, it wasn't meant as an accusation. And I seemed to recall you saying it gave you a slight town-read on me. Actually, looking back, that was Eevee. Yay for not remember things that happened about an hour ago!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #43 on: December 11, 2012, 08:25:55 pm »

I also wasn't serious in my response, sorry if it read that way. The idea WAS good.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #44 on: December 11, 2012, 09:04:37 pm »

So to keep in line with the flavour, Munch, are we supposed to vote for the actual Pokemon name?

In which case, Winvote: Machop
Losevote: Eevee


Can't remember who anyone else is yet...
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #45 on: December 11, 2012, 09:11:38 pm »

So to keep in line with the flavour, Munch, are we supposed to vote for the actual Pokemon name?

You can use whichever you want, pokemon or f.ds name.  As long as you guys can keep track of both so can the mods.  We will be using f.ds name in the vote counts.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #46 on: December 11, 2012, 10:56:28 pm »

this whole winvote thing is interesting.

i feel like it's like painting a big red X on the recipient's back
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #47 on: December 11, 2012, 11:03:21 pm »

this whole winvote thing is interesting.

i feel like it's like painting a big red X on the recipient's back
I guess. But whoever wins does get to be Doctored for that night.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #48 on: December 11, 2012, 11:11:51 pm »

oh hey, they do

sweet
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #49 on: December 11, 2012, 11:31:57 pm »

6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).

For reference: Relevant rule regarding winners immunity to night kills and results of night killing higher evolution pokemon.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #50 on: December 11, 2012, 11:33:44 pm »

Do evolutions occur before the night or sometime during? So when we vote for someone to win, do they get the upgraded power that night?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #51 on: December 11, 2012, 11:34:30 pm »

rules question:

are fully evolved pokemon included in the random selection? that is, could some of the experience wind up being wasted?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #52 on: December 11, 2012, 11:37:17 pm »

Do evolutions occur before the night or sometime during? So when we vote for someone to win, do they get the upgraded power that night?

The winner will be evolved before the night and can use its upgraded power that night.

are fully evolved pokemon included in the random selection? that is, could some of the experience wind up being wasted?

Yes, some experience can wind up being wasted.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #53 on: December 12, 2012, 02:25:19 am »

Why is snorlax not munchlax?


Is it because he's scum so they need to start with some power?


Losevote: Snorlax
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #54 on: December 12, 2012, 08:14:20 am »

Hmm, that's actually a good point... But then again Munchlax is a baby pokemon, which are slightly different from unevolved in some ways.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #55 on: December 12, 2012, 09:32:56 am »

oh god

this is the part of the game where i'm going to be useless
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #56 on: December 12, 2012, 10:55:21 am »

oh god

this is the part of the game where i'm going to be useless
what do you mean "the part"?

zing!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #57 on: December 12, 2012, 11:06:51 am »

UnLoseVote: Eevee for zinging Cayvie.

Urghh... we really need to start getting discussion started, but nobody has said anything stupid to jump on and kickstart it yet.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #58 on: December 12, 2012, 11:14:38 am »

It's pretty hard to get out of RVS with the win vote thing because everyone just wants to win themselves.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #59 on: December 12, 2012, 11:21:47 am »

Later on when people develop solid townreads, we should win vote them, probably.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #60 on: December 12, 2012, 11:24:31 am »

Winvote: Tables Let's reward the man for his good idea! Couldn't we just decide everyone has to winvote someone but themself?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #61 on: December 12, 2012, 11:39:11 am »

I'm fine with being winvoted and inspected.

I should point out, there's possible flaws in the plan. There could be a mafia Godfather (investigation immune), a lawyer (makes mafia look innocent)/framer (makes town look guilty) or other possible roles.

For now, though, it might be best to treat this as though it were a normal mafia, i.e. we JUST focus on who to losevote, and later we choose the winvote candidate. In other words, Axxle is right.

So far Frisk and Robz haven't posted, and there may be others.

LoseVote: Robz for silence,
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #62 on: December 12, 2012, 11:41:25 am »

I think not posting yet is actually a ever so slight town tell, but we still need to get them out from the hiding.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #63 on: December 12, 2012, 11:47:35 am »

Oh, I actually agree that it's definitely not a scum tell. But they're two of our best players, I want them active.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #64 on: December 12, 2012, 12:42:53 pm »

Zzz zzz zzz zzz zzz
zzz zzz zzz

zzz zzz

Winvote: Tables
Winvote: Jorbles
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #65 on: December 12, 2012, 12:57:14 pm »

oh god

this is the part of the game where i'm going to be useless

New rule - no more "I suck at day1"

LoseVote: Cayvie

WinVote: Frisk
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #66 on: December 12, 2012, 12:57:55 pm »

I'm fine with being winvoted and inspected.

I should point out, there's possible flaws in the plan. There could be a mafia Godfather (investigation immune), a lawyer (makes mafia look innocent)/framer (makes town look guilty) or other possible roles.

For now, though, it might be best to treat this as though it were a normal mafia, i.e. we JUST focus on who to losevote, and later we choose the winvote candidate. In other words, Axxle is right.

So far Frisk and Robz haven't posted, and there may be others.

LoseVote: Robz for silence,

Sorry - i was paying attention to all those games I neglected this week.  I'm here now.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #67 on: December 12, 2012, 02:15:03 pm »

oh god

this is the part of the game where i'm going to be useless

I didn't think this was "I'm bad at day 1"

I thought it was "I'm bad at Pokemon"
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #68 on: December 12, 2012, 02:25:07 pm »

oh god

this is the part of the game where i'm going to be useless

I didn't think this was "I'm bad at day 1"

I thought it was "I'm bad at Pokemon"

That is indeed how I read it, as I'm completely lost myself when it comes to Pokemon chatter.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #69 on: December 12, 2012, 02:26:01 pm »

oh god

this is the part of the game where i'm going to be useless

I didn't think this was "I'm bad at day 1"

I thought it was "I'm bad at Pokemon"

That is indeed how I read it, as I'm completely lost myself when it comes to Pokemon chatter.

Says the guy who picked Hydreigon
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #70 on: December 12, 2012, 02:27:19 pm »

oh god

this is the part of the game where i'm going to be useless

I didn't think this was "I'm bad at day 1"

I thought it was "I'm bad at Pokemon"

That is indeed how I read it, as I'm completely lost myself when it comes to Pokemon chatter.

Says the guy who picked Hydreigon

Deino looked cute on the index page! Like a little puppy!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #71 on: December 12, 2012, 03:42:27 pm »

WinVote: That cat that the bad guys have on the show.

Not really.  Tagging to follow!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #72 on: December 12, 2012, 03:47:16 pm »

Don't worry guys, I'm good at Pokemon and I'm town (a companion).

Yeah Deino/Zweilous/Hydreigon was a pretty cool choice, Galz, whether you realize it or not. ;)

You're also dark type. Explain yourself.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #73 on: December 12, 2012, 03:57:10 pm »

You're also dark type. Explain yourself.

Maybe this will fly over your heads, but this is bugging me.

(inb4tablesiswastingtime)
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #74 on: December 12, 2012, 03:58:02 pm »

You're also dark type. Explain yourself.

Maybe this will fly over your heads, but this is bugging me.

(inb4tablesiswastingtime)

It's bugging you that he's dark type or that I am picking on him for being dark type? I am like 93.5% joking.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #75 on: December 12, 2012, 04:24:41 pm »

You're also dark type. Explain yourself.

Maybe this will fly over your heads, but this is bugging me.

(inb4tablesiswastingtime)

It's bugging you that he's dark type or that I am picking on him for being dark type? I am like 93.5% joking.

I'm like the theme character from every movie ever made. Dark, unloved, forgotten, pushed aside, made fun of, etc. Think Edward Scissorhands! But really I'm a calm, loving soul, who just wants to be as one and at peace with the world.

Yes, my element is darkness, but that's only on the outside. My inner beauty is town.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #76 on: December 13, 2012, 12:29:27 pm »

What's up with this game? Nobody's posted for like a day! How can we get the ball rolling again?
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #77 on: December 13, 2012, 01:01:56 pm »

With a Vote Count!

Vote Count 1.2
LoseVote
Axxle (2): Galzria, Jorbles
Eevee (1): Jimmmmm
Jorbles (1): Axxle
Robz888 (1): Tables
cayvie (1): Captain_Frisk

Not voting (7): Archetype, cayvie, Dsell, Eevee, Insomniac, jotheonah, Robz888

WinVote
Axxle (1): Axxle
Galzria (1): Galzria
Tables (1): Tables, Eevee
Jorbles (1): Jorbles
Jimmmmm (1): Jimmmmm
Captain_Frisk (1): Captain_Frisk

Not voting (6): Archetype, cayvie, Dsell, Insomniac, jotheonah, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time
« Last Edit: December 13, 2012, 01:03:35 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #78 on: December 13, 2012, 01:08:12 pm »

Robz is back get in here robz.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #79 on: December 13, 2012, 01:24:33 pm »

I think everyone should give a winvote to someone
but themself so we can get this thing moving.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #80 on: December 13, 2012, 01:26:36 pm »

Winvote: Eevee

Because we all want to know what evolution you will choose.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #81 on: December 13, 2012, 01:26:50 pm »

Winvote: Eevee
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #82 on: December 13, 2012, 01:29:17 pm »

Winvote: Tables
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #83 on: December 13, 2012, 01:29:42 pm »

Winvote: Tables
(his idea was ridiculously protown)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #84 on: December 13, 2012, 01:30:49 pm »

I could definitely be down for giving a winvote to Tables on the back of his suggestion too.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #85 on: December 13, 2012, 01:31:02 pm »

Winvote: Insomniac
Losevote: Joth

It's not a game of Mafia until I've accused Joth or vice versa.

Why Insomniac? I don't know. I've little to go on so why not? Tables had a good idea, but then immediately points out that there are things that could mess with the results. I still think his idea is good, but he could be trying for quick and easy town points knowing he has a role that "messes with the results".

Eh, I'm good winvoting or losevoting whomever at this point. There's nothing really to go on.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #86 on: December 13, 2012, 01:31:34 pm »

Can a Poke-Expert post a list of people with only one evolution, so no one wastes their winvote?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #87 on: December 13, 2012, 01:32:14 pm »

LoseVote: Galzria

Let's defintiely get that over with.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #88 on: December 13, 2012, 01:32:46 pm »

Snorlax (Jorbles) and Mew (C_F) cannot evolve. All others can.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #89 on: December 13, 2012, 01:34:11 pm »

Snorlax (Jorbles) and Mew (C_F) cannot evolve. All others can.

What are they worth in experience if we lynch them?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #90 on: December 13, 2012, 01:34:18 pm »

Eevee (Eevee), Scyther (Dsell), Psyduck (Jotheonah), and Cubone (Robz) can all evolve just once.

The rest can evolve twice.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #91 on: December 13, 2012, 01:35:06 pm »

Winvote: Tables I'm definetly getting a town vibe off of his posts, not even just the idea but alot of his posts have been pretty pro town.

Losevote: Captain_Frisk I have to vote for Frisk before RVS is over.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #92 on: December 13, 2012, 01:35:24 pm »

Snorlax (Jorbles) and Mew (C_F) cannot evolve. All others can.

What are they worth in experience if we lynch them?

Just one unless maybe the mods have some weird thing in mind with Jorbles. Technically, Snorlax is an evolved pokemon already, but I actually think it'll be worth just 1 evolution in terms of lynching.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #93 on: December 13, 2012, 01:37:42 pm »

I'll Winvote: Insomniac, too.

Townvibe so far, sheeping Galz, Gengar is pretty cool.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #94 on: December 13, 2012, 01:43:11 pm »

Can a Poke-Expert post a list of people with only one evolution, so no one wastes their winvote?

I believe that I have only one - per side discussion with the mod.  Apparently my limited knowledge of pokemania (what i've seen in smash brothers) has screwed me over.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #95 on: December 13, 2012, 01:43:49 pm »

Did you think Mew evolves into Mewtwo? ???
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #96 on: December 13, 2012, 01:44:54 pm »

Did you think Mew evolves into Mewtwo? ???

I didn't think anything?  I don't know anything about evolving pokemon....
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #97 on: December 13, 2012, 01:46:11 pm »

Did you think Mew evolves into Mewtwo? ???

I didn't think anything?  I don't know anything about evolving pokemon....

I doubt you are really screwed. I think the mods said something about adjusting power based on number of evolutions, but saying any more would be fishing.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #98 on: December 13, 2012, 01:49:31 pm »

You know if that's the case, the saavy scum player might have selected a single-form Pokemon in order to be more powerful from the beginning ...

Oh wait, we picked Pokemon before we got alignments. NEVER MIND.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #99 on: December 13, 2012, 01:52:17 pm »

Here's a conversation starter:

I think it's best if I do not get winvoted. -  At least... As far as my role is concerned (leveling up is fine though). However, if we are using the winvote as a protected investigation tool, I'll be happy to go through it and do nothing that night.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #100 on: December 13, 2012, 01:56:06 pm »

So for those who want to do the homework:

http://bulbapedia.bulbagarden.net/wiki/Charmander#Evolution

This was the site that mod sent me to figure out who has what evolutions possible.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #101 on: December 13, 2012, 02:02:14 pm »

Zzz zzz zzz zzz zzz zzz zzz.
Zzz zzz zzz zzz zzz zzz zzz zzz zzz.

Winvote: Tables.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #102 on: December 13, 2012, 02:03:09 pm »

Here's a conversation starter:

I think it's best if I do not get winvoted. -  At least... As far as my role is concerned (leveling up is fine though). However, if we are using the winvote as a protected investigation tool, I'll be happy to go through it and do nothing that night.
This brings up an interesting point.  We should wait for claims like this ("We shouldn't winvote me") before we winhammer anyone.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #103 on: December 13, 2012, 02:03:36 pm »

Zzz zzz zzz zzz zzz zzz zzz zzz zzz.
Zzz zzz.

ZZZ.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #104 on: December 13, 2012, 02:10:49 pm »

Here's a conversation starter:

I think it's best if I do not get winvoted. -  At least... As far as my role is concerned (leveling up is fine though). However, if we are using the winvote as a protected investigation tool, I'll be happy to go through it and do nothing that night.

Why would you have to do nothing that night? Your doctored not jailkept right?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #105 on: December 13, 2012, 02:12:33 pm »

Here's a conversation starter:

I think it's best if I do not get winvoted. -  At least... As far as my role is concerned (leveling up is fine though). However, if we are using the winvote as a protected investigation tool, I'll be happy to go through it and do nothing that night.

Why would you have to do nothing that night? Your doctored not jailkept right?

Correct. But to answer more would be to make a rolefisher out of you, and I'm sure that's not what you intended.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #106 on: December 13, 2012, 02:15:26 pm »

Now I'm getting paranoid.  Scum watcher could very much be a thing.
Posted in the wrong thread...
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #107 on: December 13, 2012, 03:00:43 pm »

Jorbles, is this a bit or do you have a post restriction? If it's a PR, respond with just 3 Z's.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #108 on: December 13, 2012, 03:17:41 pm »

FOS: TheMunch

How were you carrying more than 6 Pokemon?  I call shenanigans.

/posting so I can follow
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #109 on: December 13, 2012, 04:04:47 pm »

ZZZ
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #110 on: December 13, 2012, 04:08:32 pm »

Jorbles, is this a bit or do you have a post restriction? If it's a PR, respond with just 3 Z's.

What is normally done in Pokemon to wake up a Snorlax?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #111 on: December 13, 2012, 04:10:35 pm »

Jorbles, is this a bit or do you have a post restriction? If it's a PR, respond with just 3 Z's.

What is normally done in Pokemon to wake up a Snorlax?

In gen 1 you had to acquire and use the pokeflute
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #112 on: December 13, 2012, 04:10:57 pm »

Jorbles, is this a bit or do you have a post restriction? If it's a PR, respond with just 3 Z's.

What is normally done in Pokemon to wake up a Snorlax?

Pokeflute!

Use pokeflute on Jorbles.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #113 on: December 13, 2012, 04:14:31 pm »

Winvote: Insomniac
Losevote: Joth

It's not a game of Mafia until I've accused Joth or vice versa.

Why Insomniac? I don't know. I've little to go on so why not? Tables had a good idea, but then immediately points out that there are things that could mess with the results. I still think his idea is good, but he could be trying for quick and easy town points knowing he has a role that "messes with the results".

Eh, I'm good winvoting or losevoting whomever at this point. There's nothing really to go on.

Well, if I had such a role, why would I point it out? Okay, some slight town points, but it would probably be FAR more effective to get someone upgraded, then use said role to screw things up (well okay this only works if I were a framer, or were already a Godfather).

Anyway I'm okay with being upgraded (not trying to beg for it, just saying there's noting really bad about it happening). It paints a target on my head but eh, I'm protected for one night and a few people will be evolved by then so that's alright.

LoseVote: Jorbles for making a few TOO many in character posts. I mean, it's getting to the point where Bagon Bagon Ba-gon!
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #114 on: December 13, 2012, 04:59:48 pm »

Tables, idk if he has control over it. It seems to be a post restriction.

Of course, when I was mod in BMV, I learned just how many post restrictions are fake.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #115 on: December 13, 2012, 05:01:04 pm »

Tables, idk if he has control over it. It seems to be a post restriction.

Of course, when I was mod in BMV, I learned just how many post restrictions are fake.

I don't know what you're talking about.

I wasn't in that game.

I hate biting.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #116 on: December 13, 2012, 05:08:28 pm »

Tables, idk if he has control over it. It seems to be a post restriction.

Of course, when I was mod in BMV, I learned just how many post restrictions are fake.

I faked a post restriction because its bastard mafia and I wanted to coast, then everyone went about and devised a way for me to talk, clever people wanting my input.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #117 on: December 13, 2012, 05:55:09 pm »

Tables, idk if he has control over it. It seems to be a post restriction.

Of course, when I was mod in BMV, I learned just how many post restrictions are fake.

Hmm, that's possible. Actually would be a possible balance to his power.

UnLoseVote: Jorbles
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #118 on: December 13, 2012, 06:13:08 pm »

Really want to pay attention to this game (love the idea) but have been modding in DoMafia.

WinVote: Tables. That could have just been a scum ploy, but if it wasn't, great suggestion.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #119 on: December 13, 2012, 06:14:18 pm »

Zzz
Zzz
Zzz zzz zzz zzz zzz zzz zzz.

Zzz zzz zzz?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #120 on: December 13, 2012, 06:16:11 pm »

Zzz
Zzz
Zzz zzz zzz zzz zzz zzz zzz.

Zzz zzz zzz?

This is like chicken code.  He's pointing us to post 117.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #121 on: December 13, 2012, 06:21:43 pm »

So he's powerful, but can only talk in Z's. He can't evolve. Which sucks for him.

I don't think this automatically makes him Town. Like Insom said, post restrictions can be easily faked.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #122 on: December 13, 2012, 06:24:13 pm »

Zzz
Zzz
Zzz zzz zzz zzz zzz zzz zzz.

Zzz zzz zzz?

This is like chicken code.  He's pointing us to post 117.

Well spotted. All his posts look like they are, in fact.

Which makes me wonder, did Frisk spot this because he spotted it (most likely)... or did Frisk spot this because he knows Jorbles is faking it as they're both scum (v. unlikely, but... possible if they'd planned it). Not going to act on that, just throwing it out.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #123 on: December 13, 2012, 06:27:06 pm »

Zzz
Zzz zzz
Zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz

Zzz!

Zzz
Zzz zzz
Zzz

Zzz zzz

Winvote: Frisk
Winvote: Tables
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #124 on: December 13, 2012, 06:29:19 pm »

Which makes me wonder, did Frisk spot this because he spotted it (most likely)... or did Frisk spot this because he knows Jorbles is faking it as they're both scum (v. unlikely, but... possible if they'd planned it). Not going to act on that, just throwing it out.
It's possible. If one flips scum, this interaction should definitally be noted.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #125 on: December 13, 2012, 06:31:25 pm »

What is chicken code and why do you assume we know it?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #126 on: December 13, 2012, 06:35:08 pm »

What is chicken code and why do you assume we know it?
It's a code created in Jorble's own Mafia game. I'm not entirely sure how it works, but it was created because the Mafia (Sea Hags) could turn other players into Chickens, forcing them to only post with the word 'Chicken'.

The code was created to have some form of communication.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #127 on: December 13, 2012, 06:39:10 pm »

Winvote: Jorbles - for thinking to use it where there are players who would know it.
Winvote: Frisk - for recognizing it as such.
Winvote: Tables - because it seems the popular thing to do and I like the way he's thinking this game. If nothing else, guaranteeing he doesn't die tonight if he's town is a very good thing, evolution aside.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #128 on: December 13, 2012, 06:39:17 pm »

What is chicken code and why do you assume we know it?
It's a code created in Jorble's own Mafia game. I'm not entirely sure how it works, but it was created because the Mafia (Sea Hags) could turn other players into Chickens, forcing them to only post with the word 'Chicken'.

The code was created to have some form of communication.

f.ds has such rich culture and history.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #129 on: December 13, 2012, 06:43:08 pm »

Winvote: Galzria

His thing about not wanting to be winvoted is just the kind of thing I think only town ever says.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #130 on: December 13, 2012, 06:43:29 pm »

Winvote: Galzria

His thing about not wanting to be winvoted is just the kind of thing I think only town ever says.
Still totally fine with Tables though as well.
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Re: RMM4: PokeAwesome (Can you put anything here?! REALLY?!?!)
« Reply #131 on: December 13, 2012, 07:06:47 pm »


WinVote Locked
Vote Count 1.3
LoseVote
Axxle (1): Jorbles
Eevee (1): Jimmmmm
Jorbles (1): Axxle
cayvie (1): Captain_Frisk
jotheonah (1): Galzria
Galzria (1): jotheonah
Captain_Frisk (1): Insomniac

Not voting (6): Archetype, cayvie, Dsell, Eevee, Robz888, Tables

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Captain_Frisk (1): Captain_Frisk
Eevee (1): Dsell
Insomniac (1): jotheonah

Not voting (2): cayvie, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time
« Last Edit: December 13, 2012, 07:09:55 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #132 on: December 13, 2012, 07:08:14 pm »

Note that Eevee's last winvote for Galzria came after lock and will not count.  Similarly no winvotes will be accepted for the remainder of day 1.  Feel free to continue to hunt for your losevote target.

Also note Tables is no longer a valid losevote target.
« Last Edit: December 13, 2012, 07:36:49 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #133 on: December 13, 2012, 07:11:15 pm »

Oh, okay. Well, as I said perfectly fine with Tables as well. Good for meta reasons too, encouraging strong pro-town day 1 game is actually really good in the big picture.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #134 on: December 13, 2012, 07:55:54 pm »

What is chicken code and why do you assume we know it?

I think that when you see multiple lines of zzz, it indicates the post number that he wants to emphasize.

Each line is one digit,and the # of zzzs is the number that goes in the digit

So

Zzz zzz zzz
Zzz
Zzz zzz zzz zzz

 Would be 314
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #135 on: December 13, 2012, 07:56:43 pm »

On a standalone line, one chicken was yes, 2 was no, and 3 was go cluck yourself/ other
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #136 on: December 13, 2012, 07:57:25 pm »

I don't think appearing to have a posting restriction is a town tell at all fwiw.

Jorbles, do you know if there is a way to help you out of that? We can use the same code we did in chicken mafia, zzz for yes, zzz zzz for no and zzz zzz zzz for something else.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #137 on: December 13, 2012, 08:01:02 pm »

Lol...

But now I kind of want to lynch Jorbles.  It's too convenient that he has a posting restriction for which he can use a code developed from his game.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #138 on: December 13, 2012, 08:06:11 pm »

Oh my, didn't notice we were that close to me getting winvoted for the day.

I really wish I knew what I was doing that looked so town this game. I play like this on other forums, and get called out for being scummy :(. I've had times I've been in 2+ mafias, one as town, one as mafia, and was suspect mafia in the one I was town and suspect town in the one I was mafia.

Right well now I'm winvote locked I'm gonna go and lurk and be scummy.

On a more serious note, I'm actually slightly concerned about how quickly I built up to getting winvoted.

I think I might want to start taking serious notes on this game.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #139 on: December 13, 2012, 08:22:58 pm »

Just letting you know I'll be VLA over the weekend. I'm at work now, so I can't be particularly active, and I'll be going away pretty much as soon as I get home. Don't have a smartphone, either, so won't be able to post at all. I'll be back my Sunday afternoon, so Saturday night/Sunday morning forum time.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #140 on: December 13, 2012, 08:34:55 pm »

Lol...

But now I kind of want to lynch Jorbles.  It's too convenient that he has a posting restriction for which he can use a code developed from his game.

He also could be faking have a post restriction, just to seem townier.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #141 on: December 13, 2012, 08:37:02 pm »

Lol...

But now I kind of want to lynch Jorbles.  It's too convenient that he has a posting restriction for which he can use a code developed from his game.

He also could be faking have a post restriction, just to seem townier.
I think that's exactly what Axxle was implying.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #142 on: December 13, 2012, 09:15:58 pm »

He could also genuinely have a posting restriction. We should set him up a code.

Three lines of Zzz (or four) is referencing a post number

Zzz on it's own is yes/agreement
Zzz zzz on it's own is no/disagreement

...I'm sure there's lots of other possibilities we could do. But Jorbles what do you think to that as a start point (yes/no?)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #143 on: December 13, 2012, 09:23:38 pm »

He could also genuinely have a posting restriction. We should set him up a code.

Three lines of Zzz (or four) is referencing a post number

Zzz on it's own is yes/agreement
Zzz zzz on it's own is no/disagreement

...I'm sure there's lots of other possibilities we could do. But Jorbles what do you think to that as a start point (yes/no?)
That's the code he's already using
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #144 on: December 13, 2012, 09:23:49 pm »

He could also genuinely have a posting restriction. We should set him up a code.

Three lines of Zzz (or four) is referencing a post number

Zzz on it's own is yes/agreement
Zzz zzz on it's own is no/disagreement

...I'm sure there's lots of other possibilities we could do. But Jorbles what do you think to that as a start point (yes/no?)
We already have a code for him to use. It's the Chicken Code.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #145 on: December 13, 2012, 09:24:04 pm »

Ninja'd by Axxle
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #146 on: December 13, 2012, 10:31:40 pm »

Maybe I should look things up before speaking.

Meh, where's the fun in that? I'll go find the code. Or go find the link to the code someone probably already posted.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #147 on: December 13, 2012, 11:24:39 pm »

ok ok what's going on now
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #148 on: December 13, 2012, 11:27:21 pm »

loservote: cayvie just a gut feeling, reminds me of myself as scum in III. why are you so lost cayvie?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #149 on: December 13, 2012, 11:31:35 pm »

loservote: cayvie just a gut feeling, reminds me of myself as scum in III. why are you so lost cayvie?

i lost internet access, just got it back!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #150 on: December 13, 2012, 11:41:08 pm »

He hadn't logged in since the 12th. I know. I was watching his profile as it was his turn in TtAII.

Basically I've already been winvoted because I apparently sound very townish this game (no joke). I think the actual hammering my winvote was a mistake, but it's happened and locked so meh.

We think Jorbles has a post restriction, he's communicating with chicken code.

I still don't have any scumreads, and have decided I'm going to take proper notes this game. Eventually.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #151 on: December 13, 2012, 11:43:15 pm »

man, eevee, zingin me all over the place this game

loser-vote YOU
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #152 on: December 14, 2012, 04:33:54 am »

Posting just to say 'what' when nothing confusing has happened is just.. untownlike?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #153 on: December 14, 2012, 04:57:37 am »

Posting just to say 'what' when nothing confusing has happened is just.. untownlike?

yeah, you're full of it.

losevote: eevee
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #154 on: December 14, 2012, 05:10:27 am »

Posting just to say 'what' when nothing confusing has happened is just.. untownlike?

yeah, you're full of it.

losevote: eevee
i'm not saying "IVE FOUND MAFIA!!", i'm saying i want to have my vote somewhere and this was something that stood out to me. also goes nicely with my winvote rewarding tables's good day 1 game..

Omgus is generally a towntell tho I think, so little town cred for you from that!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #155 on: December 14, 2012, 10:25:36 am »

Hmm... in my experience, it can swing either way. At this point it's hard to say, but later on, it can definitely be a big scumtell.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #156 on: December 14, 2012, 01:50:07 pm »

Hmm... in my experience, it can swing either way. At this point it's hard to say, but later on, it can definitely be a big scumtell.

how do you feel about manufacturing cases day 1, and then backing off like "ha ha jk" under pressure?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #157 on: December 14, 2012, 02:42:12 pm »

Zzz
zzz zzz zzz zzz
zzz zzz

zzz

Zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz

[Losevote: Eevee]
Unlosevote
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #158 on: December 16, 2012, 03:19:10 pm »

Okay guys lets get some activity in here. I've been saying I will and I'm actually going to do it now, make notes, ask questions, etc.

But for now, let's start talking some more.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #159 on: December 16, 2012, 03:48:16 pm »

Back home! I think everyone should just throw down a loservote and an explanation for it. Should get the discussion going.

Seems I totally missed this post, good thing I skimmed back:

Hmm... in my experience, it can swing either way. At this point it's hard to say, but later on, it can definitely be a big scumtell.

how do you feel about manufacturing cases day 1, and then backing off like "ha ha jk" under pressure?
I think "manufacturing cases" is very incorrect, as is "backing off like haha jk". I never meant it to be a pick case against you, I just pointed out something you did that didn't make much sense to me. I didn't say "yes this is bulletproof!", just that I think it's pretty questionable. I also never backed down, I still think that's the case. Your reaction to it is strange, getting quite worked up about me thinking something you did is a bit scummy and worth throwing down FIRST vote on you?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #160 on: December 16, 2012, 03:57:55 pm »

You're also dark type. Explain yourself.

Maybe this will fly over your heads, but this is bugging me.

(inb4tablesiswastingtime)

So reading through here and I just noticed this post. Losevote everyone for not getting the pun (hint: Dsell/Scyther was talking about Deino's type. what type is Scyther?)

Anyway actual content to come soon. There's only 7 pages so eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #161 on: December 16, 2012, 04:00:22 pm »

You're also dark type. Explain yourself.

Maybe this will fly over your heads, but this is bugging me.

(inb4tablesiswastingtime)

So reading through here and I just noticed this post. Losevote everyone for not getting the pun (hint: Dsell/Scyther was talking about Deino's type. what type is Scyther?)

Anyway actual content to come soon. There's only 7 pages so eh.
Oh, wow. I just got it.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #162 on: December 16, 2012, 04:10:45 pm »

Back home! I think everyone should just throw down a loservote and an explanation for it. Should get the discussion going.

Seems I totally missed this post, good thing I skimmed back:

Hmm... in my experience, it can swing either way. At this point it's hard to say, but later on, it can definitely be a big scumtell.

how do you feel about manufacturing cases day 1, and then backing off like "ha ha jk" under pressure?
I think "manufacturing cases" is very incorrect, as is "backing off like haha jk". I never meant it to be a pick case against you, I just pointed out something you did that didn't make much sense to me. I didn't say "yes this is bulletproof!", just that I think it's pretty questionable. I also never backed down, I still think that's the case. Your reaction to it is strange, getting quite worked up about me thinking something you did is a bit scummy and worth throwing down FIRST vote on you?

it doesn't matter which number vote it is on me if it's for bs reasons.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #163 on: December 16, 2012, 04:12:46 pm »

Back home! I think everyone should just throw down a loservote and an explanation for it. Should get the discussion going.

Seems I totally missed this post, good thing I skimmed back:

Hmm... in my experience, it can swing either way. At this point it's hard to say, but later on, it can definitely be a big scumtell.

how do you feel about manufacturing cases day 1, and then backing off like "ha ha jk" under pressure?
I think "manufacturing cases" is very incorrect, as is "backing off like haha jk". I never meant it to be a pick case against you, I just pointed out something you did that didn't make much sense to me. I didn't say "yes this is bulletproof!", just that I think it's pretty questionable. I also never backed down, I still think that's the case. Your reaction to it is strange, getting quite worked up about me thinking something you did is a bit scummy and worth throwing down FIRST vote on you?

it doesn't matter which number vote it is on me if it's for bs reasons.
So you'd prefer people not trying to pick on the tinier things they notice so this game or any game never gets off ground? Surely you realize I don't myself consider it a case worth lynching over, just trying to start somewhere and see where it takes us?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #164 on: December 16, 2012, 04:24:34 pm »

So you'd prefer people not trying to pick on the tinier things they notice so this game or any game never gets off ground?

Hmm. Nope. I just think there's a difference between noticing things and making things up, and I suspect you're doing the latter.

Quote
Surely you realize I don't myself consider it a case worth lynching over, just trying to start somewhere and see where it takes us?

no, how would i realize that?

so where is it taking you/us?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #165 on: December 16, 2012, 04:33:45 pm »

Onto page 6 now, yay, discussion! I'll be joining soon and have extra comments to add, oh ho ho. But for now, I have to admit, writing "WINHAMMER Tables" in my notes was extremely satisfying. It's just... Winhammer, that sounds awesome.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #166 on: December 16, 2012, 04:38:28 pm »

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #167 on: December 16, 2012, 05:12:26 pm »

So you'd prefer people not trying to pick on the tinier things they notice so this game or any game never gets off ground?

Hmm. Nope. I just think there's a difference between noticing things and making things up, and I suspect you're doing the latter.

Quote
Surely you realize I don't myself consider it a case worth lynching over, just trying to start somewhere and see where it takes us?

no, how would i realize that?

so where is it taking you/us?
I'm getting a reaction from you / there is discussion for you, me and other folks to analyze?

you should realize it because obviously what i picked on was something very minor. your reaction to the suspicions is for example a much better indicator of your alignment. i think you overreacted, but i dont know what it would mean in your case (generally i think it's a slight scum tell, but i think this might be something others judge better than i do).

basically, you should realize that townies have to grasp on straws early in the game or nothing will ever happen. i feel fine being suspected early, the ensuing conversation is a great way to take reads of your accusator. i dont think you should be so outraged of being (possibly) wrongly accused or scared of being lynched.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #168 on: December 16, 2012, 05:17:06 pm »

Volt go post two posts somewhere with karma so I can upvote them both.

Anyway rereading is done, yay!

So firstly, a few big points. As I read the thread, I'm getting more and more paranoid. I shouldn't have been winvoted so quickly, or so comfortably. I'm just baffled by it. I had my good idea, yes, and made some good early posts, but beyond about page 2, I didn't contribute anything useful pretty much, at all. I didn't winvote someone else, just kept it on myself, and won as a result. Most of what I said was about 30 posts behind what was going on. How did that look so town to so many? But here's the issue: The usual answer to 'why is this strange thing happening' in a mafia game is 'scum are involved'. So why did scum want me to be evolved? That's making me worried. Hopefully I'm wrong, and hopefully, a large number of townies were genuinely happy with me, but well, the speed of the lock in was far faster than I expected.

Regarding activity, there are four people I want to highlight. In order of my spreadsheet (which is alphabetical):

Captain Frisk: His main contribution so far was cracking Jorbles chicken code. But... that's basically all I've recorded him as having said. This doesn't mean he hasn't said anything else, but there was nothing else I thought was overly noteworthy. Not too concerned about this, as we're still in early days.

DSell: So far the only thing I have on DSell is his winvote of Eevee. I know he did some talking about the chicken code, but again, that's really about all I have on him. Not so concerned because IIRC he mentioned he was running another game, so, time.

Jimm...m: He's just announced V/LA, but I think that was his first post. There's no point pressuring him until he's back, but I would like to hear from him when that is.

Robz: Where are you Robz!? Requesting a mod poke (if we're allowed to do that)

Right, now then onto various issues and things.

There's the Cayvie/Eevee debate currently going on... I must admit, I had a stronger townread on Eevee until that started. I agree with Cayvie, I feel Eevee is trying to make an issue out of nothing, but at the same time, I can see the direction Eevee is coming from. I'm not really that suspicious of either of you (slightly of Eevee at this point)

I have a slight townread on Galz, but at this point there's two interesting things. One of them I'm going to keep back, because at this point it's not a tell in any way but COULD be (either town or scum), and I don't want to give away what would have to happen for me to read it that way. The other thing is, Galz winhammered. I don't know if he realised, but/because there was no discussion about doing it. I'm not really too fussed at this point, but it might be something to be aware of later.

This is my notes of everything that I think Jorbles has said that was worth recording.
64: Re-53 - no. Winvote flick between me and himself.
100: Re-79, yes to winvoting others
*100: Winvote Tables
103: Re-92 - bold yes (counts as 1 stage pokemon)
109: (Re-107) - claims Post Restriction
119: Re-117, 'maybe' to a balance of his role power.
123: Re-120, it is chicken code. Re-121, no
157: Re-142 confirming chicken code. Re-60 unlosevote Eevee

Jorbles, the no in your post 123 (re-121) is slightly confusing... I'm not sure what it's referring to exactly.

Unfortunately after all this, I don't have any good scum reads. I only have slight suspicions of a few people. For now though, I'm going to throw out a LoseVote: Eevee because, I'm still not entirely comfortable that your argument against Cayvie is/was legitimate.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #169 on: December 16, 2012, 05:21:25 pm »

I'm fine with people not agreeing with my argument, it was self-admittedly a minor thing. What I don't understand is how you can think I shouldn't even have made it. :/ Did I word it poorly or something? Should I self-filter more, only say things that I'm more confident about? (Using theorel's scumscore method, "only report things I think raise/lower X's scumscore by more than 3"?)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #170 on: December 16, 2012, 05:22:13 pm »

I think this is just the kind of townie-mistake (although I dont even think it was a mistake) I used to get suspected a ton over earlier.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #171 on: December 16, 2012, 05:33:35 pm »

I'm not saying I don't think you should have made the argument. I'm saying it doesn't seem sincere, considering that a) Me being winvoted so quickly would probably be quite unexpected to someone who hadn't been in the thread up to them and b) he hadn't been in the thread up to then because of connectivity.

As I said though, I can see where the argument came from, and if you missed the detail of b, it really begins to make sense. But right now, man, I haven't seen anything else in 7 pages that I really found suspicious.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #172 on: December 16, 2012, 05:38:41 pm »

Basically I thought "oh, cayvie is confused about something, lets explain it to her!", skimmed back to see what she could be confused about and just saw nothing confusing in there. But now that I type this out loud, seems like a pretty dumb lie for scum to make so.. uhm. Maybe it was me who was confused then.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #173 on: December 16, 2012, 06:07:25 pm »

UnLosevote: Eevee. I think I'm satisfied with this.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #174 on: December 16, 2012, 06:56:12 pm »

Oh jeez I had no idea this game was even running now. STOP STARTING GAMES IN A DIFFERENT THREAD FROM THE SIGNUPS.

I like just did the quickest skim of this, I'm only like 80% on the rules and 50% on who's even playing.

I don't understand what gave Table lightning-fast Innocent Child status, but as I said I didn't read super carefully. Can someone catch me up? I would appreciate it.
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I have been forced to accept that lackluster play is a town tell for you.

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #175 on: December 16, 2012, 06:58:09 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #176 on: December 16, 2012, 06:58:52 pm »

Quote from: TheMunch
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #177 on: December 16, 2012, 07:02:56 pm »

Oh jeez I had no idea this game was even running now. STOP STARTING GAMES IN A DIFFERENT THREAD FROM THE SIGNUPS.

I like just did the quickest skim of this, I'm only like 80% on the rules and 50% on who's even playing.

I don't understand what gave Table lightning-fast Innocent Child status, but as I said I didn't read super carefully. Can someone catch me up? I would appreciate it.

Basically what Galz just quoted, then apparently I was extremely town afterwards. Personally I'm very paranoid of it all (check my post 168) but whatever. I don't this I've quite got Innocent Child status, rather, I feel people's early town read accidentally lead to the hammer super fast.

What's happened so far is, I've been winvoted, Jorbles has (or pretends to have) a debilitating post restriction, he's using chicken code to communicate. There's been some discussion about it. There's been a few scuffles, and otherwise not really much.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #178 on: December 16, 2012, 07:10:18 pm »

Okay. Well, okay.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #179 on: December 16, 2012, 07:12:54 pm »

Robz, I don't think anyone considers Tables an IC. I think he was the top town read for a bunch of people + folks also wanted to reward his solid day 1 game, and then it accidentally turned it to a locked winvote on him. Which is fine though, I was part of that wagon and his play still feels towny to me so no regrets there.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #180 on: December 16, 2012, 07:19:03 pm »

Hello all, I'm here and will catch up on this game either now or later tonight. Promise I'm not ignoring you all, I just have to get back into the swing of being in mafia games!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #181 on: December 17, 2012, 01:11:52 pm »

Hello all, I'm here and will catch up on this game either now or later tonight. Promise I'm not ignoring you all, I just have to get back into the swing of being in mafia games!

I definitely switched these two words in my mind, you obvscum.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #182 on: December 17, 2012, 10:47:44 pm »

I totally lied about catching up yesterday. But I am catching up now. It shouldn't take long.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #183 on: December 17, 2012, 11:34:10 pm »

Losevote: Axxle

No content! I guess several people (myself included) are guilty of being slightly lurky, but I don't remember much of anything of content from him. He was on the Tables winvote wagon, which Tables himself apparently finds scummy.

I feel very confident in the towniness of Tables right now, and pretty neutral-to-town on most others who are participating.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #184 on: December 17, 2012, 11:40:53 pm »

@mod: Request prod for Axxle.

...
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #185 on: December 17, 2012, 11:52:17 pm »

Is the tables wagon scummy for buddying reasons then, or what? I just see a bunch of overexcited people voting for their top town read . I actually think being part of the wagon is a slight town tell if tables is town.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #186 on: December 18, 2012, 12:06:12 am »

Well, I can't say I find the winvote wagon scummy myself, I'm just sheeping Tables on that front. That's far from the scummiest thing he's done, it's merely a point of interest. I think his lurking is way scummier.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #187 on: December 18, 2012, 07:32:28 am »

I think it's worth exploring the implications if Tables IS scum, although I'm inclined to think him town.

Remember the scum had a pretty long time to talk in their QT. So it's possible they said "maybe if we all work together and get upfront about it fast, we can evolve one of our own before anyone develops strong enough reads to know better." That would sort of explain the speed of the winwagon. It would be pretty gutsy, though.

I'm sorry I've been lurky here (by my standards). Another game has been drawing most of my attention, and the last week of work before the holidays.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #188 on: December 18, 2012, 12:45:06 pm »

I think it's definitely worth exploring the implications of Tables being scum, but I don't think that's worth doing today because 1) I trust him and 2) He can't lose today anyway and 3) if there IS a cop and they do investigate him (as per his plan) then we can trust him all the more.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #189 on: December 18, 2012, 01:53:20 pm »

I think it's definitely worth exploring the implications of Tables being scum, but I don't think that's worth doing today because 1) I trust him and 2) He can't lose today anyway and 3) if there IS a cop and they do investigate him (as per his plan) then we can trust him all the more.

a couple times now, my thoughts have circled around to "but this whole plan falls apart if tables is the cop!"

then i remember why that's not a problem
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #190 on: December 18, 2012, 05:35:50 pm »

There's something I'm afraid of regarding this wagon, but I can't give away what it is, basically.

I'm still disliking the amount of activity here, and I really don't have any good scumread, which is annoying me. For now I think my best read is Frisk, mainly because I don't feel he's contributed much scumhunting wise, and even that's basically a neutral read, I can't point at any post and go 'this feels scummy'.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #191 on: December 18, 2012, 07:39:06 pm »

FYI I have requested place out... I just don't care about Pokemon it turns out
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #192 on: December 18, 2012, 07:40:24 pm »

FYI I have requested place out... I just don't care about Pokemon it turns out

Once blitz is over you will.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #193 on: December 18, 2012, 07:43:13 pm »

It's really hard to care about ANY other games when blitzes are running. I salute Insomniac for making them happen for us, and ashersky for finding the beautiful setup we've been using for them.
..as far as this game goes, I think Frisk wanting out is a town tell. Although in his case a smaller one than it would be for a random, because at one point Frisk was drawing scum left and right and iirc started getting quite frustrated about it.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #194 on: December 18, 2012, 08:52:59 pm »

FYI I have requested place out... I just don't care about Pokemon it turns out

Boo. It's not like you can't handle this game. We'll get through the day 1 doldrums...just like every other (non-blitz) game.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #195 on: December 18, 2012, 08:55:32 pm »

How DO the blitzes get off ground so fast always?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #196 on: December 18, 2012, 08:55:43 pm »

How could we get that effect in a normal game?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #197 on: December 18, 2012, 08:56:43 pm »

..as far as this game goes, I think Frisk wanting out is a town tell.

Disagree with this, because there have been enough cases where someone has requested out and gotten town cred for it. ScumFrisk would know this and very well might try it out, even if he doesn't actually intend to replace out.

Whether he's scum or town, Frisk has said that he makes mental notes of what gets people towncred and stores that info away for when he needs town cred as scum.

Of course, he might legitimately be town. But it takes more than a gimmick like this for me to get a town read on Frisk anymore.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #198 on: December 18, 2012, 08:56:48 pm »

FYI I have requested place out... I just don't care about Pokemon it turns out

Once blitz is over you will.

