The results for the Trash For Benefit challenge are in! Here were the submission criteria:
Design a card that can trash one or more other cards (of your own) and give some sort of benefit that is different depending on what specific card(s) were trashed. Such cards generally fall into one of a few different categories, although it is possible that a qualifying fan card might not fall into one of these specific categories:
(1) The "Remodel" family, which lets you exchange cards for different cards. Official Examples: Remodel, Expand, Upgrade, Remake, Develop, Forge, Farmland, Governor.
(2) Cards that offer other benefits based on the cost of the trashed card(s). Official Examples: Mine, Salvager, Bishop, Apprentice, Trader.
(3) Cards that offer benefits based on the type of the trashed card(s). Official Examples: Transmute.
I don't actually have a card for this challenge myself, so let's skip straight to the contest results!
#1 - Pawnshop by
blueblimp with 23 points
(Edna)$3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.
The winner, with a commanding lead, reads superficially like a Copper version of Trader. Copper isn't as cool as Silver, but what this card does that Trader doesn't is that the trade can work the other way. This is probably strong early, since you can slim down and still put something good in your deck. Alternately, you can explode your starting Estates and other cards into lots of Copper, to enable Copper-based strategies or alt-VP rushes.
This card had a commanding lead early on in the voting period and obviously also in the end. But there was a stretch in the middle when the second place card was running neck-and-neck with it. I'm pretty pleased with both cards, especially for such a tough category, and would like to experiment with both cards in my own live games.
The rest of the results:
#2 - Astrologer by
A Drowned Kernel with 18 points
(Norma)$4 - Action-Attack
Trash two cards from your hand. If they are the same card, each other player gains a copy of that card. Otherwise, +$ equal to the difference in cost between the two.
--
When you gain this, each other player may trash a card from his hand.
#3 - Tithe by
Fragasnap with 15 points
(Corinne)$4 - Action-Victory
+1 Buy
You may trash a Victory card from your hand. If you do, +2 VP and gain a differently named Victory card costing up to the cost of the trashed card.
--
Worth 1 VP for every 2 Estates in your deck (rounded down).
#4 - Tinkerer (1) by
Davio with 13 points
(Anita)$4 - Action
Trash a card from your hand.
+$1 per differently named card in the Trash pile.
#5 (tie) - Jewels by
Titandrake with 12 points
(Sarah)$3 - Treasure
Worth $0
When you play this, trash a card in play that you own. +$ equal to half the cost in coins of the trashed card, rounded down.
--
(Rules clarification: Jewels can trash itself. If you trash a Treasure, you do not lose the money that Treasure produced.)
#5 (tie) - Museum by
Saucery with 12 points
(Pola)$4 - Action
+1 Card
+1 Action
+1 Buy
You may trash a card from your hand. If the supply pile of the trashed card is empty, gain a Duchy. If the supply pile of the trashed card and another supply pile is empty, you may gain a Province instead.
#7 (tie) - Emerald Mine by
Robz888 with 11 points
(Ethel)$5 - Action
Trash a card from your hand. If it is a...
- Treasure card, gain a Treasure card costing exactly $3 more, and a Victory card costing exactly $2 more;
- Victory card, gain a Treasure card costing exactly $1 more and put it into your hand.
Each other player may reveal and set aside a Province. At the start of his turn, he discards it and gets +$1.
#7 (tie) - Silversmith by
Kirian with 11 points
(Constance)$5 - Action
Trash a Treasure card from your hand. Gain a Silver in hand for each coin in the Treasure's face value.
Each other player may trash a Treasure card from his hand, and gain a Silver in hand.
--
(Rules clarifications: Trashing Bank, Fool's Gold, Horn of Plenty, or Philosopher's Stone give no benefit to the player, as these cards have 0 or unknown face value. This restriction does not apply to other players who choose to trash a Treasure card.)#9 (tie) - Repurpose by
Celestial Chameleon with 9 points
(Marlene)$3 - Action
+1 Card
+1 Action
Trash a card from your hand.
Gain a card costing less than the trashed card; put it in your hand.
#9 (tie) - Wedding by
Schneau with 9 points
(Maria)$6 - Action
+1 Action
Trash two cards from your hand. Gain a card costing up to the total cost of the trashed cards, putting it into your hand.
#9 (tie) - Reconstruct by
Polk5440 with 9 points
(Louise)$5 - Action
The player to your left reveals and discards the top card of his deck. You may trash a card from your hand of the same type. If you do, gain a card costing up to $3 more than the trashed card.
--
(Rules clarification: Type refers to the set {Treasure, Victory, Action, Curse}. If a dual-type is revealed, you may trash a card that shares a type with the discarded card. For example, Harem is turned over; you may trash a card that has type Treasure or Victory.)#9 (tie) - Magician by
heatthespurs with 9 points
(Carole)$4 - Action
Reveal the top 4 cards of your deck. Trash one of them. Gain a card costing up to $2 more than the trashed card. Put the gained card together with other revealed cards on top of your deck in any order.
