Results.
White tiger “Traveler.” Previously I mentioned it could do +3 cards, but misspoke. I like the idea of a suedo-traveler, but the wording is off (if _ at cleanup _, rather than after cleanup, if _, then _.) Also, the raccoon says “otherwise, (2)” without a +(2), if that is what it means, then it is decently powerful being a double pedler after the first. Assuming there are ten of them, it is too strong of a capstone. You can make 4 of these each turn or every other turn, with only the first one disappearing. And only if you don’t exchange for one of the trashed racoons. I have to say 6/10.
Grand Hiest. An interesting effect. I like it, but would prefer to have the trashing at the end of turn, because otherwise it might be the only card in play. Also, I think it should have an anti-cost reducer Claus, but that is difficult.
8/10
Freeloader. This is an interesting concept, but I think it would kill BM, and an engine cannot use it as trashing against BM. Also, night makes the most sense, but I would have preferred none of the playable types due my dabbling in cards with no types (that you wouldn’t know about, so it doesn’t effect score).
7/10
White Elephant. (Not an entry) I like it, and think it fits well. I wish it had an element of chance or something like “Each other player may discard a card at once. All such players gain a copy of each discarded card.”
This would have got a 8/10, due to your preface about a non-serious set. Otherwise, 5/10.
Kindly Benifactor. Tough turn 1 buy unless you get donate T2. 8/10
Xen3K wins with Kindly Benifactor, and emtzalex is runner up with grand heist.