There's XVI and XVII, and cayvie is bound to start soon.  This thing is just too weird for my tastes.  I requested out 2 days ago, so I'm guessing that either the munch isn't looking very hard, or nobody is around.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #199 on: December 18, 2012, 09:31:16 pm »

I actually really like the mechanics in the game, but it's a shame that this hasn't ramped up as much conversation as some of the other games have.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #200 on: December 18, 2012, 09:34:48 pm »

Mod request: Finding replacements is not a skill I have or really know how to accomplish.  For those following and reading this thread, we are looking for a replacement for CF.  I would also appreciate for suggestions, either from past/current mods, as to how to actually get replacements for a game.  Carry on.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #201 on: December 18, 2012, 09:42:47 pm »

Mod request: Finding replacements is not a skill I have or really know how to accomplish.  For those following and reading this thread, we are looking for a replacement for CF.  I would also appreciate for suggestions, either from past/current mods, as to how to actually get replacements for a game.  Carry on.
Just post that you're requesting a replacement in some off-game thread like Mafia Index. Just tell the person that wants to replace to PM you. Send them CF's PM, announce that 'X has replaced Captain_Frisk' and you're good to go.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #202 on: December 18, 2012, 10:15:16 pm »

why don't we just losevote: captain_frisk? he wants out, and it's not like i have a better read on anyone else.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #203 on: December 18, 2012, 10:18:43 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #204 on: December 18, 2012, 10:21:10 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter

then bring it, eevee! bring the case; i just want things to happen

i also don't understand why you think the wagon would be any less informational than a normal day 1 wagon
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #205 on: December 18, 2012, 10:23:56 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter

then bring it, eevee! bring the case; i just want things to happen

i also don't understand why you think the wagon would be any less informational than a normal day 1 wagon
because lynching someone because they want to replace out while saying you dont really think they are scummy is like the dream excuse for mafia?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #206 on: December 18, 2012, 10:24:29 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter

then bring it, eevee! bring the case; i just want things to happen

i also don't understand why you think the wagon would be any less informational than a normal day 1 wagon
because lynching someone because they want to replace out while saying you dont really think they are scummy is like the dream excuse for mafia?
.. go kill a townie. which i still think even frisk replacing out is more likely to be.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #207 on: December 18, 2012, 10:25:22 pm »

losevote: Cayvie for trying to waste the day's vote. I do not thing wanting out is any kind of tell at all. If anything slightly mafia.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #208 on: December 18, 2012, 10:25:56 pm »

Eevee is making some sense here. OTOH, boredom is a towntell. scum is patienter. So I can't decide.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #209 on: December 18, 2012, 10:29:03 pm »

Joth, boredom is a towntell -> frisk more likely to be town -> what's the other hand?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #210 on: December 18, 2012, 10:29:51 pm »

cayvie is also clearly bored. or else just oportunistic scum. hmmm
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #211 on: December 18, 2012, 10:31:03 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter

then bring it, eevee! bring the case; i just want things to happen

i also don't understand why you think the wagon would be any less informational than a normal day 1 wagon
because lynching someone because they want to replace out while saying you dont really think they are scummy is like the dream excuse for mafia?

wouldn't that make the wagon more informational, not less?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #212 on: December 18, 2012, 10:31:45 pm »

losevote: Cayvie for trying to waste the day's vote. I do not thing wanting out is any kind of tell at all. If anything slightly mafia.

how is lynching frisk wasting the day's vote? especially if you think wanting to replace out is a slight scumtell?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #213 on: December 18, 2012, 10:33:22 pm »

everything cayvie does just makes me want to vote for her. :/

i mean that'd be a sweet idea if wanting to replace out wasnt a towntell to me or if getting information from the wagon didnt matter

then bring it, eevee! bring the case; i just want things to happen

i also don't understand why you think the wagon would be any less informational than a normal day 1 wagon
because lynching someone because they want to replace out while saying you dont really think they are scummy is like the dream excuse for mafia?

wouldn't that make the wagon more informational, not less?
Well, it's like a random lynch people can decide whether they agree on or not, isnt it?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #214 on: December 18, 2012, 10:38:57 pm »

Sorry, probably shouldn't be playing mafia at 3:30am (but at least you can't lynch me today for saying stupid things). I think it's a very slight scumtell from personal experience. More to the point, at the time you voted, people were saying it was a possible towntell, and then you jump straight in and vote. It being a slight tell to me is actually basically irrelevant to my reason for suspecting you.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #215 on: December 18, 2012, 10:42:16 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #216 on: December 18, 2012, 10:48:41 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!

The fun thing is after playing mafia, I intend to go play Age of Empires on my DS before going to bed. Because strategy games while tired, what could possibly go wrong?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #217 on: December 18, 2012, 10:49:51 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!

The fun thing is after playing mafia, I intend to go play Age of Empires on my DS before going to bed. Because strategy games while tired, what could possibly go wrong?
not that much really. i can think of far worse things.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #218 on: December 18, 2012, 10:50:20 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!

The fun thing is after playing mafia, I intend to go play Age of Empires on my DS before going to bed. Because strategy games while tired, what could possibly go wrong?
not that much really. i can think of far worse things.
to do while tired.
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Archetype

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #219 on: December 18, 2012, 10:53:06 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!

The fun thing is after playing mafia, I intend to go play Age of Empires on my DS before going to bed. Because strategy games while tired, what could possibly go wrong?
That game is the best.

I definitally think cayvie comes off scummy here. I don't think C_F's switching out is a scum or town tell, but it certainly doesn't warrant a vote.
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Tables

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #220 on: December 18, 2012, 11:02:09 pm »

ah-ha! up-to-late Tables is making good sense to slightly-drunk joth, but I think perhaps it best all around if I reserve voting for tomorrow. FoS:L: cayvie!

The fun thing is after playing mafia, I intend to go play Age of Empires on my DS before going to bed. Because strategy games while tired, what could possibly go wrong?
That game is the best.

I definitally think cayvie comes off scummy here. I don't think C_F's switching out is a scum or town tell, but it certainly doesn't warrant a vote.

It's a terrible, terrible game, but playing it is a guilty pleasure of mine.

I want to hear what (if anything) Cayvie says here.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #221 on: December 18, 2012, 11:08:35 pm »

what, about age of empires?

i never really got into it.

i don't see why wanting to replace out doesn't warrant a vote; it's about equal to lurking in my book, which gets day 1 votes all the time.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #222 on: December 18, 2012, 11:09:49 pm »

(hey, look, multiple people talking!)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #223 on: December 18, 2012, 11:11:23 pm »

Wanting to replace but not actually doing it raises my heckles, but then I was wrong about that tell fairly recently, and here Frisk seems sincere. I think we should look elsewhere.

BUT the Tables thing that seemed legit was that, regardless of Frisk's alignment, cayvie seems awfully overeager to get a lynch going. And that's the thing that's jumping out at me.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #224 on: December 18, 2012, 11:12:08 pm »

I guess, not exactly regardless, since it doesn't make sense as a thing if they're both scum.
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #225 on: December 18, 2012, 11:13:45 pm »

I guess, not exactly regardless, since it doesn't make sense as a thing if they're both scum.

haha it's a truly epic bus

my scumbuddy wants to replace out? SCREW THAT NOISE
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #226 on: December 18, 2012, 11:15:35 pm »

Wanting to replace but not actually doing it raises my heckles, but then I was wrong about that tell fairly recently, and here Frisk seems sincere. I think we should look elsewhere.

BUT the Tables thing that seemed legit was that, regardless of Frisk's alignment, cayvie seems awfully overeager to get a lynch going. And that's the thing that's jumping out at me.

i'm eager to get this game going.
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jotheonah

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #227 on: December 18, 2012, 11:16:36 pm »

I'm eager to gt some sleep going. see y'all tomorrow.
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Tables

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #228 on: December 18, 2012, 11:20:47 pm »

Cayvie what I wanted you to answer was, why do you think it's good to lynch Frisk if he's getting subbed out, and people were suggesting that was a towntell?
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #229 on: December 18, 2012, 11:22:36 pm »

Cayvie what I wanted you to answer was, why do you think it's good to lynch Frisk if he's getting subbed out, and people were suggesting that was a towntell?

i don't agree that it's a towntell? i think it's a null tell at best. like lurking.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #230 on: December 18, 2012, 11:24:36 pm »

its so different from lurking.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #231 on: December 18, 2012, 11:24:48 pm »

I don't know about ordinarily, but I don't think it's a towntell from Frisk.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #232 on: December 18, 2012, 11:27:46 pm »

its so different from lurking.

and yet tell-wise, i think it's very similar!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #233 on: December 18, 2012, 11:29:33 pm »

its so different from lurking.

and yet tell-wise, i think it's very similar!
medium scum <-> medium town for me!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #234 on: December 19, 2012, 12:15:20 am »

Ashersky has replaced Captain Frisk.  GAME ON
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #235 on: December 19, 2012, 12:18:16 am »

unlosevote don't want Ashersky to think i'm scummy!
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ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #236 on: December 19, 2012, 12:29:40 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #237 on: December 19, 2012, 12:31:05 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?

hahaha what? me unlosevoting you actually made you decide not to vote for me?
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ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #238 on: December 19, 2012, 12:31:52 am »

I was going to losevote: cayvie with my first post, but she went an unvoted.

I've been skimming along, but not really paying attention to this game.  All that matters currently is who we want to Losevote, correct?  And Losevote = Lynch, basically?

Who should I keep an eye on during my re-read?

hahaha what? me unlosevoting you actually made you decide not to vote for me?

Umm...Losevote: Cayvie?  Is that better?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #239 on: December 19, 2012, 12:33:18 am »

hahahahahaha sure

finish your reread
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Re: RMM4: PokeAwesome (Can you put anything here?! REALLY?!?!)
« Reply #240 on: December 19, 2012, 12:35:25 am »

Vote Count 1.4
LoseVote
Axxle (2): Jorbles, Dsell
Eevee (1): Jimmmmm
Jorbles (1): Axxle
cayvie (3): Captain_Frisk, Eevee, Tables
jotheonah (1): Galzria
Galzria (1): jotheonah
Captain_Frisk (1): Insomniac

Not voting (3): Archetype, cayvie, Robz888

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Captain_Frisk (1): Captain_Frisk
Eevee (1): Dsell
Insomniac (1): jotheonah

Not voting (2): cayvie, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #241 on: December 19, 2012, 01:06:02 am »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #242 on: December 19, 2012, 01:07:08 am »

Reasoning:  Jimmmmm -- LaLL, really.  I mean, come on.  Posted nothing.  Plus, I've watched him play a lot of games.

Axxle and Archetype:  Acti-lurkers.  (Jorbles gets a pass due to V/LA; otherwise, I'd be very suspicious there, and will watch him D2)

Galzria:  Lurkish when compared to normal Galz, especially considering his vocality early in the day.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #243 on: December 19, 2012, 11:05:54 am »

Reasoning:  Jimmmmm -- LaLL, really.  I mean, come on.  Posted nothing.  Plus, I've watched him play a lot of games.

Yeah that's a fair call. Playing scum in Blitz VII was taking up all of my Mafia capacity. I'll try to catch up when I can.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #244 on: December 19, 2012, 12:47:35 pm »

Loservote: Jimm
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #245 on: December 19, 2012, 12:52:27 pm »

Should we talk about Robz? Literally forgot he was playing...
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #246 on: December 19, 2012, 12:57:16 pm »

Should we talk about Robz? Literally forgot he was playing...

I could support this. It's funny that he comes in with a lose vote on Jimmmmm, with no explanation given. It's further amusing because if I were to hazard a guess, it would be over the LALL Ashersky mentioned (that Jimmmmm at least acknowledged) would be appropriate. And while I don't disagree with Ashersky, I think an equally fair take away from the LALL rule would be: losevote: Robz.

This is me, LALL voting Robz888.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #247 on: December 19, 2012, 01:05:57 pm »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.

Munch, is this an option? Flavorwise, there is a battle between Tables and whoever loses. It seems weird to me that battle could have a winner and no loser.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #248 on: December 19, 2012, 01:07:20 pm »

I'm not sure how to get this game going :S
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #249 on: December 19, 2012, 01:14:07 pm »

Alright, so that was fast.

1) Can I choose a different pokemon, or am I stuck with Mew?
2) Do I need the signature thingy?

So, tough to get reads on a such a short D1, but here are my take aways.

1) I don't know pokemon very well past the first ten or so episodes of the cartoon, plus the Mew movie.
2) I think that this game plays more like an RMM game, and that nights will be more important than usual.
3) I think there is scum on the Tables winwagon.

Losevote: Noone -- Is this the equivalent of a nolynch vote?  I'm voting for no loser.  I think nolynch in this set-up is our best bet.  Night actions for all, more PRs than usual, etc.  I'm seeing it more like DoMafia.

That said, my choice for a lynch, if needed, would be Jimmmmm.  After him, Axxle, Archetype, or Galzria, in that order.

Munch, is this an option? Flavorwise, there is a battle between Tables and whoever loses. It seems weird to me that battle could have a winner and no loser.

Quote from: rules
4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).

The only way to have no fight is to lock neither the winner nor the loser.  Once a lock happens, a fight will occur using plurality voting rules.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #250 on: December 19, 2012, 01:15:26 pm »

I'm not sure how to get this game going :S

A D1 wagon on LurkerRobz!

Losevote: Robz
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #251 on: December 19, 2012, 01:21:01 pm »

Yeah Losevote: Robz for that quick, scummy vote on me.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #252 on: December 19, 2012, 01:31:36 pm »

how close are we to deadline?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #253 on: December 19, 2012, 01:41:29 pm »

Near as I can tell, he has 3 votes, with 7 to lynch.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #254 on: December 19, 2012, 01:42:14 pm »

how close are we to deadline?

And I COMPLETELY didn't actually read your question before answering. Wow. Fail.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #255 on: December 19, 2012, 01:42:57 pm »

Thursday, December 27th.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #256 on: December 19, 2012, 01:45:41 pm »

Robz, whats up with no posting and then just voting for jimm for no explanation?
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jotheonah

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #257 on: December 19, 2012, 01:51:32 pm »

Yeah, that's really the lurker calling the lurker lurk.

But I no longer believe in voting Robz day 1. It always turns into a big thing.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #258 on: December 19, 2012, 02:03:44 pm »

Yeah, that's really the lurker calling the lurker lurk.

But I no longer believe in voting Robz day 1. It always turns into a big thing.

I treat him as equally as I do everybody else. He's got just as much chance at being scum. I don't go out of my way to wagon him, but when he does something worth voting for, I'm not going to say "Nah, it's just Robz, he gets a free pass".

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #259 on: December 19, 2012, 02:07:16 pm »

has anyone analyzed the tables wagon yet? seemed way too quick a hammer.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #260 on: December 19, 2012, 02:08:16 pm »

It's not so much that we mislynch Robz a lot. That would be one thing. It's that we end up spending a lot of time on Robz wagons that don't end up going through.

If he keeps being lurktastic, I might break my rule, though.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #261 on: December 19, 2012, 02:13:45 pm »

has anyone analyzed the tables wagon yet? seemed way too quick a hammer.

He has analyzed his own wagon. Also, you were on it!

Why are you sooo scummy??
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #262 on: December 19, 2012, 02:20:37 pm »

has anyone analyzed the tables wagon yet? seemed way too quick a hammer.

I think people have looked, and what I think the general idea was is, if I'm town, it's not worth considering, if I'm scum, then definitely look at it on a later day. Right now I'm persoanlly really confused by it, but don't really know what I can make of it. I mean, would scum quickhammer a townie into a win? I can see possible reasons, but they're quite farfetch'd.

This Robz wagon is interesting. Jim's sudden vote in there is also interesting. I'm not going to wait, but I want Robz to say a little more.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #263 on: December 19, 2012, 02:21:56 pm »

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #264 on: December 19, 2012, 02:45:45 pm »

It's the little things that count :).
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #265 on: December 19, 2012, 03:17:08 pm »

Yeah... I'm lurking. The fact that it was like 7 pages in before I even knew it was going on has really sapped me caring here, which I know isn't fair to the rest of you, so I'm sorry. Jimm has been lurking and I wanted to see what would happen if I voted for him. What happened was he OMGUSed me, which is I think surprising, because Jimm is pretty levelheaded as Town.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #266 on: December 19, 2012, 03:19:33 pm »

Why should we lynch Jimmm for his lynching rather than you for your lurking?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #267 on: December 19, 2012, 03:33:22 pm »

Why should we lynch Jimmm for his lynching rather than you for your lurking?

Because I'm town.. but realistically I can't give you a good reason at this point. I promise to stop lurking now, but as I always tell people, if you've already been called out for lurking, it's too late to change your ways. So, yuck.
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Tables

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #268 on: December 19, 2012, 03:34:14 pm »

Yeah... I'm lurking. The fact that it was like 7 pages in before I even knew it was going on has really sapped me caring here, which I know isn't fair to the rest of you, so I'm sorry. Jimm has been lurking and I wanted to see what would happen if I voted for him. What happened was he OMGUSed me, which is I think surprising, because Jimm is pretty levelheaded as Town.

This isn't what OMGUS means. OMGUS is when someone votes you because you vote them. He voted you because your vote makes no sense considering you were lurking, and he'd V/LA'd. His vote makes sense, yours... didn't, and well you wanted to know what would happen?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #269 on: December 19, 2012, 03:34:25 pm »

Here's a possibly original thought... you would winvote your scumpartners, right? So isn't Tables like automatically more likely to be scum? Not that we can do anything about it.
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Robz888

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #270 on: December 19, 2012, 03:35:43 pm »

Yeah... I'm lurking. The fact that it was like 7 pages in before I even knew it was going on has really sapped me caring here, which I know isn't fair to the rest of you, so I'm sorry. Jimm has been lurking and I wanted to see what would happen if I voted for him. What happened was he OMGUSed me, which is I think surprising, because Jimm is pretty levelheaded as Town.

This isn't what OMGUS means. OMGUS is when someone votes you because you vote them. He voted you because your vote makes no sense considering you were lurking, and he'd V/LA'd. His vote makes sense, yours... didn't, and well you wanted to know what would happen?

He wasn't VLA. He was involved in other mafia games; so was I.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #271 on: December 19, 2012, 03:38:08 pm »

Hmm, that actually reminds me of town-robz we so often mislynch day 1 (although I usually oppose it). First he ,akes some controversial move / a mistake (in this case lurking, it has been saying "we should kill a newbie" earlier for example), then defends himself like that but is already in the hole and can't dig himself out, gets lynched.

I don't think he is the best lynch for today if he starts contributing more like he promised.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #272 on: December 19, 2012, 03:38:37 pm »

Hmm, that actually reminds me of town-robz we so often mislynch day 1 (although I usually oppose it). First he ,akes some controversial move / a mistake (in this case lurking, it has been saying "we should kill a newbie" earlier for example), then defends himself like that but is already in the hole and can't dig himself out, gets lynched.

I don't think he is the best lynch for today if he starts contributing more like he promised.

That's very sweet of you!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #273 on: December 19, 2012, 03:51:37 pm »

Hmm, that actually reminds me of town-robz we so often mislynch day 1 (although I usually oppose it). First he ,akes some controversial move / a mistake (in this case lurking, it has been saying "we should kill a newbie" earlier for example), then defends himself like that but is already in the hole and can't dig himself out, gets lynched.

I don't think he is the best lynch for today if he starts contributing more like he promised.

That's very sweet of you!
No problem, buddy!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #274 on: December 19, 2012, 03:54:15 pm »

get a QT, you two
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Robz888

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #275 on: December 19, 2012, 03:54:36 pm »

What do you guys think of this:

Here's a possibly original thought... you would winvote your scumpartners, right? So isn't Tables like automatically more likely to be scum? Not that we can do anything about it.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #276 on: December 19, 2012, 03:56:18 pm »

woof

i don't know, robz. i think, on average, the winvote champeen is probably more likely to be scum.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #277 on: December 19, 2012, 03:56:39 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #278 on: December 19, 2012, 05:43:31 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

Assumes we have a cop...

I do think scum would winvote their partners.

Since nolynch is not an option, is there a consensus?
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #279 on: December 19, 2012, 05:49:26 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

Assumes we have a cop...

I do think scum would winvote their partners.

Since nolynch is not an option, is there a consensus?

That's hardly am unreasonable assumption, and scum would be idiots to bet against it D1.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #280 on: December 19, 2012, 06:07:36 pm »

Wait, wouldn't scum be super unwilling to vote their partner for the win if that means said partner will get copped? Am I missing somethng?
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #281 on: December 19, 2012, 06:14:31 pm »

Wait, wouldn't scum be super unwilling to vote their partner for the win if that means said partner will get copped? Am I missing somethng?

Unless they knew one of two things to be true:

A) There is no cop
- This was Ashersky's point, but I think it bears no weight, because there is no way they could unequivocally know this to be the case, and assuming it to be true would be terrible given how reasonable it is to expect there might be a cop in a role-madness game.

B) They know their player is investigation immune
- This is possible, and in fact the first person to point out the systems failings in regards to this is Tables himself. Now, it IS a concern, BUT if it's true then scum member ! Tables put into place a system that is largely beneficial to the town, just to but himself a clean investigation. AND, given that anybody who comes out is treated as "townie", it's not unreasonable to think they should have a target on their back for future nights. So expecting scum!Tables to run clean to the end of the game without "getting killed" would be a poor strategy indeed.

So in all, it's highly unlikely that "scum would rush to get their man winvoted".
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #282 on: December 19, 2012, 06:15:55 pm »

Wait, wouldn't scum be super unwilling to vote their partner for the win if that means said partner will get copped? Am I missing somethng?

Unless they knew one of two things to be true:

A) There is no cop
- This was Ashersky's point, but I think it bears no weight, because there is no way they could unequivocally know this to be the case, and assuming it to be true would be terrible given how reasonable it is to expect there might be a cop in a role-madness game.

B) They know their player is investigation immune
- This is possible, and in fact the first person to point out the systems failings in regards to this is Tables himself. Now, it IS a concern, BUT if it's true then scum member ! Tables put into place a system that is largely beneficial to the town, just to but himself a clean investigation. AND, given that anybody who comes out is treated as "townie", it's not unreasonable to think they should have a target on their back for future nights. So expecting scum!Tables to run clean to the end of the game without "getting killed" would be a poor strategy indeed.

So in all, it's highly unlikely that "scum would rush to get their man winvoted".

The cop in this situation would know if the plan would actually work, right?  Or if the RMMMMMMMMMMness of the set-up puts a kink in the plan.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #283 on: December 19, 2012, 06:22:26 pm »

Wait, wouldn't scum be super unwilling to vote their partner for the win if that means said partner will get copped? Am I missing somethng?

Unless they knew one of two things to be true:

A) There is no cop
- This was Ashersky's point, but I think it bears no weight, because there is no way they could unequivocally know this to be the case, and assuming it to be true would be terrible given how reasonable it is to expect there might be a cop in a role-madness game.

B) They know their player is investigation immune
- This is possible, and in fact the first person to point out the systems failings in regards to this is Tables himself. Now, it IS a concern, BUT if it's true then scum member ! Tables put into place a system that is largely beneficial to the town, just to but himself a clean investigation. AND, given that anybody who comes out is treated as "townie", it's not unreasonable to think they should have a target on their back for future nights. So expecting scum!Tables to run clean to the end of the game without "getting killed" would be a poor strategy indeed.

So in all, it's highly unlikely that "scum would rush to get their man winvoted".

The cop in this situation would know if the plan would actually work, right?  Or if the RMMMMMMMMMMness of the set-up puts a kink in the plan.

Huh? What, do you expect Cop to come out and say "I support this because I can do the Copping?"

The fact is that in a Role Madness game, ours not at all unreasonable to expect there to be an investigative player of some sort, and for scum to back on there NOT being one D1 while seeing up this system that's going to clear them all would be terrible scum play.

Now, you can argue that they want the cop gone, so decided to sacrifice their weakest role in exchange for outing the Cop, but until that happens, I think it's a pretty unreliable theory.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Archetype

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #284 on: December 19, 2012, 06:24:30 pm »

Man, I keep forgetting about this game.

I guess the player that gets win voted is more likely to be scum. Their partners could just bus them, but I think that could be the case in later days. I don't think Tables would recommend the winvote investigation plan as scum.

There is the possibility of their being no cop. But I think there would be at least 1 alignment investigation power. Maybe not at this stage, but at a later one?
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Tables

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #285 on: December 19, 2012, 06:33:10 pm »

There's probably not another direct cop, but there's likely other investigative roles, such as trackers (see who your target visits that night), watchers (see who visits your target), possibly rolecop (find out role ability but not alignment), more than likely some kind of JoaT (multiple one shot abilities... probably gaining more through evolution).

There's plenty of investigation potential there, and we probably have at least one of those (including cop) so we're probably alright.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #286 on: December 19, 2012, 06:38:02 pm »

Yeah, but Tracker can't guarantee your alignment.  :-\
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #287 on: December 19, 2012, 06:42:50 pm »

I'm sorry, but I really do not understand the theory that "The person that gets winvoted is more likely to be scum". I'm not saying that it's false, but it makes no sense to me that scum would go "Hey great, let's push our guy up for investigation!", unless you knew there was no cop (scum can't know that), or you know he's investigative immune (possible for 1, but not likely to be more).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #288 on: December 19, 2012, 06:53:44 pm »

I'm sorry, but I really do not understand the theory that "The person that gets winvoted is more likely to be scum". I'm not saying that it's false, but it makes no sense to me that scum would go "Hey great, let's push our guy up for investigation!", unless you knew there was no cop (scum can't know that), or you know he's investigative immune (possible for 1, but not likely to be more).
That's what I'm saying. I don't Tables is scum for winning the winvotes. I think in the future scum would push their buddies so that they can win the most votes. So no, I don't think Tables is scum. This doesn't necessarily make him an IC, but I feel somewhat comfortable sheeping his votes.
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Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #289 on: December 19, 2012, 07:05:55 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

Assumes we have a cop...

I do think scum would winvote their partners.

Since nolynch is not an option, is there a consensus?

That's hardly am unreasonable assumption, and scum would be idiots to bet against it D1.
Godfathers exist.
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #290 on: December 19, 2012, 07:16:35 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

Assumes we have a cop...

I do think scum would winvote their partners.

Since nolynch is not an option, is there a consensus?

That's hardly am unreasonable assumption, and scum would be idiots to bet against it D1.
Godfathers exist.

No, really? Man, too bad I never thought to mention anything like that...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #291 on: December 19, 2012, 07:17:21 pm »

Oh wait, I did, 2 posts later...

Wait, wouldn't scum be super unwilling to vote their partner for the win if that means said partner will get copped? Am I missing somethng?

Unless they knew one of two things to be true:

A) There is no cop
- This was Ashersky's point, but I think it bears no weight, because there is no way they could unequivocally know this to be the case, and assuming it to be true would be terrible given how reasonable it is to expect there might be a cop in a role-madness game.

B) They know their player is investigation immune
- This is possible, and in fact the first person to point out the systems failings in regards to this is Tables himself. Now, it IS a concern, BUT if it's true then scum member ! Tables put into place a system that is largely beneficial to the town, just to but himself a clean investigation. AND, given that anybody who comes out is treated as "townie", it's not unreasonable to think they should have a target on their back for future nights. So expecting scum!Tables to run clean to the end of the game without "getting killed" would be a poor strategy indeed.

So in all, it's highly unlikely that "scum would rush to get their man winvoted".
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #292 on: December 19, 2012, 07:25:31 pm »


No, really? Man, too bad I never thought to mention anything like that...
Secret: I'm not really paying attention to this game yet.
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Robz888

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #293 on: December 19, 2012, 08:56:25 pm »

Okay, I retract my assertion.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #294 on: December 19, 2012, 09:19:23 pm »

Robz is an alt of Galz?!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #295 on: December 19, 2012, 09:22:11 pm »

Robz is an alt of Galz?!

Actually, I'm an alt of his. I needed more Mafia, and they wouldn't let me into more as just Robz888, so I had to create another account.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #296 on: December 19, 2012, 10:10:29 pm »

Losevote: Jimmmmm

LaLL and all that.  Plus, we need to get to night.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #297 on: December 19, 2012, 11:58:27 pm »

I'm in SO many games all of a sudden. I still feel I'm caught up with this, but rereading gambling at the casino helsinki day 1 made me realize how terrible it is to waste time on day 1 on stupid stuff, and I fear all my/our reads will get buried in the and nothing unless we start progressing soon.

So the way I see it, we have 4 losevotewagons:

cayvie for the stuff I've been pointing out,
me for the stuff cayvie has been pointing out,
Robz for lurking
Jimm for lurking.

Everyone comment on those, which do you think is the loseriest and stuff, lets try to get this sorted. Obviously the final target could be someone else, but having scum comment this stuff is also a great way of catching them. Maybe I should add a fifth: "Anyone else who has lurked", I'll do a postcount to check (including pregame, which there is none this time):

Robz: 11 !! First post 150 posts in.
Frisk/ashersky: 10+8 Ashersky appears to be less lurky than Frisk, so this is getting fixed.
Eevee: 46
Archetype: 15 Yeah, Robz, archetype is beating you here.
Dsell: 26
Jimmm: 4 ..... okay? Uhm. Didn't realize it was THIS bad. Glad I decided to do this.
Jorbles: 10 This is lurky too.
Insomniac: 18
Tables: 41
Axxle: 16
cayvie: 27
joth: 22
Galzria: 34

Ohkay, I retract a part of my cayvie case in that AT LEAST SHE IS PLAYING.

I'd strongly prefer Jimmmm, Robz or Jorbles just to punish them. Or I guess Axxle. Some of the <20 guys!  I'd like to see how people react to this post before deciding which to vote, Unvote in the mean time because no way cayvie is the best lynch. At least she posts. Discuss, people!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #298 on: December 19, 2012, 11:59:38 pm »

Losevote: Jimmmmm

LaLL and all that.  Plus, we need to get to night.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #299 on: December 20, 2012, 12:07:57 am »

I am ok with lynching Axxle, Robz, or Jimmmmmmm.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #300 on: December 20, 2012, 12:10:37 am »

I am ok with lynching Axxle, Robz, or Jimmmmmmm.
Would be better/more helpful if you were able to rank them somehow / comment on it a bit more. I don't think anyone can really justify not being okay with any of those lynches, so that's not really saying much. (I do/did have the gut-based mini-good feeling about Robz but seeing his post count aggravated me enough to forget it. Also he is good enough to feed me some fake good buddy feeling as scum.)
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ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #301 on: December 20, 2012, 12:11:48 am »

I am ok with lynching Axxle, Robz, or Jimmmmmmm.
Would be better/more helpful if you were able to rank them somehow / comment on it a bit more. I don't think anyone can really justify not being okay with any of those lynches, so that's not really saying much. (I do/did have the gut-based mini-good feeling about Robz but seeing his post count aggravated me enough to forget it. Also he is good enough to feed me some fake good buddy feeling as scum.)

Or, you know, vote.  Both of you.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #302 on: December 20, 2012, 12:14:35 am »

I'm already voting for Robz. Was previously voting for Axxle. I've made small cases on both of them but they do largely come down to lurking. Would be willing to lynch Jimmmmmmmmm purely on the lurk factor.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #303 on: December 20, 2012, 12:15:59 am »

I'm already on Robz.

Lurker!Robz has NEVER been town!Robz, but he HAS been scum!Robz, and honestly if he IS town here but can't find the time to contribute meaningfully, then he's in too many games, and removing him only helps his other games. But removing a lurker does NOT hurt us as much here if said lurker is town.

Obviously I hope that he's scum, and I have a lurker!Robz meta to back up my belief that he will, but I'm comfortable with this lynch either way.

Jimmmm also needs to get in here, and I wouldn't be adverse to his lynch, but Robz' Jimmmm vote makes me want Robz more.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #304 on: December 20, 2012, 12:17:27 am »

I am ok with lynching Axxle, Robz, or Jimmmmmmm.
Would be better/more helpful if you were able to rank them somehow / comment on it a bit more. I don't think anyone can really justify not being okay with any of those lynches, so that's not really saying much. (I do/did have the gut-based mini-good feeling about Robz but seeing his post count aggravated me enough to forget it. Also he is good enough to feed me some fake good buddy feeling as scum.)

Or, you know, vote.  Both of you.
as i said, i think i'll be able to make a more informed voting decision after seeing people answer the questions i asked them. but you are right, changing one's vote is free. I'm town between Robz and Jimmm, Robz is lurking more compared to his usual self but Jimmm is lurking more in the absolute sense. Robz's posts today felt genuine to me, Jimm is absent elsewhere too (although not to this extent, which makes me go Vote: Jimmmm in the end). But as I said, I think getting people to comment on this will help determining people's true intentions better, and I hope I'll have a better reason than someone having 4 posts after this exercise.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #305 on: December 20, 2012, 12:18:25 am »

Oh Galzria's point about lurker-Robz being scum earlier IS true. Vote: Robz, enough to tip the scale. (Fwiw if I die at night or something, the cayvie suspicion didn't really go away, we just NEED to do something about this lurking.)
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #306 on: December 20, 2012, 12:19:02 am »

I didn't finish my thought in the first paragraph (I'm really tired). Lynching a town lurker here in an RMM game is less detrimental than lynching someone who's actually active, and further because it's RMM, no matter who we lynch, if they're town, we'll lose a PR, so worrying about that is less of a concern than usual.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #307 on: December 20, 2012, 12:19:21 am »

So Jimmmmm has 3 votes with Eevee, Robz has 2.  Cayvie had three at one point.  I think we need to focus on viable lynches and get one done.  Dragging out D1 is not doing us any good.  I strongly think we need to get to night and play out the RMMMMMMM-ness of the game.

PPE -- Make that 3  for Robz, 2 for Jimmmmm.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #308 on: December 20, 2012, 12:19:29 am »

Yeah, I think this is right.

losevote: Robz

Axxle's been lurking everywhere.
Jimmmmmm's been lurking everywhere.

Holiday season?

I think ashersky is town, btw.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #309 on: December 20, 2012, 12:19:53 am »

LoseVote: Robz888 to follow my own advice.

That's 5!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #310 on: December 20, 2012, 12:20:07 am »

Oh Galzria's point about lurker-Robz being scum earlier IS true. Vote: Robz, enough to tip the scale. (Fwiw if I die at night or something, the cayvie suspicion didn't really go away, we just NEED to do something about this lurking.)

Does Eevee need to type "Losevote" for this to count?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #311 on: December 20, 2012, 12:21:03 am »

Losevote: Robz, sorry. Intent was clear! L-2, lets not accidentally hammer twice in one day..
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #312 on: December 20, 2012, 12:21:10 am »

Oh Galzria's point about lurker-Robz being scum earlier IS true. Vote: Robz, enough to tip the scale. (Fwiw if I die at night or something, the cayvie suspicion didn't really go away, we just NEED to do something about this lurking.)

Does Eevee need to type "Losevote" for this to count?

Ha! Habits. Damn them. Probably he does.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #313 on: December 20, 2012, 12:24:04 am »

Losevote: Robz, sorry. Intent was clear! L-2, lets not accidentally hammer twice in one day..

Let's intentionally hammer this time!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #314 on: December 20, 2012, 12:25:56 am »

Losevote: Robz, sorry. Intent was clear! L-2, lets not accidentally hammer twice in one day..

Let's intentionally hammer this time!
Let's! But let's hear what everyone has to say first. Including the guy who is at the moment skating to day 2 with FOUR posts and the man himself.
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Re: RMM4: PokeAwesome (Can you put anything here?! REALLY?!?!)
« Reply #315 on: December 20, 2012, 12:51:27 am »

Vote Count 1.5
LoseVote
Axxle (1): Jorbles
Jorbles (1): Axxle
cayvie (1): Tables
Galzria (1): jotheonah
ashersky (1): Insomniac
Jimmmmm (1): Robz888
{L-1}Robz888 (6): Galzria, Dsell, Jimmmmm, Eevee, cayvie, ashersky


Not voting (1): Archetype

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Captain_Frisk (1): Captain_Frisk
Eevee (1): Dsell
Insomniac (1): jotheonah

Not voting (2): cayvie, Robz888

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #316 on: December 20, 2012, 12:55:11 am »

Yikes! Unvote

L-2 is ok. L-1 is not cool.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #317 on: December 20, 2012, 12:56:27 am »

Yikes! Unvote

L-2 is ok. L-1 is not cool.

I still fully support this lynch, but I won't lynch Robz without him having a word to say first. His death reads are usually decent when town.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #318 on: December 20, 2012, 12:58:42 am »

Yikes! Unvote

L-2 is ok. L-1 is not cool.

I still fully support this lynch, but I won't lynch Robz without him having a word to say first. His death reads are usually decent when town.
Also we want to hear from Jimmmm, preferably Jorbles and Axxle as well!!
unvote until that happens actually, someone will just derp if i leave my vote there. i too am still behind this lynch, just would HATE for scum to skate through to day2 without commenting.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #319 on: December 20, 2012, 01:40:10 am »

Hey, sorry.

My problem is, I'm in too many games. I just don't have the focus to be in 3 Mafia games at once. I'm going to try to catch up with everything and start contributing.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #320 on: December 20, 2012, 01:58:23 am »

Well, at least I can do this to help bring the game into focus.

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.

I ummed and uhhed about whether to include Tables in this list. I kind of didn't want to, probably just because I'd've enjoyed feeling powerful. I was going to not for a while because there's no guarantee there's a cop. But, of course, if he was scum it would be a stupid plan since he can't assume there's no cop, and if he gets winvoted, he'll probably be called out.

Unless, of course, his evolution is a "Godfather". Props to him if that's the case, but I think he's probably genuine.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #321 on: December 20, 2012, 02:00:13 am »

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.

It is super effective!
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Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #322 on: December 20, 2012, 02:02:24 am »

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.

It is super effective!

Deino is super confused!

Yeah, I've no vote what that was all about.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #323 on: December 20, 2012, 02:02:53 am »

Vote = clue on a tired phone.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Can you put anything here?! REALLY?!?!)
« Reply #324 on: December 20, 2012, 02:10:59 am »

Vote Count 1.6
LoseVote
Axxle (1): Jorbles
cayvie (1): Tables
Galzria (1): jotheonah
Jimmmmm (1): Robz888
Robz888 (4): Dsell, Jimmmmm, cayvie, ashersky
Eevee (0):

Not voting (5): Archetype, Galzria, Eevee, Insomniac, Axxle

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Eevee (1): Dsell
Axxle (0):
Cayvie (0):
Robz888 (0):
Galzria (0):

Not voting (4): cayvie, Robz888, Ashersky, jotheonah

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time


Machop leers intently at the listed pokemon.  They are now the center of attention and subsequently the only valid vote targets for the rest of the day.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #325 on: December 20, 2012, 02:14:56 am »

Oh weird.

Who is that in usernames again?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #326 on: December 20, 2012, 02:21:20 am »

Ok so it's:

Robz
Jimmmmmmmmmmmmmmmm
Eevee
Cayvie
Tables?
Axxle
Galzria
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #327 on: December 20, 2012, 02:30:07 am »

Sorry guys, I know it's more confusing, but just trying to be flavourful. :)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #328 on: December 20, 2012, 02:46:19 am »

In other words, he just lynch doctored Ashersky, Archetype, Jorbles, Insomniac, Dsell and Joth.

Care to explain why?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #329 on: December 20, 2012, 03:21:23 am »

Yeah, I don't see the method to this madness.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #330 on: December 20, 2012, 03:23:03 am »

Alright, did the avatar/sig thing.

I thought maybe. He was going with on/off lynch?  But nope.

Anything that ties the actual Pokemon together?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #331 on: December 20, 2012, 05:10:55 am »

In other words, he just lynch doctored Ashersky, Archetype, Jorbles, Insomniac, Dsell and Joth.

Care to explain why?

To give everyone something to go with, and to hopefully give us some direction and get us closer to lynching. You might disagree with me that it was the right thing to do, but that's okay.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #332 on: December 20, 2012, 05:16:12 am »

In other words, he just lynch doctored Ashersky, Archetype, Jorbles, Insomniac, Dsell and Joth.

Care to explain why?

To give everyone something to go with, and to hopefully give us some direction and get us closer to lynching. You might disagree with me that it was the right thing to do, but that's okay.

I think the question was more why that specific group?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #333 on: December 20, 2012, 05:26:28 am »

Well, me because I had to, Tables because otherwise that would re-open the winvotes, and then I made up the numbers with people who it looked like people were suspicious of, so we can focus on those particular cases for today.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #334 on: December 20, 2012, 05:27:17 am »

Well, me because I had to, Tables because otherwise that would re-open the winvotes, and then I made up the numbers with people who it looked like people were suspicious of, so we can focus on those particular cases for today.

Was the number of people you leered at fixed, or could you choose how many?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #335 on: December 20, 2012, 05:27:58 am »

Half rounded up.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #336 on: December 20, 2012, 05:32:05 am »

So that's a cool power.

As scum, you could ensure a town lynch...but that'd be fairly obvious bad play.  I guess this early, with big numbers, it isn't so bad as a scum move...

As town, it's harder to use, given you don't have any info to base your selection on...so negative utility, I think, at best.

So...more a scum power than town?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #337 on: December 20, 2012, 05:33:37 am »

Also, have we discussed mass claiming?  Could that work at some point?

Or along those lines, if we have info that would be pro-town if shared, should we all share?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #338 on: December 20, 2012, 05:41:52 am »

Yeah you're right. Easy to use as scum. Much harder to use effectively as Town.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #339 on: December 20, 2012, 05:51:37 am »

Huge idea alert!!!

I think we need to use follow-the-cop for this game.  Assuming he lives to D2, as long as he's win voted every day, he's NK exempt and mafia can do nothing about it.  Only mafia would vote against the plan as well.

This seems full-proof.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #340 on: December 20, 2012, 05:53:34 am »

I think Tables' idea is pretty much a variation on that, isn't it?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #341 on: December 20, 2012, 05:55:20 am »

I think Tables' idea is pretty much a variation on that, isn't it?

Yes, but my idea guarantees the cop lives every night to investigate.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #342 on: December 20, 2012, 05:55:54 am »

Oh okay, I see.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #343 on: December 20, 2012, 05:59:13 am »

I think it's sure to work, and kinda solves the game...

We give up fun and evolutions and stuff, though.  If the cop can never be killed (win vote means no lynch and no NK), we get a new investigation every night until we catch all the scum.

So, godfathers and day vigs become the only wrenches in the works, which is pretty nice.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #344 on: December 20, 2012, 06:00:30 am »

I think if we have both Doctor/s and Cop/s there must be some sort of wrench.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #345 on: December 20, 2012, 06:01:24 am »

I think if we have both Doctor/s and Cop/s there must be some sort of wrench.

Usual follow-the-cop is hidden doc protects claimed cop.  Hre, we don't even need a doc and the cop lives forever.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #346 on: December 20, 2012, 07:18:56 am »

well, one wrench is this Leer ability

if the cop claims, and then someone else gets Leered at, we can't winvote them. (i assume? it says only valid vote targets, so presumably that's win and losevote)
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #347 on: December 20, 2012, 07:20:53 am »

well, one wrench is this Leer ability

if the cop claims, and then someone else gets Leered at, we can't winvote them. (i assume? it says only valid vote targets, so presumably that's win and losevote)

Easy.  Lynch Jimmmmm today, no more Leer.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #348 on: December 20, 2012, 07:23:58 am »

where i was going with that too

losevote: jimmmmmm
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #349 on: December 20, 2012, 07:25:14 am »

Well that's one way of going about it. Here's another. If the cop claims and I exclude him from the Leer, then lynch me.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #350 on: December 20, 2012, 07:35:34 am »

cayvie (and ash), do you actually think I'm scum, or are you just voting for me just in case I'm scum because I have an ability that would be more powerful if I was scum?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #351 on: December 20, 2012, 09:26:59 am »

cayvie (and ash), do you actually think I'm scum, or are you just voting for me just in case I'm scum because I have an ability that would be more powerful if I was scum?

i've got no clue if you're scum or not

you are however a lurker with a dangerous ability.
Well that's one way of going about it. Here's another. If the cop claims and I exclude him from the Leer, then lynch me.

nah, that still lets your buddies kill the cop
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #352 on: December 20, 2012, 09:45:06 am »

We wait for D2 for the cop (if any) to claim, correct? It would be suicide for them to do so now.

I'd winvote you right now ashersky. I'm sure you're Town More than I'm sure Tables is.

LoseVote: Jimmmmmmmm. That Leer thing is going to be annoying, and seems like a scum power.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #353 on: December 20, 2012, 09:51:41 am »

Allow me to elucidate the problem here Jimmmmm. The following is your 5th post of this game:

Hey, sorry.

My problem is, I'm in too many games. I just don't have the focus to be in 3 Mafia games at once. I'm going to try to catch up with everything and start contributing.

Wherein you admit that you've got too much going on, and you're going to try and get yourself caught up (hey, cool, no problem. Happens to the best of us). 18 minutes later, you post this:

Well, at least I can do this to help bring the game into focus.

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.

I ummed and uhhed about whether to include Tables in this list. I kind of didn't want to, probably just because I'd've enjoyed feeling powerful. I was going to not for a while because there's no guarantee there's a cop. But, of course, if he was scum it would be a stupid plan since he can't assume there's no cop, and if he gets winvoted, he'll probably be called out.

