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Author Topic: RMM4: PokeAwesome (TRAITORS WIN!)  (Read 91929 times)

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TheMunch

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RMM4: PokeAwesome (TRAITORS WIN!)
« on: December 02, 2012, 12:16:32 pm »

Welcome to RMM4: PokeAwesome

Signups are Closed!

Players List:

1.  Robz888 - Cubone
2.  Captain_Frisk - Mew Companion Mastermind, Killed Night 1
3.  Eevee - Eevee TRAITOR Beloved Specialist, Killed Night 1
4.  Archetype - Aron
5.  Dsell - Scyther
6.  Jimmmmm - Machop Companion Gladiator, Lynched Day 1
7.  Jorbles - Snorlax traitor Sleeper Agent, Killed Night 2
8.  Insomniac - Gastly
9.  Tables - Bagon
10.  Axxle - Totodile Companion Time Delayed Jack of All Trades, Killed Night 2
11.  Cayvie - Pidgey Companion RoleJailStopKeeper, Lynched Day 2
12.  Joth - Psyduck
13.  Galz - Deino


Game Setup

1.  Each player will take on the role of a different pokemon; this selection process should have already taken place by game start.

2.  Each player will receive a role PM including their pokemon, role name, and alignment.  It will also include the list of moves and abilities that will be available to their pokemon throughout the game.

3.  Voting in this game will be different than most mafia games.  Instead of voting for a player to be lynched, the town will be voting for two pokemon to do battle.  Two vote tallies will be monitored simultaneously for a winner and a loser.  Players may vote for both the winner and the loser and indicate a vote with the following format:
WinVote: <pokemon>
LoseVote: <pokemon>


4a.  Each vote count will be separately locked the moment it reaches majority.  After one of the vote counts has been locked, discussion will continue prior to deadline until the other vote count has been resolved (eg if a winner is chosen, discussion will continue until a loser is chosen; no votes could be changed regarding the winner).  If deadline is reached and only one votecount has reached majority, the other votecount will be decided by whichever player is leading at the time of the deadline.  If neither votecount has reached majority, the game will go to night with no fight.  If there is a tie at deadline, thread will be locked and a hidden democracy will take place to determine the outcome (each player will pm the name of which of the tied candidates they would like to resolve; majority rules).

4b.  Valid Vote target:  Once a player/pokemon has been locked as either the winner or the loser, they are no longer a valid vote target for the other vote count (loser or winner respectively).  A player/pokemon that is not a valid vote target will have their current vote count set to 0, all players currently voting for that player are automatically unvote'd, and any vote attempted on that player will not be recorded.

5.  The results of the fight is as follows.  The player that is voted to be the loser will faint (see: dead.  But this is pokemon; no one dies).  The player that is voted the winner will win the fight and gain experience such that he/she evolves.  This evolution will result in an improvement or modification to their powers.

6.  During the night following a battle, the pokemon that has been evolved will be protected from night kills.  During the night, kills may resolve on other players.  The action of these pokemon dying will distribute its experience to random other players, causing them to evolve.  The number of evolutions that will occur will be equal to the deceased pokemons current stage (eg if squirtle were to be night killed, another random pokemon would be evolved 1 stage.  If Blastoise were to be night killed, three random pokemon would be evolved one stage.  These three pokemon are chosen randomly and could potentially be the same pokemon, all unique, or some combination thereof).

7.  All night actions are associated with a move your pokemon can perform from the games.  All night actions should be submitted by pm to the mods in the form:  <Pokemon> uses <move> on <target pokemon>.

****************

This is my first time modding a forum mafia game and subsequently writing up a rules list.  If anything is unclear or missing please ask me and I would be happy to clarify.  I think this could be a very interesting and fun setup and am very interested to see how this plays out.

Shraeye will be a very necessary (if not sometimes trollish) co-mod.
« Last Edit: January 15, 2013, 06:34:26 pm by TheMunch »
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TheMunch

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #1 on: December 02, 2012, 12:17:00 pm »

Mafia Ruleset (shamelessly stolen and modified from eHalcyon's RMM3 intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action (basically everyone) your choices are due to me by the posted deadline (generally 48 hours from Night start).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  If you have a compulsive role, it will be randomized.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage) unless otherwise specified.
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase unless your action is compulsive.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
7. This game will generally have 2 week deadlines.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent. 
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue (or really any color) text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will NOT be issued automatically.  It is your responsibility to watch out for lurkers. A prod will be issued upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

« Last Edit: December 11, 2012, 04:33:26 pm by TheMunch »
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shraeye

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #2 on: December 02, 2012, 07:14:28 pm »

Day Starts:
Day 2: http://forum.dominionstrategy.com/index.php?topic=5679.msg163711#msg163711

Vote Count 2.8
LoseVote
Jorbles (1): cayvie
Dsell (1): Tables
{L-1}cayvie (5): Insomniac, jotheonah, Jorbles, Robz888, Voltgloss

Not voting (3): Archetype, Dsell, Galzria

WinVote
{Locked} jotheonah (6): Dsell, jotheonah, cayvie, Galzria, Jorbles, Robz888

Not voting (4): Archetype, Axxle, Insomniac, Tables

With 10 alive, it takes 6 to lock a count.

