Two 3-player Adventures/Enterprise games today. Each included a Landmark, but they didn't end up mattering for determining who won (which is rare, but can happen).
5 Raid
5 Seaway
0
Redistrict2 Coin of the Realm
2
Jubilee2 Page
3 Amulet
5
Almoner5 Bridge Troll
5 Distant Lands
5
Fund5
PalanquinThis game was interesting in several respects. I was the only one who didn't really go into Travellers; I bought one Page, and it was killed off before it could get to Hero. Alex (to my left) was going for a massive Traveller deck, so he was hitting me with a lot of Warrior attacks, killing one of my two Amulets and several Silvers. But the joke was on him when I put my +1 Buy token on Jubilees and started to gain 6 to 8 cards each turn. The Silver pile ran out, mostly into Alex's deck. Anyway I did end up winning with my Jubilee/Almoner/Bridge Troll deck.
Redistrict wasn't attractive with no Supply cards at $4. I got one at one point, and just ended up trashing it and my last Amulet for a $5 card.
Only I bought Jubilees, and thanks to Seaway I had the run of the pile. My Bridge Trolls made it very easy to replace my lost Jubilees and rack up tokens.
I had 2 Almoners, and they were great, both for the disappearing $ combo with Jubilee, and for sifting through my Silvers. Stephanie (to my right) did occasionally pick up a Copper. Alex eventually bought Almoners as well, though I never gained Coppers from his.
I got a few Funds, since the +1 Buy was nice (before I bought Seaway) and they were Warrior-proof Silvers that let me buy Raid a few times (after I activated them for Silvers in hand, I mean).
Palanquin seems good, possibly better than Terrace was. Stephanie and I both bought them and got use from their token effect.
2 Scouting Party
3 Expedition
3
Charlatan3
Convoy4 Duplicate
4
Merchant Village4 Miser
5
General5 Lost City
5
Trade Goods5 Treasure Trove
6 Hireling
No extra buys, but the Charlatan attack still mattered thanks to Miser. Everybody had Misers and early on were often left with $2 after setting aside a Copper. I bought Charlatans early, using them to buy activated Merchant Villages. That worked, but without any +Buy on the board, I was unable to catch up to Stephanie's Treasure Trove.
I got a few Convoys to go with my Merchant Villages, and although they never lined up, the Convoys themselves helped me reach $8 in clutch moments.
General and Trade Goods (and Duplicate) went unbought this game. It was quite a fast game, with Charlatan as the only attack and Lost Cities speeding everybody up.