Unless, of course, his evolution is a "Godfather". Props to him if that's the case, but I think he's probably genuine.

Now, that seems to me like quite a leap, going from 4 posts in the game prior, and having little clue what's going on, to suddenly deciding that half the town -of your individual choosing- are off limits for the lynch today. Hey, maybe you just picked randomly though. I would disagree with that still, but at least it would be a reason... So I asked, and you responded with:

Well, me because I had to, Tables because otherwise that would re-open the winvotes, and then I made up the numbers with people who it looked like people were suspicious of, so we can focus on those particular cases for today.

So... In the 18 minutes between your posts in a game you haven't been following, you were able to go back, figure out who all we found suspicious, decide to use your power, AND type up the post leering everybody? Hey, maybe by "everybody found suspicious" you just meant according to the last votecount? So I check count 1.5, and notice there's no Eevee in sight, but both Jorbles and Ashersky have votes on them. So obviously you didn't just follow that either...

... And now there's a problem. Because what you did doesn't match up with what you've claimed. I don't buy that in 18 minutes you were able to make such a clear decision based on what "everybody felt" - and I don't like that you would remove the ability to vote for a certain group of people.

Additionally, what you claim and your reasons for choosing Tables make no sense. Tables was locked in as the Winvote already. He could no longer be voted for to win, or to lose. You claim that if you left him off, it would prevent him from being able to win... How? It doesn't (as far as I can tell) magically unlock the winvote, does it? So throwing Tables into the group of "can only vote for's" feels like a way to shrink that pool, so that you can leave more legitimate options off the table.

So yeah, I'm comfortable with a Losevote: Jimmmmm at this point.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #354 on: December 20, 2012, 10:11:54 am »

Zzz

Zzz zzz
Zzz zzz zzz zzz zzz zzz zzz zzz zzz zzzz
Zzz zzzz zzzz zzzz zzzz zzzz zzz
losevote: cayvie

Zzzz zzzz
Zzzz zzzz zzzz zzzz
zzzz

zzzz
winvote: galzria

zzzz zzzz zzzz
Zzzz zzzz zzzz zzzz zzzz zzzz zzzz zzzz zzzz zzzz
ZZZZ Zzzz zzzz

Zzzz

losevote: robz888

Zzzz zzzz zzzz
Zzzz zzzz zzzz zzzz zzzz
Zzzz zzzz

Zzzz

losevote: jimmmm

winvote: tables
Winvote: galzria
Winvote: eevee
losevote: cayvie
Losevote: jimmmm
Losevote: robz888
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cayvie

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #355 on: December 20, 2012, 10:12:48 am »

oh god i'd forgotten about this crap
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #356 on: December 20, 2012, 10:34:39 am »

ash, pretty sure you are mew, not mewtwo. Or is that a joke about being a sub?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #357 on: December 20, 2012, 11:51:31 am »

This sounds like townGalz at his best. I'm happy to join in on the Jimmmmmm wagon.

Vote: Jimmmmmmm
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #358 on: December 20, 2012, 11:56:34 am »

Galzria makes an excellent case. I'd losevote jimm but don't want to accidentally hammer + I guess we better wait for his rebuttal. If Jimmm is lynched and flips scum, Galzria will be pretty much an ic.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #359 on: December 20, 2012, 12:03:33 pm »

Galzria makes an excellent case. I'd losevote jimm but don't want to accidentally hammer + I guess we better wait for his rebuttal. If Jimmm is lynched and flips scum, Galzria will be pretty much an ic.

Bad Eevee.

No, I won't. I could be scum bussing a Lurker Lynch who happened to misstep. IC status is for mod confirmed announcements, or post-death cop investigations. That's it. Never give anybody a pass, even if they make good cases against what turn out to be scum.

That said, I am indeed town. :P

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #360 on: December 20, 2012, 12:06:04 pm »

Galzria makes an excellent case. I'd losevote jimm but don't want to accidentally hammer + I guess we better wait for his rebuttal. If Jimmm is lynched and flips scum, Galzria will be pretty much an ic.

Bad Eevee.

No, I won't. I could be scum bussing a Lurker Lynch who happened to misstep. IC status is for mod confirmed announcements, or post-death cop investigations. That's it. Never give anybody a pass, even if they make good cases against what turn out to be scum.

That said, I am indeed town. :P
Fell, I felt the tide was turning against Robz before your case. I know I was voting Robz. So unless they are both scum, my reasoning is sound in my opinion. Maybe not IC but insta-strongest town read at least.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #361 on: December 20, 2012, 12:14:49 pm »

phone posting so I can't vote count but Jim is at L-2
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #362 on: December 20, 2012, 12:43:45 pm »

Request: Mod poke of Jim
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #363 on: December 20, 2012, 12:49:23 pm »

Tables, he posted less than 9 hours ago.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #364 on: December 20, 2012, 12:50:17 pm »

Heck, he posted FIVE hours ago.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #365 on: December 20, 2012, 01:13:03 pm »

Ugh, I did a search of Jimmm and didn't find him, must have overlooked it because it was top of the page.

Anyway need to catch up this game now, suddenly there's another 3 pages for me to read.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #366 on: December 20, 2012, 02:21:32 pm »

Saw Jimmm's leer then jumped ahead, Jimmm shouldn't be at L-2.  His leer was totally a town thing to do, especially since he included himself.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #367 on: December 20, 2012, 02:24:25 pm »

Saw Jimmm's leer then jumped ahead, Jimmm shouldn't be at L-2.  His leer was totally a town thing to do, especially since he included himself.

Good, now go back and read and see that he was required to, it wasn't a choice.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #368 on: December 20, 2012, 03:01:06 pm »

Never!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #369 on: December 20, 2012, 03:02:14 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #370 on: December 20, 2012, 04:11:52 pm »

Hi I'm here.

I want you to think about this for a moment. If I had my two scumbuddies in my ear telling me what to, since they are most likely more experienced than me, is there any way in hell they would let me do what I did?

I honestly didn't realise at the time how suspicious it looked. My intent was simply to help us make a decision, and one that it looked like we might be heading towards anyway.

I know my ability is not particularly pro-Town. The only way it would be is if I happen to have better reads than everyone else, and even then using it only puts me at odds with the people voting for people I leave off the list.

But the alternative is not using it, but that makes me essentially a VT, and man I am not in a Role Madness game to be a VT.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #371 on: December 20, 2012, 04:14:45 pm »

I think now the only thing I can do with my ability is offer it to the Town. I think Tables is almost certainly Town, and I think most people think that too. So if he's cleared in day 2, then I'll Leer exactly when and at exactly whom Tables orders me to, unless there are major objections from like four others.

I am Town, but on the other hand I don't have a particularly helpful ability, I know that, and I also know I haven't contributed that much, so if you want to lynch me based on that, then I'd be a better choice than a Townie with a stronger ability.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #372 on: December 20, 2012, 04:24:01 pm »

ash, pretty sure you are mew, not mewtwo. Or is that a joke about being a sub?

Yes, that's a jokey poke at the Mods for not letting me change pokemon.  Plus Mew is wimpy looking.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #373 on: December 20, 2012, 04:53:45 pm »

So I'm not sure I'll be able to commit too much to this game now I've had some RL stuff come up thats quite important, so if someone wants to replace in thats fine, otherwise I'll do my best
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #374 on: December 20, 2012, 05:42:08 pm »

Hmm Unvote. Leer just seems like such a scum power! But I don't know if that would make Jimmmm scum necessarily. Role Cop is a scum power, but I've seen Town get it too.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #375 on: December 20, 2012, 05:44:25 pm »

Hmm Unvote. Leer just seems like such a scum power! But I don't know if that would make Jimmmm scum necessarily. Role Cop is a scum power, but I've seen Town get it too.

The time I gave Rolecop accidently to Axxle doesn't count.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #376 on: December 20, 2012, 05:45:32 pm »

Frankly, my role seems like a scum role, but I am town.

So possibly roles were determined before alignment.
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Dsell

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #377 on: December 20, 2012, 05:45:57 pm »

My point being that I don't think Jimmmm is automatically scummy for having that role.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #378 on: December 20, 2012, 05:53:36 pm »

Frankly, my role seems like a scum role, but I am town.

So possibly roles were determined before alignment.

My role could not exist on a scum player without being completely and ridiculously unbalanced. My alignment, I'm sure, was decided before giving me my power.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #379 on: December 20, 2012, 05:57:36 pm »

Frankly, my role seems like a scum role, but I am town.

So possibly roles were determined before alignment.

My role could not exist on a scum player without being completely and ridiculously unbalanced. My alignment, I'm sure, was decided before giving me my power.

It's possible that my role would be overpowered on scum. But it seems super weak or even negative utility on town. Oh well. I won't be pursuing winvotes very hard though.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #380 on: December 21, 2012, 12:30:30 am »

Reading through this after dinner.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #381 on: December 21, 2012, 04:55:16 pm »

Where are we on this?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #382 on: December 21, 2012, 05:04:45 pm »

Robz or Jimm please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #383 on: December 21, 2012, 05:11:19 pm »

I think I am already voting Jimmmm.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #384 on: December 21, 2012, 05:12:57 pm »

I think I am already voting Jimmmm.

Well, you asked where we were. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #385 on: December 21, 2012, 05:13:57 pm »

I think I am already voting Jimmmm.

Well, you asked where we were. :P

Can we end this day and get to the battle?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #386 on: December 21, 2012, 05:15:02 pm »

I think I am already voting Jimmmm.

Well, you asked where we were. :P

Can we end this day and get to the battle?

I would love to, but I too am on Jimmm, who is L-3 I believe.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #387 on: December 21, 2012, 05:37:53 pm »

Jimmm's ability is very like Governor.

I don't see the point of using the ability as scum in this situation.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #388 on: December 21, 2012, 05:41:38 pm »

Jimmm's ability is very like Governor.

I don't see the point of using the ability as scum in this situation.

The argument isn't if the play made sense or not. It didn't as either faction. The case is that he made two posts within 18 minutes, that don't really support one another, especially after I asked him to explain himself.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #389 on: December 21, 2012, 05:42:15 pm »

Allow me to elucidate the problem here Jimmmmm. The following is your 5th post of this game:

Hey, sorry.

My problem is, I'm in too many games. I just don't have the focus to be in 3 Mafia games at once. I'm going to try to catch up with everything and start contributing.

Wherein you admit that you've got too much going on, and you're going to try and get yourself caught up (hey, cool, no problem. Happens to the best of us). 18 minutes later, you post this:

Well, at least I can do this to help bring the game into focus.

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.

I ummed and uhhed about whether to include Tables in this list. I kind of didn't want to, probably just because I'd've enjoyed feeling powerful. I was going to not for a while because there's no guarantee there's a cop. But, of course, if he was scum it would be a stupid plan since he can't assume there's no cop, and if he gets winvoted, he'll probably be called out.

Unless, of course, his evolution is a "Godfather". Props to him if that's the case, but I think he's probably genuine.

Now, that seems to me like quite a leap, going from 4 posts in the game prior, and having little clue what's going on, to suddenly deciding that half the town -of your individual choosing- are off limits for the lynch today. Hey, maybe you just picked randomly though. I would disagree with that still, but at least it would be a reason... So I asked, and you responded with:

Well, me because I had to, Tables because otherwise that would re-open the winvotes, and then I made up the numbers with people who it looked like people were suspicious of, so we can focus on those particular cases for today.

So... In the 18 minutes between your posts in a game you haven't been following, you were able to go back, figure out who all we found suspicious, decide to use your power, AND type up the post leering everybody? Hey, maybe by "everybody found suspicious" you just meant according to the last votecount? So I check count 1.5, and notice there's no Eevee in sight, but both Jorbles and Ashersky have votes on them. So obviously you didn't just follow that either...

... And now there's a problem. Because what you did doesn't match up with what you've claimed. I don't buy that in 18 minutes you were able to make such a clear decision based on what "everybody felt" - and I don't like that you would remove the ability to vote for a certain group of people.

Additionally, what you claim and your reasons for choosing Tables make no sense. Tables was locked in as the Winvote already. He could no longer be voted for to win, or to lose. You claim that if you left him off, it would prevent him from being able to win... How? It doesn't (as far as I can tell) magically unlock the winvote, does it? So throwing Tables into the group of "can only vote for's" feels like a way to shrink that pool, so that you can leave more legitimate options off the table.

So yeah, I'm comfortable with a Losevote: Jimmmmm at this point.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #390 on: December 21, 2012, 05:49:10 pm »

Losevote: Jimmmmmm

Galz' case is good.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #391 on: December 21, 2012, 05:55:54 pm »

Vote Count 1.5
LoseVote
Axxle (1): Jorbles
Jorbles (1): Axxle
cayvie (1): Tables
Galzria (1): jotheonah
ashersky (1): Insomniac
Jimmmmm (1): Robz888
{L-1}Robz888 (6): Galzria, Dsell, Jimmmmm, Eevee, cayvie, ashersky


Not voting (1): Archetype

Axxle, Jorbles, cayvie, Galz, ashersky, Jimmmmm, Robz

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.
Axxle, Jorbles, cayvie, Galz, ashersky, Jimmmmm, Robz, +Tables, +Eevee

It's pretty close.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #392 on: December 21, 2012, 05:59:30 pm »

Vote Count 1.5
LoseVote
Axxle (1): Jorbles
Jorbles (1): Axxle
cayvie (1): Tables
Galzria (1): jotheonah
ashersky (1): Insomniac
Jimmmmm (1): Robz888
{L-1}Robz888 (6): Galzria, Dsell, Jimmmmm, Eevee, cayvie, ashersky


Not voting (1): Archetype

Axxle, Jorbles, cayvie, Galz, ashersky, Jimmmmm, Robz

Machop uses Leer on Machop, Bagon, Cubone, Eevee, Totodile, Deino and Pidgey.
Axxle, Jorbles, cayvie, Galz, ashersky, Jimmmmm, Robz, +Tables, +Eevee

It's pretty close.

"Pretty close but not quite for no given reason, even when asked" seems a lot more like a scum trait to me than I town trait.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #393 on: December 21, 2012, 06:03:48 pm »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #394 on: December 21, 2012, 06:05:53 pm »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?

Pretty much, yeah.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #395 on: December 21, 2012, 06:06:14 pm »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?

Basically.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #396 on: December 21, 2012, 06:07:14 pm »

That, and he dropped in from lurkhood to vote Jimmm, without providing any reasons, but Ashersky had JUST made a lurker!Jimmm case. So it was really Pot meet Kettle.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #397 on: December 21, 2012, 06:36:46 pm »

Jimmm's ability is very like Governor.

I don't see the point of using the ability as scum in this situation.
Really? I thought it was more like Gladiator.

Oh wow. And I'm not voting. Should I hammer Robz?
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #398 on: December 21, 2012, 06:37:23 pm »

He's not hammerable anymore because I voted Jimmmmm.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #399 on: December 21, 2012, 06:37:49 pm »

Jimmm's ability is very like Governor.

I don't see the point of using the ability as scum in this situation.
Really? I thought it was more like Gladiator.

Oh wow. And I'm not voting. Should I hammer Robz?

Nah, hammer Jimm, man!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #400 on: December 21, 2012, 06:41:13 pm »

He's not hammerable anymore because I voted Jimmmmm.
Oh. Probably need to read back farther.

Naw, I'll LoseVote: Jimmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Gladiator seems more like a scum role anyway.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #401 on: December 21, 2012, 06:42:41 pm »

losevote: jimmmmm in case I am not there.  Get rid of leer, follow the cop with win vote über doctoring, win!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #402 on: December 21, 2012, 06:43:10 pm »

mods: this is Mew(two) requesting a vote count!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #403 on: December 21, 2012, 06:46:45 pm »

I think he was probably hammered by now.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #404 on: December 21, 2012, 07:16:09 pm »

Sorry, was focused on XVI.  Doing vote count now.  I think thats hammer but I'm doublechecking.
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #405 on: December 21, 2012, 07:23:15 pm »

Vote Count 1.7
LoseVote
Axxle (0):
cayvie (1): Tables
Galzria (0):
{Loser} Jimmmmm (7): Robz888, Cayvie, Galzria, Jotheonah, Dsell, Archetype, Ashersky
Robz888 (2): Jimmmmm, Jorbles
Eevee (0):

Not voting (3): Eevee, Insomniac, Axxle

WinVote--LOCKED
{Winner} Tables (7): Tables, Eevee, Axxle, Insomniac, Jorbles, Archetype, Galzria
Jimmmmm (1): Jimmmmm
Eevee (1): Dsell
Axxle (0):
Cayvie (0):
Robz888 (0):
Galzria (0):

Not voting (4): cayvie, Robz888, Ashersky, jotheonah

With 13 alive, it takes 7 to lock a count.

Lynch deadline: Thursday, December 27th, 4:00pm forum time


Machop leers intently at the listed pokemon.  They are now the center of attention and subsequently the only valid vote targets for the rest of the day.
« Last Edit: December 21, 2012, 07:27:14 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #406 on: December 21, 2012, 07:23:43 pm »

Thread Locked.
« Last Edit: December 21, 2012, 07:37:29 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #407 on: December 21, 2012, 07:37:17 pm »

"There's no way an innocent Bagon could have killed our master," you all shout in unison.  This only makes you nervous as fingers begin to be pointed.  Over the roar of the crowd, an otherwise silent machop quiets the cacophony with the look of a wronged mother.  "But Machop, who gives you the right to decide who we kill?" Deino asks with a chomp of his teeth.  "Yeah!" everyone agrees.  "Bagon, get 'em!"  Bagon lowers his head, and with one last glance over at Pidgey he charges at Machop.  Before he could say another word, the Companion Gladiator Machop's heart had stopped.  He was dead.

Please submit Night actions by 8pm Sunday December 23.

Night 1 Start!!
« Last Edit: December 26, 2012, 07:36:40 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #408 on: December 21, 2012, 07:47:03 pm »

What? BAGON is evolving?
CONGRATULATIONS! Your BAGON has evolved into SHELGON!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #409 on: December 23, 2012, 08:18:14 pm »

Due to Christmas and Incompleteness of night action submissions, Night has been extended to 8pm Dec 26.

GET NIGHT ACTIONS IN!
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #410 on: December 26, 2012, 07:36:01 pm »

The sun breaks.  Rays of light shine through the tall grass, and with it the smell of blood.  You look around trying to find where such a strong smell is coming from, only to find that the source is not one but two bodies.  In a clearing you find clawed into the fresh dirt the words "no regrets" right next to the Beloved Specialist TRAITOR Eevee.  Nearby you find the body of the Companion Mastermind Mew with a look of shock in his face.  Surely, such a look of innocence could not be on the face of your master's murderers.  The search must continue...

I nearly forgot the best part.  With two deaths that means two evolutions!

What? GASTLY is evolving?
CONGRATULATIONS! Your GASTLY has evolved into HAUNTER!

What? DEINO is evolving?
CONGRATULATIONS! Your DEINO has evolved into ZWEILOUS!


DAY 2 START!
« Last Edit: December 26, 2012, 07:57:41 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #411 on: December 26, 2012, 10:00:57 pm »

Okay, so scum got shot, that's definitely a good thing right now, but it could mean either serial killer or vigilante, one of which is good and one is bad. Right now there's no point dwelling on those possibilities, we should just move on.

Okay, my reads based on yesterday... scum have done me a HUGE favor killing my main scumread, there were too many issues with Asherky's plan (it's like mine, except, with MUCH bigger risk/reward, and I was already pointing out the issues in my plan). Still the fact scum killed him makes me confident, they didn't like the plan either, which is a good sign.

Right I didn't post for a lot of the end of yesterday while I was catching up, I'm now looking back through my notes.

Galz seems very town to me, he's pointing out things that weaken his own position (359) which is typically a towntell. Could be faking, Galz is a good player, but I'm somewhat more confident in him than the average. His arguments were also very accurate and to the point (328, 353).

Looking back at my records for Eevee, I can't make out an awful lot. If anything, he was looking quite happy to set me up as scum. There's things I'm expecting based on this but I won't announce them. However...

Cayvie looks pretty bad to me right now. Firstly, the way Eevee was attacking him at first (147-160 or so) in retrospect looks somewhat like an early bus to set up distance between them, then there's the fact he sheeps the losevote on Robz pretty quickly (Eevee-305 & Cayvie-308).

I'm going to throw out a very early:
Winvote: Galzria
Losevote: Cayvie


For now.

Also for easy reference for those who don't know pokemon so well:
Player - Pokemon
Archetype - Aron (1/3)
Axxle - Totodile (1/3)
Ashersky - Mew (1/1)
Cayvie - Pidgey (1/3)
Dsell - Scyther (1/1)
Eevee - Eevee (1/2)
Galzria - Zweilous (2/3)
Insomniac - Haunter (2/3)
Jimmmmm - Machop (1/3)
Jorbles - Snorlax (1/1)
Jotheonah - Psyduck (1/2)
Robz888 - Cubone (1/2)
Tables - Shelgon (2/3)
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #412 on: December 26, 2012, 10:06:02 pm »

Also can't find anything for (Beloved) Specialist, but for Mastermind there's a redirect to this.

Based on this, a new theory of what happened emerges. Ashersky took on Eevee as a mentee, and being killed, Eevee died with him. Of course this assumes Ashersky was a perfectly standard Mentor/Mastermind, but, that seems plausible to me.
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #413 on: December 26, 2012, 10:23:49 pm »

Vote Count 2.1
LoseVote
cayvie (1): Tables

Not voting (9): Archetype, Axxle, cayvie, Dsell, Galzria, Insomniac, Jorbles, jotheonah, Robz888

WinVote
Galzria (1): Tables

Not voting (9): Archetype, Axxle, cayvie, Dsell, Galzria, Insomniac, Jorbles, jotheonah, Robz888

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #414 on: December 26, 2012, 11:08:07 pm »

Okay, so scum got shot, that's definitely a good thing right now, but it could mean either serial killer or vigilante, one of which is good and one is bad. Right now there's no point dwelling on those possibilities, we should just move on.

Okay, my reads based on yesterday... scum have done me a HUGE favor killing my main scumread, there were too many issues with Asherky's plan (it's like mine, except, with MUCH bigger risk/reward, and I was already pointing out the issues in my plan). Still the fact scum killed him makes me confident, they didn't like the plan either, which is a good sign.

Right I didn't post for a lot of the end of yesterday while I was catching up, I'm now looking back through my notes.

Galz seems very town to me, he's pointing out things that weaken his own position (359) which is typically a towntell. Could be faking, Galz is a good player, but I'm somewhat more confident in him than the average. His arguments were also very accurate and to the point (328, 353).

Looking back at my records for Eevee, I can't make out an awful lot. If anything, he was looking quite happy to set me up as scum. There's things I'm expecting based on this but I won't announce them. However...

Cayvie looks pretty bad to me right now. Firstly, the way Eevee was attacking him at first (147-160 or so) in retrospect looks somewhat like an early bus to set up distance between them, then there's the fact he sheeps the losevote on Robz pretty quickly (Eevee-305 & Cayvie-308).

I'm going to throw out a very early:
Winvote: Galzria
Losevote: Cayvie


For now.

Also for easy reference for those who don't know pokemon so well:
Player - Pokemon
Archetype - Aron (1/3)
Axxle - Totodile (1/3)
Ashersky - Mew (1/1)
Cayvie - Pidgey (1/3)
Dsell - Scyther (1/1)
Eevee - Eevee (1/2)
Galzria - Zweilous (2/3)
Insomniac - Haunter (2/3)
Jimmmmm - Machop (1/3)
Jorbles - Snorlax (1/1)
Jotheonah - Psyduck (1/2)
Robz888 - Cubone (1/2)
Tables - Shelgon (2/3)

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #415 on: December 26, 2012, 11:12:52 pm »

Assuming there's a Cop of course.

If anyone's a Cop, tell us now. Tell us your investigations, then we'll winvote you.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #416 on: December 26, 2012, 11:15:09 pm »

Assuming there's a Cop of course.

If anyone's a Cop, tell us now. Tell us your investigations, then we'll winvote you.

what
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #417 on: December 26, 2012, 11:21:12 pm »

I thought the plan was to keep winvoting the Cop to Doctor him while he keeps investigating.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #418 on: December 26, 2012, 11:22:02 pm »

I thought the plan was to keep winvoting the Cop to Doctor him while he keeps investigating.

i thought the cop was supposed to investigate whoever we winvoted
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #419 on: December 26, 2012, 11:27:09 pm »

I thought the plan was to keep winvoting the Cop to Doctor him while he keeps investigating.

i thought the cop was supposed to investigate whoever we winvoted
I thought Ashersky suggested that we winvite the Cop for NK immunity.

But never mind, it's probably a bad idea. There could be redirectors and I think the Doctoring only works until they reach their final stage.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #420 on: December 26, 2012, 11:44:48 pm »

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?

I wasn't happy about this plan when I first read it but now the mafia (well, probably the mafia) killed Ashersky, it makes me a lot more confident that it's a good plan.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #421 on: December 26, 2012, 11:47:06 pm »

So the next step in the plan is for the Cop to claim?

Is that something we all want?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #422 on: December 26, 2012, 11:50:05 pm »

Stuff

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.

Well it can't be 100% accurate, but we'll see what happens. I want you to post your reasons now. I find you suspicious based on your day 1 play, and you immediately (and for I think the first time all game) suddenly find me scummy. At the first point I could actually be voted for. That's... pretty suspicious, to say the least.

I think the cop claiming is probably the best course of action, BUT I would like my question above answered first. Although having said that this game is not going to be that long, so... eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #423 on: December 26, 2012, 11:58:13 pm »

Stuff

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.

Well it can't be 100% accurate, but we'll see what happens. I want you to post your reasons now. I find you suspicious based on your day 1 play, and you immediately (and for I think the first time all game) suddenly find me scummy. At the first point I could actually be voted for. That's... pretty suspicious, to say the least.

I think the cop claiming is probably the best course of action, BUT I would like my question above answered first. Although having said that this game is not going to be that long, so... eh.

yeah alright

i attack eevee day 1

eevee turns out to be scum

clearly i'm scum, you figured it out
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #424 on: December 27, 2012, 12:17:59 am »

So the next step in the plan is for the Cop to claim?

Is that something we all want?

Fyi, in normal setups that include a Cop and Doctor for sure, that is the thing you are supposed to do.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #425 on: December 27, 2012, 12:20:24 am »

Can we look at the Jimmm wagon? Because that was a bad lynch.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #426 on: December 27, 2012, 12:21:43 am »

Can we look at the Jimmm wagon? Because that was a bad lynch.
Eh, I guess we can look at Eevee's interactions and why asher was killed too.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #427 on: December 27, 2012, 12:27:14 am »

Stuff

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.

Well it can't be 100% accurate, but we'll see what happens. I want you to post your reasons now. I find you suspicious based on your day 1 play, and you immediately (and for I think the first time all game) suddenly find me scummy. At the first point I could actually be voted for. That's... pretty suspicious, to say the least.

I think the cop claiming is probably the best course of action, BUT I would like my question above answered first. Although having said that this game is not going to be that long, so... eh.

yeah alright

i attack eevee day 1

eevee turns out to be scum

clearly i'm scum, you figured it out

Except, I never said that. I said Eevee was attacking you, and it was over nothing. It seemed insincere at the time. Here's my notes from the spreadsheet:
(Eevee section):
Quote
148: Instantly aggressive towards Cayvie for being lost...
*148: Losevote Cayvie
152: Accuses Cayvie's behavior of being untownlike
//I really don't like this. This seems very forced.

(Cayvie section):
Quote
147: First vote after getting on.
153: OMGUS vote
*153: Losevote Eevee
156: This is interesting... feels like a passive accusation
162: Finds Eevee's reasoning poor
//I agree with Cayvie here. Note this argument goes on over a few posts

I haven't gone back to check exactly what was said there, but that's not directly relevant now. What's a lot more relevant is that you just twisted my words, which were right there, right in front of you, and proceed to get extremely defensive over what was a relatively minor accusation. Defensive is good, OMGUS and word twisting as your first defence, that looks pretty bad.

Re Axxle: Here's my entire set of notes on Eevee:

Quote
19: Declares me a mini-town read
*60: Winvote Tables
79: Suggests everyone gives winvotes to someone else to get things moving
148: Instantly aggressive towards Cayvie for being lost...
*148: Losevote Cayvie
152: Accuses Cayvie's behavior of being untownlike
//I really don't like this. This seems very forced.
159: Replies to Cayvie, that his behaviour had seemed suspicious.
172: Explained actions some more, I'm no longer suspicious.
271: Robz play sounds like his typical day 1 town play
280: Finds it unlikely that scum would try and get themselves winvoted day 1
297: Checked player post counts, found Jim is most lurking
*297: Unlosevote
304: Jim is lurking too much
*304: LoseVote: Jimm
304: Actually decides Galz is right
*305: Losevote: Robz

Those are straight out of my spreadsheet, most numbered things are summaries of posts, // indicates my comment on something, starred is votes.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #428 on: December 27, 2012, 12:35:59 am »

ok tables

you've clearly decided to come out gunning for me whatever i say
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #429 on: December 27, 2012, 12:50:44 am »

You're implying I haven't given good reason to be suspicious of you.

You've twisted my words, and your response to that was to accuse me of having "decided to come out gunning for you," instead of giving a reason why you twisted what I said.

You immediately attacked me for being suspicious of you, instead of trying to defend the accusations made.

You've since failed to provide, I think, a single defence of any of the things you've been accused, preferring instead to accuse me.

Of course, it's not Cayvie I have to convince is scummy. It's everyone else. There's a whole day to have discussion in ahead, but I'd like to see what others have thought about Cayvie's posts here.
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #430 on: December 27, 2012, 12:53:56 am »

i'm too exhausted to muster a defense here, sorry

i don't know if you're town or not, tables, but if you are, you're wrong about me.

and if you're not, well, you knew that already.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #431 on: December 27, 2012, 01:25:22 am »

I dunno what to say about the Tables/Cayvie conflict. I haven't found either of them particularly scummy and I don't think either of their arguments are very damning on the other. I still would guess that Tables is town (although it's looking less and less likely that we have a cop (Question for mod: can we winvote someone who is already fully evolved?).


I'm debating whether to reveal my night action. Like I mentioned before, it's not exactly very pro-town, though it could be put to good use in the right situation. I think I'll remain cryptic about it for a while and if something comes up where I really really have to reveal, I will. I'm definitely not begging for winvotes though. On that note, do we want to winvote Tables again? Obviously if we have a cop and they are yet to reveal, they could be a good target.

Another thing, do we want Tables to claim? If we winvote him, he'll be at his final stage, and I'd like to know whether it's even something we want around. If he is some great PR (barring a cop claim or something), we'll protect him anyway, so it's not as if we're at risk of him getting NK'd.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #432 on: December 27, 2012, 01:36:31 am »

I agree with Dsell. If there turns it to be no Cop, Tables should most definitally claim. Both his current stages power, and his evelution's power if we choose to win vote him.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #433 on: December 27, 2012, 11:40:06 am »

Well this tables/cayvie conflict is a bit wierd.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #434 on: December 27, 2012, 11:40:17 am »

(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #435 on: December 27, 2012, 12:51:02 pm »

Ok, here goes. I'm sort of the cop. My Fury Swipes power is currently a role cop- it tells me the names of a player's moves. But as Golduck, I learn Fling, which is an alignment cop. I role copped tables yeaterday, I can name his moves if he wants to prove myself.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #436 on: December 27, 2012, 12:54:10 pm »

Winvote: Jotheonah

No, actually I think Tables should give the names of his moves, though he shouldn't say what they do yet at this point.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #437 on: December 27, 2012, 12:56:10 pm »

I guess I'll Winvote: jotheonah too.

I could name one of Table's moves and he could name the other?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #438 on: December 27, 2012, 12:59:53 pm »

That could definitely be interesting.
(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 

Ah, but... emphasis mine. A strict reading might imply the evolution was contingent on evolving, which they don't.

Anyway, Joth, go ahead and name the rest of my moves. I'll name one of them in a second, right now I'm trying to find the PM with them. I can remember two of the move names but not the order they appear in. And the PM is hidden among a mass of Resistance votes, Through the Ages discards and other such nonsense.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #439 on: December 27, 2012, 01:02:17 pm »

Okay, found it (I have conversation view, so it was right near the top where I replied to it, not a few weeks ago where I was looking ¬_¬).

Although I've just had a second though. Why are we doing this? We should wait until everyone's come on and (not) claimed proper cop before we reveal everyone's moves, surely? And especially we shouldn't winvote him on the grounds of his claim, this could easily be a scum power, right?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #440 on: December 27, 2012, 01:05:08 pm »

Actually I don't really see any damage to revealing my moves, so, whatever.

My first move is Leer. My second is Scary Face. Joth can tell you my third, but it doesn't clear him.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #441 on: December 27, 2012, 01:05:41 pm »

I can't actually. My investigation only revealed those two. If you have a third move it's news to me.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #442 on: December 27, 2012, 01:07:12 pm »

Oh. So it didn't reveal the move I learn upon final evolution?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #443 on: December 27, 2012, 01:08:55 pm »

Probably because you had only evolved once when the cop resolved. Then you evolved again at start of day.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #444 on: December 27, 2012, 01:09:46 pm »

Wait, crtch that, got confused.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #445 on: December 27, 2012, 01:47:48 pm »

I dunno what to say about the Tables/Cayvie conflict. I haven't found either of them particularly scummy and I don't think either of their arguments are very damning on the other. I still would guess that Tables is town (although it's looking less and less likely that we have a cop (Question for mod: can we winvote someone who is already fully evolved?).


I'm debating whether to reveal my night action. Like I mentioned before, it's not exactly very pro-town, though it could be put to good use in the right situation. I think I'll remain cryptic about it for a while and if something comes up where I really really have to reveal, I will. I'm definitely not begging for winvotes though. On that note, do we want to winvote Tables again? Obviously if we have a cop and they are yet to reveal, they could be a good target.

Another thing, do we want Tables to claim? If we winvote him, he'll be at his final stage, and I'd like to know whether it's even something we want around. If he is some great PR (barring a cop claim or something), we'll protect him anyway, so it's not as if we're at risk of him getting NK'd.

okay, now i've slept.

losevote: Dsell

this "come in as the voice of reason in a conflict" attitude is very similar to how he behaved as scum early in Domafia. (check this page)

ringing particularly false is the bit where he's like "I don't think either of their arguments are very damning on the other."

I haven't actually made any arguments against Tables!
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #446 on: December 27, 2012, 02:17:12 pm »

@cayvie: Ok so don't call it an argument then, but you did say you found him scummy.

I don't want to put full trust in Jo here, by the way. I definitely want to winvote him, but I could see a situation where he's mafia and didn't see anyone claiming cop (because maybe the mods didn't want both a cop and doctor mechanism in the game) and jumped on the chance.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #447 on: December 27, 2012, 03:23:10 pm »

So Tables, you have the same move as Jimmmm? Interesting. I'm going to hold off winvoting for now. We do need a Cop for our strategy to work, but Rolecop is easily a scumpower. But if it's the best we've got, then we have to roll with it.

But Fury Swipes? That doesn't sound like a name for a Cop power at all.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #448 on: December 27, 2012, 03:28:31 pm »

But Fury Swipes? That doesn't sound like a name for a Cop power at all.

I do agree with this. Jo, what is the name of Golduck's attack?

Disclaimer: this might be totally reading into it too much.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #449 on: December 27, 2012, 04:12:19 pm »

So Tables, you have the same move as Jimmmm? Interesting. I'm going to hold off winvoting for now. We do need a Cop for our strategy to work, but Rolecop is easily a scumpower. But if it's the best we've got, then we have to roll with it.

But Fury Swipes? That doesn't sound like a name for a Cop power at all.

I do not. It has the same name, which is the thing I figured people would find interesting. The move itself is totally different.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #450 on: December 27, 2012, 04:21:38 pm »

That is really weird. Like, really really strange. It almost seems bastard if it's true, especially because there are SO MANY other attack names they could have given the role.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #451 on: December 27, 2012, 04:28:20 pm »

Shelgon uses Leer on Cubone, Aron, Scyther, Shorlax, Haunter, Shelgon

This will have no effect, unless it's a hidden ability, in which case, I'll be as surprised as everyone else and entirely unsurprised at getting lynched. It is exactly the same wording as Jim's Leer (I think).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #452 on: December 27, 2012, 04:28:58 pm »

Oh and it was the first six people in order on the first post, so yeah.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #453 on: December 27, 2012, 05:18:51 pm »

Shelgon uses Leer on Cubone, Aron, Scyther, Shorlax, Haunter, Shelgon

This will have no effect, unless it's a hidden ability, in which case, I'll be as surprised as everyone else and entirely unsurprised at getting lynched. It is exactly the same wording as Jim's Leer (I think).

But nothing happened!
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #454 on: December 27, 2012, 05:22:20 pm »

Shelgon uses Leer on Cubone, Aron, Scyther, Shorlax, Haunter, Shelgon

This will have no effect, unless it's a hidden ability, in which case, I'll be as surprised as everyone else and entirely unsurprised at getting lynched. It is exactly the same wording as Jim's Leer (I think).

But nothing happened!

i'm not sure what this proves.

that different moves can be named the same thing, i guess
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #455 on: December 27, 2012, 05:55:39 pm »

I was confused by the names too, but it's fury swipes and fling, and they're cop powers.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #456 on: December 27, 2012, 06:12:05 pm »

Hmm you'd think they'd be something like SuperSleuth or Foresight or something like that. My power is very flavorful to it's name. But maybe that isnt he same for everyone? There's enough Move names that would think everyone's power would match up with one.

So Tables: Your 'Leer' move isn't the same as Jimmmm's? I agree, that is very strange.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #457 on: December 27, 2012, 06:17:22 pm »

Leer and Scary Face I don't think represent my moves at all. Double Team does, in name at least, not in in-game effect.

Anyway people who have not posted since day 2 started:
Galzria
Jorbles

Once those two have posted we'll know if there's a cop and/or if they've investigated me. More to the point I should probably ask:
Jorbles are you the cop?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #458 on: December 27, 2012, 06:26:23 pm »

Sorry, I've been a bit overwhelmed.

Tables, I wish you had waited to announce your moves until after Joth claimed them . Now we're left with him going "yeah, that's what I saw, and nothing more". Still, I suppose what's done is done.

I need to ask a generic question, and I want a generic answer, not specific:

Did anybody target me last night? This is an important yes/no question, and I do NOT want anybody to claim their power if the answer is "yes".

Also, not to make things more confusing than they already might be, but if I were the cop, and got a town result on Tables, I would NOT be claiming at this time. So don't take my lack of doing to be anything more than just that. It's not worth tipping my hand as a cop to report a town result, sorry.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #459 on: December 27, 2012, 06:42:11 pm »

Oh yeah I hadn't said before what my final move is, looks like I just slipped it. Clearly not paying enough attention. No big loss. Now you know, Leer, Scary Face, Double Team.

I didn't realise Joth had only seen two of my moves, so I figured naming those two and him naming the third would work. But him only seeing the moves I have now makes sense as well. And I could have easily claimed afterwards that I lied, if he just agreed.

Also, Galz, the plan is that if there's a cop, we're going to winvote them to protect them. I did not target you last night.

Now anyway read back, have a few thoughts.

Firstly, does anyone else find Cayvie suspicious after that series of posts? I had slept on it and decided Cayvie maybe wasn't quite so bad as I'd first thought. Then I saw his reply to DSells post:

...losevote: Dsell

this "come in as the voice of reason in a conflict" attitude is very similar to how he behaved as scum early in Domafia. (check this page)

ringing particularly false is the bit where he's like "I don't think either of their arguments are very damning on the other."

I haven't actually made any arguments against Tables!


So, Cayvie finds DSell scummy because he feels DSell isn't properly representing Cayvie's position. But Cayvie finds it bewildering that I found him scummy because he totally changed the wording of my posts.

So Cayvie's managed to get himself straight back into my firing line.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #460 on: December 27, 2012, 06:54:25 pm »

I understand what the plan is supposed to be there Tables,  but there are faults to it. I agree that it was proposed by a now dead townie, but that doesn't make it the best course of action.

Let's take for example, Joth, who claims Rolecop, and in the future Cop. Tell me, what happens if he's scum?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #461 on: December 27, 2012, 07:01:01 pm »

You do realise, I was the one saying it was most likely a flawed plan. Heck, my first post of the day was saying, I'm glad Ashersky died because he was my main FOS in the night! But the fact he WAS killed makes me think... there's a decent chance there isn't a cop. Joth's claim is not of cop. It does seem like nobody is currently a normal cop. In fact, Joth sounds a lot like potentially being a stalker as opposed to a cop, so yeah.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #462 on: December 27, 2012, 07:26:01 pm »

Firstly, does anyone else find Cayvie suspicious after that series of posts? I had slept on it and decided Cayvie maybe wasn't quite so bad as I'd first thought. Then I saw his reply to DSells post:

...losevote: Dsell

this "come in as the voice of reason in a conflict" attitude is very similar to how he behaved as scum early in Domafia. (check this page)

ringing particularly false is the bit where he's like "I don't think either of their arguments are very damning on the other."

I haven't actually made any arguments against Tables!


So, Cayvie finds DSell scummy because he feels DSell isn't properly representing Cayvie's position. But Cayvie finds it bewildering that I found him scummy because he totally changed the wording of my posts.

So Cayvie's managed to get himself straight back into my firing line.

yeah because you've represented the content of my post so accurately

i find Dsell suspicious there because he's acting like scum Dsell i've played with before. that was the first sentence of the post you quoted.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #463 on: December 27, 2012, 07:46:24 pm »

Zzz zzz zzz zzz
Zzz zzz zzz zzz zzz
Zzz zzz zzz zzz zzz zzz zzz

Zzz zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #464 on: December 27, 2012, 07:47:44 pm »

Zzz zzz zzz zzz
Zzz zzz zzz zzz zzz
Zzz zzz zzz zzz zzz zzz zzz

Zzz zzz

#457

No, he is not the Cop.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #465 on: December 27, 2012, 07:51:43 pm »

lose vote: cayvie

Winvote: galzria
Winvote: tables
Winbote: jotheonah
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #466 on: December 27, 2012, 08:04:14 pm »

zzz zzz zzz zzz
Zzz zzz
Zzz zzz zzz zzz zzz

Zzz zzz zzz zzz
Zzz zzz
Zzz zzz zzz zzz zzz zzz zzz

lose vote: cayvie
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #467 on: December 27, 2012, 08:06:45 pm »

zzz zzz zzz zzz
Zzz zzz
Zzz zzz zzz zzz zzz

Can we look at the Jimmm wagon? Because that was a bad lynch.

Zzz zzz zzz zzz
Zzz zzz
Zzz zzz zzz zzz zzz zzz zzz

Tables Case on Cayvie

lose vote: cayvie
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #468 on: December 27, 2012, 08:09:05 pm »

Vote Count 2.2
LoseVote
cayvie (2): Tables, Jorbles
Dsell (1): cayvie

Not voting (7 ): Archetype, Axxle, Dsell, Galzria, Insomniac, jotheonah, Robz888

WinVote
Galzria (1): Tables
jotheonah (2): Dsell, jotheonah
Tables (1): Jorbles

Not voting (6): Archetype, Axxle, cayvie, Galzria, Insomniac, Robz888

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #469 on: December 27, 2012, 08:16:19 pm »

winvote: galzria
Winvote: tables
Winvote: jotheonah
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #470 on: December 27, 2012, 08:17:00 pm »

i can also get behind a winvote: jotheonah
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #471 on: December 27, 2012, 08:31:14 pm »

Okay. Nobody is claiming cop, and Joth is the closest thing we have. I'm still hesitant to winvote him right now, but wouldn't really object to it. It's at L-2 now though, let's not accidentally winvote someone again.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #472 on: December 27, 2012, 08:37:23 pm »

yeah because you've represented the content of my post so accurately

i find Dsell suspicious there because he's acting like scum Dsell i've played with before. that was the first sentence of the post you quoted.

Not sure if this is sarcasm, but I'm going to take it as just being truth, because otherwise this is both an Ad Hominem, AND a claim you're making against me without evidence, AND this totally fails to defend the allegation being made against you. Again. You're getting extremely defensive without defending yourself. Go ahead and show where I've been misrepresenting your posts.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #473 on: December 27, 2012, 08:40:09 pm »

i like kittens
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #474 on: December 27, 2012, 08:59:28 pm »

i like kittens

Unlosevote Cayvie. No bad people like kittens.

(I will be re-losevoting soon unless Cayvie or others provide good reason why I shouldn't)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #475 on: December 28, 2012, 12:16:05 am »

I don't know if I'm ok with Winvoting Jo. Something's fishy about that whole thing.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #476 on: December 28, 2012, 12:24:32 am »

Is it that you don't like the move names?

I was sort of planning on how to make a push for winvotes day 1 without looking scummy but then the whole Tables thing happened so fast that I figured lying low was better. I've recently learned how easy it is to be fingered by the mafia as a cop.

The thing is, Archetype, now that I HAVE claimed, if the town doesn't winvote me, I'll almost certainly die tonight. So my ass is kind of on the line.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #477 on: December 28, 2012, 12:48:58 am »

Is it that you don't like the move names?

I was sort of planning on how to make a push for winvotes day 1 without looking scummy but then the whole Tables thing happened so fast that I figured lying low was better. I've recently learned how easy it is to be fingered by the mafia as a cop.