Lynch deadline: Tuesday, January 8th, 7:00pm forum time



« Last Edit: January 08, 2013, 05:11:09 pm by TheMunch »
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Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #3 on: December 11, 2012, 04:38:39 pm »

WinVote: Axxle for being awesome
LoseVote: Archetype for stealing my first pick
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #4 on: December 11, 2012, 04:40:46 pm »

I'm town, fwiw.

Just getting that out of the way now.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #5 on: December 11, 2012, 04:41:33 pm »

WinVote: Axxle for being awesome
LoseVote: Archetype for stealing my first pick

You're not as awesome as me. We already discussed this.

Winvote: Galzria
Losevote: Axxle


Better.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Jorbles

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #6 on: December 11, 2012, 04:45:36 pm »

Zzzzzzzzz.
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jotheonah

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #7 on: December 11, 2012, 04:55:37 pm »

I think we should use our winvote strategically on someone who's evolution will give the town a real benefit. Without outing PRs (such as they are) is there a safe way for people to indicate "you should evolve me" that doesn't also indicate "scum should NK me ASAP"?
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #8 on: December 11, 2012, 04:56:27 pm »

Also, Happy Birthday TheMunch.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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raerae

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #9 on: December 11, 2012, 04:57:12 pm »

tag, happy birthday munchman
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Eevee

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #10 on: December 11, 2012, 04:58:50 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.
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Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #11 on: December 11, 2012, 05:05:04 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.

Can Mod's be town?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #12 on: December 11, 2012, 05:05:26 pm »

Is buddying up to the mod a scumtell?

Happy Muchday, TheBirth!
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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #13 on: December 11, 2012, 05:06:26 pm »

Happy birthday Munch, I hope you are town too! Like myself. Yeah I claim town.

Can Mod's be town?
Lol I forgot, right. Sure as hell hope he isn't scum though.
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Jorbles

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #14 on: December 11, 2012, 05:10:36 pm »

Zzz.
Zzz zzz.

Zzz zzz.

Losevote: jotheonah
Losevote: raerae
Losevote: Eevee
Losevote: Axxle
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #15 on: December 11, 2012, 05:12:06 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #16 on: December 11, 2012, 05:13:27 pm »

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.

Winvote: Jorbles
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #17 on: December 11, 2012, 05:16:12 pm »

Oh wait guys we're totally doing this wrong.

Bagon Bagon Bagon! Ba-ba-bagon!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #18 on: December 11, 2012, 05:19:16 pm »

Is it day 1, or still pregame? Either way,

WinVote: Tables because he's on my side.

Reminder: Whoever we winvote is immune to nightkills that night.

Advice: Whoever the cop is checks the person we winvote tonight. If they're town, don't report back. If they're scum, do.

That's...

Actually a pretty good suggestion! (Not shocked that you would dare to have a good idea, just shocked that I hadn't thought of it! :P)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #19 on: December 11, 2012, 05:20:44 pm »

Yeah, Tables is my first mini-townread, that's indeed a good idea. Also, nice to meet you buddy!
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Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #20 on: December 11, 2012, 05:30:56 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #21 on: December 11, 2012, 05:33:00 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.

I've never played that style, so props to you for bringing something new to the table here.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #22 on: December 11, 2012, 05:36:19 pm »

Now we're going off topic, but I could try and create a game of it. But serious warning, it is a very different game, even if it is still usually called mafia.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Galzria

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #23 on: December 11, 2012, 05:40:26 pm »

It's actually a fairly standard method of checking out important people, more common in outside contact games (i.e. where people are allowed to send private messages to one another... it's an extremely different game, as you might expect), where someone will basically set themselves up as town leader, cop(s) will secretly check them and if nobody speaks up, they're considered clear. Obviously you need specific settings for it to work, but it's a decent strategy.

I've never played that style, so props to you for bringing something new to the table here.

Haha. Pun NOT intended, OR noticed until I reread.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: RMM4: PokeAwesome (Pregame!!!)
« Reply #24 on: December 11, 2012, 05:46:16 pm »

So anyway is it actually day 1? Mods?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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