@Gubump: You're quite correct, I'll change that. Originally it gave +1 Card and cost
, but I didn't like the +1 Card on a terminal. I forget however that it is essentially a cantrip because it gives a pseudo-action. I'll change that
@Everyone:
Please play with Supplements as you see fit. They have very little testing so they may work better in a different form, I encourage you to try them out however you want. It also probably depends on the supplement in question, Scholar or Oriental Market would probably work as kingdom cards but Illusion and Paramnesia won't unless you put a cursing attack in on purpose.
@Fragasnap
Arcanum: You're right, I fixed the curse gaining then drawing but not the copper one.
Archers: Yes, I seem to have missed that.
Street: I have that changed, but thank you for reminding me to re-upload my fixes.
Weaponsmith: Yes, you're right. / I have (Edited) on there because I dropped the part where you first have to reveal the Treasures, which could matter with certain cards. It's a stretch so I'll go by your call.
Missionary: I'm curious why you thought it was thematic, I didn't notice any real theme. I'll change it if you want me to, though.
Frontier: I haven't played any real games with it (a lot of mine tend to end short, or a card never gets bought at all). I just don't like how it's gone so fast, and if/when I change it back to once every turn I'll keep the Seasons type because it makes sense to use the mechanic.
Also, Fragasnap, you seem restrained and I don't mind if you're a bit ruder. They're your cards man, if you want me to change them back just tell me to I will unless I feel like I have solid playtesting evidence not to (which I don't).