The thing is, Archetype, now that I HAVE claimed, if the town doesn't winvote me, I'll almost certainly die tonight. So my ass is kind of on the line.

Play out an experiment for me Joth. Let's assume for a moment that you're a scum role-cop/alignment-cop when upgraded (or maybe you go from move names at level 1 to move powers at higher levels. Whatever). Now let's say we buy into this Cop claim you've made, because hey, why not?

Question: How does town ever get around to winning?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #478 on: December 28, 2012, 01:13:39 am »

Is it that you don't like the move names?
Yes. My move is very appropriate to what it does. Seems your's and Tables aren't. Maybe more..? I don't know.

Actually, I have a request for everyone: Say if your move names match your power. I don't want you to claim the name of the power, and of course not what it does. Just let me know if it's inline with what you would expect it to do.

I know, big time fishing from me. I'm willing to claim my move name if people think that this fishing would benefit scum more than it would to see if Jo's Rolecop claim is fine if it doesn't match the name.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #479 on: December 28, 2012, 01:15:29 am »

The thing is, Archetype, now that I HAVE claimed, if the town doesn't winvote me, I'll almost certainly die tonight. So my ass is kind of on the line.

If you're Town it is. I think it's unlikely there is a Docotor (the winvoting covers that), so if you are Town, then yes, you are most likely going to die tonight if you don't get winvoted.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #480 on: December 28, 2012, 03:18:18 am »

My role name IS in line with what you'd expect it to do. Pretty much, anyway.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #481 on: December 28, 2012, 03:23:08 am »

I would like to take a moment to remind people that I WOULD like to know if you targeted me last night. You can remain completely silent on every aspect of your role, it's simply a yes/no question.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #482 on: December 28, 2012, 03:26:07 am »

No. Well I might of, but if I did, it wasn't on purpose.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #483 on: December 28, 2012, 03:36:20 am »

I would like to take a moment to remind people that I WOULD like to know if you targeted me last night. You can remain completely silent on every aspect of your role, it's simply a yes/no question.

no
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #484 on: December 28, 2012, 03:38:00 am »

Is it that you don't like the move names?
Yes. My move is very appropriate to what it does. Seems your's and Tables aren't. Maybe more..? I don't know.

Actually, I have a request for everyone: Say if your move names match your power. I don't want you to claim the name of the power, and of course not what it does. Just let me know if it's inline with what you would expect it to do.

I know, big time fishing from me. I'm willing to claim my move name if people think that this fishing would benefit scum more than it would to see if Jo's Rolecop claim is fine if it doesn't match the name.

mine match pretty well
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #485 on: December 28, 2012, 03:54:02 am »

I would like to take a moment to remind people that I WOULD like to know if you targeted me last night. You can remain completely silent on every aspect of your role, it's simply a yes/no question.

No.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #486 on: December 28, 2012, 07:12:54 am »

Losevote:Cayvie as promised. I don't see anything else I really feel is worth commenting on, other than the Joth thing, and I've already given my thoughts on that.

Here's the issue: Joth can prove quite easily his role is what it says it is, I'm okay with that. But what he can't prove is that he's town aligned. His role sounds very plausible as scum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #487 on: December 28, 2012, 07:14:07 am »

(Please note the above is not an accusation, just a statement of why I can't confidently just go, let's winvote Joth forever)

Thinking about it, winvoting scum is probably less damaging than losevoting town, right? In which case, probably I'd be okay winvoting Joth for a night. But not necessarily protecting him forever.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #488 on: December 28, 2012, 02:41:20 pm »

I worry that his first stage power tells him the name of the powers they have available and his second stage power tells him the name and what those powers do. That would be a strong scum role. And since scum knows everyone's alignment anyway, he could fake claim cop pretty well.

Still, I think that for today at least, it's probably worth risking that. I'm just not sure when or how we figure out that he's scum. (I guess after a couple days if he doesn't find scum we can choose someone else to winvote for the day and hang him out to dry.)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #489 on: December 28, 2012, 03:34:18 pm »

I definitely understand the hesitation. It's my own fault for claiming too quick before we'd all thought the plan out all the way. If anyone thinks of a way for me to prove my alignment, by all means tell me.

In the meantime, we really should get back into the scumhunting. Axxle said something about analyzing the Jimmmmm wagon. That seems sensible.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #490 on: December 28, 2012, 05:03:38 pm »

If anyone thinks of a way for me to prove my alignment, by all means tell me.

Cop scum. Even this isn't foolproof but it'll definitely make us want to keep you around for longer.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #491 on: December 28, 2012, 05:10:07 pm »

If anyone thinks of a way for me to prove my alignment, by all means tell me.

Cop scum. Even this isn't foolproof but it'll definitely make us want to keep you around for longer.

+1
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #492 on: December 28, 2012, 05:11:23 pm »

I'll try my best.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #493 on: December 28, 2012, 05:19:50 pm »

Interesting.

Question: If moves have no bearing on Power (see: Leer), then it would potentially be beneficial for me (that is, give me a chance at catching scum), to know each players moves. At least, it would increase the possibility of me catching scum in a lie.

Eh, I don't know. My power is kind of on the Bastard side. It's really, really weak investigative, but does have the potential to find lies (it did not in my first iteration, but does at level 2 and level 3). Bleh.

I've no problem move claiming, and it could potentially help me find scum, but I won't press it if people think it's not a good idea. I'm just struggling to find a pro-town application of my power (it's not anti-town, mind you, just very touchy in nature).
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #494 on: December 28, 2012, 05:35:17 pm »

I would move claim if it's what people think is best.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #495 on: December 28, 2012, 06:29:49 pm »

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz

zzz zzz

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz
zzz

zzz zzz

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz

Zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #496 on: December 28, 2012, 06:48:40 pm »

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz

zzz zzz

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz
zzz

zzz zzz

Zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz

Zzz

Jorbles move name does not match what it does. He did not target Galz. He wants Joth to cop scum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #497 on: December 28, 2012, 06:52:07 pm »

No. Well I might of, but if I did, it wasn't on purpose.

??
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #498 on: December 28, 2012, 06:54:39 pm »

No. Well I might of, but if I did, it wasn't on purpose.

??

I understood his meaning, even if I have no clue what he is/does. He was answering as truthfully as he can (most likely).
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #499 on: December 28, 2012, 09:16:47 pm »

Staaaal.

Alright, I'm going to claim move name (but not power). I don't think it can hurt, and it might just help down the road:

Deino: Bite

Zweilous: Dragon Rage

Hydreigon: Outrage
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #500 on: December 28, 2012, 09:20:56 pm »

From the sound of things, Galz hurts people.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #501 on: December 29, 2012, 12:46:32 pm »

So what do people think of winvoting Joth tonight but not afterwards necessarily?

And who do people think is most scummy at the moment?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #502 on: December 29, 2012, 12:55:14 pm »

Should I re-cop Tables? Or is it better I try someone else entirely, in the interest of copping scum?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #503 on: December 29, 2012, 01:03:02 pm »

No. Well I might of, but if I did, it wasn't on purpose.

??
I don't really want to explain why. It'll make sense why I said that if we ever mass claim.

Move claim:

Aron: Harden

Lairon: Iron Defense

Aggron: Metal Burst, Iron Defense
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #504 on: December 29, 2012, 01:07:19 pm »

Should I re-cop Tables? Or is it better I try someone else entirely, in the interest of copping scum?
Wait for everyone to claim first.

The other moves you know are Fury Swipes and Fling, right?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #505 on: December 29, 2012, 01:19:50 pm »

No, wait. Don't tell us who you are going to Cop tonight. That'll put a target on their back for the scum night kill (if they aren't scum already). No, just tell us who you copped the following day and what their alignment is.

I think analyzing Eevee is a great idea.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #506 on: December 29, 2012, 01:34:39 pm »

No, wait. Don't tell us who you are going to Cop tonight. That'll put a target on their back for the scum night kill (if they aren't scum already). No, just tell us who you copped the following day and what their alignment is.

I think analyzing Eevee is a great idea.

Hmm... yeah, not announcing who you're checking sounds like a good idea. It's worth noting that your role doesn't even guarantee scum, I mean there aren't many roles that would be impossible to imagine scum having that town couldn't and vice versa. So all you can really do is give indications.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #507 on: December 29, 2012, 01:36:56 pm »

Yeah, I'll Winvote: Joth for one night at least. I've as much reason to disbelieve him as I do to believe him, so why not.

I'm still worried that he's a Move-Cop / Power-Cop / All-Powers-Cop for scum, and so "faking" town results will be easy for him, but I don't see much that can be done about it right now. Joth: Find scum.

Actually, there is a way.... But this is fine for now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #508 on: December 29, 2012, 01:41:57 pm »

zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz

zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz

winvote: archetype
winvote: jotheonah
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #509 on: December 29, 2012, 01:46:35 pm »

I don't understand Chicken Code, but I see my name mentioned. Can anyone translate?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #510 on: December 29, 2012, 02:08:06 pm »

Vote Count 2.3
LoseVote
cayvie (2): Tables, Jorbles
Dsell (1): cayvie

Not voting (7): Archetype, Axxle, Dsell, Galzria, Insomniac, jotheonah, Robz888

WinVote
Galzria (1): Tables
{L-1} jotheonah (5): Dsell, jotheonah, Jorbles, cayvie, Galzria

Not voting (4): Archetype, Axxle, Insomniac, Robz888

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #511 on: December 29, 2012, 02:17:17 pm »

Are we doing a mass move-claim? Who is asking for that? Why?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #512 on: December 29, 2012, 02:36:22 pm »

I don't understand Chicken Code, but I see my name mentioned. Can anyone translate?

zzz zzz zzz zzz zzz =5
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz =10
zzz zzz zzz =3

He's pointing to a specific post here. Reading down the lines, it's 503 (10 becomes 0). The next one is 505. So he's saying he likes your posts/agrees with them.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #513 on: December 29, 2012, 02:44:00 pm »

Unwinvote. Not because I dislike Galz but because, I'll be winvoting Joth eventually. Quickly checked the rules, I strongly want to suggest the following: As best I can tell, once the losevote is locked, the day will not end if the winvote isn't AND the lose target will not die until that time. That means, we can let that person fully expound their thoughts and share any information they have before they're lynched. We can do this in theory normally, but a lot of time even when they're basically told outright they're getting killed, the lynch target will still just argue for their own innocence. When their death is 100% guaranteed, they can simply share all information.

For this reason, I suggest we try to lock losevote before winvote.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #514 on: December 29, 2012, 04:11:03 pm »

That sounds good. Unwinvote.

But who to lose vote? I'm slightly suspicious of Dsell, and a little bit of cayvie, and a null read on everyone else. Leaning a bit more town on Tables though.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #515 on: December 29, 2012, 04:13:04 pm »

I don't understand Chicken Code, but I see my name mentioned. Can anyone translate?

zzz zzz zzz zzz zzz =5
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz =10
zzz zzz zzz =3

He's pointing to a specific post here. Reading down the lines, it's 503 (10 becomes 0). The next one is 505. So he's saying he likes your posts/agrees with them.
*quickly checks 505* Ok, thanks for translating.

Jorbles, will this 'post restriction' ever go away?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #516 on: December 29, 2012, 05:00:16 pm »

Zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz

zzz zzz zzz

Winvote: Jorbles
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Galzria

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #517 on: December 29, 2012, 05:05:36 pm »

It goes away if he levels up. Hum.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #518 on: December 29, 2012, 05:06:25 pm »

It goes away if he levels up. Hum.

Or at least, he THINKS it does. Three "zzz"'s usually means maybe.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #519 on: December 29, 2012, 05:08:39 pm »

But Snorlax can't evolve.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #520 on: December 29, 2012, 05:09:05 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #521 on: December 29, 2012, 05:18:34 pm »

Well, he doesn't "evolve" - but he's not immune to soaking up experience when others die (he's included in the random roll), so it's not impossible that the Mods would've given him something to "weaken" the fact that he can't "evolve", but still allow him to "gain" something if he "levels up".
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #522 on: December 29, 2012, 05:19:50 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
And I don't think we can spare the Winvoting. As soon as we stop winvoting jo, he'll be killed (as long as he isn't scum).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #523 on: December 29, 2012, 05:20:32 pm »

Well, he doesn't "evolve" - but he's not immune to soaking up experience when others die (he's included in the random roll), so it's not impossible that the Mods would've given him something to "weaken" the fact that he can't "evolve", but still allow him to "gain" something if he "levels up".
Oh ok. That makes more sense. Hopefully some experience gets sent to him so that he can communicate normally.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #524 on: December 29, 2012, 05:27:54 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
And I don't think we can spare the Winvoting. As soon as we stop winvoting jo, he'll be killed (as long as he isn't scum).

I will NOT support continuously Winvoting Joth. If he's scum, that end-games town. The best bet is to get him up to what he claims is Alignment Investigation, and then set him free. If he's scum, he won't be NK'd, and that solves our problem. If he's NOT scum, then scum will have to choose between NK'ing him (in which case any results he posts before then are confirmed true), OR trying to frame him by NOT killing him - but this risks Joth investigating them.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #525 on: December 29, 2012, 05:31:44 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
And I don't think we can spare the Winvoting. As soon as we stop winvoting jo, he'll be killed (as long as he isn't scum).

I will NOT support continuously Winvoting Joth. If he's scum, that end-games town. The best bet is to get him up to what he claims is Alignment Investigation, and then set him free. If he's scum, he won't be NK'd, and that solves our problem. If he's NOT scum, then scum will have to choose between NK'ing him (in which case any results he posts before then are confirmed true), OR trying to frame him by NOT killing him - but this risks Joth investigating them.
Oh yeah, I guess he needs only one more stage before he can start investigating. Alright, fair enough.

But what if he finds scum N1?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #526 on: December 29, 2012, 05:35:43 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
And I don't think we can spare the Winvoting. As soon as we stop winvoting jo, he'll be killed (as long as he isn't scum).

I will NOT support continuously Winvoting Joth. If he's scum, that end-games town. The best bet is to get him up to what he claims is Alignment Investigation, and then set him free. If he's scum, he won't be NK'd, and that solves our problem. If he's NOT scum, then scum will have to choose between NK'ing him (in which case any results he posts before then are confirmed true), OR trying to frame him by NOT killing him - but this risks Joth investigating them.
Oh yeah, I guess he needs only one more stage before he can start investigating. Alright, fair enough.

But what if he finds scum N1?

Then it may be worth considering Winvoting him some more. He COULD be bussing for major Town Cred - but it's less likely with one "Mafia" (whatever they're called this game) dead already.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #527 on: December 29, 2012, 05:38:26 pm »

What makes you think he'll be so effective at finding scum?

What if he finds something like this (this is totally made up BTW):

Growl: The target cannot take any actions during the night
Cute Charm: In addition to not taking any actions, your target has a 50% chance of being unable to take actions the next turn

Obviously it's a roleblocker, but it could very easily be a scum or town role. My role looks pretty town, but it would be very plausible as a scum role, and pretty much all roles are (yes, even doctors can be scum roles). Honestly, I don't think killing Joth will be a priority for scum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #528 on: December 29, 2012, 05:42:45 pm »

I'm starting to think this restriction is faked, and a cheap attempt to evolve.
And I don't think we can spare the Winvoting. As soon as we stop winvoting jo, he'll be killed (as long as he isn't scum).

I will NOT support continuously Winvoting Joth. If he's scum, that end-games town. The best bet is to get him up to what he claims is Alignment Investigation, and then set him free. If he's scum, he won't be NK'd, and that solves our problem. If he's NOT scum, then scum will have to choose between NK'ing him (in which case any results he posts before then are confirmed true), OR trying to frame him by NOT killing him - but this risks Joth investigating them.
Oh yeah, I guess he needs only one more stage before he can start investigating. Alright, fair enough.

But what if he finds scum N1?

Then it may be worth considering Winvoting him some more. He COULD be bussing for major Town Cred - but it's less likely with one "Mafia" (whatever they're called this game) dead already.
I think it would still be good to get another Traitor (I think that's what they're called) eliminated. We could always keep the possibility of bussing in the back of our minds.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #529 on: December 29, 2012, 05:43:42 pm »

What makes you think he'll be so effective at finding scum?

What if he finds something like this (this is totally made up BTW):

Growl: The target cannot take any actions during the night
Cute Charm: In addition to not taking any actions, your target has a 50% chance of being unable to take actions the next turn

Obviously it's a roleblocker, but it could very easily be a scum or town role. My role looks pretty town, but it would be very plausible as a scum role, and pretty much all roles are (yes, even doctors can be scum roles). Honestly, I don't think killing Joth will be a priority for scum.
His evolution is an Alignment Cop, not a Role Cop. He's right now a Role Cop (correct me if I'm wrong).
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Re: RMM4: PokeAwesome (Day 2; PM Mods for Spec QT!!)
« Reply #530 on: December 29, 2012, 05:47:36 pm »

The Jimmmmm wagon, analyzed by Jotheonah:

ash suggests lynching Jimmmmm to eliminate his power, which is a potential wrench in FTC. ashersky was apparently already voting for Jimmmm, not sure why

cayvie votes Jimmmmm for that reason

Archetype votes Jimmmmm for that reason

Galz makes a long post starting with that reason, but also pointing out that Jimmmmm had made very few contributions and detailing how his power use was scummy.

Jorbles posts in Z-speak a post that ends with losevoting Robz, but maybe was supposed to be a Jimmmm vote?

I vote Jimmmmm, sheeping Galz.

Jimmmm shows up and defends himself

Archetype unvotes, swayed by Jimmmm's defense

Dsell votes for Jimmmmm, sheeping Galz

Archetype revotes, because "Gladiator seems more like a scum role anyway" (despite a recent prolonged discussion about scummy roles possibly not being a scum tell this game)

ash votes Jimmmmmm (again?) because he thinks it will enable a foolproof FTC

That's the hammer. It looks like Robz voted Jimmmmm sometime before, maybe for lurking. He was on before it all started anyway.

TBH, the scummiest people on that wagon, to my eye, are Dsell, myself, and ARchetype, with an honorable mention to cayvie, who was apparently ok with lynching someone she admittedly didn't think was scum. Archetype's jumpy on-off-again is either jumpy town or scum hedging. Dsell and I both sheeped Galz in the safe middle of the wagon without contributing much of our own. Of course, everyone should look back at Galz's case itself and decide for themselves if they think it's sincere. He was definitely the one who made the lynch take off.




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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #531 on: December 29, 2012, 05:48:39 pm »

What makes you think he'll be so effective at finding scum?

What if he finds something like this (this is totally made up BTW):

Growl: The target cannot take any actions during the night
Cute Charm: In addition to not taking any actions, your target has a 50% chance of being unable to take actions the next turn

Obviously it's a roleblocker, but it could very easily be a scum or town role. My role looks pretty town, but it would be very plausible as a scum role, and pretty much all roles are (yes, even doctors can be scum roles). Honestly, I don't think killing Joth will be a priority for scum.
His evolution is an Alignment Cop, not a Role Cop. He's right now a Role Cop (correct me if I'm wrong).

that's correct. I'll become a real cop if I evolve.
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Tables

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #532 on: December 29, 2012, 05:52:47 pm »

Ah right. For some reason I thought he learnt the move effects, not role cop.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #533 on: December 29, 2012, 06:05:50 pm »

Ah right. For some reason I thought he learnt the move effects, not role cop.

That's my concern if he's scum. If he's town as he claims, he becomes an Alignment Cop.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #534 on: December 29, 2012, 06:22:36 pm »

Ok, I layed out the Jimmmmm wagon nice and pretty. What conclusions do people draw from it?

I'm sort of leaning toward it being mostly a town wagon on town.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #535 on: December 29, 2012, 06:33:06 pm »

Can we get a postcount? Does anybody remember Robz D1 coming in and voting Jimmm for what appeared to be LALL, but he never explained the vote? At the time, Robz took some heat over it, because he was lurking himself. Jimm went on to be lynched. What's Robz post count this game, and this DAY?

((Not derailing you Joth, I do think that looking at that wagon is important. It's just that reading what you wrote there reminded me that Robz IS in this game... and yet I honestly could not have told you so.))
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #536 on: December 29, 2012, 06:42:22 pm »

No, you're right Galz. We almost lynched Robz yesterday.

But there is an awful lot of WIFOM about would scum!Robz be so bold as to lurk this hard?

I think he probably would, honeslty.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #537 on: December 29, 2012, 06:44:39 pm »

No, you're right Galz. We almost lynched Robz yesterday.

But there is an awful lot of WIFOM about would scum!Robz be so bold as to lurk this hard?

I think he probably would, honeslty.

Here's a different question: Why would Town!Robz play this way? It's not like he hasn't been active in his other games... M-XVI and Arcana-II both. It's just.... yeah.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #538 on: December 29, 2012, 07:05:27 pm »

Zzz zzz zzz zzz zzz
zzz zzz
zzz zzz

zzz zzz zzz zzz zzz
zzz zzz
zzz zzz zzz

zzz

Winvote: jotheonah
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #539 on: December 29, 2012, 08:11:12 pm »

Can we get a postcount? Does anybody remember Robz D1 coming in and voting Jimmm for what appeared to be LALL, but he never explained the vote? At the time, Robz took some heat over it, because he was lurking himself. Jimm went on to be lynched. What's Robz post count this game, and this DAY?

((Not derailing you Joth, I do think that looking at that wagon is important. It's just that reading what you wrote there reminded me that Robz IS in this game... and yet I honestly could not have told you so.))
I'd be ok with a Robz lynch, purely because of his lurking. But I always think he's scum, so I don't know if he would be the right lynch for today.

I think I'd be more comfortable with a cayvie lynch though. She's been giving me a slightly bad vibe this game, and I haven't seen her post much today.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #540 on: December 29, 2012, 08:17:38 pm »

Vote Count 2.4
LoseVote
cayvie (2): Jorbles, Tables
Dsell (1): cayvie

Not voting (7): Archetype, Axxle, Dsell, Galzria, Insomniac, jotheonah, Robz888

WinVote
{L-1} jotheonah (5): Dsell, jotheonah, cayvie, Galzria, Jorbles

Not voting (5): Archetype, Axxle, Insomniac, Robz888, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #541 on: December 29, 2012, 08:22:35 pm »

Oh. cayvie already has 2 votes.


We're holding off on Winvoting jo, right?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #542 on: December 29, 2012, 08:33:07 pm »

Can someone on the cayvie wagon cobble together a better case than "bad vibe"? There must be something there if she has two votes on her, but I can't quite think what it would be.

I mean, there was that whole "I want to lynch Jimmmmm even though I don't have a strong sense he's scum" thing.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #543 on: December 29, 2012, 09:34:36 pm »

The game's fairly small, so I'm starting to re-read cayvie now (using 'Print' and Ctrl + F).


~Day 1~

She asks a few setup questions NULL

The Jorbles having/faking a post restriction comes up, and there's an exchange between scum!Eevee and her:

Cayvie: "ok ok what's going on now "

next post is Eevee saying, "loservote: cayvie just a gut feeling, reminds me of myself as scum in III. why are you so lost cayvie? "

Cayvie: "i lost internet access, just got it back!"

Cayvie says: "man, eevee, zingin me all over the place this game

loser-vote YOU " Even though Eevee has only 'zinged' her once

Eevee:
"Posting just to say 'what' when nothing confusing has happened is just.. untownlike?"

Cayvie:
"yeah, you're full of it.

losevote: eevee"

They bicker and disagree a bit more, but the above stuck out a bit more than the rest. TOWNISH (or extremely clever bussing)

Cayvie wants to losevote Captain_Frisk because he wants to switch out anyway. NULL

When ashersky replaces in, cayvie unvotes saying "unlosevote don't want Ashersky to think i'm scummy!" SCUMMY

Losevotes Robz NULL

cayvie losevotes Jimmmmm (at the time, NULL, now SCUMMY[but I did it too, so I can't really judge])

~Day 2~

Questions my/asher's Cop claiming plan (SCUMMY in my eyes, probably NULL in everyone else's)

Says that Tables is going to be "come out gunning for me whatever i say" after she disagrees with him NULL

Losevotes  Dsell NULL

Winvotes jotheonah TOWN

Says she likes kittens, didn't target Galzria last night, and that her move names match their effect fairly well TOWN


That's it.

I have no idea why I became suspicious of cayvie. I mean she hasn't posted that much, but still more than Axxle and Insomniac. I think cayvie is Town, or that thing with Eevee was a very complicated bus. I don't think this is likely, as neither of them are the bussing type.

So right now I think the most suspicious are Robz and Dsell. More so Robz than Dsell.

For:

A: The wagon on him that suddenly disappeared Day 1

B: Some buddying between him and Eevee (something I noticed as I read back)

C: Extreme Lurking

I'm actually going to Losevote: Robz until he stops gets in here and stops lurking.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #544 on: December 29, 2012, 10:05:59 pm »

Forgot to bold the 'Robz' in 'Losevote: Robz' so...

Losevote: Robz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #545 on: December 30, 2012, 12:00:44 am »

Actually, UnLosevote.
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Re: RMM4: PokeAwesome (Day 2; PM Mods for Spec QT!!)
« Reply #546 on: December 30, 2012, 12:45:48 am »

Dsell and I both sheeped Galz in the safe middle of the wagon without contributing much of our own. Of course, everyone should look back at Galz's case itself and decide for themselves if they think it's sincere. He was definitely the one who made the lynch take off.

I haven't looked back but I feel like I had more to contribute to the lynch than just sheeping Galz...I think I was advocating a Jimmmmm or Robz lynch most of the day.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #547 on: December 30, 2012, 01:55:54 am »

Sorry, somewhat vla all week.

I'll save a copy of the print page and go through it during my flight tomorrow.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #548 on: December 30, 2012, 09:33:05 am »

At first, the thing I found suspicious about Cayvie was his interactions with Eevee, but now, I'm much more concerned about how he responded to my accusations. He was unable to offer a single defence, he twisted my words at least once and got extremely defensive when I pointed it out, yet did exactly the same thing to DSell AND lose voted him on post 445. All of that just reeks of annoyed scum play. It's much easier for me to imagine scum making those blunders than town, because of the knowledge of whose town and not (and thus knowledge of who they want killed or not).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #549 on: December 30, 2012, 09:42:56 am »

What jumps out at me was that day 1, cayvie suggests lunching frisk rather than replacing him, then he suggests lynching Jimmmmm soley for having an inconvenient power. Cayvie seems much more to be hunting an agreeable lynch than hunting scum. I will Vote: Cayvie
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #550 on: December 30, 2012, 09:43:54 am »

That is, losevote: cayvie
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #551 on: December 30, 2012, 09:44:51 am »

Also looking through my notes, I have nothing for either Robz OR Insomniac. I think Galz mentioned this, but still... that's either no posts or nothing I thought was especially noteworthy.

Also Joth, lunching Frisk eh?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #552 on: December 30, 2012, 12:35:48 pm »

Also looking through my notes, I have nothing for either Robz OR Insomniac. I think Galz mentioned this, but still... that's either no posts or nothing I thought was especially noteworthy.

Also Joth, lunching Frisk eh?

Sorry for lurking! I don't know why, this game overwhelms me for some reason. I follow, but I don't process what is happening.

I don't know what Insomniac's excuse is. Losevote: Insomniac
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #553 on: December 30, 2012, 12:55:04 pm »

Pot, Kettle, Black.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #554 on: December 30, 2012, 02:32:27 pm »

RObz's game plan:

Step 1: Lurk
Step 2: When called out, find the next biggest lurker, accuse them of lurking, and vote for them
Step 3: Profit
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #555 on: December 30, 2012, 02:56:44 pm »

Hey Robz! There's only like 500 posts, go do some rereading, find some people suspicious.

Incidentally I've done a little thinking, and... I'm surprised there wasn't a (normal) cop claim. Not because I'm surprised town doesn't have one, but because I'd expected mafia to fakeclaim it. But now I've thought about it, eh, maybe that wouldn't have been optimal anyway. I was kinda expecting that to happen, them to come out with a claim against me, and then act like something had evidently gone wrong, such as framer or the like when I flipped town. Or they would just be counterclaimed, and left with little evidence on my loyalty and no way of discerning who was truthful. Although perhaps losing Eevee made that a bad plan, because going 1 for 1 with the cop is usually a decent trade, but if they only have say 2 remaining members, losing a second would be extremely risky. They might well have 3 left though, I don't know.

So... yeah, I realise this post hasn't said much, but that was kinda what I was thinking yesterday and today with the winvoting pattern on me.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #556 on: December 30, 2012, 04:06:43 pm »

Hey Tables! I've read them. I just don't have specific suspicions, except general suspicions against lurkers (of which, yes, I am one).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #557 on: December 30, 2012, 04:16:36 pm »

Well, why not share your general thoughts? Do you agree with winvoting Joth today? Who looks town to you? More contribution means more information for town to work with.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #558 on: December 30, 2012, 04:25:55 pm »

I agree with winvoting Jotheonah. Winvote: Jotheonah

I think Insomniac is highly suspicious for being so inactive (but as you said, "Pot, Kettle, Black").

Archetype reads town to me for his recent behavior toward me. It's very much how town Archetype acts. Certainty in his reads, and then he immediately changes them.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #559 on: December 30, 2012, 04:46:23 pm »

Sigh.

Losevote: Robz for hammering.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #560 on: December 30, 2012, 04:50:57 pm »

Robz, were you reading? We had a plan, man.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #561 on: December 30, 2012, 04:52:01 pm »

Well, why not share your general thoughts? Do you agree with winvoting Joth today? Who looks town to you? More contribution means more information for town to work with.

I took this to mean Tables wanted me to winvote Joth.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #562 on: December 30, 2012, 05:02:14 pm »

Hmm... I wasn't actually going to stick my losevote there, but... that sounds like very tenuous reasoning. I'm beginning to agree with people saying your play doesn't seem like the usual town Robz play.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #563 on: December 30, 2012, 05:08:52 pm »

Hmm... I wasn't actually going to stick my losevote there, but... that sounds like very tenuous reasoning. I'm beginning to agree with people saying your play doesn't seem like the usual town Robz play.

Yeah, I've been fairly careless and unhelpful, sorry. I think this makes me obviously not scum--check my behavior in past role madness games, if you're curious--but it doesn't do much good to point this out (self-meta and all that).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #564 on: December 30, 2012, 05:23:58 pm »

If you said you reread, then why did you hammer jo, Robz? I thought the plan was we were going to wait until we choose a losevote target.

Im not going to vote Robz for that, but still. :-/
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #565 on: December 30, 2012, 05:29:03 pm »

If you said you reread, then why did you hammer jo, Robz? I thought the plan was we were going to wait until we choose a losevote target.

Im not going to vote Robz for that, but still. :-/

A) I didn't re-read. I read in the first place. I did forget about that plan, though.
B) Didn't realize Jo was at L-1.
C) Was trying to appease Tables, our leader.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #566 on: December 30, 2012, 05:30:20 pm »

Hmm... I'd like to hear other people's thoughts on this. I'm far from convinced either way on Robz, but that 'obviously not scum' comment feels... wrong to me. That to me is akin to you claiming you've just proved your innocence, which is FAR from what I feel.

I never claimed to be, nor has anyone else, claimed that I'm a leader in any way. But I'm also not sure what to make of that comment.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #567 on: December 30, 2012, 06:41:21 pm »

Winner Locked

Vote Count 2.5
LoseVote
cayvie (2): Jorbles, jotheonah
Dsell (1): cayvie
Insomniac (1): Robz888
Robz888 (1): Tables

Not voting (5): Archetype, Axxle, Dsell, Galzria, Insomniac

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #568 on: December 31, 2012, 10:30:10 pm »

i think careless Robz is a null-tell; i think it was MVIII where he (legitimately) accidentally hammered someone as scum?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #569 on: December 31, 2012, 10:31:56 pm »

What jumps out at me was that day 1, cayvie suggests lunching frisk rather than replacing him, then he suggests lynching Jimmmmm soley for having an inconvenient power. Cayvie seems much more to be hunting an agreeable lynch than hunting scum. I will Vote: Cayvie

hey, i also attacked Eevee pretty hard
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #570 on: December 31, 2012, 11:38:39 pm »

i think careless Robz is a null-tell; i think it was MVIII where he (legitimately) accidentally hammered someone as scum?

..... He was scum in M-VIII, with CF and O. And yes, he was careless and hammered without knowing.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #571 on: December 31, 2012, 11:49:05 pm »

i think careless Robz is a null-tell; i think it was MVIII where he (legitimately) accidentally hammered someone as scum?

..... He was scum in M-VIII, with CF and O. And yes, he was careless and hammered without knowing.

that's my point

robz was saying that careless robz was a town-tell
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #572 on: December 31, 2012, 11:49:31 pm »

Yeah, I've been fairly careless and unhelpful, sorry. I think this makes me obviously not scum--check my behavior in past role madness games, if you're curious--but it doesn't do much good to point this out (self-meta and all that).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #573 on: January 01, 2013, 12:28:35 am »

Ok, we have about a week and a lot of quiet people. Cayvie and Robz have been proposed as lynches. Anyone want to weigh in?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #574 on: January 01, 2013, 12:44:15 am »

Ok, we have about a week and a lot of quiet people. Cayvie and Robz have been proposed as lynches. Anyone want to weigh in?

Dsell has also been proposed
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #575 on: January 01, 2013, 12:46:35 am »

Remind me what that case is about?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #576 on: January 01, 2013, 12:47:31 am »

I dunno what to say about the Tables/Cayvie conflict. I haven't found either of them particularly scummy and I don't think either of their arguments are very damning on the other. I still would guess that Tables is town (although it's looking less and less likely that we have a cop (Question for mod: can we winvote someone who is already fully evolved?).


I'm debating whether to reveal my night action. Like I mentioned before, it's not exactly very pro-town, though it could be put to good use in the right situation. I think I'll remain cryptic about it for a while and if something comes up where I really really have to reveal, I will. I'm definitely not begging for winvotes though. On that note, do we want to winvote Tables again? Obviously if we have a cop and they are yet to reveal, they could be a good target.

Another thing, do we want Tables to claim? If we winvote him, he'll be at his final stage, and I'd like to know whether it's even something we want around. If he is some great PR (barring a cop claim or something), we'll protect him anyway, so it's not as if we're at risk of him getting NK'd.

okay, now i've slept.

losevote: Dsell

this "come in as the voice of reason in a conflict" attitude is very similar to how he behaved as scum early in Domafia. (check this page)

ringing particularly false is the bit where he's like "I don't think either of their arguments are very damning on the other."

I haven't actually made any arguments against Tables!

this is basically it
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #577 on: January 01, 2013, 12:48:27 am »

I thought Dsell was acting very, very similarly to how he did in Domafia.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #578 on: January 01, 2013, 02:29:27 am »

I'd be willing to lynch Dsell, more so than cayvie or Robz.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #579 on: January 01, 2013, 04:41:47 am »

I don't know how to respond to that argument except by saying that it's just not the case here. I may or may not be acting like I did in Domafia, I really don't know, but either way I am still town (a companion). I feel like this type of argument really often just comes to nothing, and it sucks because I can't give you any better defense than that.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #580 on: January 01, 2013, 01:47:56 pm »

Request replacement

Sorry, haven't been able to get into this game.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #581 on: January 02, 2013, 06:18:02 pm »

Request replacement

Sorry, haven't been able to get into this game.
:(
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #582 on: January 02, 2013, 10:15:11 pm »

Request replacement

Sorry, haven't been able to get into this game.

I'm going to look into this as soon as possible.  I think I might have a replacement lined up but I would like to talk to Shraeye first.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #583 on: January 03, 2013, 12:57:53 am »

Case on Dsell looks kind of solid.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #584 on: January 03, 2013, 12:58:17 am »

Blah.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #585 on: January 03, 2013, 01:05:26 am »

Who do you suggest we lynch, Dsell?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #586 on: January 03, 2013, 01:09:20 am »

Who do you suggest we lynch, Dsell?

Robz? Axxle, maybe? But apparently there's something behind his lurking since he's seeking replacement. I should probably reread, I don't remember a whole lot from this game.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #587 on: January 03, 2013, 02:25:32 am »

Zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz

Losevote: Dsell
zzz zzz zzz

Losevote: cayvie
zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #588 on: January 03, 2013, 02:34:25 am »

screw it.

i think jorbles is faking.

losevote: jorbles.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #589 on: January 03, 2013, 08:28:55 am »

I'm happy to believe Jorbles genuinely has a restriction or not, but I'd like to know why you think he's faking it. Also, while I realise that Jorbles faking his restriction would be a big scumtell, but we can still scumhunt him just like anyone else, although I guess it's hard for him to say scummy things.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #590 on: January 03, 2013, 09:02:12 am »

Robz, what about the Dsell case looks solid to you?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #591 on: January 03, 2013, 10:30:35 am »

I'm happy to believe Jorbles genuinely has a restriction or not, but I'd like to know why you think he's faking it. Also, while I realise that Jorbles faking his restriction would be a big scumtell, but we can still scumhunt him just like anyone else, although I guess it's hard for him to say scummy things.

i think he's faking it because this isn't a bastard game.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #592 on: January 03, 2013, 05:25:54 pm »

Robz, what about the Dsell case looks solid to you?

Dsell was acting like he did Day 1 of Domafia, when you and I pegged him as scum.

I mean, sort of like that. Not exactly.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #593 on: January 03, 2013, 11:13:12 pm »

Man, I don't understand why this game is so difficult to move.

Is it the double voting system? I doubt it. We've locked our winvote quickly both days so it's simply a question of who to lynch.

I think I've list any moral high ground I might've had to pursue a Robz lynch over LALL, but he's still my top scum pick. Between his complete apathy towards this game (which, while many of us have shown recently, at least most of us have, at one time or another given it an honest try), his vote on Jimmm without explanation way back in D1 (remember, it was eventually discovered that he was following Ashersky's case for LALL - which was as Pot, Kettle, Black as this post is. But he didn't even bother to explain), his vote on Insomniac today (over, ha! LALL), and finally his hammer vote on Joth when we weren't ready... And I'm more convinced he's scum than any of us other hardcore lurker extraordinaires.

So... Yeah. LoseVote: Robz888
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #594 on: January 03, 2013, 11:13:40 pm »

List = lost
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #595 on: January 04, 2013, 12:08:13 am »

I'm still more sold on cayvie than Robz.

We have four days. Everyone who's playing this game, give us some reads, something.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #596 on: January 04, 2013, 01:11:14 am »

Man, I don't understand why this game is so difficult to move.

Is it the double voting system? I doubt it. We've locked our winvote quickly both days so it's simply a question of who to lynch.

I think I've list any moral high ground I might've had to pursue a Robz lynch over LALL, but he's still my top scum pick. Between his complete apathy towards this game (which, while many of us have shown recently, at least most of us have, at one time or another given it an honest try), his vote on Jimmm without explanation way back in D1 (remember, it was eventually discovered that he was following Ashersky's case for LALL - which was as Pot, Kettle, Black as this post is. But he didn't even bother to explain), his vote on Insomniac today (over, ha! LALL), and finally his hammer vote on Joth when we weren't ready... And I'm more convinced he's scum than any of us other hardcore lurker extraordinaires.

So... Yeah. LoseVote: Robz888

No no Galz. My Jimm vote was explained. I voted him for lurking. Yes, I was lurking too. Yes it was hypocritical. I never said it wasn't. But it wasn't baseless. I was trying to get back in the game, so I voted somebody for lurking.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #597 on: January 04, 2013, 01:48:14 am »

Man, I don't understand why this game is so difficult to move.

Is it the double voting system? I doubt it. We've locked our winvote quickly both days so it's simply a question of who to lynch.

I think I've list any moral high ground I might've had to pursue a Robz lynch over LALL, but he's still my top scum pick. Between his complete apathy towards this game (which, while many of us have shown recently, at least most of us have, at one time or another given it an honest try), his vote on Jimmm without explanation way back in D1 (remember, it was eventually discovered that he was following Ashersky's case for LALL - which was as Pot, Kettle, Black as this post is. But he didn't even bother to explain), his vote on Insomniac today (over, ha! LALL), and finally his hammer vote on Joth when we weren't ready... And I'm more convinced he's scum than any of us other hardcore lurker extraordinaires.

So... Yeah. LoseVote: Robz888

man, i'm tempted to join you just to get a wagon going, but i feel like that's not really a useful thing to be doing when it's not day 1.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #598 on: January 04, 2013, 01:51:46 am »

I have just been insanely busy recently, and even though I've still been on f.ds, I've been very distracted. I'll be back at school tomorrow and should have lots of time to do things like catch up on this game, open up lolcats, and things like that. But I just can't before then. Although I did just go back and do reread of a small little section, I don't have time to finish, it'll have to wait. FWIW, I have given some thoughts previously and obviously not a ton has changed.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #599 on: January 04, 2013, 10:05:40 am »

I'm beginning to think Cayvie is just not good at defending himself, rather than actually being scummy. And Robz play here has been so far from what I remember it being, when he was town. On the other hand his play has been pretty consistently sloppy, and I don't really know what to make of that... on the one hand it seems like a useful scum ploy type play, but on the other hand I think he'd be more careful if this wasn't intentionally sloppy.

As a gentle reminder to everyone, we want to lynch scum, not bad play. Sometimes bad play can be a towntell, and I'm beginning to think both of my suspects might have been wrong here.

I don't think Jorbles is faking. His post restriction was one that he could easily use, plus it fits the character. Whether he's actually town or not, well that's a different matter.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #600 on: January 04, 2013, 10:18:42 am »

I feel like scum is probably trying to lurk us into a plurality losevote at this point. Is that what happens if we don't reach a consensus?

Certainly the path of least resistance, and they don't have to go on the record with any bad reads.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #601 on: January 04, 2013, 12:35:13 pm »

I'm beginning to think Cayvie is just not good at defending himself, rather than actually being scummy. And Robz play here has been so far from what I remember it being, when he was town. On the other hand his play has been pretty consistently sloppy, and I don't really know what to make of that... on the one hand it seems like a useful scum ploy type play, but on the other hand I think he'd be more careful if this wasn't intentionally sloppy.

Were you in any other role madness games? Really, I do usually lurk in them in the early days. I've gone whole days without posting in various eHalc games. I barely played Ozle's game until we were down to 6 people left.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #602 on: January 04, 2013, 02:28:26 pm »

Yeah, I haven't played many RMMs, I actually don't really like Mafia as much as other forum games any more.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #603 on: January 04, 2013, 02:28:48 pm »

I feel like scum is probably trying to lurk us into a plurality losevote at this point. Is that what happens if we don't reach a consensus?

Certainly the path of least resistance, and they don't have to go on the record with any bad reads.

This is a possibility.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #604 on: January 05, 2013, 01:22:12 pm »

Looking over my notes, I'm actually inclined to join the DSell wagon. As best as my notes tell me, he's been mostly joining other people's ideas/wagons, not providing new wagons and the like (of course this is just my notes).

e.g. Joining the Robz wagon (250, started 245)
Willingness to join the Jim wagon (302)
Agreeing with the arguments Galz made to vote Jim (390, Galz: 353)

Day 2 is slightly better, he weighed in on the me/Cayvie argument, but then there's the thing Cayvie pointed out.

In my experience, scum are much happier to bandwagon ideas than contribute ones of their own. It feels less suspicious when you do it, and means you don't have to provide an argument you know is incorrect to start a bandwagon elsewhere and risk it backfiring.

I'll stick on a LoseVote: DSell for now. Can we get a quick vote count?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #605 on: January 05, 2013, 01:59:32 pm »

Vote Count 2.6
LoseVote
cayvie (2): jotheonah, Jorbles
Insomniac (1): Robz888
Robz888 (1): Galzria
Jorbles (1): cayvie
Dsell (1): Tables

Not voting (4): Archetype, Axxle, Dsell, Insomniac

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #606 on: January 05, 2013, 02:19:54 pm »

Huh, I was sure more people were losevoting DSell. Whatever, I know people have mentioned they might want to.
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #607 on: January 05, 2013, 02:22:02 pm »

Huh, I was sure more people were losevoting DSell. Whatever, I know people have mentioned they might want to.
Yeah I've been thinking about it. I'd prefer it over cayvie or Robz.

Losevote: Dsell
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #608 on: January 05, 2013, 02:33:47 pm »

Blah, I know I've been lurky, but the case against me is junk. I'm not the same here, I'm a companion.

This game is next on my list to reread and make a response.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #609 on: January 05, 2013, 05:39:46 pm »

Losevote: Tables
Losevote: jotheonah
Losevote: Galzria
Losevote: Jorbles
Losevote: Archetype

zzz zzz

Losevote: Axxle
Losevote: Dsell
Losevote: Insomniac
Losevote: Robz888

zzz zzz zzz

Losevote: cayvie
zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #610 on: January 05, 2013, 05:47:27 pm »

I'm starting to learn Chicken Code, and I think these are reads.

Tables, jothenah, Galzria, Jorbles, Archetype = Town

Axxle, Dsell, Insomniac, Robz888 = Maybe Town

Cayvie = scum

Correct me if I'm wrong, Jorbles.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #611 on: January 05, 2013, 05:48:58 pm »

I'm starting to learn Chicken Code, and I think these are reads.

