Way of the turtle has some interesting combos.
Lining up your treasure maps is now gauranteed. Also, this is another way for you to gain an imp from your tormentor and not end your action phase.
Not quite guaranteed. If you Turtle one map away, you can only use it if you draw the second map with your initial 5-card hand, since the Turtled card can only be used at the start of your turn. If you draw the second map during your turn (unless, of course, it's with a start-of-turn draw like a Den of Sin or a Turtled draw that you resolved first), you're out of luck. And note that it wouldn't work to Turtle the second map either, because it says to trash a second map from your hand, and cards that are set aside are not in your hand
No, if you didn't have your second treasure map in your initial 5-card hand, you would just Turtle the first Treasure Map again. And repeat until it does line up. Yes, if you draw the second Treasure Map at some point during your turn, you've missed it for that shuffle. But if you are drawing a lot each turn anyway; then you wouldn't use Turtle on Treasure Map to start with.
Okay, that's a good point. You'd almost certainly hit it after a couple of reshuffles. Still, it's not completely guaranteed, since you could still miss it on each reshuffle
.... Although I just realized that Cobbler and a Turtled Treasure Map
would be an absolute guarantee, since Cobbler gains a card costing up to $4 (which Treasure Map is)
to your hand at the start of your turn! Since you get to choose the order of start-of-turn effects, choose Cobbler first, gain that second Treasure Map, then play your Turtled Map!