Lessor/Bogus Lands - X-tra (http://forum.dominionstrategy.com/index.php?topic=18987.msg825412#msg825412)
As you pointed out, this can technically be played more than once, but I’ll judge it as if it could not be. Bogus Lands is quite brutal. A stop card you can’t trash, although now there are options to get rid of them via Exciling. Even so, players will generally have no answer for dealing with all the Bogus Lands they are getting. They do sort of self defend, but I’m not sure how that will play out. Building anything around Lessor’s Victory card cost reduction seems wonky as you can lose them at any point, so you probably only want 1 or 2 Lessors purely to junk your opponents. I appreciate all the subtle interactions the mechanics of Lessor and Bogus Lands offer, but I don’t really see all the un-trashable junking and emphasis on building a mega-turn with that junk in your deck working out. If you’ve done any playtesting I’d love to hear how it went though!
Thank you for the feedback! We actually did playtest Lessor/Bogus Lands, but only in 2-player games. Here’s what we discovered:
- Lessor shapes the game. Its mere presence makes you think twice before trashing those starting Estates. Lessor makes you want to grab alt-VP cards to further protect your deck against Bogus Lands attacks.
- Lessor is even more powerful when the starting cards are Shelters. It’s way more likely to hit a non-Victory card with them (unless you hit an Overgrown Estate, in which case all you want to do is eat your hat).
- Lessor is swingy. You hit your opponent’s Copper? Great! They gain a Bogus Lands. Now they play theirs and hit one of your starting Estates? To the trash he goes. No hard feelings, right?
- Lessor is way more powerful in 3-players or more games. He has less chances of being trashed. Because of that, this is a card whose value changes depending on the number of players.
- Bogus Lands would benefit indeed from the Exile mechanism. Or Native Village. Or Island. Anything to get them away, lol.
Anyway, thanks again!
Alright, onto my entry:
A Baron-Moneylender hybrid. You have more Coppers in your starting deck, so Moneylender has more things to trash. Takes more Actions to get all of those
, but eh.
Compared to Baron (they have the same cost):
+ Gets an extra
for interacting with a Victory card (most of the time, an Estate, just like the Baron).
+ Trashes the Estates so that they do not clog your deck anymore.
- Since it doesn't simply discard the Estates and cannot auto-regain them like Baron does, your supply of trashing Estates is limited and you'll have to regain new ones (or any other Victory card) to give Lease more ammo.
- Speaking of which, Lease has no +Buy, unlike Baron.
Do you guys believe that this should be priced at
instead? Death Cart can be a good comparison. It gives +
as well and is also priced at