Tables, jothenah, Galzria, Jorbles, Archetype = Town

Axxle, Dsell, Insomniac, Robz888 = Maybe Town

Cayvie = scum

Correct me if I'm wrong, Jorbles.

Basically, but I think the middle reads are maybe scum (or maybe ok lynches) rather than maybe town.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #612 on: January 05, 2013, 05:51:40 pm »

I just reread Robz and there is just nothing there. I don't actually remember his specific behavior day 1 of other Role Madness games, but it is day 2 now. Again, this is a pot and kettle thing, but he has been really lurky. Nothing to actually pique my suspicion aside from the general lurking though.

Next I'm going to go back and look at Eevee's interactions, but I'm also going to dinner at some point.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #613 on: January 05, 2013, 07:48:01 pm »

Zzz zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz

zzz zzz zzz

Zzz zzz zzz zzz zzz zzz
zzz
zzz

zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #614 on: January 05, 2013, 08:03:00 pm »

Okay, Jorbles, which post(s) of Cayvie's make you find him most scummy?
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #615 on: January 05, 2013, 08:39:27 pm »

zzz zzz zzz zzz
zzz zzz
zzz zzz zzz

zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #616 on: January 05, 2013, 08:42:58 pm »

Cayvie, post 423:

Stuff

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.

Well it can't be 100% accurate, but we'll see what happens. I want you to post your reasons now. I find you suspicious based on your day 1 play, and you immediately (and for I think the first time all game) suddenly find me scummy. At the first point I could actually be voted for. That's... pretty suspicious, to say the least.

I think the cop claiming is probably the best course of action, BUT I would like my question above answered first. Although having said that this game is not going to be that long, so... eh.

yeah alright

i attack eevee day 1

eevee turns out to be scum

clearly i'm scum, you figured it out

Post 569:

What jumps out at me was that day 1, cayvie suggests lunching frisk rather than replacing him, then he suggests lynching Jimmmmm soley for having an inconvenient power. Cayvie seems much more to be hunting an agreeable lynch than hunting scum. I will Vote: Cayvie

hey, i also attacked Eevee pretty hard

Just for ease of reference. Now thinking about these, putting them into context.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #617 on: January 05, 2013, 08:46:22 pm »

Hmm, ok Jorbles. I see what you mean. cayvie is using the excuse of "Well I did go after Eevee pretty hard!" to justify her Towniness. This is pretty strange, but not enough for me to start a wagon on her. I'm actually going to Unvote: Dsell while I'm here. I wanted him to participate more, and here he is. We're trying to lynch scum, not bad play.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #618 on: January 05, 2013, 08:47:48 pm »

Hm... just to check, is it that (zzz) Cayvie was overly reliant on having voted scum the previous day?
Or that (zzz zzz) Cayvie's insistence on voting of Eevee now makes it look like a bus to you?
Or (zzz zzz zzz) Something completely different?

PPE: Archetype's kinda just given an answer, but I'd like to hear what you have to say.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #619 on: January 05, 2013, 09:19:00 pm »

We're trying to lynch scum, not bad play.

Please explain to me how I'm playing badly.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #620 on: January 05, 2013, 10:31:30 pm »

Yeah, Archetype, I'm a little confused as well. I don't think DSell is playing badly. I just think some of the things he's doing look a little more scummy than those other people are doing.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #621 on: January 05, 2013, 10:35:20 pm »

zzz zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz zzz zzz zzz

zzz zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #622 on: January 05, 2013, 10:45:54 pm »

We're trying to lynch scum, not bad play.

Please explain to me how I'm playing badly.
I meant you being lurky-ish.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #623 on: January 05, 2013, 10:46:39 pm »

Bad play was probably the wrong word, you actually have been playing well, just haven't been here as much.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #624 on: January 05, 2013, 10:48:40 pm »

Bad play was probably the wrong word, you actually have been playing well, just haven't been here as much.

Ironically, we have the exact same number of posts, 56. (Well, I have 57 now.)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #625 on: January 05, 2013, 10:56:19 pm »

Bad play was probably the wrong word, you actually have been playing well, just haven't been here as much.

Ironically, we have the exact same number of posts, 56. (Well, I have 57 now.)
Really? Wow. I thought you were one of the few who didn't post that much.

Nevermind. Carry on.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #626 on: January 07, 2013, 05:21:35 pm »

Okay so we only have about 3 more days to work out who to lynch, and of course we must lynch at this point.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #627 on: January 07, 2013, 06:28:04 pm »

I only see posts from Archetype, Tables, and Dsell recently. Who else is playing, but non contributing?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #628 on: January 07, 2013, 06:35:10 pm »

zzz zzz zzz zzz zzz zzz
zzz zzz
zzz zzz zzz zzz zzz zzz zzz

Losevote: Axxle
Losevote: Insomniac





Losevote: cayvie
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #629 on: January 07, 2013, 07:12:22 pm »

Oh yeah, Jorbles.

It seems the 3 talked about lynches are cayvie, Dsell, and Robz.

Don't really feel like cayvie is scum, so a no-go for me.

Robz could possibly be scum, but I don't think so. I always think he's scum anyway.

Out of the 3, Dsell is the one I'm leaning towards. But he has been a bit more active, which is good.

--

So between Dsell in Robz, but I've talked myself into Robz. I do think those lurkers should get in here.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #630 on: January 07, 2013, 07:12:53 pm »

Oh yeah, Jorbles.

It seems the 3 talked about lynches are cayvie, Dsell, and Robz.

Don't really feel like cayvie is scum, so a no-go for me.

Robz could possibly be scum, but I don't think so. I always think he's scum anyway.

Out of the 3, Dsell is the one I'm leaning towards. But he has been a bit more active, which is good.

--

So between Dsell in Robz, but I've talked myself into Robz. I do think those lurkers should get in here.

?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #631 on: January 07, 2013, 07:15:18 pm »

Oh yeah, Jorbles.

It seems the 3 talked about lynches are cayvie, Dsell, and Robz.

Don't really feel like cayvie is scum, so a no-go for me.

Robz could possibly be scum, but I don't think so. I always think he's scum anyway.

Out of the 3, Dsell is the one I'm leaning towards. But he has been a bit more active, which is good.

--

So between Dsell in Robz, but I've talked myself into Robz. I do think those lurkers should get in here.

?
Out of the 3 of you {Cayvie, Robz, Dsell} I'm more likely to vote for you, Robz, then Dsell, then cayvie. But probably not cayvie.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #632 on: January 07, 2013, 08:05:09 pm »

Voltgloss has subbed in for Axxle
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #633 on: January 07, 2013, 08:16:00 pm »

Unlosevote

I gots some rereadin' to do.  I've been semi-following along, so hopefully shouldn't take too long.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #634 on: January 07, 2013, 08:52:40 pm »

I think the below is right.  Someone holler if I've made any errors.  I did this mainly for myself, to get a handle on Day 1.  Conftown votes in green, confscum votes in red.

Day 1 Winvotes:

3 - Axxle winvotes Axxle (1)
5 - Galz winvotes Galz (1)
15 - Tables winvotes Tables (1)
16 - Jorbles winvotes Jorbles (1)
44 - Jimmmmm winvotes Jimmmmm (1)
60 - Eevee winvotes Tables (2)
65 - Frisk winvotes Frisk (1)
81 - Dsell winvotes Eevee (1)
82 - Axxle winvotes Tables (3), unvotes Axxle (0)
85 - Galz winvotes Insom (1), unvotes Galz (0)
91 - Insom winvotes Tables (4)
93 - joth winvotes Insom (2)
101 - Jorbles winvotes Tables (5), unvotes Jorbles (0)
118 - Arch winvotes Tables (6)
127 - Galz winvotes Tables [7]
129 - Eevee tries to winvote Galz but winvote is locked

Day 1 Losevotes:

3 - Axxle votes Arch (1)
5 - Galz votes Axxle (1)
14 - Jorbles votes Axxle (2)
36 - Tables votes Eevee (1)
44 - Jimmmmm votes Eevee (2)
53 - Axxle votes Jorbles (1), unvotes Arch (0)
57 - Tables unvotes Eevee (1)
61 - Tables votes Robz (1)
65 - Frisk votes cayvie (1)
85 - Galz votes joth (1), unvotes Axxle (1)
87 - joth votes Galz (1)
91 - Insom votes Frisk (1)
113 - Tables votes Jorbles (2), unvotes Robz (0)
117 - Tables unvotes Jorbles (1)
148 - Eevee votes cayvie (2)
153 - cayvie votes Eevee (2)
168 - Tables votes Eevee (3)
173 - Tables unvotes Eevee (2)
183 - Dsell votes Axxle (2)
202 - cayvie votes Frisk (2), unvotes Eevee (1)
207 - Tables votes cayvie (3)
238 - Frisk!ash revotes cayvie (still 3)
241 - Frisk!ash votes no lynch, unvotes cayvie (2)
244 - Robz votes jimmmmm (1)
246 - Galz votes Robz (1), unvotes joth (0)
250 - Dsell votes Robz (2), unvotes Axxle (1)
251 - Insom votes Robz (3), unvotes Frisk (1)
296 - Frisk!ash votes jimmmmm (2)
308 - cayvie votes Robz (4), unvotes Frisk (0)
309 - Frisk!ash votes Robz (5), unvotes jimmmmm (1)
311 - Eevee votes Robz (6), unvotes cayvie (1)
348 - cayvie votes jimmmmm (2), unvotes Robz (5)
352 - Arch votes jimmmmm (3)
353 - Galz votes jimmmmm (4), unvotes Robz (4)
354 - Jorbles votes Robz (5), unvotes Axxle (0)
357 - joth votes jimmmmm (5), unvotes Galz (0)
390 - Dsell votes jimmmmm (6), unvotes Robz (3)
401 - Frisk!ash votes jimmmmm [7], unvotes Robz (2)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #635 on: January 07, 2013, 08:58:57 pm »

From my quick reread of Day 1, it appears that scum!Eevee:

- expressed townreads of varying levels of Tables, Galz, and Frisk;
- expressed scumreads of varying levels of jimmmmm, Robz, Jorbles, Axxle, and cayvie; and
- said very little, if anything, about Arch, Dsell, Insom, and joth.

On Day 1 in RMM-3, scum!Eevee expressed a mild townread of one scumbuddy (Frisk) and a mild scumread of the other (shraeye), while hedging with "giving him a pass because I always find him scummy" comments.  In that game, scum!Eevee went at it hammer and tongs with town players (especially Robz).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #636 on: January 07, 2013, 09:02:00 pm »

Hey Voltgloss will get this game going!

Are you suggesting that scum!Eevee expressed town/scum or didn't mention his scum buddies?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #637 on: January 07, 2013, 09:04:09 pm »

jimmmmm used Leer at reply #320, limiting the universe of losevote candidates, and triggering an avalanche of votes on himself as a result.

Except from Jorbles.  Jorbles, what post(s) led you to vote Robz after jimmmmm used Leer?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #638 on: January 07, 2013, 09:07:06 pm »

Are you suggesting that scum!Eevee expressed town/scum or didn't mention his scum buddies?

It's admittedly not concrete, but just as an initial theory, I would find it unlikely that scum!Eevee would completely fail to mention his scumbuddies.  This isn't enough to write off everyone he failed to address - just gives them a few points on the towniness meter.

I must say that I'm not enamored of a cayvie lynch.  Scum!Eevee's behavior towards cayvie Day 1 feels like scum!Eevee's behavior towards Robz Day 1 in RMM-3.  Yes, people can fix their metas etc. etc., but why should Eevee feel the need to fix his meta from behavior in a game where his team won?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #639 on: January 07, 2013, 09:07:53 pm »

Fair warning:  I have not reread Day 2 yet.  (I followed along while it was happening, so I have some idea of what's gone down (like joth's claim), but have not yet refocused on the details.)  I want to organize my thoughts re: Day 1 first, so as to avoid confirmation bias as much as possible.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #640 on: January 07, 2013, 09:10:29 pm »

Arch puts the L-1 winvote on Tables but, as near as I can tell, did not place a losevote until very near the end of the day (after the jimmmmm debacle was rolling).  He's the only person who placed a winvote without a closely contemporaneous losevote.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #641 on: January 07, 2013, 09:12:04 pm »

Robzwagon before the jimmmmm debacle:  Galz, Dsell, Insom, cayvie, Frisk!ash, Eevee

jimmmmmwagon:  Robz (before jimmmmm used Leer), cayvie, Arch, Galz, joth, Dsell, Frisk!ash
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #642 on: January 07, 2013, 09:28:15 pm »

I still support lynching Robz. Winhammering Jo was uncharacteristically bad play for townRobz, whereas I could see scumRobz intentionally winhammering Jo and saying "I would never do something like that as scum."

It's possible that's one level of WIFOM too many, and that he is indeed town. It is a very WIFOM-y case against him, except for his lurking.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #643 on: January 07, 2013, 09:49:46 pm »

Insom has posted a grand total of twice so far on Day 2.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #644 on: January 07, 2013, 09:51:02 pm »

A while back, Galz asked everyone to say if they targeted him or not during the night.  Galz, I did NOT target you during the night.

I don't recall that everyone responded to Galz's question.  Galz, is it important that everyone do so before the Day ends?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #645 on: January 07, 2013, 09:52:24 pm »

Goin' back to reread how the Robzwagon petered out on Day 1.  I know jimmmmm's using Leer was what shifted the focus onto jimmmmm, but I thought there was more going on before that happened.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #646 on: January 07, 2013, 09:52:35 pm »

I didn't talk to galz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #647 on: January 07, 2013, 09:55:40 pm »

Insom has posted a grand total of twice so far on Day 2.

To clarify, this didn't include Insom's post saying that I would get the game going, as I was just rereading up until when I subbed in.  And of course it doesn't include Insom's latest post.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #648 on: January 07, 2013, 09:59:53 pm »

A while back, Galz asked everyone to say if they targeted him or not during the night.  Galz, I did NOT target you during the night.

I don't recall that everyone responded to Galz's question.  Galz, is it important that everyone do so before the Day ends?

Well, there was very little talk about what actually happened last night, and it could potentially help me sort that out. The question that would honestly be most helpful, and potentially turn me into a pseudo-cop, is move claiming. Not the actions themselves (ie. I don't care about what the move does), just the names.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #649 on: January 07, 2013, 10:11:05 pm »

The question that would honestly be most helpful, and potentially turn me into a pseudo-cop, is move claiming. Not the actions themselves (ie. I don't care about what the move does), just the names.

OK.

My first-generation move is Rage.
My second-generation move is Frustration.
My third-generation move is Super Power.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #650 on: January 07, 2013, 10:12:20 pm »

Fury Cutter and X-Scissor.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #651 on: January 07, 2013, 10:14:24 pm »

Insom, what are your reads?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #652 on: January 07, 2013, 11:07:52 pm »

yeah, Insom's lurkiness this day is getting pretty suspicious. Haven't heard from cayvie in a while either, despite some votes on her.

I really think scum is trying to lurk us to the deadline, but if they are, does that mean the current plurality-leader is town? Because that would be cayvie, IIRC.

Maybe I should Vote: Insomniac instead.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #653 on: January 07, 2013, 11:27:42 pm »

I posted my moves earlier, but I'd be willing to post them again:

Stage 1: Harden
Stage 2: Iron Defense
Stage 3: Metal Burst, Iron Defense
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #654 on: January 07, 2013, 11:28:49 pm »

I could get behind an Insom wagon, about on par with Robz.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #655 on: January 07, 2013, 11:29:23 pm »

Zzz zzz zzz zzz zzz zzz
zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz

zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #656 on: January 07, 2013, 11:31:27 pm »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?

^post 393 (Jorbles' answer to Volt's question)

Jorbles, is there a way to wake you up?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #657 on: January 07, 2013, 11:32:02 pm »

zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz
zzz zzz

zzz zzz zzz

Unlosevote
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #658 on: January 07, 2013, 11:32:54 pm »

zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz

zzz zzz

zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #659 on: January 07, 2013, 11:37:45 pm »

zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz
zzz zzz zzz zzz zzz zzz

zzz zzz zzz

zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz

zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz zzz

zzz zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz

zzz zzz zzz zzz zzz
zzz zzz
zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #660 on: January 07, 2013, 11:41:28 pm »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?

^post 393 (Jorbles' answer to Volt's question)

Jorbles, is there a way to wake you up?
He needs experience IIRC
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #661 on: January 07, 2013, 11:41:56 pm »

Losevote: Axxle/Voltgloss
Losevote: Dsell
Losevote: cayvie
Losevote: Insomniac
Losevote: Robz888
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Re: RMM4: PokeAwesome (Day 1; PM Mods for Spec QT!!)
« Reply #662 on: January 08, 2013, 12:04:00 am »

I just think the lynch feels bad, but I really don't have an alternative.

Is the Robz wagon just a lurker!Robz = scum!Robz case?

^post 393 (Jorbles' answer to Volt's question)

No, I think Jorbles is referring to 303.  This.

I'm already on Robz.

Lurker!Robz has NEVER been town!Robz, but he HAS been scum!Robz, and honestly if he IS town here but can't find the time to contribute meaningfully, then he's in too many games, and removing him only helps his other games. But removing a lurker does NOT hurt us as much here if said lurker is town.

Obviously I hope that he's scum, and I have a lurker!Robz meta to back up my belief that he will, but I'm comfortable with this lynch either way.

Jimmmm also needs to get in here, and I wouldn't be adverse to his lynch, but Robz' Jimmmm vote makes me want Robz more.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #663 on: January 08, 2013, 12:09:03 am »

Man, in light of today, that post makes me feel like a jerk.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #664 on: January 08, 2013, 12:12:29 am »

On reread, I see I missed that Galz and Eevee both unvoted Robz almost immediately after Eevee put Robz at L-1.  Followed shortly thereafter by jimmmmm's Leer, which then became the subject of conversation for the remainder of the day.  I've updated the vote histories below, accordingly.

Day 1 Winvotes:

3 - Axxle winvotes Axxle (1)
5 - Galz winvotes Galz (1)
15 - Tables winvotes Tables (1)
16 - Jorbles winvotes Jorbles (1)
44 - Jimmmmm winvotes Jimmmmm (1)
60 - Eevee winvotes Tables (2)
65 - Frisk winvotes Frisk (1)
81 - Dsell winvotes Eevee (1)
82 - Axxle winvotes Tables (3), unvotes Axxle (0)
85 - Galz winvotes Insom (1), unvotes Galz (0)
91 - Insom winvotes Tables (4)
93 - joth winvotes Insom (2)
101 - Jorbles winvotes Tables (5), unvotes Jorbles (0)
118 - Arch winvotes Tables (6)
127 - Galz winvotes Tables [7]
129 - Eevee tries to winvote Galz but winvote is locked

Day 1 Losevotes:

3 - Axxle votes Arch (1)
5 - Galz votes Axxle (1)
14 - Jorbles votes Axxle (2)
36 - Tables votes Eevee (1)
44 - Jimmmmm votes Eevee (2)
53 - Axxle votes Jorbles (1), unvotes Arch (0)
57 - Tables unvotes Eevee (1)
61 - Tables votes Robz (1)
65 - Frisk votes cayvie (1)
85 - Galz votes joth (1), unvotes Axxle (1)
87 - joth votes Galz (1)
91 - Insom votes Frisk (1)
113 - Tables votes Jorbles (2), unvotes Robz (0)
117 - Tables unvotes Jorbles (1)
148 - Eevee votes cayvie (2)
153 - cayvie votes Eevee (2)
168 - Tables votes Eevee (3)
173 - Tables unvotes Eevee (2)
183 - Dsell votes Axxle (2)
202 - cayvie votes Frisk (2), unvotes Eevee (1)
207 - Tables votes cayvie (3)
238 - Frisk!ash revotes cayvie (still 3)
241 - Frisk!ash votes no lynch, unvotes cayvie (2)
244 - Robz votes jimmmmm (1)
246 - Galz votes Robz (1), unvotes joth (0)
250 - Dsell votes Robz (2), unvotes Axxle (1)
251 - Insom votes Robz (3), unvotes Frisk (1)
296 - Frisk!ash votes jimmmmm (2)
308 - cayvie votes Robz (4), unvotes Frisk (0)
309 - Frisk!ash votes Robz (5), unvotes jimmmmm (1)
311 - Eevee votes Robz (6), unvotes cayvie (1)
316 - Galzria unvotes Robz (5)
318 - Eevee unvotes Robz (4)
320 - jimmmmm uses Leer
348 - cayvie votes jimmmmm (2), unvotes Robz (3)
352 - Arch votes jimmmmm (3)
353 - Galz votes jimmmmm (4)
354 - Jorbles votes Robz (5), unvotes Axxle (0)
357 - joth votes jimmmmm (5), unvotes Galz (0)
390 - Dsell votes jimmmmm (6), unvotes Robz (2)
401 - Frisk!ash votes jimmmmm [7], unvotes Robz (2)
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Voltgloss

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #665 on: January 08, 2013, 12:15:50 am »

I don't like Insom vanishing without any comment after I asked him for his reads.  He was clearly following the thread to respond within three minutes to my "Insom has posted a grand total of twice" post.

Like, man, I get the suspicion on Robz for lurking, and pot kettle black etc., but Insom's lurk has now surpassed even Robz's.

Who all has FoS'd or voted Robz for lurking?  To those people:  what are your thoughts re: Insom?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #666 on: January 08, 2013, 12:17:56 am »

Robz is over in Deep Space Nine mafia making post counts.

Hey Robz.  Howzabout a post count here, in the game that has a lynch deadline in less than 24 hours?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #667 on: January 08, 2013, 12:19:25 am »

Galz, who so far has NOT answered your "did you target me last night" question?  Also, who hasn't claimed their movesets?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #668 on: January 08, 2013, 12:19:44 am »

Oh, Galz's post that lurker Robz is never town Robz is totally false. It's true in normal games. But I always lurk through the first few days of role madness and bastard games. I didn't get very evolved in eHal's first one until it was down to like me, cayvie, jo, and eevee (well, I was involved in the cult thing, but not before or after that very much). And in Ozle's game I was almost lynched Day 1 for lurking, then I claimed LR and lived, and then I was basically inactive until it was down to me, jo, volt, insomniac, and timchen. I was town in those games. Dunno. I guess I like to give other people a chance to lead in rm games.

I mean, I agree it would be helpful if I got more involved here, sorry.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #669 on: January 08, 2013, 12:20:10 am »

Oh, Galz's post that lurker Robz is never town Robz is totally false. It's true in normal games. But I always lurk through the first few days of role madness and bastard games. I didn't get very evolved in eHal's first one until it was down to like me, cayvie, jo, and eevee (well, I was involved in the cult thing, but not before or after that very much). And in Ozle's game I was almost lynched Day 1 for lurking, then I claimed LR and lived, and then I was basically inactive until it was down to me, jo, volt, insomniac, and timchen. I was town in those games. Dunno. I guess I like to give other people a chance to lead in rm games.

I mean, I agree it would be helpful if I got more involved here, sorry.

/pokeslip
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #670 on: January 08, 2013, 12:21:14 am »

I feel pretty bad that my defense is "Don't kill me, I ALWAYS lurk!" though. I don't take that crap from Glooble, so I don't know hwy you should take it from Robz. Uh, sorry. The new thread! The new thread here killed me. Absolutely killed me.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #671 on: January 08, 2013, 12:23:16 am »

Galz, who so far has NOT answered your "did you target me last night" question?  Also, who hasn't claimed their movesets?

I'll need to skim back. This game has been so strewn out it's been hard to track. Give me a few to try and compile something of a list.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #672 on: January 08, 2013, 12:31:09 am »

Galz, who so far has NOT answered your "did you target me last night" question?  Also, who hasn't claimed their movesets?

I'll need to skim back. This game has been so strewn out it's been hard to track. Give me a few to try and compile something of a list.

Actually, I just did, at least re: the "did not target Galz" question, and assuming the below is a phonepost autocorrect from "target" to "talk to":

I didn't talk to galz

...then the only person who has not so far claimed "I didn't target Galz last night" is Robz.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #673 on: January 08, 2013, 12:31:35 am »

So Robz.  Did you target Galz last night?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #674 on: January 08, 2013, 12:45:11 am »

Did they target me:

Archetype - Not sure
Cayvie - No
Dsell - No
Jorbles - No
Axxle/Volt - No


Move Claim:

Galz: Bite, Dragon Rage, Outrage
Arch: Harden, Iron Defense, Metal Burst/Iron Defense
Joth: Fury Swipes, Swing, XXX
Tables: Leer, Scary Face, XXX
Ax/Volt: Rage, Frustration, Super Power
Dsell: Fury, Cutter, X-Scissors
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #675 on: January 08, 2013, 12:45:55 am »

So Robz.  Did you target Galz last night?

Oh. Didn't know that was a thing. I did NOT target Galz.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #676 on: January 08, 2013, 12:47:32 am »

I don't think I gave my moveset either? Fling/Bone Club/Retaliate
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #677 on: January 08, 2013, 12:56:15 am »

Did they target me:

Archetype - Not sure
Cayvie - No
Dsell - No
Jorbles - No
Axxle/Volt - No


Move Claim:

Galz: Bite, Dragon Rage, Outrage
Arch: Harden, Iron Defense, Metal Burst/Iron Defense
Joth: Fury Swipes, Swing, XXX
Tables: Leer, Scary Face, XXX
Ax/Volt: Rage, Frustration, Super Power
Dsell: Fury, Cutter, X-Scissors

Galz I didn't target you.
My move names are (in evo order)
Nightshade/Dream Eater/Nightmare
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #678 on: January 08, 2013, 12:57:12 am »

Volt my girlfriend is sick with the very thing that had me sick last thursday, its not nice so I've been ducking out a lot to tend to her. Anyways I don't have any strong reads this game, IMO not that much has happened that I get reads off of and I have a bit of analysis paralysis from it.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #679 on: January 08, 2013, 01:08:15 am »

Sorry to hear that, Insom.  Hope she is feeling better soon.

Galz, I think you can add joth to the list of "did not target you" because he claimed to have targeted someone else instead (Tables).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #680 on: January 08, 2013, 01:09:26 am »

And I think Tables said somewhere he didn't target you either.  Will check.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #681 on: January 08, 2013, 01:11:09 am »

And I think Tables said somewhere he didn't target you either.  Will check.

I was surprised not to find it, but it may have been implied by a claim made earlier in the day (like Joth targeting Tables).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #682 on: January 08, 2013, 01:11:52 am »

Yeah, Tables said he didn't target you Galz in the post immediately after the time you FIRST asked for that info.  He also claimed his third move:  Double Team.

Galz, is someone lying?  Do you know for a fact that someone DID target you last night?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #683 on: January 08, 2013, 01:15:25 am »

I don't think I gave my moveset either? Fling/Bone Club/Retaliate

Which ability/abilities do you have now?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #684 on: January 08, 2013, 01:17:19 am »

I don't think I gave my moveset either? Fling/Bone Club/Retaliate

Which ability/abilities do you have now?

Just Fling. I get Bone Club and Retaliate after I level up.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #685 on: January 08, 2013, 01:18:23 am »

Did they target me:

Archetype - Not sure
Cayvie - No
Dsell - No
Jorbles - No
Axxle/Volt - No


Move Claim:

Galz: Bite, Dragon Rage, Outrage
Arch: Harden, Iron Defense, Metal Burst/Iron Defense
Joth: Fury Swipes, Swing, XXX
Tables: Leer, Scary Face, XXX
Ax/Volt: Rage, Frustration, Super Power
Dsell: Fury, Cutter, X-Scissors

Minor detail, but Fury Cutter is one attack and X-Scissor is the other. So just 2 attacks for me.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #686 on: January 08, 2013, 01:19:10 am »

I don't think I gave my moveset either? Fling/Bone Club/Retaliate

Which ability/abilities do you have now?

Just Fling. I get Bone Club and Retaliate after I level up.

Interesting...I have just one evolution as well but only get 1 move upon leveling up. (Unless I am remembering wrong, I'll go check my PM just in case.)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #687 on: January 08, 2013, 01:29:31 am »

Yeah, Tables said he didn't target you Galz in the post immediately after the time you FIRST asked for that info.  He also claimed his third move:  Double Team.

Galz, is someone lying?  Do you know for a fact that someone DID target you last night?

Unfortunately, no. Had someone targeted me I would've been able to clear them as VERY nearly 100% town, but nobody admitted to doing so - so either nobody did last night, or just Eevee did.

No harm in saying what my first round power was since it's changed now anyway - but I was a PGO that fired blindly. A terrible version of a Vig basically. But this is RMM, so I decided what the hell and activated. Anybody who targeted me would've been randomly rolled to be shot.

Now, given we had 1 town death (which I must attribute to scum), that left 1 scum death to account for. If scum were shooting someone else, I could totally see Eevee wanting to Rolecop/Roleblock/Whatever me.

If someone had said they targeted me, that would've meant at LEAST two did, since the person claiming was still alive. In this case, I would be sure to have targeted Eevee to kill, and since that would mean Eevee was targeting me, it would be unlikely for two scum to do so - thus we would have a near confirmed town.

As it is, I can only speculate that Eevee alone targeted me, and I PGO'd him.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #688 on: January 08, 2013, 01:31:02 am »

Huh. Um, so I have some conflicting intel on that. Well, not really conflicting, I guess. Should I explain it? It involves me saying what my Fling does.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #689 on: January 08, 2013, 01:32:59 am »

Huh. Um, so I have some conflicting intel on that. Well, not really conflicting, I guess. Should I explain it? It involves me saying what my Fling does.

Understand that I have no clue how Eevee died. I've no idea if he targeted me. I just know that if he did, it would've killed him since nobody else claimed to target me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #690 on: January 08, 2013, 01:33:57 am »

Huh. Um, so I have some conflicting intel on that. Well, not really conflicting, I guess. Should I explain it? It involves me saying what my Fling does.

Understand that I have no clue how Eevee died. I've no idea if he targeted me. I just know that if he did, it would've killed him since nobody else claimed to target me.

Okay.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #691 on: January 08, 2013, 01:53:31 am »

Robz: Does your Fling do the same thing as joth's?

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #692 on: January 08, 2013, 01:54:54 am »

Robz: Does your Fling do the same thing as joth's?

What does Joth's Fling do? Joth has FLing?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #693 on: January 08, 2013, 01:55:17 am »

Joth doesn't have Fling, according to his claims.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #694 on: January 08, 2013, 01:57:24 am »

Joth doesn't have Fling, according to his claims.
IIRC he said he has Fury Swipes and Fling.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #695 on: January 08, 2013, 01:58:24 am »

Yes, whoever typed "Swing" for joth made a typo.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #696 on: January 08, 2013, 02:00:09 am »

Oh. Did he say what his Fling does?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #697 on: January 08, 2013, 02:01:11 am »

We already have one example of moves apparently not doing the same thing: Jimmm's leer and Tables' leer. That is of course assuming Tables is telling the truth about his claim (and I don't see why he wouldn't...in fact I think Jo can confirm this)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #698 on: January 08, 2013, 02:01:23 am »

Oh. Did he say what his Fling does?

I believe full alignment cop.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #699 on: January 08, 2013, 02:01:36 am »

Robz: Does your Fling do the same thing as joth's?
Eh. Maybe it's better you didnt claim. Joth's Fling is a cop, and you probably would have claimed cop by now if it matched his.

What does Joth's Fling do? Joth has FLing?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #700 on: January 08, 2013, 02:02:01 am »

Oh. Did he say what his Fling does?

I believe full alignment cop.

Interesting, that is not at all what it does for me. Not even close. Not even in the same family of things.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #701 on: January 08, 2013, 02:03:26 am »

Oh. Did he say what his Fling does?

I believe full alignment cop.

Interesting, that is not at all what it does for me. Not even close. Not even in the same family of things.

FWIW, I believe Tables said something similar about his version of Leer.

Also FWIW, it's very strange to me that the mods would give totally different abilities the same name. There are hundreds of attack names they could have chosen from... ::)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #702 on: January 08, 2013, 02:04:56 am »

Robz: Does your Fling do the same thing as joth's?
Eh. Maybe it's better you didnt claim. Joth's Fling is a cop, and you probably would have claimed cop by now if it matched his.

What does Joth's Fling do? Joth has FLing?
Quoting fail^
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #703 on: January 08, 2013, 02:06:36 am »

But joth confirmed Tables has Leer.  So the only way this could be a lie is if joth and Tables both are scum... or if joth's ability was somehow redirected or otherwise confounded, I guess?  But if joth/Tables are scum, they can just make up any other move for Tables to supposedly have - why would they pick the one move that was already revealed to be in the possession of another player?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #704 on: January 08, 2013, 02:08:42 am »

I'm finding it strange too. But more strange that the attack names dont fit their effect well. Mine does. Jimmmm's Leer sort of does. I asked this question earlier, but very few people answered.

It's not imperative to my role or anything like Galzs was. I'm just curious, because like Dsell said, there are enough Attack names to fit nearly every role.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #705 on: January 08, 2013, 02:09:04 am »

But joth confirmed Tables has Leer.  So the only way this could be a lie is if joth and Tables both are scum... or if joth's ability was somehow redirected or otherwise confounded, I guess?  But if joth/Tables are scum, they can just make up any other move for Tables to supposedly have - why would they pick the one move that was already revealed to be in the possession of another player?

Precisely. I think both Jimmmm and Tables have Leer and that they both do different things. Thus, I don't think the fact that both Robz and Jo claim to have the same name for totally different actions really damns anyone. It's plausible at least.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #706 on: January 08, 2013, 02:09:37 am »

But joth confirmed Tables has Leer.  So the only way this could be a lie is if joth and Tables both are scum... or if joth's ability was somehow redirected or otherwise confounded, I guess?  But if joth/Tables are scum, they can just make up any other move for Tables to supposedly have - why would they pick the one move that was already revealed to be in the possession of another player?

Note: Joth only confirmed it AFTER Tables had claimed, NOT the other way around.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #707 on: January 08, 2013, 02:10:06 am »

I don't mean "strange" as in scummy, I just mean curious, odd, it leaves me wondering why the mods would do that. But not doubting that they did.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #708 on: January 08, 2013, 02:10:33 am »

But joth confirmed Tables has Leer.  So the only way this could be a lie is if joth and Tables both are scum... or if joth's ability was somehow redirected or otherwise confounded, I guess?  But if joth/Tables are scum, they can just make up any other move for Tables to supposedly have - why would they pick the one move that was already revealed to be in the possession of another player?
I dont think it's scummy to have duplicate names of roles, just weird.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #709 on: January 08, 2013, 02:10:57 am »

Dsell Ninja'd
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #710 on: January 08, 2013, 02:12:22 am »

I'm finding it strange too. But more strange that the attack names dont fit their effect well. Mine does. Jimmmm's Leer sort of does. I asked this question earlier, but very few people answered.

I get why you'd ask this Arch, but I think it cuts too close to fishing about role effects (especially now that a lot of attack names have been claimed), which is why people - including myself - are leery of answering it. 
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #711 on: January 08, 2013, 02:15:12 am »

Yeah, I get were you're coming from Volt.

I just find it really strange how my Move Names matchup very well with their effect, while other players' don't.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #712 on: January 08, 2013, 02:15:44 am »

My first power kind of did.

I was very bitey. Anything that got near me needed to be wary of being bitten.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #713 on: January 08, 2013, 02:19:11 am »

Eh yeah that sort of fits.

I'm just not seeing the connection between Fury Swipes and RoleCopping.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #714 on: January 08, 2013, 02:53:16 am »

Tables:  On reread, I usually find you weighing in on most topics of discussion - but you are conspicuously absnet during the entire last section of Day 1, after jimmmmm used Leer and the subsequent fallout.  Why is that?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #715 on: January 08, 2013, 11:04:10 am »

Deadline's in, what, 8 hours?

I feel like we're lacking in Day 1 info because the jimmmmm lynch was so driven by jimmmmm's use of Leer.  Like, that lynch could easily have been all town.  Scum!Eevee certainly didn't feel the need to help it along.  On the other hand, maybe that's because scum was already on the jimmmmm wagon.  Argh.

The Robz wagon is more interesting even though we don't know Robz's flip.  I find it unlikely that scum!Eevee would jump on scum!Robz's wagon with the L-1 vote and then almost immediately jump back off again.  I expect scum!Eevee would either stay away and push someone else's lynch, or he would push the bus.  The rapid-fire on/off suggests that Robz is town, sloppy play notwithstanding.

So who else was on Robz's wagon?  Galz, Dsell, Insom, cayvie, Frisk!ash (town).  Insom and cayvie are in the middle of the pack.  cayvie was also on jimmmmm's wagon, though early (vote #2, first vote after jimmmmm used Leer).  Insom was not on jimmmmm's wagon.

I get the arguments for cayvie being scum but I am concerned they blur the "lynch Mafia not scum" distinction.  And I still find it unlikely that scum!Eevee would go so hard after scum!cayvie on Day 1.  His interactions with cayvie still remind me more of his scum attacks on Robz in RMM-3 (where Robz was town) than of anything else.

The one person I'd like to hear from today is Tables, who also drove hard against cayvie, and who was absent during the entire jimmmmm debacle.  But I am concerned we may not hear from him prior to deadline.

Absent a better option, I think this leads me into a Losevote: Insomniac, for a combination of lurking, scummy middle-of-pack vote on Robz, and staying the hell away from the jimmmmm debacle.  I'm not gung-ho thrilled about this but I like it better than the alternatives.  If someone has a strong argument for another option, let's hear it.  (I saw Dsell's name suggested but I am not clear on the case against him - I note that he winvoted Eevee early, which strikes me as kind of an odd play for scum to do.)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #716 on: January 08, 2013, 11:12:44 am »

Wait, when is the deadline? Isn't it today? Munch, can we get a vote count?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #717 on: January 08, 2013, 11:14:44 am »

I can live with Losevote: Insomniac.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #718 on: January 08, 2013, 11:19:31 am »

Wow robz scummy much. Volt gives perfectly good reasons for voting me (a townie) and your just all happy to sheep. That said your play is remniscent of town robz. So I'm not going to vote you I also don't like the DSell wagon that much.

I guess I'll LoseVote: Cayvie in hopes of finding a better wagon
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #719 on: January 08, 2013, 11:21:46 am »

That's a really good point about Eevee/Robz. My twisted,biased mind wants to believe that Scum!Eevee saw a scum lynch going down and didn't want to miss the opportunity to bus - but realized how scummy that L-1 vote would look when Robz flipped, so hastily jumped away again.

But perhaps I'm chasing shadows that don't really exist. It's hard not to trust you when you sub into a game, Volt. I don't know why. If you're scum directing traffic at this point... Well, we all probably deserve it. Still, I'll unvote for now. Not going to through a losevote out on Insomniac yet, but I will if a stronger case doesn't come up by the end of the day.

I don't like that the case on Insomniac is the weaker version of my case on Robz - but I'll have to let fox go for today I suppose.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #720 on: January 08, 2013, 12:00:36 pm »

Very unofficial losevote count:

cayvie (1): Insomniac
Insomniac (3): Robz888, jotheonah, Voltgloss
Robz888 (1): Jorbles
Jorbles (1): cayvie
Dsell (1): Tables

Not voting (3): Archetype, Dsell, Galzria

Would really like to hear from: Tables, cayvie, Dsell.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #721 on: January 08, 2013, 12:06:06 pm »

Deadline's at 7 p.m. EST today.  So just under 7 hours from now.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #722 on: January 08, 2013, 12:29:50 pm »

Well based on

Deadline's at 7 p.m. EST today.  So just under 7 hours from now.

and the fact that I'm the leading lynch choice I think cayvie, and Jorbles are scummy and maybe Tables for disappearing
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #723 on: January 08, 2013, 12:56:22 pm »

zzz zzz zzz zzz zzz zzz zzz
zzz zzz
zzz zzz

zzz?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #724 on: January 08, 2013, 12:59:55 pm »

Has theMunch said what will happen if we hit deadline with a locked winvote and a tied losevote?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #725 on: January 08, 2013, 01:02:04 pm »

Vote Count 2.7
LoseVote
Insomniac (3): Robz888, jotheonah, Voltgloss
Robz888 (1): Jorbles
Jorbles (1): cayvie
Dsell (1): Tables
cayvie (1): Insomniac

Not voting (3): Archetype, Dsell, Galzria

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #726 on: January 08, 2013, 01:02:31 pm »

Has theMunch said what will happen if we hit deadline with a locked winvote and a tied losevote?

Hidden democracy on the losevote, I think.

4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #727 on: January 08, 2013, 01:03:16 pm »

@Jorbles. Because of the post restriction. I mean as its been said this isn't bm
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #728 on: January 08, 2013, 01:37:34 pm »

Voltgloss replaced Axxle, correct?

I went back and was rereading the start, scum reads on Axxle/Voltgloss (who jokingly requested a mod poke on himself just 6 minutes after I called him out for having no content. He did not subsequently come forward with any content), Robz, who has been trying harder not to lurk recently, but has still done some scummy things (calling out lurkers as he lurked, winhammering joth when the plan was to wait), and cayvie, who has been very inactive on the forums in the last few days and who had a lot of interactions with eevee that could be perceived as manufactured (this is Tables' case). Lots of "let's get this game going" without actually offering a whole lot.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #729 on: January 08, 2013, 01:46:49 pm »

cayvie hasn't been on in a while, and I don't have high confidence she'll turn up before the deadline.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #730 on: January 08, 2013, 01:47:59 pm »

Meh. unvote.

This is seeming too easy. I don't want to derp into an Insom lynch anymore than I want to derp into a cayvie lynch, and I don't think there are any winners in that WIFOM game. I think if Insom were scum, and scum were trying to lurk us to a bad deadline lynch, someone would have defended him by now. There has got to be a real case to be made somewhere.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #731 on: January 08, 2013, 01:54:37 pm »

Dear, not voting crowd: What are you waiting for?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #732 on: January 08, 2013, 01:55:46 pm »

I get your concern, joth.

Really, the person I am most worried about is Tables.  Why is he not weighing in?  He was on the forum earlier today, and said nothing, not a peep.  This is exactly what he did while jimmmmm's lynch was going down Day 1 as well.

Maybe I'm biased because I wasn't around for the flurry of activity that got Tables winvoted so quickly Day 1, and so don't have the townread many of you seem to have.  Or, on the flip side, maybe I'm the only one not biased?  ;) 

Seriously though.  Why does Tables get a pass?  Can someone explain that in a couple of sentences?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #733 on: January 08, 2013, 01:58:21 pm »

I get your concern, joth.

Really, the person I am most worried about is Tables.  Why is he not weighing in?  He was on the forum earlier today, and said nothing, not a peep.  This is exactly what he did while jimmmmm's lynch was going down Day 1 as well.

Maybe I'm biased because I wasn't around for the flurry of activity that got Tables winvoted so quickly Day 1, and so don't have the townread many of you seem to have.  Or, on the flip side, maybe I'm the only one not biased?  ;) 

Seriously though.  Why does Tables get a pass?  Can someone explain that in a couple of sentences?

IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #734 on: January 08, 2013, 01:58:41 pm »

And for that matter, why is no one suspecting Galzria?

I seem to recall that today his big contributions have been:

- Casting doubt on my towniness post cop-claim

and

- Advocating a mass move claim without much explanation
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #735 on: January 08, 2013, 02:00:21 pm »

Voltgloss replaced Axxle, correct?

I went back and was rereading the start, scum reads on Axxle/Voltgloss (who jokingly requested a mod poke on himself just 6 minutes after I called him out for having no content. He did not subsequently come forward with any content), Robz, who has been trying harder not to lurk recently, but has still done some scummy things (calling out lurkers as he lurked, winhammering joth when the plan was to wait), and cayvie, who has been very inactive on the forums in the last few days and who had a lot of interactions with eevee that could be perceived as manufactured (this is Tables' case). Lots of "let's get this game going" without actually offering a whole lot.

Dsell, I don't dispute your points about cayvie's, Robz's, and my predecessor's lurking... but doesn't Insom fall right into the thick of the lurkmire as well?  On a continuum of scumlurkiness, where do you comparatively rate cayvie/Robz/Insom/me?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #736 on: January 08, 2013, 02:01:28 pm »


IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.

Huh.

So.  Are we suddenly playing mafia in a world where scum Roleblockers are not a thing?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #737 on: January 08, 2013, 02:04:38 pm »

And for that matter, why is no one suspecting Galzria?

I seem to recall that today his big contributions have been:

- Casting doubt on my towniness post cop-claim

and

- Advocating a mass move claim without much explanation

joth, I am willing to give Galz a pass today because he has also claimed to now have a pseudo-investigative power (since evolving).  I think it's worth our giving him a chance to put that to work for town.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #738 on: January 08, 2013, 02:05:39 pm »

Hi Tables.  Come talk to us.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #739 on: January 08, 2013, 02:08:58 pm »

I get your concern, joth.

Really, the person I am most worried about is Tables.  Why is he not weighing in?  He was on the forum earlier today, and said nothing, not a peep.  This is exactly what he did while jimmmmm's lynch was going down Day 1 as well.

Maybe I'm biased because I wasn't around for the flurry of activity that got Tables winvoted so quickly Day 1, and so don't have the townread many of you seem to have.  Or, on the flip side, maybe I'm the only one not biased?  ;) 

Seriously though.  Why does Tables get a pass?  Can someone explain that in a couple of sentences?

By the time I realized this game had started up (in a new thread) Tables was already practically at obvtown status.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #740 on: January 08, 2013, 02:18:06 pm »


IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.