#13 (tie) - Interpreter by
popsofctown with 8 points
(Virginia)$2 - Action
+1 Card
+1 Action
You may trash an Action or Treasure from your hand. If you do, gain a card with the same cost; put it into your hand.
#13 (tie) - Repair by
Tejayes with 8 points
(Lya)$4 - Action
+1 Card
+1 Action
Trash a card from your hand. You may gain a card costing the same as or less than the card trashed, putting it into your hand.
#13 (tie) - Barter by
iangoth with 8 points
(Bebe)$4 - Action
Trash a card from your hand. You may gain a card costing up to $1 more than the trashed card. If you do, play it immediately.
#16 - Downgrade (1) by
nopawnsintended with 7 points
(Clara)$5 - Action
Trash a Victory card from your hand. If you do, +2 VP, +$4, and gain a Victory
card costing less than the trashed card.
#17 (tie) - Downgrade (2) by
Jorbles with 6 points
(Thelma)$5 - Action
Trash a card from your hand.
Do this twice: gain a card costing less than the card trashed and place it on top of your deck.
#17 (tie) - Altar of Sacrifices by
ChocophileBenj with 6 points
(Billie)$4 - Action
Choose one:
Trash a card from your hand, gain 1 Altar of Sacrifices token per $ in its cost, plus 2 if it has potion in it OR return any number of Altar of Sacrifices tokens to the supply, +$1 or +1 Buy per returned token.
--
Every 2 Altar of Sacrifices tokens are worth 1 VP.
#19 (tie) - Tormenter by
jonts26 with 5 points
(Zasu)$4 - Action-Attack
+$2
+1 Buy
Trash a card from your hand. For every 2 coins in the trashed card's cost, each other player chooses to discard a card or gain a Curse.
--
(Rules clarification: The opponent can choose a combination of discarding and curses.)#19 (tie) - Burnt Offering by
Mecherath with 5 points
(Theda)$5 - Action
+1 Buy
+$1
+1 VP
Trash a card from your hand. If it is an...
Action card, play it three times.
Treasure card, +$ equal to its cost.
Victory card, +VP equal to half its cost in coins, rounded down.
#19 (tie) - Tinkerer (2) by
Drab Emordnilap with 5 points
(Paulette)$4 - Action
Trash a card from your hand, then gain a card costing exactly $1 more than the trashed card; put it into your hand.
--
While this is in play, when you buy a card, trash that card and gain a card costing exactly $1 more than the trashed card.
#19 (tie) - Tinker by
Green Opal with 5 points
(Mary)$4 - Action
+1 Card
+1 Action
Look at the top card of your deck. You may trash it. If you do, gain a card costing up to $2 more than the trashed card, putting it on top of your deck.
#19 (tie) - Cleric by
Auto-Destruct Sequence with 5 points
(Joan)$4 - Action-Attack
+1 VP
Trash a card from your hand. If it's a Victory card, each other player gains a Curse. If it's a Curse, each other player gains an Estate.
#19 (tie) - Feoffee by
One Armed Man with 5 points
(Gloria)$4 - Action
Trash up to 2 cards from your hand. If you trashed 2 cards that share a type, gain a card costing up to $6 that shares a type with both the trashed cards.
#19 (tie) - Town Drunk by
Graystripe77 with 5 points
(Dorothy)$3 - Action
Trash 2 cards that are not Victories from your hand.
If you trashed any Curses this way, gain a Curse.
If you trashed any Treasures this way, gain a Silver.
If you trashed any Actions this way +3 Cards.
#19 (tie) - Pawn Shop by
andwilk with 5 points
(Brigitte)$4 - Action
+1 Action
Trash a Treasure or Action card from your hand.
If you trashed a Treasure, gain an Action card costing up to $3 more than the card trashed.
If you trashed an Action, gain a Treasure card costing up to $3 more than the card trashed.
#27 (tie) - Investment by
Nicrosil with 4 points
(Renee)$5 - Treasure
Worth $2
When you play this, you may trash a card you have in play. If you do, you may gain a card costing at most as much as the trashed card.
--
(Rules clarification: This card can trash itself.)#27 (tie) - Curator by
eHalcyon with 4 points
(Mildred)$5 - Action
+1 Buy
Trash a card from your hand. If it is an Action or Victory card, +$10 and -$1 for each copy of that card remaining in the Supply.
--
(Rules clarification: If you trash action card X and there are only 4 Xs left in the supply, you would get +$6.)#27 (tie) - Industry by
NoMoreFun with 4 points
(Anna)$5 - Action
+1 Card
Trash a card from your hand.
Search the trash for cards costing 5 or more. If there's a...
Action Card: +2 Actions
Treasure Card: +$1, +1 Buy
Victory Card: +2 Cards
#30 (tie) - Mercenary by
jamuspsi with 3 points
(Pearl)$5 - Action-Attack
Trash a card from your hand.
If it was a Treasure card: gain a Silver, and each other player gains a Copper.
If it was a Silver, each other player gains a Curse.
If it was a Victory card: +3 Cards, +1 Action, and each other player discards down to 3 cards in hand.
