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Dominion League / Re: Season 28 - Signups
« on: April 12, 2018, 03:05:02 pm »
Signups and Available Spots are listed below. Divisions are tentative. Counts for returning players may be a bit off before the season ends.
America/Chicago
America/Denver
America/Los_Angeles
America/New_York
Australia/Sydney
Europe/Berlin
Europe/London
Probably the cleanest way to consider actions not an issue is to have Champion in play. Then you can play any number of Actions! Of course, this can also be approximated with sufficiently high standard Village density, since Villages don't increase or decrease handsize.A "stop card" is any card that doesn't draw a card from your deck, and includes Throne Room variants. For simplicity, this article considers actions a non-issue, so Smithy is not a stop card.
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With an SCC of 4, you can have up to 4 Bishops (which are stop card) in your deck and still be guaranteed to draw and play them all.
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Hence, you can now gain a 5th Bishop and still be guaranteed to play all 5 Bishops, eventually overtaking the VP count of a player that can only support playing 4 Bishops a turn.
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And then there's Wharf, which isn't even a stop card the turn you play it and thus having the same net effect on SCC as Haunted Woods.
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Province/Colony, Gold/Platinum, Bridge, and Haggler are just a few examples of potentially important stop cards.
Hm... Am I suddenly an idiot? It may look like it, because everyone seems to know what this is all about, yet I feel that I'm in way over my head, here. My IQ is pretty decent, so I should be able to understand this, but I'm really having a hard time getting my head wrapped around this. Maybe it's the language (I'm Norwegian), but I've had no problem understanding or even translating English in the past, even old literature.
If you consider actions non-issues, why do you still state that several action cards are stop cards? There are even more references in your article to actions being stop cards (mainly Duration cards), and I thought they're not considered stop Cards? And how can you guarantee drawing and playing all your four Bishops, if they are the only stop cards in your deck (you've already stated that Smithy isn't a stop card, but a hand of Smithy and four Bishops may at best let you play one Bishop)? Interestingly enough, the stated stop card Throne Room will at least allow you to play two of those Bishops, but you still doesn't get to draw Your deck, nor play all the Bishops.
I probably got my message across several sentences ago, but I wanted to list all the issues I had, in case I've just misunderstood some things, but not everything. Please advice, because I really want to understand this. Seems like really useful advice (and everything becomes much clearer) if you just remove the first quoted paragraph above, but I guess it's there for a reason.
America/Chicago
America/Denver
America/Los_Angeles
America/New_York
Australia/Sydney
Europe/Berlin
Europe/London
I. League Structure
Each League season lasts for 6 weeks, and is followed by a 2 week break. Players are divided into groups of at most 6 players. Groups are arranged in tiered divisions. Groups are created by seeding them based on their level on the Shuffle IT client. There is a single A group and two B groups. C, D and E divisions have a maximum of 4, 8, and 16 groups, respectively, but may have fewer groups depending on the number of players available. There is also an F division available for beginner players.
At the end of the season the players with 1st place ranks promote to the next level, while players ranked 5th or 6th place demote.
I. League Structure
Each League season lasts for 6 weeks, and is followed by a 2 week break. Players are divided into groups of at most 6 players. Groups are arranged in tiered divisions. There is a single A division, 2 B divisions, 4 C divisions, 8 D divisions, up to 16 E divisions, and up to 32 F divisions. Divisions are determined by a seeding algorithm depending on level on the Shuffle IT client (dominion.games), with time zone taken into account in the lower divisions (D, E, and F).
At the end of the season the players with 1st place ranks promote to the next level, while players ranked 5th or 6th place demote. E division demotions (to F) will possibly be more lenient depending on the number of players.
VIII. Penalties
Players who finish late in two consecutive seasons they play will get their overall score reduced by 1. This penalty will only count for the own total and own average score and not for the calculation of tie breakers of oneself or other players. The official deadline to meet is Monday (the day after the official deadline), 15:00 UTC, so that people from the US west coast and Alaska can finish matches easily which they started playing on Sunday night.
VIII. Late Finish Penalties
The official deadline to report your match results is the day after the official deadline (a Monday) at 15:00 UTC, so that people from the western-most time zones can easily finish and report matches which they started playing on Sunday night.
Players who are responsible for finishing their games late in two consecutive seasons they play will get their overall score reduced by 1. This penalty will only count for the own total and own average score and not for the calculation of any tiebreakers. Responsibility is determined by the group moderator, and any players who believe their opponents are responsible for the delay should send their moderator all relevant communications for evaluation.
If late game results are not reported within a week of the deadline, the responsible players are considered to have dropped out mid-season, with more severe penalties as described in the following section.
IX. Dropping Players Mid-Season
Players dropping out during the season have a significant negative impact on their group. Unfortunately, some must drop out, or become inactive and are have to be removed by the moderators. It is difficult to deal with matches that have been played by a player who has dropped because the matches they have played and have failed to play can have significant impacts on the group standings. The following rules are used for dropped players:Players who become inactive and are removed by the moderating team will be banned from participation in the next 2 League Seasons. If a player needs to drop from the league for personal reasons, they should inform their moderator as promptly as possible. If a player is in good standing with the League (i.e. has played in prior seasons without drops or scheduling issues) the ban period may be reduced or eliminated per the moderating team's discretion.
- If the removed player has not played any matches, they are simply removed and the remaining players in the group will play one fewer game.
- If the removed player has played exactly 1 match, the match result is voided, and the remaining players will play one fewer game.
- If they've played more than 1 match the results will be retained in the standings unless there are other reasons to void those results (e.g. If there is evidence suggesting that the dropped player purposefully threw games prior to dropping. This very rarely happens and is evaluated on a case-by-case basis. The group moderator will have the final decision such a situation.)
IX. Dropping Players Mid-Season
Players dropping out during the season have a significant negative impact on their group. Unfortunately, some must drop out, or become inactive and have to be removed by the moderators. It is difficult to deal with matches that have been played by a player who has dropped because the matches they played and failed to play can have a significant impact on the group standings. The following rules are used for dropped players:Players who drop mid-season will be banned from participation in the next 2 League Seasons. If a player drops out within the first week of the season or is in good standing with the League (i.e. has played in prior seasons without drops or late finishes) the ban period may be reduced or eliminated per the moderating team's discretion.
- If the removed player has not played any matches, they are simply removed and the remaining players in the group will play one fewer game.
- If the removed player has played exactly 1 match, the match result is voided, and the remaining players will play one fewer game.
- If the removed player has played more than 1 match, the results will be retained in the standings unless there are other reasons to void those results (e.g. if there is evidence suggesting that the dropped player purposefully threw games prior to dropping). However, the players who are dropped are then ineligible and finish below all other players, which often means they would demote in any subsequent season in which they might return.
Sure, it doesn't work like in the Harry Potter books, where you say a single Latin word and a beam of light shoots out of your wand - it's more subtle than that. But it does exist.It also doesn't work like setting a card on the table, picking up two more cards from a stack sitting nearby, and handing a purple card from a stack of them to each of your friends.
Secret Cave and Tomb seem a bit repetitive, is there something else important in the story to include? Maybe temple? Or Courtyard for where the Jewish Leaders had the trial?
I have a confession to make:Was it a Keep board?
I've recently lost a game against someone who bought a potion with Transmute being the only potion-cost on the board.
I have x Banks and y Fortunes at my disposal, and no other coins/Treasures/tokens/shenanigans/anything. x and y can each be anything >= 0 (e.g. more than 10 Banks, more than 5 Fortunes). Which order should I play them to maximize my coin?