Huh.

So.  Are we suddenly playing mafia in a world where scum Roleblockers are not a thing?

How does that matter? They would have to know who the cop was, AND even if they did no result can be pretty damning.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #741 on: January 08, 2013, 02:23:28 pm »


IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.

Huh.

So.  Are we suddenly playing mafia in a world where scum Roleblockers are not a thing?

How does that matter? They would have to know who the cop was, AND even if they did no result can be pretty damning.

I don't see how. Once the cop claims they block him no matter what. He'd get a no result whomever he targted.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #742 on: January 08, 2013, 02:24:03 pm »


IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.

Huh.

So.  Are we suddenly playing mafia in a world where scum Roleblockers are not a thing?

How does that matter? They would have to know who the cop was, AND even if they did no result can be pretty damning.

Well, maybe I'm getting confused, didn't this Day start with a call for the Cop to claim?  Was that not the outgrowth of Tables' original plan?

Actually, I guess I am getting confused.  Going back to reread to get my head straight on exactly who suggested what.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #743 on: January 08, 2013, 02:28:21 pm »


IMO He's wore his "freepass" thin he got it for suggesting that we winvote someone, that someone is copped and the cop only comes forward if he gets a scum result, it seemed like a very pro town idea at the time.

Huh.

So.  Are we suddenly playing mafia in a world where scum Roleblockers are not a thing?

How does that matter? They would have to know who the cop was, AND even if they did no result can be pretty damning.

I don't see how. Once the cop claims they block him no matter what. He'd get a no result whomever he targted.

Yes, thats why they don't claim till they find scum.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #744 on: January 08, 2013, 02:29:58 pm »

Oh, wow, explosion of activity.

Uh okay I don't have time to read this now (heading out now) but looks like we're actually going to get somewhere.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #745 on: January 08, 2013, 02:34:15 pm »

OK, I see now that Tables wasn't advocating a straight-up cop claim after Day 1.  On Day 1, Tables suggested that the cop investigate whoever was winvoted, and if they were scum then the cop should claim.

How did we get from that to Day 2 "the cop should claim today?"

PPE:  Tables.  The deadline is in 4 and a half hours.[b/]
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Voltgloss

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #746 on: January 08, 2013, 02:34:48 pm »

Also, font fail[/b][/b][ b][b/].
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #747 on: January 08, 2013, 02:37:52 pm »

zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz
zzz zzz zzz zzz zzz

zzz zzz zzz zzz
zzz
zzz zzz zzz zzz zzz

zzz zzz zzz zzz
zzz zzz
zzz zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #748 on: January 08, 2013, 02:39:01 pm »

OK, I see now that Tables wasn't advocating a straight-up cop claim after Day 1.  On Day 1, Tables suggested that the cop investigate whoever was winvoted, and if they were scum then the cop should claim.

How did we get from that to Day 2 "the cop should claim today?"

PPE:  Tables.  The deadline is in 4 and a half hours.[b/]

Well I claimed because I knew I couldn't be any (useful) kind of cop unless I evolved and I figured claiming would be the easiest way to do it. I didn't consider the fact that I have no way to prove my own towniness, and therefore I couldn't count on endless winvote protection. Well, maybe I'll cop scum tonight and it will all be worth it.

Joth = bad at theory
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #749 on: January 08, 2013, 02:40:56 pm »

The posts that jorbles is quoting

Assuming there's a Cop of course.

If anyone's a Cop, tell us now. Tell us your investigations, then we'll winvote you.

Stuff

i kind of want to wait to respond to this; it feels like it's coming from scum, but, as per your day 1 plan, we're likely going to find out whether you're scum or not very quickly.

Well it can't be 100% accurate, but we'll see what happens. I want you to post your reasons now. I find you suspicious based on your day 1 play, and you immediately (and for I think the first time all game) suddenly find me scummy. At the first point I could actually be voted for. That's... pretty suspicious, to say the least.

I think the cop claiming is probably the best course of action, BUT I would like my question above answered first. Although having said that this game is not going to be that long, so... eh.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #750 on: January 08, 2013, 02:45:13 pm »

Voltgloss replaced Axxle, correct?

I went back and was rereading the start, scum reads on Axxle/Voltgloss (who jokingly requested a mod poke on himself just 6 minutes after I called him out for having no content. He did not subsequently come forward with any content), Robz, who has been trying harder not to lurk recently, but has still done some scummy things (calling out lurkers as he lurked, winhammering joth when the plan was to wait), and cayvie, who has been very inactive on the forums in the last few days and who had a lot of interactions with eevee that could be perceived as manufactured (this is Tables' case). Lots of "let's get this game going" without actually offering a whole lot.

Dsell, I don't dispute your points about cayvie's, Robz's, and my predecessor's lurking... but doesn't Insom fall right into the thick of the lurkmire as well?  On a continuum of scumlurkiness, where do you comparatively rate cayvie/Robz/Insom/me?

I went back and reread part of day 1. I have read day 2 but I'm getting the foundation of these cases from day 1. Insomniac has been pretty lurky too, but I have a null read on him from it. He's been fairly busy and doesn't seem highly active anywhere, though this is probably a case I should look into more.

Scumlurkiness looks like this:

Most scummy<---Axxle-----Robz----------Cayvie--->Null

Note that I find cayvie quite scummy, but not for her lurking. I didn't include Insomniac because I just haven't evaluated him yet. At this point he's squarely on null. Also note that I don't find you to be lurking whatsoever, I think you're rather leading the town. However, this doesn't make me forgive the crimes of your predecessor, the worst of which I mentioned in my last post.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #751 on: January 08, 2013, 02:58:03 pm »

Zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz
zzz zzz zzz zzz zzz zzz zzz zzz

zzz zzz zzz zzz zzz zzz zzz
zzz zzz zzz zzz
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Losevote: Tables
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #752 on: January 08, 2013, 03:04:00 pm »

Dsell, I think you need to reread Insom to have a full view of Day 1 lurkage.  FWIW, my concerns about Insom were primarily driven by his Day 2 lurk, as by this time he has become more active again in other games (his RL issues hit towards the latter half of Day 1).
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #753 on: January 08, 2013, 03:06:22 pm »

Dsell, I think you need to reread Insom to have a full view of Day 1 lurkage.  FWIW, my concerns about Insom were primarily driven by his Day 2 lurk, as by this time he has become more active again in other games (his RL issues hit towards the latter half of Day 1).

Like honestly there hasn't been anything to talk about in this game, no one is saying anything. You can look at ANY game I'm in. I very rarely lead town conversation when I'm not an IC that doesn't mean I don't participate in conversation that IS happening.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #754 on: January 08, 2013, 03:09:54 pm »

Robz.  Thoughts on Tables?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #755 on: January 08, 2013, 03:11:38 pm »

Fwiw I'm willing to give Tables a pass today too. He hasn't said anything to give me a scumread so he's still fairly townie in my eyes.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #756 on: January 08, 2013, 03:21:37 pm »

Robz.  Thoughts on Tables?

Uhh... we were all acting like he was definitely town (including me). That may have been an oversight. Still, it hardly seems sound to lynch him now just because he hasn't showed up? Since we're on a deadline. I agree him not showing up reflects very poorly on him, but I don't know if it reflects poorly enough for him to be the lynch here, now, before he can given any response. You know?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #757 on: January 08, 2013, 03:30:03 pm »

Also, where's Archetype?

Urgh, I have work until 6 and then it will take me another hour to get home, and I can't be rereading the whole thread when I have two stories I need to write.

I feel like it's not protown for me to leave my vote unvoted, but I don't know where to put it.

If we end up lynching Insom, I guess can get behind that, since he's hardly contributing. But, like I said, the lack of any opposition to his lynch is worrying. I don't see the scum team just giving up their partner for dead, and it hardly seems like Insom is even fighting his own lynch that hard. I mean, plurality with 3.5 hours left is practically L-1, right? My gut says this is a mislynch waiting to happen.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #758 on: January 08, 2013, 03:30:23 pm »

I want to accuse the entire town of being scummy for not caring about the looming deadline.  Including my past incarnation!

...but clearly that's not right.  Sigh.

Someone refresh my memory:  is it modconfirmed that there is only 1 scumteam, of 3 Mafioso to start?  I want to say that but don't see it in the rules.

Insom and Robz have both tried to up their activity since their lurkage was called out.  It's also not lost on me that a lot of the lurking happened over the holidays, AND while other games have been going on, AND while some RL things were happening as well.  So I'm not thrilled about the lurking, but I feel less inclined to vote over it.

I really dislike Tables taking a leading role but vanishing right when town needs a leader most - towards deadline.  It happened Day 1, it's happened again Day 2.

Arch is V/LA.  Jorbles I find it very difficult to draw a read on, given the post restriction. 

Dsell and Galz have both dropped oblique hints about their powers potentially being helpful to town (Dsell in a "my power is marginal utility but might be useful int he right circumstance" way).  Joth has overtly claimed about-to-become-Cop. 

That leaves cayvie, who has also pulled something of a vanishing act (but from the forum, not just this game).  Hrmg.  I still have concerns that Eevee attacking cayvie was like scum-vs-town, not scum-vs-scum.  There is also the fact that Day 2 opened with Tables-vs-cayvie, and Tables is raising red alerts on my scummeter as well.

joth: A question for you.  When you rolecopped Tables, did you find it suspicious that he had Leer, like jimmmmm?  If not, why not?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #759 on: January 08, 2013, 03:31:32 pm »

Still, it hardly seems sound to lynch him now just because he hasn't showed up? Since we're on a deadline. I agree him not showing up reflects very poorly on him, but I don't know if it reflects poorly enough for him to be the lynch here, now, before he can given any response. You know?

I hear you, but at the same time, I want to avoid giving scum the option of "just don't be around at deadline, they'll never lynch you because you're not there to respond."
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #760 on: January 08, 2013, 03:32:34 pm »

Since the only case of Leer we knew of was in the hands of confirmed town, I sort of felt like it gave him town cred, if anything.

Or do you mean, just suspicious that they shared such an esoteric power? I did think it was weird, but not out of the question.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #761 on: January 08, 2013, 03:35:20 pm »

Insom and Robz have both tried to up their activity since their lurkage was called out.

I have not been trying to up my activity, a Volt joined in that actually started creating things to talk about and with a deadline coming up I think its pretty important I not only be posting but being here. Although I do realize that from the outside it might look like me trying to up my post count/activity.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #762 on: January 08, 2013, 03:38:44 pm »

Insom and Robz have both tried to up their activity since their lurkage was called out.

I have not been trying to up my activity, a Volt joined in that actually started creating things to talk about and with a deadline coming up I think its pretty important I not only be posting but being here. Although I do realize that from the outside it might look like me trying to up my post count/activity.

I disagree, although I think you're town. There was lots of things to jump in and contribute to prior to Volt getting here. It's not like the day started 10, 20, 50, or even 100 posts within him arriving. There was plenty to talk about, you simply choose not to do so.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #763 on: January 08, 2013, 03:44:55 pm »

What are everyone's thoughts on cayvie?

I confess, I'm struggling on cayvie - not just because the Eevee-meta reasons I previously described - but also because I tend to find cayvie scummy all the time, as a consequence of her posting style I think, and I'm actively trying to not let that bleed into my reads.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #764 on: January 08, 2013, 03:50:36 pm »

Insom and Robz have both tried to up their activity since their lurkage was called out.

I have not been trying to up my activity, a Volt joined in that actually started creating things to talk about and with a deadline coming up I think its pretty important I not only be posting but being here. Although I do realize that from the outside it might look like me trying to up my post count/activity.

I disagree, although I think you're town. There was lots of things to jump in and contribute to prior to Volt getting here. It's not like the day started 10, 20, 50, or even 100 posts within him arriving. There was plenty to talk about, you simply choose not to do so.

I don't think that thats true, I've read all of day 2 and I don't think there was actually much conversation being had. You had your asking what peoples moves are and if they targetted you and joth had his claiming cop other than that eh, and even those weren't that talked about. I'm not sure if Joth was cop fishing scum or is actually the cop but for now I'm willing to give him the benefit of the doubt. And I'm pretty sure one of my few posts on this game day I did actually say I didn't target you before last night and you overlooked it but I could just be thinking I did.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #765 on: January 08, 2013, 03:53:53 pm »

What are everyone's thoughts on cayvie?

I confess, I'm struggling on cayvie - not just because the Eevee-meta reasons I previously described - but also because I tend to find cayvie scummy all the time, as a consequence of her posting style I think, and I'm actively trying to not let that bleed into my reads.

I'm close to revoting cayvie. But I do get a cayvie scum vibe erroneously often enough.

I don't want to lynch anybody. Which means scum are being crafty, I suppose.

I think I'd feel better about Vote: cayvie than I would about letting the Insom lynch go through by inaction, since at least Insom is here.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #766 on: January 08, 2013, 03:57:06 pm »

I will vote for Cayvie to achieve some lynch if necessary. I am the opposite, though. I just always read Cayvie as town no matter what. She has a strange presence, I've found.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #767 on: January 08, 2013, 03:58:46 pm »

Honestly at an absolute gut level, my biggest scum read is Joth. I winvoted him today because it made sense and I see the logic and the reasons for him to be town, but I can't shake the feeling that this claim is SO easy to fake... But in the absence of another real cop claim I've felt I need to set my own personal feelings aside and go with it.

Cayvie I have NEVER been able to read. She's not scummy, she's not town, she's just completely null. I don't think I've ever defended her and I don't think I've ever built a case on her. That said she's scum her share, so if push came to shove here I wouldn't oppose her lynch.

I'll admit my reasoning for thinking Insomniac is town is tainted by my mental biasing and inner tunneling on Joth. His sudden distancing felt like scum that knew a town flip was imminent and wanted to remove his name from making it happen. This is probably a really bad reason not to lynch Insomniac on my part, but it's out there now.

Robz' lynch I still like, but I understand the arguments against it.

Volt I simply won't lynch today, despite Axxle's play. Axxle was lurking egregiously but so was half the town.

Tables I've had constant misgivings about but I can't say that he's been particularly scummy. Just the opposite in fact. But that hasn't stopped me from feeling there was something off about his game.

Dsell is a lynch I could potentially support, but it's kind of a "if nothing better" lynch, which I really don't like.

Hum.

Is that all? Oh, Arche and Jorbles. Jorbles is no go for now. I don't think he's scum faking a restriction. Arche always reads scummy to me, but if anybody in the game has "not-threatening" moves, it's him. Don't know if that matters, but it stood out to me anyway.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #768 on: January 08, 2013, 04:00:20 pm »

Robz, why are you ok with lynching an absent cayvie, but not ok with lynching an absent Tables?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #769 on: January 08, 2013, 04:03:06 pm »

Robz, why are you ok with lynching an absent cayvie, but not ok with lynching an absent Tables?

Because Cayvie is sort of a nothing, whereas Tables was the single most active and helpful person by far until you arrived.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #770 on: January 08, 2013, 04:05:46 pm »

Losevote: Jorbles
Losevote: Archetype
Losevote: Galzria
Losevote: jotheonah


zzz zzz

Losevote: Voltgloss
Losevote: Dsell
Losevote: Insomniac
Losevote: Robz888


zzz zzz zzz

Losevote: Tables
Losevote: cayvie


zzz
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #771 on: January 08, 2013, 04:07:54 pm »

Robz, why are you ok with lynching an absent cayvie, but not ok with lynching an absent Tables?

Because Cayvie is sort of a nothing, whereas Tables was the single most active and helpful person by far until you arrived.

I don't know about Tables being the most active and helpful - I still dislike his vanishing act during the jimmmmm debacle - but yeah, he's certainly been more active and pro-town than cayvie, this is true.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #772 on: January 08, 2013, 04:08:27 pm »

Is it correct that we only have 2 scum left?  Do we know this for certain?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #773 on: January 08, 2013, 04:19:09 pm »

I must be hallucinating the "known to be 3 scum" thing.  I can't find it anywhere, and the Day 1 Start post refers only to "some number" of traitors.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #774 on: January 08, 2013, 04:24:11 pm »

I suppose a cayvie lynch would help shed some light on Tables, no matter what her flip - given how hard he pushed for her lynch at the start of this Day.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #775 on: January 08, 2013, 04:25:14 pm »

Is it correct that we only have 2 scum left?  Do we know this for certain?

I thought that was the case, but as per your next post here, I thought it was in the original post that there was 3.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #776 on: January 08, 2013, 04:37:31 pm »

Volt, I was thinking the same thing. I think maybe on the other rules page, the thread that existed before this one? I'll go check.

I'm pretty much available until the deadline now.

Lynches I will not support:
Tables
Galzria
Jorbles
Archetype
Jo (obviously)

I'd have to be persuaded to lynch Insom because I don't feel great about it. I think I'd be willing to lynch most everyone else, with preference toward lynching Cayvie. I think. I used to always read her as town, but then after I first saw her play scum (and played scum with her), I always read her scummy, even though she plays the same. But I didn't love her interactions with Eevee and I know that they're experienced enough to pull something like that as scumbuddies.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #777 on: January 08, 2013, 04:39:35 pm »

I checked there too already. No go.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #778 on: January 08, 2013, 04:40:16 pm »

And the thing that I like about the Axxle/Volt lynch that's worth repeating is that I called out Axxle for lynching and six minutes later he posted joking about asking for a modprod on himself. He did not give any content after that, even though he was obviously following the thread. It feels like Grujah from day 1 MXI. I did not believe that case at the time but he flipped scum after pulling some similar shenanigans.

But I will admit that Volt reads much townier.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #779 on: January 08, 2013, 04:44:36 pm »

Man.

I feel like I want to "do better" than a cayvie lynch today, but under the circumstances I don't think we can.  And heck, she COULD certainly be scum; she has a scummy vote spot on the Day 1 Robzwagon and was the first vote on jimmmmm after he used Leer.

The main argument against is the Eevee-meta thing I described before... but voting based on meta is always dicey, I know. 

With so little time left, and with multiple players absent, and with everyone else who is around to defend themselves all being people I would not want to lynch (at least compared to cayvie)...

I mean, does anyone who is presently here not support a cayvie lynch?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #780 on: January 08, 2013, 04:46:06 pm »

Vote: cayvie then.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #781 on: January 08, 2013, 04:47:23 pm »

As the first one voting for cayvie this time around I obviously support the lynch fully.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #782 on: January 08, 2013, 04:48:59 pm »

What are we at? I don't suppose we're near L-1 yet. I'm ready to vote.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #783 on: January 08, 2013, 04:49:40 pm »

me joth jorbles volt robz.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #784 on: January 08, 2013, 04:50:02 pm »

so dsell you would be a hammer.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #785 on: January 08, 2013, 04:51:12 pm »

I will wait then since I'll be around.

Would rather nobody hammer till we're closer, I hope to reread more of day 1, especially looking at Jimmmm wagon and Eevee interactions.

But I intend to hammer before deadline.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #786 on: January 08, 2013, 04:52:21 pm »

NM Volt didn't join I just assumed he did cuz Robz is ultra sheeping him and it seems super scummy.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #787 on: January 08, 2013, 04:53:03 pm »

I actually don't think my vote is on cayvie yet.  I believe my vote will make it L-1. 

I'm comfortable with doing that, but want to go back and doublecheck votes to make sure my vote isn't an accidental hammer.  Doing so now.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #788 on: January 08, 2013, 04:53:59 pm »

I actually don't think my vote is on cayvie yet.  I believe my vote will make it L-1. 

I'm comfortable with doing that, but want to go back and doublecheck votes to make sure my vote isn't an accidental hammer.  Doing so now.

shes at l-2 you or dsell would be l-1.

I mistakenly thought you voted for cayvie in your big post because in the post immediately following robz voted for cayvie. Similarily to what happened when you voted for me.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #789 on: January 08, 2013, 04:54:39 pm »

In 2 hours, if we do nothing, cayvie gets lynched anyway, right? Whether or not we hammer, who hammers, that's all kind of immaterial, isn't it?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #790 on: January 08, 2013, 04:57:03 pm »

I still would like the record to be clear.  We all acquiesced to this lynch, there's no reason not to make it official with our votes.  I don't want to create a precedent of letting plurality lynches coast to deadline - I fear that will make it easier for scum to avoid lynches they want to have happen (i.e., mislynches) but with which they don't want to be associated.

And I've since confirmed cayvie is at L-2.  Losevote: cayvie.  Now she is at L-1.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #791 on: January 08, 2013, 04:57:53 pm »

Vote Count 2.8
LoseVote
Jorbles (1): cayvie
Dsell (1): Tables
{L-1}cayvie (5): Insomniac, jotheonah, Jorbles, Robz888, Voltgloss

Not voting (3): Archetype, Dsell, Galzria

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #792 on: January 08, 2013, 05:59:14 pm »

Tables!  You can run non-mafia games later!  Get in here and give us your thoughts before the deadline in 1 hour!  I'm only about 60% joking!  :P
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #793 on: January 08, 2013, 06:08:24 pm »

I'm here, but not voting cayvie. I mean I can, I guess, but she's just not reading scummy to me. Not particularly town either though.

So no, not voting cayvie. I could vote Insom though.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #794 on: January 08, 2013, 06:09:08 pm »

Have to zip back out, so Losevote: Insomniac. Won't be here for deadline.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #795 on: January 08, 2013, 06:26:53 pm »

Have to zip back out, so Losevote: Insomniac. Won't be here for deadline.

The one person I have the most trouble reading on these forums ladies and gentleman! (Tip: HE ALWAYS READS SCUMMY TO ME)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #796 on: January 08, 2013, 06:27:50 pm »

Tables!  You can run non-mafia games later!  Get in here and give us your thoughts before the deadline in 1 hour!  I'm only about 60% joking!  :P

But TTA and 7W are aaawwweeesssooommmeee!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #797 on: January 08, 2013, 06:32:17 pm »

Have to zip back out, so Losevote: Insomniac. Won't be here for deadline.

The one person I have the most trouble reading on these forums ladies and gentleman! (Tip: HE ALWAYS READS SCUMMY TO ME)
The feeling's mutual, Insomnia . :P
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #798 on: January 08, 2013, 06:32:58 pm »

Have to zip back out, so Losevote: Insomniac. Won't be here for deadline.

The one person I have the most trouble reading on these forums ladies and gentleman! (Tip: HE ALWAYS READS SCUMMY TO ME)
The feeling's mutual, Insomniac. :P
FTFM
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #799 on: January 08, 2013, 06:40:56 pm »

May not be back before deadline. As it is, cayvie will be lynched by plurality, which I support. I doubt anything drastic will happen, but in case people want more discussion, I will not hammer to leave the thread open for ~20 more minutes.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #800 on: January 08, 2013, 06:59:26 pm »

Goodnight everybody!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #801 on: January 08, 2013, 07:01:38 pm »

Thread Locked
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #802 on: January 08, 2013, 07:02:53 pm »

Vote Count 2.Final
LoseVote
Jorbles (1): cayvie
Dsell (1): Tables
{L-1}cayvie (5): Insomniac, jotheonah, Jorbles, Robz888, Voltgloss
Insomniac (1): Archetype

Not voting (2): Dsell, Galzria

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Now
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #803 on: January 08, 2013, 07:03:15 pm »

As the sun sets and the bickering dies to a close, you all notice a small pidgey off away from the crowd.  "Pidgey!" you all shout but she doesn't even acknowledge your presence.  "That traitor must be guilty... she wont even make eye contact!  Psyduck says, "I got this" and looks as confusingly as he can at Pidgey.  Its too much for her to bear.  She looks over: "Oh yeah, I didn't kill our master.  Sorry for the confusion."  The Companion RoleJailStopKeeper Pidgey killed itself in its own confusion.

What? PSYDUCK is evolving?
CONGRATULATIONS! Your PSYDUCK has evolved into GOLDUCK!

Please submit all night actions by 7pm Thursday Jan 10th.

Night 2 Start!!
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #804 on: January 11, 2013, 12:08:16 am »

You wake up.  Its quiet.  Too quiet.  But what is missing?! Its the snoring serenade of the traitor Sleeper Agent Snorlax!  But his body hid something much more intriguing.  It was the Companion Time delayed Jack of All Trades Totodile, whose lifeless corpse was left rummaging through TheMunch's backpack.  Remaining in Totodiles clutches were TheMunch's items.  What strange powers those items possessed we may never know.

What? HAUNTER is evolving?
CONGRATULATIONS! Your HAUNTER has evolved into GENGAR!
What? SHELLGON is evolving?
CONGRATULATIONS! Your SHELLGON has evolved into SALAMANCE!

Day 3 START!!


« Last Edit: January 11, 2013, 12:20:34 am by TheMunch »
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #805 on: January 11, 2013, 12:12:27 am »

Same as yesterday, who targeted me?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #806 on: January 11, 2013, 12:15:01 am »

Same as yesterday, who targeted me?

Nope.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #807 on: January 11, 2013, 12:19:21 am »

Same as yesterday, who targeted me?

Not I.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #808 on: January 11, 2013, 12:21:23 am »

Same as yesterday, who targeted me?

Scratch that - it won't matter.

I was targeted by two moves last night:

Rage
Body Slam

I checked the thread for move claims to see who that was. Rage was Voltgloss, I left him alone. Body Slam wasn'tclaimed. I bited (bit, but "bited" is more flavorful) that Pokemon.

While Munch was writing the flavor I googled the move and saw Snorlax learned it, so I'm not surprised by his dying. I'm also glad to see he was scum. :P

And there is the full extent of my power.

Level 1: Random PGO. I can randomly kill and target one person who targets me.
Level 2: PGO: I learn the names off all moves targeting me. I can kill one.
Level 3: Super-PGO: I learn the moves and player name of all people targeting me. I can kill one.

By move claiming yesterday I got to "level up" without actually leveling up. Further, this is why I claimed D1 not to want to be winvoted - because I essentially became a VT. Scum couldn't kill me while doctored, and if a cop targeted me I couldn't risk killing him. So I basically wouldn't be able to activate.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #809 on: January 11, 2013, 12:23:23 am »

Joth: Did you cop scum?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #810 on: January 11, 2013, 12:25:05 am »

Well yes.

Unfortunately, I copped the same scum you killed. FML.

I can confirm that Body Slam was Jorble's move though. His other one was Rest.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #811 on: January 11, 2013, 12:25:56 am »

I did not.

I have a lot of things I want to talk about regarding yesterday, but right now I'm watching a live speedrun, so... give me some time.

PPE: Joth, did anything else happen to you last night?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #812 on: January 11, 2013, 12:28:13 am »

Not that I know of.

Galz, are you a bulletproof PGO? That seems really strong.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #813 on: January 11, 2013, 12:28:49 am »

Not that I know of.

Galz, are you a bulletproof PGO? That seems really strong.

No, why should I be?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #814 on: January 11, 2013, 12:29:44 am »

Well yes.

Unfortunately, I copped the same scum you killed. FML.

I can confirm that Body Slam was Jorble's move though. His other one was Rest.

I thought you were an alignment cop now, not a role cop?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #815 on: January 11, 2013, 12:31:16 am »

No, I'm both now. Alignment copping got added on when I levelled.

I just assumed the thing that Jorbles targeted you with was a nightkill and you seem to still be alive. What do you think Body Slam did?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #816 on: January 11, 2013, 12:33:27 am »

So on another line of thought.

Tables, jotheonah and Myself are all fully evolved. So IF we use the win vote on any of the three of us, its ONLY night protection. However if we use it on someone outside of the 3 of us we might evolve scum and that could be bad, but the likliehood we hit town makes it a pretty decent chance.

Are we thinking that it should be used for protection or should it be used to evolve a townie. Perhaps Galz as his ability is kinda useless now that he's outted his moves? He's seemed the most town to me over the course of all the game days. But if we trust Jo maybe we should keep winvoting the cop.


Seems a bit convinient he copped dead scum though.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #817 on: January 11, 2013, 12:34:19 am »

Vote Count 3.1
LoseVote

Not voting (7): Archetype, Dsell, Galzria, Insomniac, jotheonah, Robz888, Tables

WinVote

Not voting (7): Archetype, Dsell, Galzria, Insomniac, jotheonah, Robz888, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Tuesday, January 22nd at 8pm (forum time)
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #818 on: January 11, 2013, 12:34:23 am »

No, I'm both now. Alignment copping got added on when I levelled.

I just assumed the thing that Jorbles targeted you with was a nightkill and you seem to still be alive. What do you think Body Slam did?

You think scum had two kills? What do you think killed Volt?

I suspect I live because of Rage. Maybe it was a bodyguard like effect? Can't see Volt using that though. Maybe it was a straight doctor and he simply saved me. No idea.

I need to reread something.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #819 on: January 11, 2013, 12:35:04 am »

Okay, fair enough. Joth is scum, he visited Insomniac.

I'm a tracker.

Leer tracks someone.
If someone I tracked the night before visits someone tonight, then Scary Face gives me three names and they visited one of those three.
Double Team lets me track two people.

Night 1 I tracked Ashersky. He visited... someone, I forget, I can check if you want (but it wasn't Eevee, I remember that).
Night 2 I found out Ashersky didn't visit anyone (surprise!) and tried to track Jorbles, my main FoS, but got redirected to Joth, who visited Insomn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #820 on: January 11, 2013, 12:35:18 am »

Oh and obviously Losevote: Jotheonah
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #821 on: January 11, 2013, 12:38:36 am »

Losevote: Jotheonah

Tables is clearly town.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #822 on: January 11, 2013, 12:43:16 am »

Okay, fair enough. Joth is scum, he visited Insomniac.

I'm a tracker.

Leer tracks someone.
If someone I tracked the night before visits someone tonight, then Scary Face gives me three names and they visited one of those three.
Double Team lets me track two people.

Night 1 I tracked Ashersky. He visited... someone, I forget, I can check if you want (but it wasn't Eevee, I remember that).
Night 2 I found out Ashersky didn't visit anyone (surprise!) and tried to track Jorbles, my main FoS, but got redirected to Joth, who visited Insomn.

This adds up with my thinking.

I just reread Joth and NOWHERE did he say he got BOTH types of investigation after leveling up. It was always "Fling is alignment cop".

Now, maybe the fates are conspiring against him, but I was as vocal as could be yesterday about concern over Joth, and now everything falls against him.

Joth, if you're town, I'm sorry. I don't think you did anything wrong here, it's just that nothing adds up in your favor. Losevote: Jotheonah.

Not only did you know Snorlax's moves (which I don't think you should), your question about "how are you alive" sounded like it was genuine confusion. "BP PGO? That's awfully powerful"... It just sounds like defeatist scum who thought their kill should be dead.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #823 on: January 11, 2013, 12:44:06 am »

Well this is odd.

Obviously I really did cop Jorbles.

But even if I were a scum role cop (?) pretending to be a cop ... why would I investigate someone and claim to have investigated someone else? Why wouldn't I just investigate who I said I investigated?

Or do you think I did something else to Insom?

I really thought Tables was town, but I guess I was wrong. I suppose a 1-for-1 with the cop is worth it for scum at this point since FTC is basically gg.

Losevote: Tables
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #824 on: January 11, 2013, 12:44:59 am »

Vote Count 3.2
LoseVote
{L-1}jotheonah (3): Tables, Dsell, Galzria
Tables (1): Jotheonah

Not voting (3): Archetype, Insomniac, Robz888

WinVote

Not voting (7): Archetype, Dsell, Galzria, Insomniac, jotheonah, Robz888, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Tuesday, January 22nd at 8pm (forum time)
« Last Edit: January 11, 2013, 12:46:24 am by TheMunch »
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #825 on: January 11, 2013, 12:46:27 am »

lynching the cop seems like bad play here, just saying.

Why would evolving make me LOSE abilities? That doesn't make sense. I assumed it was implied that my powers would get better when they evolved, not just different.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #826 on: January 11, 2013, 12:48:36 am »

Okay so regarding yesterday. Volt asked a few good questions about me, in particular my activity at the end of both days. I don't think it's really going to matter now though.

At the end of day 1, I saw the amount of activity, and it scared me, trying to digest that without a proper set of notes? No thanks. When I actually got around to rereading, day was over.

Day 2, I genuinely was going out when I made that post, and the activity had only started shortly before while I was at uni. Also I hadn't seen the deadline on mod posts, and was working on it being 2 weeks from the day start - which would be Wednesday evening, hopefully giving me time to catch up. I was wrong, and stupid.

Volt made a comment in post 774 basically about, a Cayvie lynch would shed some light on my alignment. Unfortunately Volt is dead, but I wanted to ask him why he thought this. I had backed off on Cayvie by mid day-2 based on, her responses seemed more like an inability to defend herself instead of being actually scummy. So yeah.

Speedruns starting again so if I missed something, sorry.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #827 on: January 11, 2013, 12:52:19 am »

Quote
I suspect I live because of Rage. Maybe it was a bodyguard like effect? Can't see Volt using that though. Maybe it was a straight doctor and he simply saved me. No idea.

Straight doctor seems unlikely - if we had a doctor they should have claimed at some point when we discussion FTC, right?

I hadn't thought of Bodyguard, Rage sounds like it could be that, moreso than another protective effect.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #828 on: January 11, 2013, 01:04:17 am »

Well this is odd.

Obviously I really did cop Jorbles.

But even if I were a scum role cop (?) pretending to be a cop ... why would I investigate someone and claim to have investigated someone else? Why wouldn't I just investigate who I said I investigated?

Or do you think I did something else to Insom?

I really thought Tables was town, but I guess I was wrong. I suppose a 1-for-1 with the cop is worth it for scum at this point since FTC is basically gg.

Losevote: Tables

I don't really need to argue with you, but this post is very much clutching at straws with half truths you should be able to answer.
You role makes a lot more sense as scum than town. Why have move names as a first stage, not just a normal cop? Presumably if you're telling the (half-truth) you've just upgraded to a full stalker, finding out everyone's move effects. And that seems the more logical progression from your moves anyway.

Not telling the truth about who you investigated means you have more information about people than others think you do. This lets you make a claim without needing to give away what you know (or so you thought). Or, of course, you could be lying about your role, which is also believable.

And 1-1 with the cop being good for scum? Definitely no. Scum are almost certainly down to 2 members, possible even 1, that's not going to end well. Even if I were to be lynched today, well, I think town are still in a stronger position, as you'd die tomorrow. Of course, town's position is even better if you're lynched first as I'm pretty close to clear and scum are likely down to 1 (or we just win, maybe).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #829 on: January 11, 2013, 01:13:52 am »

This is, and I hope will be seen as, a desperate bid by scum!Tables to talk the town into lynching their cop, because he KNOWS that FTC will work. Town has a cop. Town has a protective ability they can use over and over again.

They got together in their QT last night and they said "Crap. Town can FTC and NL their way to victory here, we have to take a chance to get the cop out of the picture." SO they traded in on Table's (largely unearned) towncred, and they're taking a gamble that you all will lynch me over him.

Obviously that's a really bad idea.

Galz, I don't know if you're his partner or just being led astray here, but try and think how dumb you'll feel to be part of the town that lynched their claimed cop in a setup where FTC was viable.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #830 on: January 11, 2013, 01:17:02 am »

I think we both know who sounds desperate here...
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #831 on: January 11, 2013, 01:18:33 am »

Oh and also, assuming that I am scum and I have a partner (else I'm just insane), why would the one with a fully evolved pokemon be the one suiciding against the cop, not the other (unless my partner is Insomn)?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #832 on: January 11, 2013, 01:32:57 am »

Guys I could hammer but if we hammer doesn't the day end or do we still get discussion and the chance to winvote?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #833 on: January 11, 2013, 01:34:11 am »

Nope seems we still get time to winvote/discuss. Should I hammer then, Jo if you ARE town what did you do to me?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #834 on: January 11, 2013, 01:50:41 am »

I personally have no objections to hammering, but other town members might. Day won't end as we'll have to winvote as well.

Also either I'm being stupid and missed the 3rd vote, or we're only at 2/4 for the hammer. Considering I'm tired and should be in bed, probably the former.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #835 on: January 11, 2013, 01:51:34 am »

Vote Count 3.2
LoseVote
{L-1}jotheonah (3): Tables, Dsell, Galzria
Tables (1): Jotheonah

Not voting (3): Archetype, Insomniac, Robz888

WinVote

Not voting (7): Archetype, Dsell, Galzria, Insomniac, jotheonah, Robz888, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Tuesday, January 22nd at 8pm (forum time)

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #836 on: January 11, 2013, 02:17:15 am »

I would also lose-hammer Joth. Just caught up.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #837 on: January 11, 2013, 02:18:29 am »

Good enough for me

LoseVote: Jotheonah
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #838 on: January 11, 2013, 02:31:15 am »

LoseVote Locked

Vote Count 3.3
LoseVote
{Locked}jotheonah (4): Tables, Dsell, Galzria, Insomniac
Tables (1): Jotheonah

Not voting (3): Archetype, Robz888

WinVote

Not voting (7): Archetype, Dsell, Galzria, Insomniac, jotheonah, Robz888, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Tuesday, January 22nd at 8pm (forum time)
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #839 on: January 11, 2013, 02:32:08 am »

Townie Galz is townie

WinVote: Galzria
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #840 on: January 11, 2013, 02:36:03 am »

Townie Galz is townie

WinVote: Galzria

Why Galz? I mean, yes he is townie but it seems like the somewhat safer thing to do now is to winvote Tables. Besides, Galz can get a revenge kill if they try to take him out, right? Seems like he'd be able to figure out who was scum from their role descriptions/who was lying/etc. But guaranteeing that an investigator, Tables, stays arounds, seems almost like a no-brainer.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #841 on: January 11, 2013, 08:41:50 am »

Well, good job tables. I still think town can win this if you lynch him tomorrow.

I hope you all enjoy going down in f.ds history as the town that got talked into lynching their cop when they had a built in, unstoppable doctor power.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #842 on: January 11, 2013, 09:01:45 am »

There's no proof you're the cop. Nothing about your claim goes in your favor. And the very fact that with the Winvote we DO have unstoppable Doctoring power means that if you're fakeclaiming, you would never get caught. The absolute safest thing for town to do is to lynch you. The trifecta of facts that:

1) Tables "watched" you do something you claimed not to have done.
2) You "claim" to have investigated now-dead-scum
3) Your newly claimed set of powers doesn't match what you claimed yesterday

all add up to you being far and away the most likely scum here. If you flip town? I honestly won't even feel terrible about it. This is the right decision.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #843 on: January 11, 2013, 09:13:12 am »

I would like to be protected again, even though it does waste the XP, but I guess it's possibly worth it. At this point I guess it's pretty clear we don't have a cop for precisely this reason, but now I'm REALLY quite good at my job, I guess - I can track 2/5 other remaining players tonight, and even though I can't get 100% guilties or 100% clears (who knows what kind of ninja abilities scum might have), I can get a good indication.

I'm also happy to winvote Galz, because well two scum deaths, that's pretty good. I'm still cautious about him being some kind of Serial Killer, but, eh, you always have to be cautious in RMM, it's virtually impossible to have 100% reads.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #844 on: January 11, 2013, 09:18:38 am »

I would like to be protected again, even though it does waste the XP, but I guess it's possibly worth it. At this point I guess it's pretty clear we don't have a cop for precisely this reason, but now I'm REALLY quite good at my job, I guess - I can track 2/5 other remaining players tonight, and even though I can't get 100% guilties or 100% clears (who knows what kind of ninja abilities scum might have), I can get a good indication.

I'm also happy to winvote Galz, because well two scum deaths, that's pretty good. I'm still cautious about him being some kind of Serial Killer, but, eh, you always have to be cautious in RMM, it's virtually impossible to have 100% reads.

I actually oppose winvoting you - although I don't want to winvote myself either here since it effectively eliminates any chance I have of catching and killing scum. The reason I don't want to winvote you is that IF Joth flips town, then your claim to have watched him target Insomniac is bunk. I don't EXPECT that to happen, but I don't want to winvote you in case it does.

Now, I also don't want to level up scum if scum is elsewhere either. So if I have my count right, Insomniac would be safe. He's at max evolutions already - and IF Joth visited him last night, then I don't see it as being likely that Insomniac is scum.

So I'm thinking that a Winvote: Insomniac is probably best - although I'm open to discussion.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #845 on: January 11, 2013, 09:52:28 am »

WHy is it so unlikely that I investigated Jorbles? He was the single biggest enigma in the game thanks to his post restriction.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #846 on: January 11, 2013, 10:00:09 am »

WHy is it so unlikely that I investigated Jorbles? He was the single biggest enigma in the game thanks to his post restriction.

I think that as an alignment cop, you would've investigated me or Robz out of desire to know if we were on your team - or Voltgloss out of a desire to not be mislead by a strong scum player. I don't think that it's impossible for you to have copped Jorbles - I just don't honestly think that it would've been your - Jotheonah's - first choice here.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #847 on: January 11, 2013, 10:12:24 am »

I guess it's too late now anyway. But FoS insomniac for hammering before the whole town even posted!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #848 on: January 11, 2013, 11:50:56 am »

Hmm while I'm obviously ok being the win vote as probably tables or myself did tonight if we aren't winvoted. And I see the reasons to not winvote Galz. Hmm I'm not sure I'm comfortable win voting tables because he could be scum if Jo isn't and since 2 have died every night there could be an sk.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #849 on: January 11, 2013, 01:36:31 pm »

So I'm not going to winvote Tables, in case we got this wrong. Gotta be Galzria or Insomniac. Not sure yet.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #850 on: January 11, 2013, 03:59:01 pm »

This feels like MXI, where we basically cannot lose at this point. Except that we screwed up MXI so we just need to not screw up here.

I really REALLY don't think we got this wrong and I want to keep investigative (Tables apparently) alive, but I can go for Insomniac if we think that's better. Not willing to do Galz since that sorta defeats the point of his ability.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #851 on: January 11, 2013, 03:59:41 pm »

And when I say we "screwed up" MXI...we still won, we just made a lot of mistakes along the way. Let's not make those mistakes here.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #852 on: January 11, 2013, 04:01:11 pm »

This feels like MXI, where we basically cannot lose at this point. Except that we screwed up MXI so we just need to not screw up here.

I really REALLY don't think we got this wrong and I want to keep investigative (Tables apparently) alive, but I can go for Insomniac if we think that's better. Not willing to do Galz since that sorta defeats the point of his ability.

Yeah, I don't think we should do Tables, I'm not that sold on it yet.

So winvote: Insomniac then.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #853 on: January 11, 2013, 04:02:19 pm »

Robz, are you the last scum?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #854 on: January 11, 2013, 04:16:35 pm »

Robz, are you the last scum?

No. Are you?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #855 on: January 11, 2013, 04:24:56 pm »

Robz, are you the last scum?

No. Are you?

Certainly not. But why are you to be believed?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #856 on: January 11, 2013, 04:31:36 pm »

I see what you're driving at. There aren't that many people left.

So it's you then, huh? You're trying to get out in front of this.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #857 on: January 11, 2013, 04:32:44 pm »

(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 

I invite players to reread the rules; and recall that "Pokemon that has been evolved" is a different choice of words than "winner".
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #858 on: January 11, 2013, 04:33:47 pm »

Robz, are you the last scum?

No. Are you?

Certainly not. But why are you to be believed?

I think I killed Eevee, that's why you should believe me.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #859 on: January 11, 2013, 04:34:07 pm »

So winvoting me is valid but does nothing.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #860 on: January 11, 2013, 04:35:12 pm »

Robz, are you the last scum?

No. Are you?

Certainly not. But why are you to be believed?

I think I killed Eevee, that's why you should believe me.

Have you mentioned this anywhere else? I don't remember hearing about this.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #861 on: January 11, 2013, 04:37:55 pm »

Robz, are you the last scum?

No. Are you?

Certainly not. But why are you to be believed?

I think I killed Eevee, that's why you should believe me.

Have you mentioned this anywhere else? I don't remember hearing about this.

No, I was going to explain it, but Galzria told me not to yesterday.

I used "Fling" on Eevee on Night 1. What happens is I give a piece of fruit to someone. They choose whether to eat it. Neither of us know what it does.

I assume Eevee ate the fruit and it killed him. That, or not eating the fruit is what kills you, I'm not sure.

I didn't give anybody any fruit last night. If I had known I was a Vigilante fruit-giver, I wouldn't have given it to Eevee, either. Luckily, that worked out.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #862 on: January 11, 2013, 04:41:02 pm »

Also, blah.

It sucks a bit, then, that Insom got the random evolutions. Oh well.

Also, if we make two assumptions, I believe the worst we can possibly get is a stalemate:

1. Galz is Town.

2. There is only one mafia left (After lynching Jo/Tables).

If all members of the town NEVER target Galz for any reason whatsoever, then the last mafia can't risk targeting Galz with the NK (or anything else) because Galz will kill them, ending the game with a town win. Even if we never lynch scum, 1 scum vs Galz would be a stalemate, since if scum targets Galz for the kill, then scum dies and loses the game too.

Now, those are kinda big assumptions. But I believe, individually, they are both very likely.

Whew. Just came back from the logic thread and ready to work out some grey matter. ;D
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #863 on: January 11, 2013, 04:42:12 pm »

My theory is also interrupted by redirectors.

Still, I don't even think it will come to that, I think we will just find the last mafia and lynch them before we're in lylo.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #864 on: January 11, 2013, 04:45:43 pm »

Unless I am misunderstanding the nature of Galz' role.

