I want to talk about
Lurker, because it seems awesome.
In a Solitaire game, Lurker sounds like it becomes ridiculously strong. Like, there's not very many Kingdoms where I wouldn't open double-Lurker.
So in a 2 player game, it becomes a weird thing where if you open one, your opponent almost has to also open one. But you almost never want to be the first person to play it, so what do you do if you draw it before your opponent? You can trash a Ruins with it, that sounds like fun.
So as long as your opponent has a Lurker remaining in his shuffle, it sounds like the right play is to treat it as a
Treasure Map; never play one unless you have 2. I'm assuming of course a situation where there's not currently an action card in the trash.
And hey, what do you do when you draw
King's Court + Lurker? Of course you pretty much always play it, because worst-case you're just breaking even. Unless you think your opponent also has a King's Court + Lurker.
So anyway, I'm guessing that Lurker looks a lot stronger than it is, simply because it's its own "bane". But the fact that you have to buy one if your opponent does means that it is strong in that way at least.
Or, am I wrong about everything, and a simple journey-token version where you gain an action every-other-play isn't as strong as it sounds? Of course I'm assuming the presence of good action cards also. Especially with things like King's Court, Goons, and Grand Market. But even for good
s, it still sounds great.