If it was an Action card: Gain an Action card costing up to $4, and each other player puts cards from his hand on top of his deck until he has 4 cards in hand.
#30 (tie) - Recycler by
Michaelf7777777 with 3 points
(Olive)$2 - Action
Trash a card from your hand. Gain a card costing up to $1 more than the trashed card; put it into your hand.
#30 (tie) - Smithereens by
bozzball with 3 points
(Mae)$3 - Action
Trash a card from your hand.
If it is worth:
At least $1: +1 Card
At least $3: +1 Action
At least $5: +1$
At least $7: +1 Buy
At least $9: +1 VP
#30 (tie) - Reinvent by
Grujah with 3 points
(Jean)$5 - Action
Trash a card from your hand.
Gain 2 differently named cards of the same cost.
--
(Rule clarification: 2 differently named from each other, not from the trashed card.)#30 (tie) - Exchange by
rspeer with 3 points
(Janet)$4 - Action
Trash up to two cards from your hand.
If you trashed any Treasure cards, +2 Actions.
If you trashed any Action cards, +2 Cards.
If you trashed any Victory cards, +$2.
#30 (tie) - Enhance by
Qvist with 3 points
(Geraldine)$4 - Action
Trash a card. Gain 2 non-Victory cards costing up to $1 more than the trashed card.
#30 (tie) - Convicts by
Adrienaline with 3 points
(Dolores)$5 - Action
Trash a card from your hand.
If this is the first Convicts that you have played this turn, gain two cards costing less than the trashed card, adding them to your hand.
Otherwise gain three cards costing less than the trashed card, adding them to your hand.
#30 (tie) - Trading Village by
brokoli with 3 points
(Alice)$4 - Action
+2 Actions
Trash a card from your hand. If it is a...
Treasure card: +$2
Victory card: +2 Cards
Curse: Gain a Copper, putting it in your hand
#38 (tie) - Foundry by
RobertJ with 2 points
(Patsy)$4 - Action
Trash any number of cards from your hand. Gain a card costing less than $2 per number of differently named cards trashed.
#38 (tie) - Joint Effort by
senseless with 2 points
(Marion)$4 - Action
Discard any number of Action cards and trash a card from your hand. If you do, gain a card costing exactly $1 plus $1 per card discarded more than the trashed card.
#38 (tie) - Redecorate by
Tables with 2 points
(Lillian)$5 - Action
Trash this card. Discard any number of cards. Put your deck into your discard pile. Search your discard pile for up to two cards costing up to $6, reveal and trash them. For each trashed card, gain a card costing at most $1 more than the trashed card.
#38 (tie) - Landowner by
Guy Srinivasan with 2 points
(Fay)$2 - Action
+1 Action
Trash this card. Trash a Treasure card from your hand. Gain a Victory card costing up to 1 more than the trashed Treasure card.
#38 (tie) - Bog Town by
Dubdubdubdub with 2 points
(Eleanor)$5 - Action-Reaction
+2 Actions
You may trash a card you have in play (including this). If you do, gain a card other than Bog Town with the same price as the trashed card or lower, putting it into your hand.
#38 (tie) - Duplicate by
Archetype with 2 points
(Blanche)$2 - Action
Trash an Action card from your hand. Gain 2 cards of the same cost as the trashed card.
#38 (tie) - Transfigure by
gman314 with 2 points
(Betty)$4P - Action
+2 Cards
Trash any number of cards. If they are all:
Action cards: Gain a Duchy.
Treasure cards: Gain a Transfigure.
Victory cards: Gain a Gold.
#45 (tie) - Uncontrolled Growth by
Powerman with 1 point
(Mabel)$7 - Action-Victory
1 VP
Trash up to 3 cards from your hand. Gain a card costing up to...
4 x # of Action Cards trashed
3 x # of Curse Cards trashed
2 x # of Treasure Cards trashed
1 x # of Victory Cards trashed
--
When you gain this card, each other player gains a Curse.
#45 (tie) - Poor Box by
CaptainNevada with 1 point
(Hedy)$4 - Action
Trash up to four cards from your hand. For each card trashed, +$1.
#45 (tie) - Scaffolding by
Dsell with 1 point
(Evelyn)$4 - Action
+1 Action
Trash a card from your hand. Gain an Action or Treasure card costing up to $1 more; put it into your hand.
#45 (tie) - Scavenger by
DWetzel with 1 point
(Colleen)$4 - Action
You may trash Scavenger when you play it. If you do, +1 Card, +1 Action, $2.
+1 Card
You may trash up to two cards from your hand. For each Action card trashed, +1 Action; for each Treasure card, $2; for each Victory card, +1 Card.
#49 - Wandering Merchants by
zahlman with 0 points
(Greta)$7 - Action
Trash any number of cards from your discard pile. Add their costs.
For each $3 in the total cost, choose one: +$1, or +1 VP.
For each P in the cost, choose one: +P or +1 VP.
--
(Rules clarification: "P" represents a Potion symbol.)