Galz, do you get to retaliate against anyone who targets you, or is it only someone who targets you with an "attack" or non-NK night action?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #865 on: January 11, 2013, 04:49:38 pm »

Unless I am misunderstanding the nature of Galz' role.

Galz, do you get to retaliate against anyone who targets you, or is it only someone who targets you with an "attack" or non-NK night action?

I counter moves.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #866 on: January 11, 2013, 04:50:45 pm »

Also, why the assumptions that Joth is a Companion? If he's mafia, that's 3. Isn't that the standard number in a 13 player setup?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #867 on: January 11, 2013, 04:52:29 pm »

Nah, this is a worst-case scenario. I'm hoping the game will be over after today. I'd say there's at MOST one more.

So you definitely, for sure cannot vengekill when the NK is directed towards you?

How about as Hydreigon?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #868 on: January 11, 2013, 04:53:26 pm »

One more mafia after we lynch Joth, that is. I think it's near-certain that he's scum.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #869 on: January 11, 2013, 04:54:50 pm »

Nah, this is a worst-case scenario. I'm hoping the game will be over after today. I'd say there's at MOST one more.

So you definitely, for sure cannot vengekill when the NK is directed towards you?

How about as Hydreigon?

You really want that cleared up, huh!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #870 on: January 11, 2013, 04:57:41 pm »

Nah, this is a worst-case scenario. I'm hoping the game will be over after today. I'd say there's at MOST one more.

So you definitely, for sure cannot vengekill when the NK is directed towards you?

How about as Hydreigon?

You really want that cleared up, huh!

Yes of course! It is the difference between a guaranteed at-least-stalemate and no such guarantee. And I'm totally willing to winvote him if he is able to do that as Hydreigon.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #871 on: January 11, 2013, 05:35:39 pm »

Galz, I just went back and read your claim. Do you have clarification from the mods that "targeting you" (as your claim puts it) does not include NKs? It would appear that Hydreigon, at least, learns the name of the player and ALL of their moves and it doesn't appear to have a restriction that only people who target you with a move can be killed.

So, Winvote: Galz?

I'd still like clarification, though. Btw, I'm totally changing my tune on winvoting Galz because of the theory I posted above. It would appear to ME from reading his PM, that if we winvote him now, town can guarantee at least a tie in this game.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #872 on: January 11, 2013, 05:37:31 pm »

From reading my PM? What?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #873 on: January 11, 2013, 05:38:14 pm »

Your claim, rather. I assume that part was basically verbatim, though?
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #874 on: January 11, 2013, 05:40:05 pm »

Same as yesterday, who targeted me?

Scratch that - it won't matter.

I was targeted by two moves last night:

Rage
Body Slam

I checked the thread for move claims to see who that was. Rage was Voltgloss, I left him alone. Body Slam wasn'tclaimed. I bited (bit, but "bited" is more flavorful) that Pokemon.

While Munch was writing the flavor I googled the move and saw Snorlax learned it, so I'm not surprised by his dying. I'm also glad to see he was scum. :P

And there is the full extent of my power.

Level 1: Random PGO. I can randomly kill and target one person who targets me.
Level 2: PGO: I learn the names off all moves targeting me. I can kill one.
Level 3: Super-PGO: I learn the moves and player name of all people targeting me. I can kill one.

By move claiming yesterday I got to "level up" without actually leveling up. Further, this is why I claimed D1 not to want to be winvoted - because I essentially became a VT. Scum couldn't kill me while doctored, and if a cop targeted me I couldn't risk killing him. So I basically wouldn't be able to activate.

This? No, it's not verbatim. It's the general translation though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #875 on: January 11, 2013, 05:41:00 pm »

Ok, well it seems pretty important to know exactly what Hydreigon does unless we're all completely sure we've already won.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #876 on: January 11, 2013, 05:43:08 pm »

It's close enough to accurate. I don't even know if the move they use must be on me. It says I receive a list of all Pokemon that target me each night, as well as the move they used. I may select one from that list and kill them.

It says all who target me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #877 on: January 11, 2013, 05:45:42 pm »

"All who target me" suggests to me that it includes NKs. But, I would love mod-clarification on whether a NK counts as targeting a player.

Anyway let's just winvote you and see if we won already.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #878 on: January 11, 2013, 05:47:05 pm »

I am willing winvote Galz I guess. Why do you think that guarantees a tie?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #879 on: January 11, 2013, 05:47:53 pm »

To be clear - I WILL kill anybody that targets me. Otherwise I sit there twiddling my thumbs.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #880 on: January 11, 2013, 05:48:56 pm »

Yeah, IF YOU ARE TOWN, DO NOT TARGET GALZRIA FOR ANY REASON WHATSOEVER FOR THE REMAINDER OF THE GAME.

Ahem.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #881 on: January 11, 2013, 05:50:25 pm »

I am willing winvote Galz I guess. Why do you think that guarantees a tie?

Did you follow my reasoning in my post on the last page? If I am right about how Galz' power works, the last scum can never NK Galz without getting themselves killed too.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #882 on: January 11, 2013, 05:50:32 pm »

I am willing winvote Galz I guess. Why do you think that guarantees a tie?

Assume it gets to lylo with me, scum, X.

Now assume we mislynch X. Game usually ends, right? But that's because scum can just NK the final player.

But if they try to NK me, I would (hopefully) be able to kill them as well, forcing a stalemate. They can't target me, so we live Happily Ever After.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #883 on: January 11, 2013, 06:17:07 pm »

I am willing winvote Galz I guess. Why do you think that guarantees a tie?

Assume it gets to lylo with me, scum, X.

Now assume we mislynch X. Game usually ends, right? But that's because scum can just NK the final player.

But if they try to NK me, I would (hopefully) be able to kill them as well, forcing a stalemate. They can't target me, so we live Happily Ever After.

Gotcha.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #884 on: January 11, 2013, 06:17:19 pm »

winvote: galzria
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #885 on: January 11, 2013, 06:22:17 pm »

(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 

I invite players to reread the rules; and recall that "Pokemon that has been evolved" is a different choice of words than "winner".

Umm okay, this implied otherwise to me at the time, I said so, and no comment was made, not entirely happy with that, but whatever.

In this case we definitely don't want to winvote me or Insomn. Incidentally what role Joth flips will possibly clear Insomn for all intents and purposes, which would be good, and give us two pretty much clears (one of us probably dies but, you know, that happens).
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #886 on: January 11, 2013, 06:24:10 pm »

(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 

I invite players to reread the rules; and recall that "Pokemon that has been evolved" is a different choice of words than "winner".

Umm okay, this implied otherwise to me at the time, I said so, and no comment was made, not entirely happy with that, but whatever.

In this case we definitely don't want to winvote me or Insomn. Incidentally what role Joth flips will possibly clear Insomn for all intents and purposes, which would be good, and give us two pretty much clears (one of us probably dies but, you know, that happens).

Joth said you were a liar, Tables. So isn't there zero ambiguity in what Jo will flip from your perspective?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #887 on: January 11, 2013, 06:25:36 pm »

I actually realy want to be winvoted. Not because of the Doctoring, I don't need that, but because my 2nd stage power is just so good.

I don't really want to claim, it's more powerful if I don't, but I will if people insist.
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #888 on: January 11, 2013, 06:26:48 pm »

Before anything becomes a problem.

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #889 on: January 11, 2013, 06:28:05 pm »

Vote Count 3.4
LoseVote
{Locked}jotheonah (4): Tables, Dsell, Galzria, Insomniac
Tables (1): Jotheonah

Not voting (3): Archetype, Robz888

WinVote
Galzria (3): Insomniac, Dsell, Robz888
Insomniac (1): Galzria

Not voting (3): Archetype, jotheonah, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Tuesday, January 22nd at 8pm (forum time)
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #890 on: January 11, 2013, 06:30:32 pm »

I'd consider that tomorrow, Archetype, but I think that Galzria really ought to be the winvote today. I honestly think Town will win either way, though.

We will need to find someone to winvote tomorrow, though, and you aren't out of the question. I still don't feel the need to be winvoted at any point, especially given recent events. That may change at some point, but I kinda doubt it.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #891 on: January 11, 2013, 06:37:03 pm »

I could just gain some XP through deaths too. I really only need to get to my second stage.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #892 on: January 11, 2013, 07:20:01 pm »

(Question for mod: can we winvote someone who is already fully evolved?).
Yes

Mod question: Is it valid to winvote someone who has reached their final evolution? Will the be protected from nightkills?
See the above answer along with the opening post.
6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players. 

I invite players to reread the rules; and recall that "Pokemon that has been evolved" is a different choice of words than "winner".

Umm okay, this implied otherwise to me at the time, I said so, and no comment was made, not entirely happy with that, but whatever.

In this case we definitely don't want to winvote me or Insomn. Incidentally what role Joth flips will possibly clear Insomn for all intents and purposes, which would be good, and give us two pretty much clears (one of us probably dies but, you know, that happens).

Joth said you were a liar, Tables. So isn't there zero ambiguity in what Jo will flip from your perspective?

Keyword is role. If he's a stalker, then Insomn is essentially clear. If he's something that might target scum or town, not so much. If he's something that only wants to target scum, he's scum.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #893 on: January 11, 2013, 07:35:09 pm »

Winvote: Galzria
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #894 on: January 11, 2013, 07:36:16 pm »

Jo, is there anyone left or have we won?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #895 on: January 11, 2013, 07:38:22 pm »

THere are at least 5 more scum. Each more terrible than the last. Also a serial killer. Made of cheese.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #896 on: January 11, 2013, 07:42:23 pm »

Gee thanks.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #897 on: January 11, 2013, 07:45:16 pm »

WinVote Locked

Vote Count 3.Final
LoseVote
{Locked}jotheonah (4): Tables, Dsell, Galzria, Insomniac
Tables (1): Jotheonah

Not voting (3): Archetype, Robz888

WinVote
{Locked}Galzria (4): Insomniac, Dsell, Robz888, jotheonah
Insomniac (1): Galzria

Not voting (2): Archetype, Tables

With 7 alive, it takes 4 to lock a count.

Lynch deadline: Now
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #898 on: January 11, 2013, 07:47:33 pm »

Thread Locked
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #899 on: January 11, 2013, 07:54:19 pm »

"I took a good long look at Snorlax," Golduck said, "and while I wasn't noticing him dying I found out what you already know."

"No, you didn't!" Salamence replied indignantly.  "I was watching you and you weren't looking at Snorlax!  You were looking at Gengar!"

Who watches the watchers, indeed.  "So who wants to do the honors?" You all shout.  "Who wants to kill that tretcherous Golduck, for fooling us so."

"Zweilous!!"  You all shout.  "I really just want to see you with three heads."

And so Zweilous, resigned to solemn duty, bit the traitor Move Scholar Golduck's head clean off.  "And now we can rest."

What? ZWEILOUS is evolving?
CONGRATULATIONS! Your ZWEILOUS has evolved into HYDREIGON!

Night 3 Start!!


Night Actions are due by Sunday Jan 13 at 1pm
« Last Edit: January 11, 2013, 08:04:32 pm by TheMunch »
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #900 on: January 11, 2013, 08:37:54 pm »

I hate continually making this reminder, but I want to be as clear as possible here.  A WinVoted Pokemon is ONLY protected at night if they actually evolved.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #901 on: January 13, 2013, 09:38:03 pm »

And with a much needed rest you wake up.  The group is already bickering, not missing a beat from yesterday.  But there is a voice suspiciously missing from the commotion.  The Companion Propagandist Scyther has died.  Maybe he was eaten by his lover (praying mantis jokes!) or perhaps it was something much more sinister...

No pokemon evolved in the night.

Day 4 Start!!!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #902 on: January 13, 2013, 09:40:44 pm »

Okay so interesting, not one of the two people I expected to die last night. I tracked someone to DSell, so who wants to claim that? If you did visit him and don't claim it, I know you're scum for lying.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #903 on: January 13, 2013, 09:42:27 pm »

Also I need to go to bed, so, lol, that should give some time I guess. Also means I can be coherent again (we've seen the kind of mistakes I make when I'm tired)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #904 on: January 13, 2013, 09:42:50 pm »

Vote Count 4.1
LoseVote

Not voting (5): Archetype, Galzria, Insomniac, Robz888, Tables

WinVote

Not voting (5): Archetype, Galzria, Insomniac, Robz888, Tables

With 5 alive, it takes 3 to lock a count.

Lynch deadline: Friday, January 25th at 8pm forum time
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #905 on: January 13, 2013, 09:43:23 pm »

Okay so interesting, not one of the two people I expected to die last night. I tracked someone to DSell, so who wants to claim that? If you did visit him and don't claim it, I know you're scum for lying.

Tables is town. 100%. Scum!Tables would not have targeted me knowing I was telling the truth already. Town!Tables would've put his life on the line to potentially catch SK!Galz.

That reasoning is the only one that kept you alive last night. Otherwise I would've bit you so hard. :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #906 on: January 13, 2013, 10:05:19 pm »

Actually, that's not true. I think DSell was a driver, or at least a reverse-marytr, and he redirected my attempt on him to you. This fits with what he said about his role looking scummy, and the role name fits as well.

That said Galz is about 99.5% confirmed town. Scum!Galz would have almost certainly killed me. The only plausible way Galz is scum is if he decided to NK (he didn't visit anyone BTW), DSell and me both targeted him and he decided to kill DSell over me, and then confirm me town, which seems... very, very tough to believe. Oh, this does assume only one scum left, but a 5 vs. 8 ratio (or 4 v. 1 v. 8) seems pretty unlikely.

Yes I did just turn my computer back on to post here. This game is pretty exciting now, and I was hoping I'd have someone to catch in the lie already. This game is kinda my mafia swan song, I've decided mafia doesn't really entertain me enough any more, so I was hoping I could end it in a really awesome (albeit very lucky) way.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #907 on: January 13, 2013, 10:13:47 pm »

I think it's interesting that neither I nor tables were the kill target. Considering that they know I'm town and I think tables too AND were both fully evolved
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #908 on: January 13, 2013, 10:19:16 pm »

That is the thing that interests me. Perhaps... ah, if I'm right about DSell... maybe that's why, if they knew he'd protect one of us. Or it could have been someone that didn't think it through entirely? I mean it's a single mafia member now (probably), so it's not unreasonable that he kinda just panicked and shot someone, or worse, didn't submit an order (although that requires an alternate explanation for DSell's death).
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #909 on: January 13, 2013, 11:50:30 pm »

I'm assuming one Mafia left.

Should we all fullclaim? See if we can catch Mafia in a lie? Seems like move names have matched pretty accurately so far. I'd be willing to go first.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #910 on: January 14, 2013, 12:50:27 am »

I think Tables is town. I think Galzria is town. Which means either Insomniac or Archetype is the last scum?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #911 on: January 14, 2013, 01:17:29 am »

Well there is 5 of us.

Tables is most likely Town
It'd be crazy if Galzria wasn't Town

So that leaves me, Insom, and Robz.

I can cross my name off that list, but you guys can't, so I'm leaving it there.

I have some theories, but I want to know if the massclaim is ago before I disclose them. I feel that Galz should be in charge of it considering he's most likely to be Town, but Tables works too.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #912 on: January 14, 2013, 02:33:17 pm »

Okay looks like nobody has claimed to have targeted DSell, which doesn't surprise me, given I was lying out of my teeth when I said I tracked someone to him. I think, actually, the mafia may have no killed. Galz, did you kill DSell?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #913 on: January 14, 2013, 02:40:47 pm »

Okay looks like nobody has claimed to have targeted DSell, which doesn't surprise me, given I was lying out of my teeth when I said I tracked someone to him. I think, actually, the mafia may have no killed. Galz, did you kill DSell?

Nope, I claimed up front what I saw:

You targeted me, and I choose not to kill you.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #914 on: January 14, 2013, 03:57:45 pm »

Ah, hm, well then. In that case, I can clear... DSell? That doesn't help!

Full night results, because I don't think I'm going to trick scum any more: I targeted Robz and DSell. My targets were changed to Galz and DSell. Neither visited anyone last night. Joth also visited nobody (Apparently people I track tend to die shortly after).

Do we think it's time for a massclaim? I think it is.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #915 on: January 14, 2013, 04:01:42 pm »

Ah, hm, well then. In that case, I can clear... DSell? That doesn't help!

Full night results, because I don't think I'm going to trick scum any more: I targeted Robz and DSell. My targets were changed to Galz and DSell. Neither visited anyone last night. Joth also visited nobody (Apparently people I track tend to die shortly after).

Do we think it's time for a massclaim? I think it is.

I will full claim when you tell me to.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #916 on: January 14, 2013, 04:05:56 pm »

I'd like to hear from Galz first. I'd rather not do it if he thinks it's a bad idea, but if he says to, I think we should go for it.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #917 on: January 14, 2013, 04:07:14 pm »

I'd like to hear from Galz first. I'd rather not do it if he thinks it's a bad idea, but if he says to, I think we should go for it.

I vote yes, we do it. Don't see why not.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #918 on: January 14, 2013, 04:08:58 pm »

Think your fakeclaim is solid then, Robz ;)?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #919 on: January 14, 2013, 04:09:50 pm »

I'd like to hear from Galz first. I'd rather not do it if he thinks it's a bad idea, but if he says to, I think we should go for it.

Nows as good a time as any
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #920 on: January 14, 2013, 04:14:17 pm »

Think your fakeclaim is solid then, Robz ;)?

Hellz yes. Been ready with it for weeks!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #921 on: January 14, 2013, 04:14:27 pm »

I think we should massclaim, and then lynch Robz.

This is my reasoning:

Actually, as I'm typing this up...

Hmm.

Scum expected me to kill Tables last night. It's the only reason they redirected him to me.

We have two lynches, and the last scum is between Ins/Arch/Robz.

When scum targeted Tables, they probably couldn't redirect both - and even if they could they wanted to maximize the number of unknowns left.

But the question then is... Why redirect from Robz and not Dsell? Why not redirect both to me? No, I think they could only redirect one.

And they choose to redirect from Robz and kill Dsell instead of vice-versa. If scum is Archetype/Insomniac, then it wouldn't have mattered which they did.

....

Blaah.

OH!

I've got an idea!

First, everybody needs to claim. Full claim. All powers and what they do. We may be able to guarantee a win by tomorrow.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #922 on: January 14, 2013, 04:27:16 pm »

Right now, I have Fling: I give someone a Berry, and they choose whether to eat it. Neither of us knows what it does. I used Fling on Eevee on Night 1.

When I level up, I get Bone Club and Retaliate.

Bone Club: I give someone a Berry, and I force them not to eat it.
Retaliate: I give someone a Berry, and I force them to eat it.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #923 on: January 14, 2013, 04:29:21 pm »

Tables, you can watch two people, correct?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #924 on: January 14, 2013, 04:31:24 pm »

Tables, you can watch two people, correct?

Track, but yes.

Robz, who did you target N2+3?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #925 on: January 14, 2013, 04:32:54 pm »

Tables, you can watch two people, correct?

Track, but yes.

Robz, who did you target N2+3?

No one. I presumed my Berry had the power to kill people, and I am of the opinion that vigilantes should basically never shoot.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #926 on: January 14, 2013, 04:34:06 pm »

Right now, I have Fling: I give someone a Berry, and they choose whether to eat it. Neither of us knows what it does. I used Fling on Eevee on Night 1.

When I level up, I get Bone Club and Retaliate.

Bone Club: I give someone a Berry, and I force them not to eat it.
Retaliate: I give someone a Berry, and I force them to eat it.

"Neither of us"

Uhh who you been talking to Robz?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #927 on: January 14, 2013, 04:36:06 pm »

In a RMM? Why are you of that opinion? Why did you not target the person who was winvoted D2/3?

Insomn, I know you probably did yesterday, but what's your claim?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #928 on: January 14, 2013, 04:36:21 pm »

Right now, I have Fling: I give someone a Berry, and they choose whether to eat it. Neither of us knows what it does. I used Fling on Eevee on Night 1.

When I level up, I get Bone Club and Retaliate.

Bone Club: I give someone a Berry, and I force them not to eat it.
Retaliate: I give someone a Berry, and I force them to eat it.

"Neither of us"

Uhh who you been talking to Robz?

Neither me nor the person to whom I gave the fruit. Nice try, though.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #929 on: January 14, 2013, 04:36:41 pm »

Right now, I have Fling: I give someone a Berry, and they choose whether to eat it. Neither of us knows what it does. I used Fling on Eevee on Night 1.

When I level up, I get Bone Club and Retaliate.

Bone Club: I give someone a Berry, and I force them not to eat it.
Retaliate: I give someone a Berry, and I force them to eat it.

"Neither of us"

Uhh who you been talking to Robz?

"Obvious Answer -Here- Retracted Since My Name Is Not Robz888"
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #930 on: January 14, 2013, 04:38:04 pm »

Insomniac. Fullclaim. Now.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #931 on: January 14, 2013, 04:38:53 pm »

In a RMM? Why are you of that opinion? Why did you not target the person who was winvoted D2/3?

Insomn, I know you probably did yesterday, but what's your claim?

I am of that opinion in all games, because the vigilantes seem to most often hit town. I like to look at this way: A vig power is something to use if you either have a confirmed scum for some reason, or you NEED to take the shot in order to win. It's like an insurance policy. But we've had too many games where Vigs blow it for town. See M-VIII and M-XII for the most infuriating examples of this.

Why would I target the person who was winvoted? We don't want that person to die. If my fruit actually succeeded, that would be pretty awful.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #932 on: January 14, 2013, 04:42:39 pm »

Night Shade -- Pick another Pokemon to watch you will be told the names of any companion aligned Pokemon targeting this player

Dream Eater-- Pick another Pokemon to watch, they forfeit their night action if they are companion.

Nightmare--Pick another Pokemon to watch, you will be told the names of any non-companion Pokemon targetting this player


Night 1 I used Night Shade on Joth and got "Insomniac"
Night 2 I took no action because I didn't want to potentially roleblock a townie.
Night 3 I targeted Archetype and got no result.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #933 on: January 14, 2013, 04:49:12 pm »

Insomn, why didn't you use Night Shade night 2 then?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #934 on: January 14, 2013, 04:51:34 pm »

Insomn, why didn't you use Night Shade night 2 then?

Because I was under the impression we only had access to our 'newest' move.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #935 on: January 14, 2013, 04:58:15 pm »

Hm, well, maybe. That makes sense.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #936 on: January 14, 2013, 05:50:32 pm »

Do you want me to claim now, Tables?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #937 on: January 14, 2013, 05:55:00 pm »

Do you want me to claim now, Tables?

You're the only person who hasn't, so yes.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #938 on: January 14, 2013, 06:04:42 pm »

Do you want me to claim now, Tables?

You're the only person who hasn't, so yes.

This
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #939 on: January 14, 2013, 06:12:30 pm »

Ok:

Role Name: Rock

Stage 1 (Harden): All night actions that target you are redirected to a random other Pokemon.

Stage 2 (Iron Defense): All night actions on you fail.

Stage 3: (Iron Defense/Metal Burst): Every night, you have a chance to kill each Pokemon that ended the day with a LoseVote on you.  This chance increases every time you are targeted at night; it starts at 0% on Day 1.

Have used Harden every single night.

I really want to get to Stage 2 so I become full Bulletproof and don't really care if I get to stage 3 or not. Metal Burst seems kind of suckish.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #940 on: January 14, 2013, 06:17:21 pm »

So an evolved archetype could kill a Galz?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #941 on: January 14, 2013, 06:18:14 pm »

So an evolved archetype could kill a Galz?
?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #942 on: January 14, 2013, 06:19:17 pm »

Stage 2 (Iron Defense): All night actions on you fail.

Meaning that if you targeted Galz, and he tried to kill you he would fail. Thusly your kill would go through.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #943 on: January 14, 2013, 06:20:00 pm »

So an evolved archetype could kill a Galz?
Oh wait, I guess I could if I were Scum.

Shoot Galz, he couldn't shoot me back.

Hm. Well I'm not Scum. But maybe it's better to not evolve...? If Scum targets me, they have a 25% chance of hitting themselves. So I don't think they would target me anyway.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #944 on: January 14, 2013, 06:20:11 pm »

Ninja'd
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #945 on: January 14, 2013, 06:21:13 pm »

So an evolved archetype could kill a Galz?
Oh wait, I guess I could if I were Scum.

Shoot Galz, he couldn't shoot me back.

Hm. Well I'm not Scum. But maybe it's better to not evolve...? If Scum targets me, they have a 25% chance of hitting themselves. So I don't think they would target me anyway.
Even higher of a chance after today's lynch.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #946 on: January 14, 2013, 06:27:54 pm »

Okay, so, well the main thing I see here is no driver/general rediretor claim, which means there's no explanation for my action against Jorbles being redirected to Insomn night 2. And DSell onto Galz as well, that makes me wonder, I don't see DSell doing both of those (especially as I tracked him, so he'd have to do it without having actually targeted anyone).

Another question for Insomn, why didn't you target me? You'd have (in theory) found the cop, and thus known if someone was lying about me.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #947 on: January 14, 2013, 06:34:13 pm »

Okay, so, well the main thing I see here is no driver/general rediretor claim, which means there's no explanation for my action against Jorbles being redirected to Insomn night 2. And DSell onto Galz as well, that makes me wonder, I don't see DSell doing both of those (especially as I tracked him, so he'd have to do it without having actually targeted anyone).

Another question for Insomn, why didn't you target me? You'd have (in theory) found the cop, and thus known if someone was lying about me.

Should paragraph one "Jorbles to Insom" read "Jorbles to Joth" as you called joth a liar based on your result?

And as for the question for me. I reasoned that there was a decent chance one of you or I was dead. However that means mafia also would have reasoned that. So I thought ok well if I target Tables and he dies then I get this great news of who the scum is. If I die then it doesn't matter. This is role madness and there hadn't been a full claim though so I reasoned that there might be a doctor to protect one of us. So I decided to target Archetype hoping that the mafia would kill one of the less obvious targets. As it turns out they did, I just didn't pick the right one.

Based on what we now see as what archetype has claimed I now believe they picked Dsell because Archetype was scum.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #948 on: January 14, 2013, 06:36:29 pm »

Yes. It's so hard to actually find my results among 7 Wonders and Through the Ages PMs (like, my original role PM is on page like 10) so I mostly just wing it and accidentally type the wrong thing sometimes.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #949 on: January 14, 2013, 06:36:53 pm »

Oh and I'm referring to night 1. Should have said that.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #950 on: January 14, 2013, 06:37:56 pm »

Out of the 2 of Robz/Insomniac, I think Insomniac is most likely Scum.

I think we should go back and look at the Robz, Insomniac, and I and our interactions with Eevee, jo, and Jorbles.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #951 on: January 14, 2013, 06:40:13 pm »

Besides, Insomniac's Role Names do not match the Power of it. At all.

I suspected that about Jo, and it turned out he was scum.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #952 on: January 14, 2013, 06:41:31 pm »

Oh and I'm referring to night 1. Should have said that.

Ahh I was thinking that there was no chance scum would target you. So if multiple people targeted person X whom died. It was possible that I could get everyone to claim whom had targeted them and catch scum from not being in my list. Where as there was 0 chance of scum targeting you.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #953 on: January 14, 2013, 06:43:26 pm »

Besides, Insomniac's Role Names do not match the Power of it. At all.

I suspected that about Jo, and it turned out he was scum.

My names totally match. I watch you while you sleep eating your dreams roleblocks you.

That said I totally expected you to come after me after it became brutally obvious that evolving is the only way for you to win

LoseVote: Archetype
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #954 on: January 14, 2013, 06:53:32 pm »

Dream Eater-- Pick another Pokemon to watch, they forfeit their night action if they are companion.
I don't see the point of this power. It's only useful if you're scum.

You've been shifty all game, Insom. I'll be doing a reread over your interactions with confScums, but I still want to plant a vote here.

LoseVote: Insomniac

You wanna lynch me so you don't have an unkillable townie running around, don't ya? And like I said before, I don't really care if I level up anymore. Scum wouldn't kill me if they had the chance of it bouncing off and killing them.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #955 on: January 14, 2013, 06:53:41 pm »

Okay.

Joth's role was: traitor Move Scholar Golduck

So, that's probably a stalker I think, right? In which case I think we can be about 90% certain Insomn is town, because, what kind of stalker targets scum? But if I'm wrong and well, if Joth maybe boosted people's roles, then Insomn could still be scum. But considering he was going to name my moves... nah, that's not likely. Insomn for almost clear.

I think though realistically we can probably say, me and Galz are almost certain town, Insomn is very likely town, and the other two... less certain.

As long as there are no extra night kills tonight though, we could almost guarantee a town victory just by lynching say Robz today and Archetype tomorrow. Or, maybe the other way around (I don't like role immune Archetype, it scares me, and I wonder if he's actually also a SK).
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #956 on: January 14, 2013, 06:55:09 pm »

As long as there are no extra night kills tonight though, we could almost guarantee a town victory just by lynching say Robz today and Archetype tomorrow. Or, maybe the other way around (I don't like role immune Archetype, it scares me, and I wonder if he's actually also a SK).

...How would that work if I'm a SK? The kills don't add up.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #957 on: January 14, 2013, 06:56:28 pm »

If Archetype is scum he can level up by random kills which might let him get Galz. I'm willing to lynch Robz today but I really think we need to deal with archetype first.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #958 on: January 14, 2013, 06:58:23 pm »

Dream Eater-- Pick another Pokemon to watch, they forfeit their night action if they are companion.
I don't see the point of this power. It's only useful if you're scum.

Insomn hasn't been doing it right with his role, I think. Insomn is our cop, but he's not a normal cop. He watches someone, and any names he gets are clear to him. Third version works similarly, but instead of getting clears, he gets scum, which is of course a lot more powerful. The second power requires getting some info out of people. If they claim to have been blocked the following day, bam, cleared. If they claim to have used their power to full effect, bam, you've caught scum. His role is pretty powerful.

PPE: Galz, can you account for all the extra kills? If you can, well, Arch can still be scum. Type of scum doesn't really concern me that much, it was just kinda an obvservation that it seems like a neat SK protection like role.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #959 on: January 14, 2013, 07:07:14 pm »

Losevote: Archetype.

Yeah i am like positive he is scum, and the strength of his powers are crazy. That said, I agree that tables, Galz and insomniac are all town for sure. So if you kill me it's not really a big deal as long as you go after arch next.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #960 on: January 14, 2013, 07:21:20 pm »

I cannot account for Eevee.

D1: Lynch Town

N1: Town killed, Scum killed. (I activated, but it was random based on who targeted me - something I was not informed of).

D2: Lynch Town

N2: Town killed, Scim killed. (I had evolved, saw the moves targeting me, deduced it was Voltgloss and X, so bit X, which turned out to be Jorbles)

D3: Lynch Scum

N3: Town killed

In order for me to have killed Eevee, he would have needed to target me, something I cannot confirm happened.

I'm debating SK vs 4th Mafia.

If 4th Mafia, all kills are "accounted" for in some way. Eevee died to either myself or Robz.

If SK then it's likely Robz, but we're short a N2 kill. He claims not to have activated but it's possible he hit one of the two Pokemon that died that night.

I agree with your assessment that Insomniac could be our Cop... But why the strict negative utility second skill? It only Roleblocks town, correct?

Arche I don't know what to do with.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #961 on: January 14, 2013, 07:24:24 pm »

Thing is, if there's a SK and it's NOT Robz, then we're missing a kill both N1 and N2. If it is Robz, we're only missing N2.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #962 on: January 14, 2013, 07:30:49 pm »

Okay, it definitely seems likey that there's not a SK to me. If there was then he's managed to not actually make a successful kill over three nights, which is unlikely.

Neither of Arch not Robz really leave me feeling very confident, but Arch's play seems a lot more panicked at this point, Robz even sounds complacent about being lynched. I think we probably want to lynch Arch first? After we have, we can discuss winvote assuming he wasn't scum (and assuming Munch doesn't just call game, of course).
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #963 on: January 14, 2013, 07:31:28 pm »

I would hammer myself, but last time I did that I cost town game (lol). So Galz and Insomn, I'll hear you two first (and Galz can hammer if he wants)
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #964 on: January 14, 2013, 07:41:37 pm »

I would hammer myself, but last time I did that I cost town game (lol). So Galz and Insomn, I'll hear you two first (and Galz can hammer if he wants)

How confident would you say that Insomniac is the most likely town of the three?

Or how about this?

We lynch Arche.

We force Insomniac to target me - I'll do nothing to him.

You track Robz.
Robz should do nothing.

If Robz targets either me or Insomniac, you'll know.
If you die but I saw Insomniac target me, I'll know Robz is scum.

If I die and Robz did nothing you'll know Insomniac is scum.

Robz can't move without one of us knowing, and Insomniac can't target anybody but me.

Thoughts?

We should winvote either myself or you, Tables, under this scenario, even though it's pointless.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #965 on: January 14, 2013, 07:48:32 pm »

I would hammer myself, but last time I did that I cost town game (lol). So Galz and Insomn, I'll hear you two first (and Galz can hammer if he wants)

How confident would you say that Insomniac is the most likely town of the three?

Or how about this?

We lynch Arche.

We force Insomniac to target me - I'll do nothing to him.

You track Robz.
Robz should do nothing.

If Robz targets either me or Insomniac, you'll know.
If you die but I saw Insomniac target me, I'll know Robz is scum.

If I die and Robz did nothing you'll know Insomniac is scum.

Robz can't move without one of us knowing, and Insomniac can't target anybody but me.

Thoughts?

We should winvote either myself or you, Tables, under this scenario, even though it's pointless.

Sounds like a solid plan to me
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #966 on: January 14, 2013, 07:56:00 pm »

Agreed. That's kinda what I was thinking. How confident am I? About 90%. The only way I see this going wrong is if you're scum, in which case you've played a pretty deep game, and I would applaud you post-game.
The only way I can see Insomn being scum is 1) Joth was bluffing about knowing my move names. I would have easily called him on this, so it seems unlikely.
2) Joth's second ability is totally different to his first, and the first wants to hit town and the second, scum. This also seems unlikely... OH! Unless he can say teach a move to a scummate that he's learnt. That's... plausible?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #967 on: January 14, 2013, 07:56:38 pm »

So actually less than 90% now I've presented myself a feasible case. Mmm.... 80%? I mean what I said is a lot less likely than a flat role learner, right?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #968 on: January 14, 2013, 08:00:45 pm »

Vote Count 4.2

LoseVote

Archetype (2): Insomniac, Robz888
Insomniac (1): Archetype

Not voting (5): Archetype, Galzria, Insomniac, Robz888, Tables

WinVote

Not voting (5): Archetype, Galzria, Insomniac, Robz888, Tables

With 5 alive, it takes 3 to lock a count.

Lynch deadline: Friday, January 25th at 8pm forum time

Just filling in for a bit...
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #969 on: January 14, 2013, 08:02:37 pm »

Galz if you were fully honest in your claim the win vote HAS to be you.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #970 on: January 14, 2013, 08:04:02 pm »

Why does it matter? Whoever we winvote, gains nothing.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #971 on: January 14, 2013, 08:04:14 pm »

because this:
Level 3: Super-PGO: I learn the moves and player name of all people targeting me. I can kill one.

Will allow you to verify me, whom you and Tables have some small doubts about.

WinVote: Galzria
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #972 on: January 14, 2013, 08:05:01 pm »

Thank you Ashersky for the vote counts while we step out for a bit.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #973 on: January 14, 2013, 08:06:52 pm »

Wait, isn't Galz already fully evolved? ... Oh my, you're right. Yeah, we should winvote Galz. Once we lock the losevote.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #974 on: January 14, 2013, 08:07:40 pm »

FWIW Tables I'm fine with you hammering.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #975 on: January 14, 2013, 08:10:20 pm »

So actually less than 90% now I've presented myself a feasible case. Mmm.... 80%? I mean what I said is a lot less likely than a flat role learner, right?

Yeah. I would dig it up but I'm too lazy - but basically I saw Joth's claim as baloney the moment he made it, and pointed out that "Partial-Rolecop", "Muliple Partial-Rolecop" and "Multiple Full Rolecop" seemed a much more natural progression than he was suggesting his powers were.

I agree with this then. I'm still worried about.... Redacted. There's one tiny, itsy bitsy little wiggle room to make this confusing, but I'm not going to vocalize it.

I'm going to Hammerlosevote: Archetype, and Winvote: Tables.

Tables, go ahead and winvote yourself, any of those three can hammer it.

Insomniac: You must target me tonight. Failure to do so will be interpreted to be a confession of guilt.

Robz: You must do nothing tonight. Failure to do so will be interpreted to be a confession of guilt.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #976 on: January 14, 2013, 08:11:27 pm »

Why not winvote you, Galz?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #977 on: January 14, 2013, 08:12:17 pm »

And yeah, I think we're all aware things could go wrong here. I'm concerned about you shooting someone, Galz, for example. But I think, it's such a small concern compared to that I have about Archetype and Robz.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #978 on: January 14, 2013, 08:12:35 pm »

I am fully evolved.

Evolved out of N1

Evolved from being winvoted yesterday.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #979 on: January 14, 2013, 08:13:20 pm »

That's... what I thought. But I check back and... humm. I must have not been paying enough attention. This is why we need the sig pokemon :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #980 on: January 14, 2013, 08:14:13 pm »

"I took a good long look at Snorlax," Golduck said, "and while I wasn't noticing him dying I found out what you already know."

"No, you didn't!" Salamence replied indignantly.  "I was watching you and you weren't looking at Snorlax!  You were looking at Gengar!"

Who watches the watchers, indeed.  "So who wants to do the honors?" You all shout.  "Who wants to kill that tretcherous Golduck, for fooling us so."

"Zweilous!!"  You all shout.  "I really just want to see you with three heads."

And so Zweilous, resigned to solemn duty, bit the traitor Move Scholar Golduck's head clean off.  "And now we can rest."

What? ZWEILOUS is evolving?
CONGRATULATIONS! Your ZWEILOUS has evolved into HYDREIGON!

Night 3 Start!!


Night Actions are due by Sunday Jan 13 at 1pm


Derp.

Okay, Insomn, Galz, any last things to say before we end things for today? Arch, any last thoughts to give us assuming you're flipping town?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Insomniac

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #981 on: January 14, 2013, 08:17:29 pm »

If we stick to the plan we'll be fine. I also missed Galz evolving so I'm fine with Winvote: tables
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #982 on: January 14, 2013, 08:22:59 pm »

That's... what I thought. But I check back and... humm. I must have not been paying enough attention. This is why we need the sig pokemon :P.

Pfft. Fine. There's your Pokemon. :P
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #983 on: January 14, 2013, 08:23:59 pm »

Vote Count 4.3

LoseVote - Locked

Archetype (3): Insomniac, Robz888, Galzria
Insomniac (1): Archetype

Not voting (1):  Tables

WinVote

Tables (2): Galzria, Insomniac

Not voting (3): Archetype, Robz888, Tables

With 5 alive, it takes 3 to lock a count.

Lynch deadline: Friday, January 25th at 8pm forum time

Just filling in for a bit...
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Tables

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #984 on: January 14, 2013, 08:25:17 pm »

I'd like to hear from Archetype one last time before we end the day. If he is town, then his leaving thoughts could be valuable?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #985 on: January 14, 2013, 10:10:17 pm »

Yeah I'm Town. Been saying that for a while. You guys probably just lost though. Losing a Bulletproof Townie and all.

I like those plans though. Tables tracks Robz. Insomniac targets Galz.

If this yeilds no obvscum, lynch Insom. He knows I'm a threat to scum if I stayed alive, that's why he pushed the lynch on me. He's going to disagree, but it's the truth.

That doesnt mean that you should quicklynch him, but he's most likely scum. IIRC, Dsell thought so too.

Robz, if youre scum, that buddying with Eevee was risky.

I suggest people unwinvote. Then you can talk to a confTown for as long as you want (until deadline). Hopefully no one derphammers.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #986 on: January 15, 2013, 06:02:51 am »

Well, Arch is being unhelpful. Ins is basically clear, and bulletproof is much weaker than both my and Ins' roles, so I'm not too fussed about that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #987 on: January 15, 2013, 02:02:14 pm »

Okay, I don't think we're going to get any more useful discussion out. Everyone, remember to follow Galz' plan.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Tables

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #988 on: January 15, 2013, 02:02:24 pm »

Winvote: Tables
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Robz888

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #989 on: January 15, 2013, 02:04:15 pm »

That's gotta be game. How soon will Munch get in here? Really anxious to see Arch's flip.
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I have been forced to accept that lackluster play is a town tell for you.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #990 on: January 15, 2013, 02:20:37 pm »

I'm going on the assumption it's not, but it might have been. Arch didn't seem to admit it, but eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Robz888

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #991 on: January 15, 2013, 02:22:12 pm »

I'm going on the assumption it's not, but it might have been. Arch didn't seem to admit it, but eh.

He's gotta not admit it, just in case. In case of what? I don't know, it's role madness.
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I have been forced to accept that lackluster play is a town tell for you.

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #992 on: January 15, 2013, 02:24:50 pm »

Well... true.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

TheMunch

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #993 on: January 15, 2013, 02:26:34 pm »

Thread Locked!!
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Re: RMM4: PokeAwesome (Day 4!!!!; PM Mods for Spec QT!!)
« Reply #994 on: January 15, 2013, 02:30:38 pm »

Vote Count 4.Final
LoseVote - Locked

{Locked}Archetype (3): Insomniac, Robz888, Galzria
Insomniac (1): Archetype

Not voting (1):  Tables

WinVote

{Locked}Tables (3): Galzria, Insomniac, Tables

Not voting (2): Archetype, Robz888

With 5 alive, it takes 3 to lock a count.

Lynch deadline: Now
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #995 on: January 15, 2013, 02:35:45 pm »

Surely that has to be it.  He has to be the last murderer among us.

"But I am not a murderer!" Aron coughed.

"I thought I killed you?" Salamence asked.

"You didn't kill me with your dragon flames... I crawled to safety!  But you did leave me badly disfigured." Laughed aron.

With one last cough the Companion Rock Aron had died.

"I guess we were wrong.  The sun is setting, we should get some rest," Salamence said.

Night 4 Start!!!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #996 on: January 15, 2013, 06:14:04 pm »

The Companion Paranoid Mouth Owner Hydreigon groggily awoke to a ghastly sight.  Standing around him were both Marowak, slamming his bone club into his open palm, and Gengar looking quite menacing.  In the distance he saw the Companion Tracker Salamence's body in a mangled heap.

"What are you doing up?" Marowak asked facetiously as he clubbed all three of Hydreigon's heads with one swing.

Congratualtions!  The TRAITOR Role Hijacker Gengar, TRAITOR Berry Merchant Marowak and TRAITOR Beloved Specialist Eevee have won!

We will also be posting Role PM's in a second so please wait till everything has been posted to celebrate!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #997 on: January 15, 2013, 06:14:21 pm »

Bump
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #998 on: January 15, 2013, 06:14:29 pm »

Bump
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #999 on: January 15, 2013, 06:14:36 pm »

Bump
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1000 on: January 15, 2013, 06:15:33 pm »

There was a bit of confusion in the scum quicktopic as Robz thought his team had just won.  But since there actually was something that could prevent the TRAITOR team from controlling half of town, the game wasn’t over.

As many may have noticed, there were two scumteams, and Insomniac was on both of them.  Another confusing bit was that only one scumteam per night actually had a functional kill.  All nightkill moves specifically said “use this to attempt the factional nightkill” for this reason.  Hilariously, the “off” team kept targeting Galz, so scum assumed he was Bulletproof.

Let’s start with town PMs.

Axxle/Voltgloss
Quote
Pokemon name: Totodile
Role name: Time Delayed Jack of All Trades
Alignment: Companion

Moveset:
Totodile     Croconaw       Feraligatr
  Rage       Frustration     Super Power
                                         
Abilities:
Rage--Each night you may choose a target for one of the following actions: Watcher, Tracker, Doctor.  This action will be self-roleblocked.  When you evolve or die, all self-imposed roleblocking will retroactively be lifted and the game state will be modified to accurately reflect your amended night actions.  You may only choose each action once.

Frustration--Each night you may choose a target for one of the following actions: Coroner, Vigilante, Booster.  This action will be self-roleblocked.  When you evolve or die, all self-imposed roleblocking will retroactively be lifted and the game state will be modified to accurately reflect your amended night actions.  You may only choose each action once.

Super Power--Each night you may choose a target for one of the following actions: Watcher, Tracker, Doctor, Coroner, Vigilante, Booster.  Moves are no longer self-roleblocked.  You still can only use each action once; however, you can use actions that you had used in previous evolutions.

Action descriptions: (You cannot self-target with any of these actions)
Watcher--Choose a Pokemon.  You will learn which Pokemon visited your target that night.
Tracker--Choose a Pokemon.  You will learn which Pokemon your target decides to target that night.
Doctor--Choose a Pokemon.  That night, your target will be protected from nightkills.
Coroner--Choose a Pokemon who died during any night.  You will learn who is responsible for their death.
Vigilante--Choose a Pokemon.  Your target will be night killed.
Booster--Choose a Pokemon.  That Pokemon gains a 1-shot item that allows them to use their night action twice in a single night.

Win Condition: You win when all Pokemon not aligned with you have fainted.

