| 190. Lookout
An odd-looking man keeping watch over a dead sea, purple with lethargy and gloom. The rock protuberances do not disrupt the dead laze of the waters, only small hints of froth emitted from their bases. This man, this Lookout; he clearly gazes over a large puddle of grape soda. He's also locking his knees, and will soon fall in to the drink. |
| 189. Worker's Village
Some large structure is being installed in a poisonous wasteland. The yellow air has led all of the town's citizens to their dooms, and soon they shall walk the ruined plains in death, feeding on the humanity of the living. Dominion: Undeath, coming soon to a Barnes & Noble near you. |
| 188. Scrying Pool The witch gazes upon a village in the misty pool with a look of childlike wonder. What doth her gaze entail? What does the scene mean? I know not. My speculations are foolhardy. The outline of the pool distracts the eye, making me unsure this scene ever existed in the first place. It is perhaps for the best--some mystical force has made the witch achieve anime hair, and as much as I'd love to own Dominion: Anime Edition, I don't think that's what Alchemy was intended as.
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| 187. Forge
The noble forge inspects the zweihänder, her room and form coated in the blood of foes. It is an interesting, ominous atmosphere in her shop. One wonders if a battle looms near, which would justify the production of such tools. Sadly for the Forge, her abilities would be used to perform such acts as turning three small buildings in to a gaggle of ladies rather than what she trained for. |
| 186. Copper A pile of coins stands before us, clearly worth more than 1 coin. It is always an interesting concept in Dominion, trading money for more money and getting the same money in return. Here, it makes far less sense than usual. The coins themselves look quite splendid, but can only achieve so much beauty due to their nature. |
| 185. Contraband Some treasure lies hidden in a dark room of a thief's hut, covered lazily in a simple blanket. Was the blanket stolen? We may never know. The treasure itself appears to be of little value, and may in fact only be fence material. The proportions of the box on the right are also odd, at least if the left and right halves apparent are truly parts of the same whole. Do not attempt to take this card on an airplane.
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| 184. King's Court Squint as hard as you can muster, and an image of Santa Clause will appear before you. Santa's elves stand around him with indistinct features, but truly they are not the focal point of the image. Nay, it is the room itself that the name of the card hints is the true object of import. While the walls are splendid, one wonders about that floor plan. I believe the North Pole must have the funds to put down a nice tile pattern instead of whatever that nonsense is. |
| 183. Colony A wondrous landscape; taken alone, it is among the greatest images drawn for the game. However, where it does fail is in evoking the feeling of a Colony. This is simply a coastal town, not a land taken over forcefully by a powerful nation. Maybe they only wanted the pineapple ice cream and just peacefully took over. In my public school days, I learned that's why Hawaii is the 52nd state.
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| 182. Inn An Inn rests in a peaceful valley, offering bed and meals to weary travelers in the country side. Sure, it's a remote building. Sure, I could nitpick that to death. In the olden days, though, it made sense for such a structure to exist in the middle of nowhere. Today, this is where Freddy would find you and harvest your organs for his parrot's fueling. It's a nice picture, though.
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| 181. Embassy People in this place look so confused. The transvestite on the left probably passed gas, leading the stylish man on the right to take a whiff of the air, hunting for the source of crud vapors. The others sit around a small table, discussing questionable agreements and bribes. It is an effective image, though not one that excites me. Embassies are among the most boring of locale, so at least there's something unusual to look at here. |