The Setup
This game consists of 9 players:
5 Town players without a Role (Vanilla Townies)
1 Mafia player without Role (Mafia Goon)
Plus, 2 Town Power Roles and 1 Mafia Power Role which are not known pre-game. For this, a number between 1 and 12 is being randomized. The Role that is at that position on a standard clock face, plus its two neighbours, are included. Mafia will be informed which roles those are.
01 - Watcher
02 - Jailkeeper
03 - 1-Shot Strongman
04 - Babysitter
05 - Doctor
06 - Rolecop
07 - Weak Visitor
08 - Tracker
09 - 2-Shot Investigation Immune
10 - Vanilla Cop
11 - Motion Detector
12 - Roleblocker
Example:
If 12 is randomized, the roles at 11 (Motion Detector), 12 (Roleblocker), and 1 (Watcher) are being chosen. Red Roles are Mafia-Aligned, Green Roles are Town-Aligned.
Explanation of Roles:
The following Roles are active, targeted, and work at Night. This means, if you are one of them, then at night, you may target a player, and depending on which Role you have, something happens. None of the roles are compulsive, so you can always choose not to use them. Let us assume you do use them and target Haddock. If you are a
Tracker: you follow Haddock around that night, learn whom he targeted with his role (if any). You will receive a PM telling you a list of names at the start of the following day.
Doctor: you put Haddock in a hospital bed that night, thus (somehow) protecting him from murderers, and you thought a bunker would be better for that! If mafia tries to kill him that night, nothing happens.
Watcher: you climb into a tree next to Haddock's house that night, keeping a close look on the entrance, thus learning who targeted him that night. You will receive a PM telling you a list of names at the start of the following day.
Vanilla Cop: you perform some tests on Haddock, learning whether he is a Vanilla Townie (a town player without Role). You will receive a PM telling you "Haddock is a Vanilla Townie" or "Haddock is not a Vanilla Townie" at the start of the following day.
Babysitter: you transform Haddock into a Baby for the night, protecting him but also binding his fate on yours. If Mafia tries to kill him, nothing happens. But if mafia kills you, both you and Haddock die.
Weak Visitor: you freely walk towards Haddock, politely asking him if you could sleep at his house for the night. If Haddock is Mafia-Aligned, you will die, else nothing happens.
Motion Detector: you lay out a highly advanced field of laser-sensors across Haddock's home that night, telling you whether there was motion (he targeted someone, someone targeted him, or both) or no motion. You will receive a PM telling you "Motion detected" or "No Motion detected" at the start of the following day.
Roleblocker: you put up a network of invisible webs around Haddock's home that night, stopping any action he performs without him knowing. If Haddock tries to perform any action, nothing happens. This will cause Vanilla Cop and Motion Detector to get a special PM stating "No Result".
Jailkeeper: you put Haddock into prison for the night, taking away his freedom but also protecting him. If Mafia tries to kill him, nothing happens, and if Haddock tries to perform any action, nothing happens. Thus, this action is a combination of Doctor and Roleblocker.
Rolecop: You sneak into Haddock's home to steal some DNA, performing tests on it that tell you exactly which role he is born as. You will receive a PM saying "No Role" (if he is a Vanilla Townie or Mafia Goon), or the name of any of the above or below if he is that Role.
The last two roles are not targeted. That means you simply choose to activate them, still at night, without specifying on whom.
Strongman: You enter god-mode for the night, breaking through every role that would interfere with what you choose to do. If you want to kill Haddock but he is being doctored, he still dies.
Investigation Immune: You put up a clever disguise, causing all investigative actions on you to fail. You will appear as "Vanilla Townie" to the Vanilla Cop, you will return "No Motion" to the Motion Detector, and will not be seen by either Tracker of Watcher. (Interaction with other roles isn't specified because they can't appear together in this setup).
Mafia's Night-Kill is treated as an action for this purpose. For example, if Haddock kills ashersky and you track him, you learn that Haddock targeted ashersky. If Haddock tries to kill ashersky and you put Haddock in jail, then the kill fails and ashersky lives, etc.
X-Shot before a role means that you can only use it X times. Thus, if you are 2-Shot Investigation Immune, you can only trigger your immunity twice during the game.
Silverspawn deserves all the credit for making this setup post :-)
Note that the order of the roles has been updated slightly, at his suggestion, from the ordering used in NM8. In particular, Watcher and Weak Visitor have been swapped.