Tables
Quote
Pokemon name: Bagon
Role name: Tracker
Alignment: Companion

Moveset:
Bagon       Shelgon         Salamance
 Leer           Leer               Leer     
             Scary Face      Scary Face                         
                                 Double Team

Abilities:
Leer--Each night you may choose a Pokemon to track.  You will be informed of who that Pokemon targets at night.  You may not self-target.

Scary Face--(Passive) For each target you tracked on the previous night, you will be given a list of 3 Pokemon.  The Pokemon you tracked on the previous night will have visited one of those 3 on the current night.

Double Team--(Passive) You may use Leer twice each night.

Win Condition: You win when all Pokemon not aligned with you have fainted.

cayvie
Quote
Pokemon name: Pidgey
Role name: RoleJailStopKeeper
Alignment: Companion

Moveset:
    Pidgey         Pidgeotto      Pidgeot
Sand-Attack         Fly         Aerial Ace
                                         Roost

Abilities: (You may only use one ability each night)
Sand-Attack--Each night you may choose 3 Pokemon on which to use Sand-Attack.  That night, your 3 targets each have a 33% chance to get roleblocked. You may not self-target.

Fly--Each night, if you are not already flying, you may choose a Pokemon to target.  That night you fly into the air, preventing abilities that target you that night.  The following night you jailkeep your specified target, causing them to be roleblocked and protected from night kills; they can still be investigated.  You may not self-target.

Roost--Each night you may choose to commute, preventing all abilities that target you that night.

Aerial Ace--Each night you may choose a target Pokemon to rolestop.  This will stop all night actions from affecting them in any way.  Your target may still use their night action.  You may not self-target.

Win Condition: You win when all Pokemon not aligned with you have fainted.

Captain_Frisk/ashersky
Quote
Pokemon name: Mew
Role name: Mastermind
Alignment: Companion

Moveset:
  Mew
Amnesia
       
Abilities:
Amnesia--Each night, you will PM the mods a list of all living players with a proposed set of alignments for each player.  Your guesses for alignments should correspond to the colors BLUE, RED, YELLOW, where RED is Companions.  You are not told what BLUE or YELLOW represent.  We will respond to your player/alignment pair list Mastermind style.  You will be told the number of correct guesses and the number alignment guesses which would have been correct if you had put them in the right position.

Win Condition: You win when all Pokemon not aligned with you have fainted.
This originally was a much weaker ability (see mod QT), but the change made it very strong, as we and ashersky found out. (We kept letting him submit night actions to see how close he could come to solving the setup)

Archetype
Quote
Pokemon name: Aron
Role name: Rock
Alignment: Companion

Moveset:
  Aron          Lairon             Aggron
Harden     Iron Defense     Metal Burst
                                   Iron Defense

Abilities:
Harden--(Passive) All night actions that target you are redirected to a random other Pokemon.

Iron Defense--(Passive) All night actions on you fail.

Metal Burst--(Passive) Every night, you have a chance to kill each Pokemon that ended the day with a LoseVote on you.  This chance increases every time you are targeted at night; it starts at 0% on Day 1.

Win Condition: You win when all Pokemon not aligned with you have fainted.  You die immediately if you are in a situation where, without your passive abilities, you would normally be endgamed.

Galzria
Quote
Pokemon name: Deino
Role name: Paranoid Mouth (Gun) Owner
Alignment: Companion

Note:
If you are the only town player alive, AND there is only 1 scum alive, your power no longer works.

Moveset:
Deino         Zweilous          Hydreigon
 Bite        Dragon Rage        Outrage
                                         
Abilities:
Bite--Each night you may choose to randomly kill one of the Pokemon that targeted you that night.

Dragon Rage--Each night you will receive a list of moves that targeted you that night.  You may select one move from the list and kill the Pokemon that used that move on you.

Outrage--Each night you will receive a list of Pokemon that targeted you that night, along with what move they used.  You may select one Pokemon to kill from that list.

Win Condition: You win when all Pokemon not aligned with you have fainted.
Me and Munch had a big debate about whether Insomniac could change Galzria’s target choice.  I said no, because I didn’t think this was a targeting action, in that Galzria doesn’t visit his victim and can’t be seen if Galz is tracked, for example.  Munch agrees that a tracker on Galz wouldn’t see Galz’s victim, but pulled the primary-mod card to fiat that Insomniac could change Galz’s choice, since Insomniac’s role hijacks any choice.  I came around to Munch’s viewpoint.  What are the audience’s thoughts on this?
Also, the note that his power doesn’t work in endgame scenarios originally was left out, and was changed around the time of night 3, when I got worried that I had not seen a possible degenerate scenario.  Luckily, this never needed to be invoked.

Dsell
Quote
Pokemon name: Scyther
Role name: Propagandist
Alignment: Companion

Moveset:
  Scyther          Scizor
Fury Swipe     X-Scissor         
             
Abilities:
Fury Swipe--Each night you may target one Pokemon, other than yourself.  During the following day, that Pokemon becomes hated.  Hated Pokemon require one fewer vote to be elected the loser and one more vote to be elected the winner.

X-Scissor--Each night you may select one Pokemon, other than yourself.  During the following day, that Pokemon becomes despised.  Despised Pokemon require two fewer votes to be elected the loser and two more votes to be elected the winner.

Win Condition: You win when all Pokemon not aligned with you have fainted.

Jimmmmm
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Pokemon name: Machop
Role name: Gladiator
Alignment: Companion

Moveset:
Machop    Machoke       Machamp
  Leer         Leer         Vital Throw
              Low Kick

Abilities:
Leer--(Day Action) Once during each day you may choose X Pokemon including yourself, where X is the half the number of living Pokemon (rounded up).  You use this move by posting "Machop/Machamp uses Leer on <Machop/Machamp>, <pokemon2>,...,<pokemonX>."  Votes on Pokemon outside of this group are immediately cleared, and the group of X Pokemon are the only valid votetargets for the rest of the day.

Low Kick--(Passive) When leer is used, this move grants you the power of doublevote for the rest of the day.

Vital Throw--(Day Action) Once during each day you may choose a Pokemon to publicly dayvig; they immediately faint.  You do so by posting "Machamp uses Vital Throw on <pokemon>."  You may use this power on any living Pokemon, even if they have been locked as a battle winner/loser.  You may not, however, use this power once both candidates have been decided.

Win Condition: You win when all Pokemon not aligned with you have fainted.
This was my favorite role, and you all lynched him without hesitation.  I cried a single tear.  This role is super badass, especially in the third form.  Once per day dayvig?!

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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1001 on: January 15, 2013, 06:16:04 pm »

Killing me was scum's MVP move.  See my role PM for why.
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Re: RMM4: PokeAwesome (GAME OVER, DUDES!)
« Reply #1002 on: January 15, 2013, 06:16:18 pm »

Here are the ‘traitor’ PMs (jotheonah, Jorbles, and sorta Insomniac whose role I’ll post later)

jotheonah
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Pokemon name: Psyduck
Role name: Move Scholar
Alignment: traitor

Moveset:
    Psyduck           Golduck
 Fury Swipes           Fling
Zen Headbutt    Zen Headbutt

Abilities: (you may only use one ability each night)
Fury Swipes--Each night you may target another Pokemon to learn all the move names for that Pokemon's current form.

Fling--Each night you may target another Pokemon to learn all of the move names for each of that Pokemon's evolutions.

Zen Headbutt--In the traitor quicktopic, use this move to attempt the factional nightkill.  You may not self-target.

You share a quicktopic with your fellow traitors here:

http://www.quicktopic.com/48/H/s7n2FpUsFXJ

Win Condition: You win when all Pokemon not aligned with you have fainted and at least one from your faction is alive, or nothing can prevent this from happening.
Probably one of the weaker roles, but we thought his combo with Insomniac might help things.

Jorbles
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Pokemon name: Snorlax
Role name: Sleeper Agent
Alignment: traitor

Moveset:
  Snorlax
    Rest
Body Slam       

Abilities:
Rest--(day action) Once during each day you are awake, you may use Rest by posting "Snorlax uses Rest" in the thread.  You may use this power even after a battle winner/loser has been decided.  You may not, however, use this power once both candidates have been decided, as the day is over.  This move immediately ends the current day, skipping the battle entirely.  Snorlax will remain asleep during that night, the following day, and the following night.  While sleeping, you are not allowed to perform the factional nightkill or place any votes.  You may, however, continue to post regularly.

Body Slam--In the traitor quicktopic, use this move to attempt the factional nightkill.  You may not self-target.

You share a quicktopic with your fellow traitors here:

http://www.quicktopic.com/48/H/s7n2FpUsFXJ

Win Condition: You win when all Pokemon not aligned with you have fainted and at least one from your faction is alive, or nothing can prevent this from happening.
This was also cool; it’s a shame he never got to use the power.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1003 on: January 15, 2013, 06:16:42 pm »

And here are the ‘TRAITOR’ PMs (Eevee, Robz, Insomniac-sorta)

Eevee
Quote
Pokemon name: Eevee
Role name: Beloved Specialist
Alignment: TRAITOR

Moveset:
 Eevee      Jolteon      Vaporeon    Flareon
Tackle  Quick Attack  Water Gun  Fire Blast     
Charm       Charm       Aqua Ring    Charm

Evolution: If you evolve, you may choose any of your three basic evolution forms.  This choice is permanent.

Abilities:
Tackle--In the TRAITOR quicktopic, use this move to attempt the factional nightkill. You may not self-target.

Charm--(Passive) This move grants you the status of Beloved.  Beloved Pokemon require one more vote to be elected the loser and one fewer vote to be elected the winner of a battle.

Water Gun--In the TRAITOR quicktopic, use this move to attempt the factional nightkill.  You may not self-target.

Aqua Ring--(Passive) This move grants you the status of Idolized.  Idolized Pokemon require two more votes to be elected the loser and two fewer votes to be elected the winner of a battle.

Quick Attack--In the TRAITOR quicktopic, use this move to attempt the factional nightkill.  This attack is sooooo quick, that you will kill before anybody has a chance to use any of their active moves.  You may not self-target.

Fire Blast--In the TRAITOR quicktopic, use this move to attempt the factional nightkill.  This attack is sooooo explosive, that it will also affect Pokemon who are targeting your intended victim with certain moves.  You may not self-target.

You share a quicktopic with your fellow TRAITOR team here:

http://www.quicktopic.com/48/H/JxkQtsh3fHHn

Win Condition: You win when all Pokemon not aligned with you have fainted and at least one from your faction is alive, or nothing can prevent this from happening.
He had the most moves available, some of them quite fun.  Quick Attack could get past Galz’s PGO, for one.  But couldn’t get to Archetype, however.

Robz888
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Pokemon name: Cubone
Role name: Berry Merchant
Alignment: TRAITOR

Moveset:
 Cubone       Marowak
   Fling         Retaliate     
Bone Club    Bone Club

Abilities: (you may only use one ability each night)
Fling--Each night you may give another Pokemon a Berry.  It is probably delicious.  They will not be told what it does.  Neither will you.

Retaliate--Each night you may give another Pokemon a Berry.  Any Pokemon holding a Berry MUST eat it.  They will not be told what it does.  Neither will you.

Bone Club--In the TRAITOR quicktopic, use this move to attempt the factional nightkill.  You may not self-target.

You share a quicktopic with your fellow TRAITOR team here:

http://www.quicktopic.com/48/H/JxkQtsh3fHHn

Win Condition: You win when all Pokemon not aligned with you have fainted and at least one from your faction is alive, or nothing can prevent this from happening.
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Re: RMM4: PokeAwesome (GAME OVER, DUDES!)
« Reply #1004 on: January 15, 2013, 06:17:06 pm »

Finally, Insomniac.  An interesting role; sorta SK, half on both scumteams.  In the end, he had the choice to direct Robz’s kill to Galzria.  I imagine Robz would have got chomped super-fast.  Then it would have been Insomniac/Tables in a 1v1 endgame scenario and a win for the ‘Loner’ faction.

At any point where Insomniac died, he kept all allegiances active at the time of his death.
Quote
Pokemon name: Gastly
Role name: Role Hijacker
Alignment: Traitor

Note: You are aligned with both the "traitor" faction and the "TRAITOR" faction.  If you outlive your partners in one of these factions, then that faction is immediately dissolved.  If both factions have been dissolved this way, your alignment changes to "Loner".

Moveset:
    Gastly          Haunter       Gengar
Night Shade   Dream Eater   Nightmare     
     Lick              Lick             Lick

Abilities: (You may only use one ability each night)
Lick--In the TRAITOR quicktopic, or the traitor quicktopic, use this move to attempt the factional nightkill.  You could USE this move in both quicktopics; but if you do this, you must PM the mods to inform them which move is a decoy and which is real.  You may of course target the same Pokemon with both real and decoy moves, but still PM the mods for accuracy.  You may not self-target.

Night Shade--Each night you may choose another Pokemon.  If applicable, you may choose a new target for their night action, as if you were that Pokemon.  Your victim will be made aware of his new target, but not that YOU changed it.

Dream Eater-- Each night you may choose another Pokemon, learning the effect of the move that Pokemon is using that night.  If applicable, you may choose a new target for their night action, as if you were that Pokemon.  Your victim will be made aware of his new target, but not that YOU changed it.

Nightmare--Each night you may choose 2 other Pokemon, learning the effect of the moves that both Pokemon are using that night.  If applicable, you may choose a new target for ONE Pokemon's move, as if you were that Pokemon.  Your victim will be made aware of his new target, but not that YOU changed it.

You share a quicktopic with your fellow TRAITOR team here:

http://www.quicktopic.com/48/H/JxkQtsh3fHHn

You share a quicktopic with your fellow traitors here:

http://www.quicktopic.com/48/H/s7n2FpUsFXJ

Post Restriction: You may not reveal to anyone that you are on two scum factions.  No paraphrasing of your PM can involve the existence of more than one scum faction.  The italicized sections of your PM may never be talked about ever, paraphrased or not.  You may talk freely about the existence of both scum factions, but may neither cite nor imply that you have mod knowledge of BOTH scum teams existing.  Please PM your mods to give your understanding of this post restriction.  Also PM your mods whenever you feel like a post has a chance of violating these terms.

Win Condition: You may only win with one faction at a time.  You win with that faction when all Pokemon not aligned with that faction have fainted and at least one from that faction is alive, or nothing can prevent this from happening.  If your alignment becomes Loner, then you win when all other Pokemon have fainted and you are alive.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1005 on: January 15, 2013, 06:17:09 pm »

Wait, Tables really was town?

Tables, why did you lie about tracking me??????
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1007 on: January 15, 2013, 06:20:36 pm »

Yay, a win I mostly didn't deserve.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1008 on: January 15, 2013, 06:21:40 pm »

Wait my team got dissolved? And I thought I'd finally gotten a win.  :-[
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1009 on: January 15, 2013, 06:21:49 pm »

Wait, Tables really was town?

Tables, why did you lie about tracking me??

Tables, I really want to hear about this.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1010 on: January 15, 2013, 06:22:40 pm »

I just read all that amd i still don't know what happened....
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1011 on: January 15, 2013, 06:23:38 pm »

Sorry Jorbles/Joth.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1012 on: January 15, 2013, 06:24:18 pm »

And sorry Galz I knew once we lynched Archetype I had won, the reason for the additional night was because I could have caused myself to win and ONLY myself, but thats not my style.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1013 on: January 15, 2013, 06:25:20 pm »

Sorry Jorbles/Joth.

Not your fault. Just the role you were dealt. I dislike split alignments for this reason.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1014 on: January 15, 2013, 06:25:48 pm »

Wait my team got dissolved? And I thought I'd finally gotten a win.  :-[

Yup.  The moment that the last 'traitor' died, insoms allignment "switched".  I was still rooting for a solo insomniac win, but unfortunately he didn't know that galz wasn't bulletproof.  If he did, he could have redirected Robz' night kill away from Tables onto Galz, Galz and Robz both die and he wins by himself.  Oh well.

Although if I could ask one question of you all, who thought it would be a good idea to mass claim in a game modded by TheMunch and Shraeye!?  You guys lynched both Jimmm and Archetype cause their roles "sounded scummy"?  Hehehe
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1015 on: January 15, 2013, 06:25:55 pm »

And sorry Galz I knew once we lynched Archetype I had won, the reason for the additional night was because I could have caused myself to win and ONLY myself, but thats not my style.

Wow. Thanks for not screwing me over man. What a guy!

MVP: Insomniac. Also MGGGP: Insomniac. (Most Good Guy Greg Player)
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1016 on: January 15, 2013, 06:26:32 pm »

What did my berries actually do?
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1017 on: January 15, 2013, 06:28:27 pm »

I thought the attempt wording was because If I posted a different nk in both qts only one would go through.

How was it decided which one had a kill?

also sooo many times I wanted to break my post restriction.


And I was SOOOOOOO mad when joth lied about targetting me after we planned to have that be the thing, cuz I made the tracker tables target joth specifically BECAUSE that was the plan. I thought I was done for along with joth. But then joths role was rolecop so it ended up making me clear!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1018 on: January 15, 2013, 06:29:28 pm »

I was also constantly bewildered that neither Robz nor Joth noted that the spelling of TRAITOR and traitor was different.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1019 on: January 15, 2013, 06:30:43 pm »

What did my berries actually do?

Your berries had a chance to kill and a chance to doctor.  You actually could have saved eevee from dying to Galz bite N1 by giving Eevee the berry!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1020 on: January 15, 2013, 06:31:50 pm »

What did my berries actually do?

Your berries had a chance to kill and a chance to doctor.  You actually could have saved eevee from dying to Galz bite N1 by giving Eevee the berry!

Robz's berries + archetypes final form + Galz resulted in the most broken scenarios!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1021 on: January 15, 2013, 06:31:59 pm »

And sorry Galz I knew once we lynched Archetype I had won, the reason for the additional night was because I could have caused myself to win and ONLY myself, but thats not my style.

You Sir, are a wuss!

You could have had it ALL!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1022 on: January 15, 2013, 06:32:22 pm »

What did my berries actually do?
33% doctor, 33% kill, 34% do nothing.  The berry you gave to Eevee did nothing.

@Insom, random.org.  Most the behind the scenes details is written in the modthread.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1023 on: January 15, 2013, 06:33:02 pm »

What did my berries actually do?

Your berries had a chance to kill and a chance to doctor.  You actually could have saved eevee from dying to Galz bite N1 by giving Eevee the berry!
He DID give eevee the berry.  And Eevee did eat it.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1024 on: January 15, 2013, 06:33:50 pm »

Also surprising, was Galzria's hesitance to turn on his random PGO power night1 juxtaposed with it's strong success.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1025 on: January 15, 2013, 06:34:04 pm »

What did my berries actually do?

Your berries had a chance to kill and a chance to doctor.  You actually could have saved eevee from dying to Galz bite N1 by giving Eevee the berry!
He DID give eevee the berry.  And Eevee did eat it.

Yeah I said could cause it had a chance to, but random.org didn't agree :D
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1026 on: January 15, 2013, 06:35:07 pm »

FWIW if traitors had tried to NK TRAITORS or vice versa I would have strongly advised against it.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1027 on: January 15, 2013, 06:35:43 pm »

Man, I single handedly killed two scum, AND saw right through another (Joth), and STILL lost with two scum alive?

Man was there ANYBODY on my town team this game? Sheeeesh!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1028 on: January 15, 2013, 06:38:04 pm »

Man Insomniac was so powerful. He had two possible teams to win with and he could redirect people's targetting from the very beginning. You sir, won at random.org.
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1029 on: January 15, 2013, 06:38:29 pm »

Man, I single handedly killed two scum, AND saw right through another (Joth), and STILL lost with two scum alive?

Man was there ANYBODY on my town team this game? Sheeeesh!

Sorry I thought I was hooped when Joth lied about targetting me. And I wasn't sure how my fakeclaim would go over.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1030 on: January 15, 2013, 06:39:44 pm »

Man Insomniac was so powerful. He had two possible teams to win with and he could redirect people's targetting from the very beginning. You sir, won at random.org.

I'm Gengar BITCH!
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1031 on: January 15, 2013, 06:40:43 pm »

Man, I single handedly killed two scum, AND saw right through another (Joth), and STILL lost with two scum alive?

Man was there ANYBODY on my town team this game? Sheeeesh!

I knew you were a PGO, I was just willing to take you down with me since I still had two team mates. I didn't think it was possible my kill could just fail like that.

However, I am glad the kill on asherky/Frisk's crazy cop power went through first night.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1032 on: January 15, 2013, 06:42:35 pm »

Ash COULD have found the fact there were to scum teams. Although I don't know how it would have reacted to me, was I both blue and yellow?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1033 on: January 15, 2013, 06:44:54 pm »

And hey, there were real post restrictions in the game!
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1034 on: January 15, 2013, 06:45:31 pm »

Galz/Tables: When you guys started inquiring about how I used my power the way I did I thought I was hooped, what was it that sold you on my claim? (As I was the only one that full on lied through my teeth)
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1035 on: January 15, 2013, 06:45:56 pm »

And hey, there were real post restrictions in the game!

There were but I couldn't tell you that. But I knew the ZZZ was more strict a post restriction then they would put in place.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1036 on: January 15, 2013, 06:46:33 pm »

Now knowing the full setup, I have to say that the setup was heavily skewed against town and FOR Insomniac in a very unfair but not entirely obvious manner.

First note that there are 5 scum in a game of 13.  This is a HUGE scum population.  Now, this could still be balanced with scum trying to snipe each other, but that wasn't going to happen in this case for several reasons.

First, most scum were not aware there was a second scum team and thus were not gunning for them.  But second, and most importantly, Insomniac was in BOTH scum teams and was thus in a unique position to steer scum away from each other.

When there are two scum teams, part of the balance MUST come from scum attacking each other.  Insomniac heavily mitigated that possibility.

Finally, note that Insomniac was a KNOWN team mate to 4 other players and that he had the opportunity to keep the 2 on one side from going after the 2 on the other side, and vice versa.  Even though they were 2 teams, it is not a far cry from a single scum team of 5 which, I hope all would agree, is very unbalanced against town.  As it was, there were 4/8 players at the start who would not have wanted to see Insomniac lynched.  As the game progresses, there are fewer people who would ever go after Insomniac.  I don't see how Ins could have lost, really.

Now, perhaps balance was meant to be achieved in powers.  ashersky's Mastermind had high potential for sure, and Galz was pretty good too.  Archetype I think was actually strongest, even in his unevolved form.  But ultimately, the most potent power is knowledge and influence.  With four scum teammates, he had far more knowledge than town could overcome.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1037 on: January 15, 2013, 06:47:05 pm »

Robz, I share your feelings of not deserving this win.

Also lol, I was wondering if our scum team was "normal" from the beginning.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1038 on: January 15, 2013, 06:49:34 pm »

Most of the town had pretty strong powers.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1039 on: January 15, 2013, 06:51:03 pm »

Loved the fake claims from Robz and Insomniac.  But I even told Shraeye I really thought that Robz was caught near the end by tables because Tables didn't know that Insomniac didn't know who Tables was targeting when he redirected.  I would have thought that the avoidance of Robz with the tracking redirect would have sealed his fate.  And then, even more so when Arch claimed and both Robz and Insom quickly jumped on that "oh he looks scummy just cause of his role" argument, I thought that someone would have gone, oh this worked terribly with Jimmm, why are robz and insom so eager to push that idea again.

I dont think that town was really that underpowered.  Town had some badass roles to counter gengar but autolynching people probably was not the best idea.

PPE: Regarding scum "knowing about the other team,"  Most picked up on it REALLY QUICKLY in QT.  I was actually surprised at how quickly everyone said "oh theres a second scum team" in their QTs
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1040 on: January 15, 2013, 06:51:14 pm »

Now knowing the full setup, I have to say that the setup was heavily skewed against town and FOR Insomniac in a very unfair but not entirely obvious manner.

First note that there are 5 scum in a game of 13.  This is a HUGE scum population.  Now, this could still be balanced with scum trying to snipe each other, but that wasn't going to happen in this case for several reasons.

First, most scum were not aware there was a second scum team and thus were not gunning for them.  But second, and most importantly, Insomniac was in BOTH scum teams and was thus in a unique position to steer scum away from each other.

When there are two scum teams, part of the balance MUST come from scum attacking each other.  Insomniac heavily mitigated that possibility.

Finally, note that Insomniac was a KNOWN team mate to 4 other players and that he had the opportunity to keep the 2 on one side from going after the 2 on the other side, and vice versa.  Even though they were 2 teams, it is not a far cry from a single scum team of 5 which, I hope all would agree, is very unbalanced against town.  As it was, there were 4/8 players at the start who would not have wanted to see Insomniac lynched.  As the game progresses, there are fewer people who would ever go after Insomniac.  I don't see how Ins could have lost, really.

Now, perhaps balance was meant to be achieved in powers.  ashersky's Mastermind had high potential for sure, and Galz was pretty good too.  Archetype I think was actually strongest, even in his unevolved form.  But ultimately, the most potent power is knowledge and influence.  With four scum teammates, he had far more knowledge than town could overcome.

Axxle/Volt and Cayvie were also quite strong.

Also I thought I was hooped on the joth thing and my roleclaim.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1041 on: January 15, 2013, 06:52:38 pm »

Loved the fake claims from Robz and Insomniac.  But I even told Shraeye I really thought that Robz was caught near the end by tables because Tables didn't know that Insomniac didn't know who Tables was targeting when he redirected.  I would have thought that the avoidance of Robz with the tracking redirect would have sealed his fate.  And then, even more so when Arch claimed and both Robz and Insom quickly jumped on that "oh he looks scummy just cause of his role" argument, I thought that someone would have gone, oh this worked terribly with Jimmm, why are robz and insom so eager to push that idea again.

I dont think that town was really that underpowered.  Town had some badass roles to counter gengar but autolynching people probably was not the best idea.

PPE: Regarding scum "knowing about the other team,"  Most picked up on it REALLY QUICKLY in QT.  I was actually surprised at how quickly everyone said "oh theres a second scum team" in their QTs

I also thought when Robz followed me he was dead because it was sooo scummy.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1042 on: January 15, 2013, 06:53:44 pm »

I think the balance to the 5 scum was the fact that they didn't each get a NK.  In fact, Galz stayed alive twice for this very reason, while killing scum in the process.  I like to think of it (for balance purposes) as a 5 man scum team, where most of the scum dont actually know all 5 members of the scum team, so its a gimped 5 man scum team.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1043 on: January 15, 2013, 06:54:16 pm »

Most of the town had pretty strong powers.

Don't get me wrong Ins -- I think you played fine.  But I am tweaked about imbalanced setups after RMMI. :P  I really do think you had too big an advantage. 

Or wait, oops -- math fail above.  It would be 4/12, not 4/8.  Not quite as crazy.  But still, that's good odds.  With 13 players, 7 are needed to lynch.  There are only 8 townies, so 7/8 townies would want you dead, and that's just not likely to happen in a town of 13, especially with scumbuddies steering conversation in other directions.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1044 on: January 15, 2013, 06:56:29 pm »

Both teams almost bussed me on day 1/2. I wanted to be like shut up scum friends stop bussing me
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Re: RMM4: PokeAwesome (Day 3!!!!; PM Mods for Spec QT!!)
« Reply #1045 on: January 15, 2013, 06:57:09 pm »

I thought the attempt wording was because If I posted a different nk in both qts only one would go through.

How was it decided which one had a kill?

also sooo many times I wanted to break my post restriction.


And I was SOOOOOOO mad when joth lied about targetting me after we planned to have that be the thing, cuz I made the tracker tables target joth specifically BECAUSE that was the plan. I thought I was done for along with joth. But then joths role was rolecop so it ended up making me clear!

I will never go off script again. I was face palming so hard.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1046 on: January 15, 2013, 06:57:43 pm »

I think the balance to the 5 scum was the fact that they didn't each get a NK.  In fact, Galz stayed alive twice for this very reason, while killing scum in the process.  I like to think of it (for balance purposes) as a 5 man scum team, where most of the scum dont actually know all 5 members of the scum team, so its a gimped 5 man scum team.

Yes, but it is only very slightly gimped because Insomniac was a common link PLUS they had their own regular powers to use against the town.  Even a gimped 5 man scum team skews the game heavily in favour for scum.  In a town of 13, it's usually just 3 scum, isn't it?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1047 on: January 15, 2013, 06:58:01 pm »

Both teams almost bussed me on day 1/2. I wanted to be like shut up scum friends stop bussing me

That would have been disastrous for you! :P
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1048 on: January 15, 2013, 06:58:55 pm »

But I mean, who didn't think it was hilarious that there was an unlynchable scum (Jorbles) and an unnightkillable town (Arch)?!

But eHalcyon, we spent a lot of time working on these roles, I urge you to reread them.  There were a great many avenues for success for town.  There was a lot of ways for town to get in some killing, and a lot of ways for town to get a lot of information.

Question:  Was anyone confused by the Night 2 flip on Jorbles having him written as the wrong traitor (I think I wrote him initially as TRAITOR but edited it very quickly)?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1049 on: January 15, 2013, 07:00:54 pm »

Both teams almost bussed me on day 1/2. I wanted to be like shut up scum friends stop bussing me

That would have been disastrous for you! :P

Agreed. Anyways maybe it was imba because scum won but I mean looking over the town roles town had a lot lot lot of power. More so I think than any rmm game to date and I don't know how much that mitigates
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1050 on: January 15, 2013, 07:05:17 pm »

But I mean, who didn't think it was hilarious that there was an unlynchable scum (Jorbles) and an unnightkillable town (Arch)?!

But eHalcyon, we spent a lot of time working on these roles, I urge you to reread them.  There were a great many avenues for success for town.  There was a lot of ways for town to get in some killing, and a lot of ways for town to get a lot of information.

Question:  Was anyone confused by the Night 2 flip on Jorbles having him written as the wrong traitor (I think I wrote him initially as TRAITOR but edited it very quickly)?

I wasn't totally unlynchable. I could only use my power every other day. I wish I had gotten the chance to use it though.

(I didn't even notice that flip. Guess I saw it too late.)
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1051 on: January 15, 2013, 07:05:57 pm »

I too didn't see the original flip
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1052 on: January 15, 2013, 07:08:03 pm »

Ash COULD have found the fact there were to scum teams. Although I don't know how it would have reacted to me, was I both blue and yellow?
Yup, you were both blue AND yellow.

Now knowing the full setup, I have to say that the setup was heavily skewed against town and FOR Insomniac in a very unfair but not entirely obvious manner.
It was biased towards scum and Insom I think, but I don't think it was an overwhelming bias.  Hard to assess, some of this stuff.

I will never go off script again. I was face palming so hard.
I found it amusing :)

Agreed. Anyways maybe it was imba because scum won but I mean looking over the town roles town had a lot lot lot of power. More so I think than any rmm game to date and I don't know how much that mitigates
Yup, thinking about some roles by themselves, I was like "dear god, that won't work!"  But there were enough "oh wow" powers on both sides, that I thought both sides started with at least a medium-chance.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1053 on: January 15, 2013, 07:10:14 pm »

Do the mods have insight into Tables's lie about tracking me?  Or did he get some odd result from you all?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1054 on: January 15, 2013, 07:15:01 pm »

Do the mods have insight into Tables's lie about tracking me?  Or did he get some odd result from you all?

There's a note on that somewhere in the mod thread. Apparently he just misremembered something.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1055 on: January 15, 2013, 07:16:37 pm »

I still can't believe you guys lynched me. It was so obvious Insom was scum when he started going after me.

Still dont know why people thought Insom was clear.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1056 on: January 15, 2013, 07:16:55 pm »

Do the mods have insight into Tables's lie about tracking me?  Or did he get some odd result from you all?

There's a note on that somewhere in the mod thread. Apparently he just misremembered something.

This.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1057 on: January 15, 2013, 07:17:10 pm »

Do the mods have insight into Tables's lie about tracking me?  Or did he get some odd result from you all?

There's a note on that somewhere in the mod thread. Apparently he just misremembered something.

Oh.  If I was alive, man I would have slammed him for it.  I guess he would have checked his PMs, then, though.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1058 on: January 15, 2013, 07:17:48 pm »

I was just thinking about the most powerful pro-town combo.  Jimmmm/Archetype would have been super potent.  Jimmm can ensure that Archetype is never up for vote and is unkillable, Jimmm's doublevote/dayvig could have wrecked scum, even at the end.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1059 on: January 15, 2013, 07:20:00 pm »

I was just thinking about the most powerful pro-town combo.  Jimmmm/Archetype would have been super potent.  Jimmm can ensure that Archetype is never up for vote and is unkillable, Jimmm's doublevote/dayvig could have wrecked scum, even at the end.
I do regret voting him. Big mistake.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1060 on: January 15, 2013, 07:23:21 pm »

I still can't believe you guys lynched me. It was so obvious Insom was scum when he started going after me.

Still dont know why people thought Insom was clear.

Man this just isn't true. I would have voted you if I was town there too. I'll explain why.

1) We know Galzria shoots people that target him
2) For whatever reason town believed there was exactly 1 scum left
3) We thought that Galz could force a stalemate.
4) You wanted to be evolved anyways
5) Your evolution if scum would have allowed you to kill Galzria without any downside.

Occam's Razor said you were scum trying to get into the one scenario that could cause your team to win.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1061 on: January 15, 2013, 07:27:18 pm »

If I were scum, I could have still killed him, the PGO kill bouncing off of me.

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1062 on: January 15, 2013, 07:27:56 pm »

Shraeye, you are clearly around.  Go back to MXVIII.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1063 on: January 15, 2013, 07:28:41 pm »

AS SCUM though we were under the impression that his role was this.

Galz Ability: You may kill someone targetting you. If you do this happens before whatever night action they do so their night action doesn't happen.


IE the role resolution order was

GALZ
Everybody else as normal.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1064 on: January 15, 2013, 07:35:16 pm »

If I knew that his power goes through mine, then why would I want to evolve?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1065 on: January 15, 2013, 07:39:33 pm »

If I knew that his power goes through mine, then why would I want to evolve?

...It wouldn't if you were bulletproof like you were if you evolved.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1066 on: January 15, 2013, 07:49:40 pm »

For ashersky:

Here is the offending PM, exactly as it was sent to Tables, who tracked you night 1.
Quote
Your target, Mew (ashersky), didn't visit anybody during the night.

You'll have to ask Tables why he said something else in thread, but my "easy explanations are easy" response is that he inaccurately recalled what it said.

Oddly enough, Tables only saw somebody visit someone else once, when he was redirected to jotheonah on that fateful night where joth targeted Insomniac (a pretty clever play, which somehow still cleared Insomniac after joth told plans what were what.)
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1067 on: January 15, 2013, 07:50:54 pm »

For ashersky:

Here is the offending PM, exactly as it was sent to Tables, who tracked you night 1.
Quote
Your target, Mew (ashersky), didn't visit anybody during the night.

You'll have to ask Tables why he said something else in thread, but my "easy explanations are easy" response is that he inaccurately recalled what it said.

Oddly enough, Tables only saw somebody visit someone else once, when he was redirected to jotheonah on that fateful night where joth targeted Insomniac (a pretty clever play, which somehow still cleared Insomniac after joth told plans what were what.)

Thanks.  So it was just a misremembering thing, I guess.  Or maybe Tables had a clever reason for it, like trying to catch someone out in a lie.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1068 on: January 15, 2013, 07:58:44 pm »

Galz Ability: You may kill someone targetting you. If you do this happens before whatever night action they do so their night action doesn't happen.


IE the role resolution order was

GALZ
Everybody else as normal.
Galz's power would occur first,going past my Bulletproof, and killing me.

IF I was Winvoted, I would be Doctored. BUT I said I didnt really want to nbe winvoted. I just needed the experience.

But actually, I didn't need the experience. Scum wouldn't target me anyway.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1069 on: January 15, 2013, 08:00:39 pm »

Galz Ability: You may kill someone targetting you. If you do this happens before whatever night action they do so their night action doesn't happen.


IE the role resolution order was

GALZ
Everybody else as normal.
Galz's power would occur first,going past my Bulletproof, and killing me.

IF I was Winvoted, I would be Doctored. BUT I said I didnt really want to nbe winvoted. I just needed the experience.

But actually, I didn't need the experience. Scum wouldn't target me anyway.

We had no idea what your ability was. I would have thought as town that you were trying to become bulletproof to shoot Galz and if you got that through a trickle effect of lynches NK's it would have been bad. because bulletproof is passive so galz wouldn't stop you because he wouldn't kill you
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1070 on: January 15, 2013, 08:05:12 pm »

So if you were one a single scumteam, and I was on the other, you would still think that me killing Galz would prevent him from killing me.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1071 on: January 15, 2013, 08:10:01 pm »

So if you were one a single scumteam, and I was on the other, you would still think that me killing Galz would prevent him from killing me.

if you were bulletproof yes.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1072 on: January 15, 2013, 08:18:39 pm »

So if you were one a single scumteam, and I was on the other, you would still think that me killing Galz would prevent him from killing me.

if you were bulletproof yes.

Well what's done is done. I should have pushed a lynch on you harder, and I didn't, which was my mistake. I've never been good at persuasion. I could tell your claim was fake, thought you were acting scummy, and thought the 'auto-clear' on you was strange.

But good job, and neat role. A bit OP, but the majority of the powers were anyway.

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1073 on: January 15, 2013, 08:19:43 pm »

But good job, and neat role. A bit OP, but the majority of the powers were anyway.

lol not mine. I didn't use it N2 or N3.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1074 on: January 15, 2013, 08:20:34 pm »

But good job, and neat role. A bit OP, but the majority of the powers were anyway.

lol not mine. I didn't use it N2 or N3.

I thought you had the weakest of town roles but it's still like pseudo vig.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1075 on: January 15, 2013, 08:21:20 pm »

But good job, and neat role. A bit OP, but the majority of the powers were anyway.

lol not mine. I didn't use it N2 or N3.

I thought you had the weakest of town roles but it's still like pseudo vig.

When I first subbed in, I thought my mastermind cop was underwhelming.  Definitely got stronger as the game went on.  'Cept I was dead.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1076 on: January 15, 2013, 08:22:20 pm »

But good job, and neat role. A bit OP, but the majority of the powers were anyway.

lol not mine. I didn't use it N2 or N3.
Eh yeah. Like I said, majority.

Your power was pretty bad.  ;D

DoubleVoter would have been cool, and then TripleVoter when you evolve.

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1077 on: January 15, 2013, 08:25:01 pm »

There were TWO scum teams?

...

Ugh. I'm used to two scum team games, but never in a game this small. Ugh. More like BMM4.

Galz/Tables: When you guys started inquiring about how I used my power the way I did I thought I was hooped, what was it that sold you on my claim? (As I was the only one that full on lied through my teeth)

It was the fact Joth targeted you. I gave the explanation for this, I think.

Do the mods have insight into Tables's lie about tracking me?  Or did he get some odd result from you all?

??? I did track you night 1. I think. I'd check but it'll take me forever.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1078 on: January 15, 2013, 08:26:41 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1079 on: January 15, 2013, 08:27:11 pm »

??? I did track you night 1. I think. I'd check but it'll take me forever.

In fact, yeah, Munch quoted it just on the last page. I tracked you, got no result. I don't think I ever said otherwise.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1080 on: January 15, 2013, 08:28:03 pm »

??? I did track you night 1. I think. I'd check but it'll take me forever.

In fact, yeah, Munch quoted it just on the last page. I tracked you, got no result. I don't think I ever said otherwise.

I'm not going to dig through, but you said "I tracked ashersky and he tracked, uh, I don't remember" or something to that effect.  We discussed it in the speccy QT.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1081 on: January 15, 2013, 08:32:22 pm »

Well that's not a lie, is it?
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1082 on: January 15, 2013, 08:42:21 pm »

Well that's not a lie, is it?

I mean, I guess not.  But it makes it sound like I tracked someone.  The thing is, I think most of us assumed you would clearly remember "targeted no one" or "targeted playername" and wouldn't get those confused.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1083 on: January 15, 2013, 08:46:36 pm »

Possibly. I'd have likely paid more attention if you didn't die during the night, which pretty much made the result completely unmemorable.
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...spin-offs are still better for all of the previously cited reasons.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #1084 on: January 15, 2013, 08:47:58 pm »

Okay, fair enough. Joth is scum, he visited Insomniac.

I'm a tracker.

Leer tracks someone.
If someone I tracked the night before visits someone tonight, then Scary Face gives me three names and they visited one of those three.
Double Team lets me track two people.

Night 1 I tracked Ashersky. He visited... someone, I forget, I can check if you want (but it wasn't Eevee, I remember that).
Night 2 I found out Ashersky didn't visit anyone (surprise!) and tried to track Jorbles, my main FoS, but got redirected to Joth, who visited Insomn.

Bolded for emphasis.  You specifically said "someone."  That really threw me off in speccy.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1085 on: January 15, 2013, 09:13:08 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1086 on: January 15, 2013, 09:19:01 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.

I like poke theme.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1087 on: January 15, 2013, 09:20:09 pm »

If it happened again I would def want to play!
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1088 on: January 15, 2013, 09:26:23 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

 ;D ;D ;D ;D
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1089 on: January 15, 2013, 09:27:38 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.

I like poke theme.

What's a Poke?
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #1090 on: January 15, 2013, 09:33:44 pm »

Okay, fair enough. Joth is scum, he visited Insomniac.

I'm a tracker.

Leer tracks someone.
If someone I tracked the night before visits someone tonight, then Scary Face gives me three names and they visited one of those three.
Double Team lets me track two people.

Night 1 I tracked Ashersky. He visited... someone, I forget, I can check if you want (but it wasn't Eevee, I remember that).
Night 2 I found out Ashersky didn't visit anyone (surprise!) and tried to track Jorbles, my main FoS, but got redirected to Joth, who visited Insomn.

Bolded for emphasis.  You specifically said "someone."  That really threw me off in speccy.

Oh right. Honestly, if someone else I posted something like that, I'd have just shrugged and assumed the result was unimportant. If they later told me they visited nobody, I'd have also found it uninteresting. I think you overread into it.
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Re: RMM4: PokeAwesome (Day 2!!!!; PM Mods for Spec QT!!)
« Reply #1091 on: January 15, 2013, 09:48:00 pm »

Okay, fair enough. Joth is scum, he visited Insomniac.

I'm a tracker.

Leer tracks someone.
If someone I tracked the night before visits someone tonight, then Scary Face gives me three names and they visited one of those three.
Double Team lets me track two people.

Night 1 I tracked Ashersky. He visited... someone, I forget, I can check if you want (but it wasn't Eevee, I remember that).
Night 2 I found out Ashersky didn't visit anyone (surprise!) and tried to track Jorbles, my main FoS, but got redirected to Joth, who visited Insomn.

Bolded for emphasis.  You specifically said "someone."  That really threw me off in speccy.

Oh right. Honestly, if someone else I posted something like that, I'd have just shrugged and assumed the result was unimportant. If they later told me they visited nobody, I'd have also found it uninteresting. I think you overread into it.

Funny thing was, no one was asking anything about it...like, hey maybe ashersky targeted Galz and died from that.
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1092 on: January 15, 2013, 10:39:30 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.

I like poke theme.

What's a Poke?

Short for pokemon
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1093 on: January 15, 2013, 10:49:05 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.

I like poke theme.

What's a Poke?

Short for pokemon

What's a pokemon?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1094 on: January 15, 2013, 10:52:20 pm »

I'd actually really want to play this type of game again. Winvote and Losevote make it pretty interesting.

Sequel? I'd be fun co-modding this.

It was great.  The winvote losevote was quite interesing I do have to say.  But it definitely was hard to keep everythign 100% straight even as mod with JORBLES FAKED POST RESTRICTION :P

If it was done again I think a new flavor might be interesting and maybe a: you lose vote first and you win vote second
or something so that you dont constantly have 2 changing vote totals.

I like poke theme.

What's a Poke?

Short for pokemon

What's a pokemon?

Short for Pocket Monster
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1095 on: January 15, 2013, 11:00:42 pm »

Ok, I have a prediction for Galz's next post.  I hope I'm right!
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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1096 on: January 15, 2013, 11:07:15 pm »

Ok, I have a prediction for Galz's next post.  I hope I'm right!

I'm SO TEMPTED.

But I must be on my good behavior. It's just set up sooooo well!

Ah hell.

Quote from: Insomniac
Short for Pocket Monster

Buddy, I -know- what a Pocket Monster is... And there's nothing "Short" about it!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1097 on: January 15, 2013, 11:27:38 pm »

Ok, I have a prediction for Galz's next post.  I hope I'm right!

I'm SO TEMPTED.

But I must be on my good behavior. It's just set up sooooo well!

Ah hell.

Quote from: Insomniac
Short for Pocket Monster

Buddy, I -know- what a Pocket Monster is... And there's nothing "Short" about it!


AWWWWWWWWWWWWWWWWWWWWWWW but I had my setup all ready.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Archetype

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1098 on: January 15, 2013, 11:41:53 pm »

I never noticed that.

Pocket
-et

+

Monster
-ster

=

Pokemon.


Huh. I knew Pocket Monster was another name for Pokemon, but I never noticed it was the 2 words combined.

Learn something new every day.
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Eevee

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Re: RMM4: PokeAwesome (TRAITORS WIN!)
« Reply #1099 on: January 15, 2013, 11:42:30 pm »

Hahaha guys, wellplayed.
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